Mercurial > wow > bloodhound2
comparison Bloodhound2.lua @ 6:ee1d6e6a4c52 Release
Added in a function to fix the ghost rubies/arrows when in Shrine of Seven Stars
| author | only1yzerman |
|---|---|
| date | Thu, 30 May 2013 07:07:05 -0400 |
| parents | a10b7ef54e09 |
| children | 8e81e24efb3f |
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| 5:a10b7ef54e09 | 6:ee1d6e6a4c52 |
|---|---|
| 89 local c = GetCurrentMapContinent(); -- get current player position | 89 local c = GetCurrentMapContinent(); -- get current player position |
| 90 local z = GetCurrentMapZone(); | 90 local z = GetCurrentMapZone(); |
| 91 local x, y = GetPlayerMapPosition("player"); | 91 local x, y = GetPlayerMapPosition("player"); |
| 92 local f = GetPlayerFacing(); | 92 local f = GetPlayerFacing(); |
| 93 local m = Minimap:GetZoom(); | 93 local m = Minimap:GetZoom(); |
| 94 local ztxt = GetZoneText(); | |
| 95 local zstxt = GetSubZoneText(); | |
| 96 local badzones = { "","The Star's Bazaar", "The Emperor's Step", "The Golden Lantern", "Chamber of Reflection", "The Imperial Exchange", "Path of Serenity", "Ethereal Corridor", "The Celestial Vault", "Chamber of Enlightenment" } | |
| 94 SetMapZoom(cmap, zmap); | 97 SetMapZoom(cmap, zmap); |
| 95 | 98 |
| 96 if (c ~= player.C and c ~= 0 and c ~= -1) then -- reload continent data if continent has changed | 99 if (c ~= player.C and c ~= 0 and c ~= -1) then -- reload continent data if continent has changed |
| 97 Bloodhound2.HerbNodes, Bloodhound2.ContinentHerbs = Bloodhound2.ReloadNodes(Bloodhound2.HerbDatabase[c], Bloodhound2.ZoneDatum[c]); | 100 Bloodhound2.HerbNodes, Bloodhound2.ContinentHerbs = Bloodhound2.ReloadNodes(Bloodhound2.HerbDatabase[c], Bloodhound2.ZoneDatum[c]); |
| 98 Bloodhound2.OreNodes, Bloodhound2.ContinentOre = Bloodhound2.ReloadNodes(Bloodhound2.OreDatabase[c], Bloodhound2.ZoneDatum[c]); | 101 Bloodhound2.OreNodes, Bloodhound2.ContinentOre = Bloodhound2.ReloadNodes(Bloodhound2.OreDatabase[c], Bloodhound2.ZoneDatum[c]); |
| 99 Bloodhound2.MiscNodes, Bloodhound2.ContinentNode = Bloodhound2.ReloadNodes(Bloodhound2.MiscDatabase[c], Bloodhound2.ZoneDatum[c]); | 102 Bloodhound2.MiscNodes, Bloodhound2.ContinentNode = Bloodhound2.ReloadNodes(Bloodhound2.MiscDatabase[c], Bloodhound2.ZoneDatum[c]); |
| 100 end | 103 end |
| 104 | |
| 101 | 105 |
| 102 if (c ~= player.C or z ~= player.Z or x ~= player.X or y ~= player.Y or f ~= player.F or m ~= lastzoom) then | 106 if (c ~= player.C or z ~= player.Z or x ~= player.X or y ~= player.Y or f ~= player.F or m ~= lastzoom) then |
| 103 player.C = c; | 107 player.C = c; |
| 104 player.Z = z; | 108 player.Z = z; |
| 105 player.X = x; | 109 player.X = x; |
| 128 end | 132 end |
| 129 end | 133 end |
| 130 end | 134 end |
| 131 end | 135 end |
| 132 end | 136 end |
| 137 function Bloodhound2.BadZone(ztxt, zstxt, badzones) | |
| 138 for tbl, value in pairs(badzones) do | |
| 139 if (ztxt == "Shrine of Seven Stars" or zstxt == value) then return false | |
| 140 end | |
| 141 end | |
| 142 return true | |
| 143 end | |
| 133 | 144 |
| 134 function Bloodhound2.UpdateMinimap() | 145 function Bloodhound2.UpdateMinimap() |
| 135 local facing = 0 | 146 local facing = 0 |
| 136 | 147 |
| 137 if GetCVar("rotateMinimap") ~= "0" then | 148 if GetCVar("rotateMinimap") ~= "0" then |
| 280 | 291 |
| 281 local c = player.C; -- get player position | 292 local c = player.C; -- get player position |
| 282 local z = player.Z; | 293 local z = player.Z; |
| 283 local x = player.X; | 294 local x = player.X; |
| 284 local y = player.Y; | 295 local y = player.Y; |
| 285 | 296 local ztxt = GetZoneText(); |
| 297 local zstxt = GetSubZoneText(); | |
| 298 local badzones = { "The Star's Bazaar", "The Emperor's Step", "The Golden Lantern", "Chamber of Reflection", "The Imperial Exchange", "Path of Serenity", "Ethereal Corridor", "The Celestial Vault", "Chamber of Enlightenment" } | |
| 299 | |
| 300 if (Bloodhound2.BadZone(ztxt, zstxt, badzones) == false) then return 0,0 end -- don't draw the arrow when inside Shrine of Seven Stars | |
| 286 if c == 0 or z == 0 or c == -1 then return 0,0 end -- don't draw arrow if using world coordinates | 301 if c == 0 or z == 0 or c == -1 then return 0,0 end -- don't draw arrow if using world coordinates |
| 287 if not Bloodhound2.ZoneDatum then return 0,0 end | 302 if not Bloodhound2.ZoneDatum then return 0,0 end |
| 288 | 303 |
| 289 local datum = Bloodhound2.ZoneDatum[c][z]; -- get scale and offset for current zone map | 304 local datum = Bloodhound2.ZoneDatum[c][z]; -- get scale and offset for current zone map |
| 290 if datum == nil then return 0,0 end | 305 if datum == nil then return 0,0 end |
