# HG changeset patch # User only1yzerman # Date 1368171915 14400 # Node ID 6ab5b23877a6fe3e4ada8610c67812f1a7ea4206 # Parent ff01eb61abab6b32d24deec75491dd3f20652ea0 Changed the layer of the BH arrow so that it is always on top of the rubies. diff -r ff01eb61abab -r 6ab5b23877a6 Bloodhound2.lua --- a/Bloodhound2.lua Thu May 09 18:53:18 2013 -0400 +++ b/Bloodhound2.lua Fri May 10 03:45:15 2013 -0400 @@ -196,7 +196,7 @@ local tex = Bloodhound2.GravityTexture if not ( tex ) then - tex = Minimap:CreateTexture(); + tex = Minimap:CreateTexture("Bloodhound2_Arrow", "OVERLAY"); tex:SetTexture("Interface\\AddOns\\Bloodhound2\\MinimapArrow"); Bloodhound2.GravityTexture = tex end @@ -248,7 +248,7 @@ function Bloodhound2.SetCircle(dx, dy, alpha) local circle; if (#circles < nextCircle) then - circle = Minimap:CreateTexture(); + circle = Minimap:CreateTexture("Bloodhound_Circle", "ARTWORK", nil, -7); circles[nextCircle] = circle; circle:SetTexture("Interface\\AddOns\\Bloodhound2\\Circle"); circle:SetWidth(12);