Mercurial > wow > degaine
comparison Degaine.lua @ 10:37ac0d31cf0e
No need for this 'done' var anymore
author | contrebasse |
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date | Fri, 10 Dec 2010 16:53:18 +0100 |
parents | 571dcc76d801 |
children | 62abf847fef9 |
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9:571dcc76d801 | 10:37ac0d31cf0e |
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1 local AddonName = ... | 1 local AddonName = ... |
2 -- Draw your weapons automagically | 2 -- Draw your weapons automagically |
3 | 3 |
4 -- Known bugs : | 4 -- Known bugs : |
5 -- si on se lève en sautant ça ne sort pas l'arme (impossible de savoir si on était assis avant) | 5 -- If you stand up by jumping or walking it won't draw your weapon |
6 -- (it's not possible to know if you were sitting or standing before) | |
6 | 7 |
7 --@debug@ | 8 --@debug@ |
8 local debug = false; | 9 local debug = false; |
9 --@end-debug@ | 10 --@end-debug@ |
10 | 11 |
32 -- const | 33 -- const |
33 local DegaineFrame = CreateFrame("Frame") | 34 local DegaineFrame = CreateFrame("Frame") |
34 local playername = UnitName("player") | 35 local playername = UnitName("player") |
35 | 36 |
36 -- vars | 37 -- vars |
37 local done = true | |
38 local t_left = -1 | 38 local t_left = -1 |
39 local delay = 2 -- seconds | 39 local delay = 2 -- seconds |
40 | 40 |
41 --------------------------------------------------------------- | 41 --------------------------------------------------------------- |
42 -- Some stuff... | 42 -- Some stuff... |
79 --------------------------------------------------------------- | 79 --------------------------------------------------------------- |
80 -- Launch drawing weapons | 80 -- Launch drawing weapons |
81 --------------------------------------------------------------- | 81 --------------------------------------------------------------- |
82 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs) | 82 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs) |
83 local Degaine_OnUpdate = function(self,t_elapsed) | 83 local Degaine_OnUpdate = function(self,t_elapsed) |
84 if not done then | 84 t_left = t_left - t_elapsed; |
85 t_left = t_left - t_elapsed; | 85 if t_left<=0 then |
86 if t_left<=0 then | 86 ToggleSheath(); |
87 done = true; | 87 DegaineFrame:SetScript("OnUpdate", nil); |
88 ToggleSheath(); | |
89 DegaineFrame:SetScript("OnUpdate", nil); | |
90 end | |
91 end | 88 end |
92 end | 89 end |
93 local start = function() | 90 local start = function() |
94 if Degaine_isAuto and not InCombatLockdown() then | 91 if Degaine_isAuto and not InCombatLockdown() then |
95 t_left = delay | 92 t_left = delay |
96 done = false | |
97 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate); | 93 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate); |
98 end | 94 end |
99 end | 95 end |
100 | 96 |
101 --------------------------------------------------------------- | 97 --------------------------------------------------------------- |
120 local desactivate = function() | 116 local desactivate = function() |
121 for k,v in pairs(events) do DegaineFrame:UnregisterEvent(k); end | 117 for k,v in pairs(events) do DegaineFrame:UnregisterEvent(k); end |
122 for k,v in pairs(events1player) do DegaineFrame:UnregisterEvent(k); end | 118 for k,v in pairs(events1player) do DegaineFrame:UnregisterEvent(k); end |
123 for k,v in pairs(events2playername) do DegaineFrame:UnregisterEvent(k); end | 119 for k,v in pairs(events2playername) do DegaineFrame:UnregisterEvent(k); end |
124 DegaineFrame:SetScript("OnUpdate", nil); | 120 DegaineFrame:SetScript("OnUpdate", nil); |
125 done = true; | |
126 end | 121 end |
127 Degaine_ToggleAuto = function() | 122 Degaine_ToggleAuto = function() |
128 if Degaine_isAuto then | 123 if Degaine_isAuto then |
129 Degaine_isAuto = false | 124 Degaine_isAuto = false |
130 desactivate() | 125 desactivate() |