comparison Degaine.lua @ 11:62abf847fef9

Cosmetic : remove unneeded ';'
author contrebasse
date Fri, 10 Dec 2010 16:55:44 +0100
parents 37ac0d31cf0e
children 9f8a4f3c8641
comparison
equal deleted inserted replaced
10:37ac0d31cf0e 11:62abf847fef9
4 -- Known bugs : 4 -- Known bugs :
5 -- If you stand up by jumping or walking it won't draw your weapon 5 -- If you stand up by jumping or walking it won't draw your weapon
6 -- (it's not possible to know if you were sitting or standing before) 6 -- (it's not possible to know if you were sitting or standing before)
7 7
8 --@debug@ 8 --@debug@
9 local debug = false; 9 local debug = false
10 --@end-debug@ 10 --@end-debug@
11 11
12 --------------------------------------------------------------- 12 ---------------------------------------------------------------
13 -- Globals to local 13 -- Globals to local
14 --------------------------------------------------------------- 14 ---------------------------------------------------------------
44 -- Bindings 44 -- Bindings
45 BINDING_HEADER_DEGAINE = "Dégainer automatiquement" 45 BINDING_HEADER_DEGAINE = "Dégainer automatiquement"
46 46
47 -- Print status 47 -- Print status
48 local printState = function() 48 local printState = function()
49 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and "Dégainage automatique |cFF00FF00activé|r" or "Dégainage automatique |cFFFF0000désactivé|r"); 49 DEFAULT_CHAT_FRAME:AddMessage(Degaine_isAuto and "Dégainage automatique |cFF00FF00activé|r" or "Dégainage automatique |cFFFF0000désactivé|r")
50 end 50 end
51 51
52 52
53 --------------------------------------------------------------- 53 ---------------------------------------------------------------
54 -- Events config 54 -- Events config
55 --------------------------------------------------------------- 55 ---------------------------------------------------------------
56 -- Events to watch 56 -- Events to watch
57 local events = { -- no args to watch 57 local events = { -- no args to watch
58 GOSSIP_SHOW = true, 58 GOSSIP_SHOW = true,
59 MERCHANT_SHOW = function() return GossipFrame:IsShown(); end, 59 MERCHANT_SHOW = function() return GossipFrame:IsShown() end,
60 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown(); end, 60 BANKFRAME_OPENED = true, --function() return GossipFrame:IsShown() end,
61 AUCTION_HOUSE_SHOW = true, 61 AUCTION_HOUSE_SHOW = true,
62 } 62 }
63 local SpellBlacklist = { 63 local SpellBlacklist = {
64 [1784] = true, -- Stealth (Rogue) 64 [1784] = true, -- Stealth (Rogue)
65 [58984] = true, -- Shadowmeld (Nightelf stealth) 65 [58984] = true, -- Shadowmeld (Nightelf stealth)
81 --------------------------------------------------------------- 81 ---------------------------------------------------------------
82 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs) 82 -- Wait a few seconds before drawing, to be able to see the curren animation (and avoid bugs)
83 local Degaine_OnUpdate = function(self,t_elapsed) 83 local Degaine_OnUpdate = function(self,t_elapsed)
84 t_left = t_left - t_elapsed; 84 t_left = t_left - t_elapsed;
85 if t_left<=0 then 85 if t_left<=0 then
86 ToggleSheath(); 86 ToggleSheath()
87 DegaineFrame:SetScript("OnUpdate", nil); 87 DegaineFrame:SetScript("OnUpdate", nil)
88 end 88 end
89 end 89 end
90 local start = function() 90 local start = function()
91 if Degaine_isAuto and not InCombatLockdown() then 91 if Degaine_isAuto and not InCombatLockdown() then
92 t_left = delay 92 t_left = delay
93 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate); 93 DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate)
94 end 94 end
95 end 95 end
96 96
97 --------------------------------------------------------------- 97 ---------------------------------------------------------------
98 -- Activation functions 98 -- Activation functions
101 if (not Degaine_isAuto) or InCombatLockdown() then return end 101 if (not Degaine_isAuto) or InCombatLockdown() then return end
102 102
103 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate); 103 --DegaineFrame:SetScript("OnUpdate", Degaine_OnUpdate);
104 --@debug@ 104 --@debug@
105 if debug then 105 if debug then
106 DegaineFrame:RegisterAllEvents(); 106 DegaineFrame:RegisterAllEvents()
107 else 107 else
108 --@end-debug@ 108 --@end-debug@
109 for k,v in pairs(events) do DegaineFrame:RegisterEvent(k); end 109 for k,v in pairs(events) do DegaineFrame:RegisterEvent(k) end
110 for k,v in pairs(events1player) do DegaineFrame:RegisterEvent(k); end 110 for k,v in pairs(events1player) do DegaineFrame:RegisterEvent(k) end
111 for k,v in pairs(events2playername) do DegaineFrame:RegisterEvent(k); end 111 for k,v in pairs(events2playername) do DegaineFrame:RegisterEvent(k) end
112 --@end-debug@ 112 --@end-debug@
113 end 113 end
114 --@end-debug@ 114 --@end-debug@
115 end 115 end
116 local desactivate = function() 116 local desactivate = function()
117 for k,v in pairs(events) do DegaineFrame:UnregisterEvent(k); end 117 for k,v in pairs(events) do DegaineFrame:UnregisterEvent(k) end
118 for k,v in pairs(events1player) do DegaineFrame:UnregisterEvent(k); end 118 for k,v in pairs(events1player) do DegaineFrame:UnregisterEvent(k) end
119 for k,v in pairs(events2playername) do DegaineFrame:UnregisterEvent(k); end 119 for k,v in pairs(events2playername) do DegaineFrame:UnregisterEvent(k) end
120 DegaineFrame:SetScript("OnUpdate", nil); 120 DegaineFrame:SetScript("OnUpdate", nil)
121 end 121 end
122 Degaine_ToggleAuto = function() 122 Degaine_ToggleAuto = function()
123 if Degaine_isAuto then 123 if Degaine_isAuto then
124 Degaine_isAuto = false 124 Degaine_isAuto = false
125 desactivate() 125 desactivate()
136 --------------------------------------------------------------- 136 ---------------------------------------------------------------
137 local Degaine_OnEvent = function(self,event, arg1, arg2, ...) 137 local Degaine_OnEvent = function(self,event, arg1, arg2, ...)
138 --@debug@ 138 --@debug@
139 if debug then 139 if debug then
140 DEFAULT_CHAT_FRAME:AddMessage(event) 140 DEFAULT_CHAT_FRAME:AddMessage(event)
141 if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1); end 141 if arg1 then DEFAULT_CHAT_FRAME:AddMessage("arg1 = "..arg1) end
142 if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2); end 142 if arg2 then DEFAULT_CHAT_FRAME:AddMessage("arg2 = "..arg2) end
143 end 143 end
144 --@end-debug@ 144 --@end-debug@
145 145
146 if ((events[event] and (type(events[event])~="function" or events[event]())) 146 if ((events[event] and (type(events[event])~="function" or events[event]()))
147 or (events1player[event] and arg1=="player") 147 or (events1player[event] and arg1=="player")
155 155
156 elseif event == "ADDON_LOADED" and arg1==AddonName then 156 elseif event == "ADDON_LOADED" and arg1==AddonName then
157 if Degaine_isAuto==nil then 157 if Degaine_isAuto==nil then
158 Degaine_isAuto = true 158 Degaine_isAuto = true
159 end 159 end
160 if Degaine_isAuto then activate(); else desactivate(); end 160 if Degaine_isAuto then activate() else desactivate() end
161 printState() 161 printState()
162 162
163 -- Not needed anymore 163 -- Not needed anymore
164 DegaineFrame:UnregisterEvent("ADDON_LOADED") 164 DegaineFrame:UnregisterEvent("ADDON_LOADED")
165 end 165 end