contrebasse@50: local AddonName, T = ... contrebasse@50: contrebasse@50: -- Taken from Inline Aura contrebasse@50: local L = setmetatable({}, {__index = function(self, key) contrebasse@50: local value = tostring(key) contrebasse@50: if key ~= nil then self[key] = value end contrebasse@50: --@debug@ contrebasse@50: DEFAULT_CHAT_FRAME:AddMessage("Phrase manquante : ", value) contrebasse@50: --@end-debug@ contrebasse@50: return value contrebasse@50: end}) contrebasse@50: T.L = L contrebasse@50: contrebasse@50: local locale = GetLocale() contrebasse@50: contrebasse@50: ------------------------------------------------------------------------------- contrebasse@50: -- English localization (Default) contrebasse@50: ------------------------------------------------------------------------------- contrebasse@50: contrebasse@50: --@debug@ contrebasse@50: L["BINDING_HEADER"] = "Automatically draw weapon" contrebasse@50: L["BINDING_NAME_DEGAINE_TOGGLE"] = "Toggle" contrebasse@50: L["PRINT_DISABLED"] = "Automatic weapon drawing |cFFFF0000disabled|r" contrebasse@50: L["PRINT_ENABLED"] = "Automatic weapon drawing |cFF00FF00enabled|r" contrebasse@50: --@end-debug@ contrebasse@50: contrebasse@50: contrebasse@50: --@localization(locale="enUS", format="lua_additive_table")@ contrebasse@50: contrebasse@50: ------------------------------------------------------------------------------- contrebasse@50: -- French localization contrebasse@50: ------------------------------------------------------------------------------- contrebasse@50: if (locale == "frFR") then contrebasse@50: contrebasse@50: --@localization(locale="frFR", format="lua_additive_table")@ contrebasse@50: contrebasse@50: end