Mercurial > wow > icu
comparison Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua @ 0:98c6f55e6619
First commit
author | Xiiph |
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date | Sat, 05 Feb 2011 16:45:02 +0100 |
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-1:000000000000 | 0:98c6f55e6619 |
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1 --[[----------------------------------------------------------------------------- | |
2 ScrollFrame Container | |
3 Plain container that scrolls its content and doesn't grow in height. | |
4 -------------------------------------------------------------------------------]] | |
5 local Type, Version = "ScrollFrame", 21 | |
6 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) | |
7 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end | |
8 | |
9 -- Lua APIs | |
10 local pairs, assert, type = pairs, assert, type | |
11 local min, max, floor, abs = math.min, math.max, math.floor, math.abs | |
12 | |
13 -- WoW APIs | |
14 local CreateFrame, UIParent = CreateFrame, UIParent | |
15 | |
16 --[[----------------------------------------------------------------------------- | |
17 Support functions | |
18 -------------------------------------------------------------------------------]] | |
19 local function FixScrollOnUpdate(frame) | |
20 frame:SetScript("OnUpdate", nil) | |
21 frame.obj:FixScroll() | |
22 end | |
23 | |
24 --[[----------------------------------------------------------------------------- | |
25 Scripts | |
26 -------------------------------------------------------------------------------]] | |
27 local function ScrollFrame_OnMouseWheel(frame, value) | |
28 frame.obj:MoveScroll(value) | |
29 end | |
30 | |
31 local function ScrollFrame_OnSizeChanged(frame) | |
32 frame:SetScript("OnUpdate", FixScrollOnUpdate) | |
33 end | |
34 | |
35 local function ScrollBar_OnScrollValueChanged(frame, value) | |
36 frame.obj:SetScroll(value) | |
37 end | |
38 | |
39 --[[----------------------------------------------------------------------------- | |
40 Methods | |
41 -------------------------------------------------------------------------------]] | |
42 local methods = { | |
43 ["OnAcquire"] = function(self) | |
44 self:SetScroll(0) | |
45 end, | |
46 | |
47 ["OnRelease"] = function(self) | |
48 self.status = nil | |
49 for k in pairs(self.localstatus) do | |
50 self.localstatus[k] = nil | |
51 end | |
52 self.scrollframe:SetPoint("BOTTOMRIGHT") | |
53 self.scrollbar:Hide() | |
54 self.scrollBarShown = nil | |
55 self.content.height, self.content.width = nil, nil | |
56 end, | |
57 | |
58 ["SetScroll"] = function(self, value) | |
59 local status = self.status or self.localstatus | |
60 local viewheight = self.scrollframe:GetHeight() | |
61 local height = self.content:GetHeight() | |
62 local offset | |
63 | |
64 if viewheight > height then | |
65 offset = 0 | |
66 else | |
67 offset = floor((height - viewheight) / 1000.0 * value) | |
68 end | |
69 self.content:ClearAllPoints() | |
70 self.content:SetPoint("TOPLEFT", 0, offset) | |
71 self.content:SetPoint("TOPRIGHT", 0, offset) | |
72 status.offset = offset | |
73 status.scrollvalue = value | |
74 end, | |
75 | |
76 ["MoveScroll"] = function(self, value) | |
77 local status = self.status or self.localstatus | |
78 local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() | |
79 | |
80 if self.scrollBarShown then | |
81 local diff = height - viewheight | |
82 local delta = 1 | |
83 if value < 0 then | |
84 delta = -1 | |
85 end | |
86 self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) | |
87 end | |
88 end, | |
89 | |
90 ["FixScroll"] = function(self) | |
91 if self.updateLock then return end | |
92 self.updateLock = true | |
93 local status = self.status or self.localstatus | |
94 local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight() | |
95 local offset = status.offset or 0 | |
96 local curvalue = self.scrollbar:GetValue() | |
97 -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys | |
98 -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow! | |
99 if viewheight < height + 2 then | |
100 if self.scrollBarShown then | |
101 self.scrollBarShown = nil | |
102 self.scrollbar:Hide() | |
103 self.scrollbar:SetValue(0) | |
104 self.scrollframe:SetPoint("BOTTOMRIGHT") | |
105 self:DoLayout() | |
106 end | |
107 else | |
108 if not self.scrollBarShown then | |
109 self.scrollBarShown = true | |
110 self.scrollbar:Show() | |
111 self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0) | |
112 self:DoLayout() | |
113 end | |
114 local value = (offset / (viewheight - height) * 1000) | |
115 if value > 1000 then value = 1000 end | |
116 self.scrollbar:SetValue(value) | |
117 self:SetScroll(value) | |
118 if value < 1000 then | |
119 self.content:ClearAllPoints() | |
120 self.content:SetPoint("TOPLEFT", 0, offset) | |
121 self.content:SetPoint("TOPRIGHT", 0, offset) | |
122 status.offset = offset | |
123 end | |
124 end | |
125 self.updateLock = nil | |
126 end, | |
127 | |
128 ["LayoutFinished"] = function(self, width, height) | |
129 self.content:SetHeight(height or 0 + 20) | |
130 self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate) | |
131 end, | |
132 | |
133 ["SetStatusTable"] = function(self, status) | |
134 assert(type(status) == "table") | |
135 self.status = status | |
136 if not status.scrollvalue then | |
137 status.scrollvalue = 0 | |
138 end | |
139 end, | |
140 | |
141 ["OnWidthSet"] = function(self, width) | |
142 local content = self.content | |
143 content.width = width | |
144 end, | |
145 | |
146 ["OnHeightSet"] = function(self, height) | |
147 local content = self.content | |
148 content.height = height | |
149 end | |
150 } | |
151 --[[----------------------------------------------------------------------------- | |
152 Constructor | |
153 -------------------------------------------------------------------------------]] | |
154 local function Constructor() | |
155 local frame = CreateFrame("Frame", nil, UIParent) | |
156 local num = AceGUI:GetNextWidgetNum(Type) | |
157 | |
158 local scrollframe = CreateFrame("ScrollFrame", nil, frame) | |
159 scrollframe:SetPoint("TOPLEFT") | |
160 scrollframe:SetPoint("BOTTOMRIGHT") | |
161 scrollframe:EnableMouseWheel(true) | |
162 scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel) | |
163 scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged) | |
164 | |
165 local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate") | |
166 scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16) | |
167 scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16) | |
168 scrollbar:SetMinMaxValues(0, 1000) | |
169 scrollbar:SetValueStep(1) | |
170 scrollbar:SetValue(0) | |
171 scrollbar:SetWidth(16) | |
172 scrollbar:Hide() | |
173 -- set the script as the last step, so it doesn't fire yet | |
174 scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged) | |
175 | |
176 local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND") | |
177 scrollbg:SetAllPoints(scrollbar) | |
178 scrollbg:SetTexture(0, 0, 0, 0.4) | |
179 | |
180 --Container Support | |
181 local content = CreateFrame("Frame", nil, scrollframe) | |
182 content:SetPoint("TOPLEFT") | |
183 content:SetPoint("TOPRIGHT") | |
184 content:SetHeight(400) | |
185 scrollframe:SetScrollChild(content) | |
186 | |
187 local widget = { | |
188 localstatus = { scrollvalue = 0 }, | |
189 scrollframe = scrollframe, | |
190 scrollbar = scrollbar, | |
191 content = content, | |
192 frame = frame, | |
193 type = Type | |
194 } | |
195 for method, func in pairs(methods) do | |
196 widget[method] = func | |
197 end | |
198 scrollframe.obj, scrollbar.obj = widget, widget | |
199 | |
200 return AceGUI:RegisterAsContainer(widget) | |
201 end | |
202 | |
203 AceGUI:RegisterWidgetType(Type, Constructor, Version) |