comparison Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua @ 0:98c6f55e6619

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author Xiiph
date Sat, 05 Feb 2011 16:45:02 +0100
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-1:000000000000 0:98c6f55e6619
1 --[[-----------------------------------------------------------------------------
2 ColorPicker Widget
3 -------------------------------------------------------------------------------]]
4 local Type, Version = "ColorPicker", 20
5 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
6 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
7
8 -- Lua APIs
9 local pairs = pairs
10
11 -- WoW APIs
12 local CreateFrame, UIParent = CreateFrame, UIParent
13
14 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
15 -- List them here for Mikk's FindGlobals script
16 -- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
17
18 --[[-----------------------------------------------------------------------------
19 Support functions
20 -------------------------------------------------------------------------------]]
21 local function ColorCallback(self, r, g, b, a, isAlpha)
22 if not self.HasAlpha then
23 a = 1
24 end
25 self:SetColor(r, g, b, a)
26 if ColorPickerFrame:IsVisible() then
27 --colorpicker is still open
28 self:Fire("OnValueChanged", r, g, b, a)
29 else
30 --colorpicker is closed, color callback is first, ignore it,
31 --alpha callback is the final call after it closes so confirm now
32 if isAlpha then
33 self:Fire("OnValueConfirmed", r, g, b, a)
34 end
35 end
36 end
37
38 --[[-----------------------------------------------------------------------------
39 Scripts
40 -------------------------------------------------------------------------------]]
41 local function Control_OnEnter(frame)
42 frame.obj:Fire("OnEnter")
43 end
44
45 local function Control_OnLeave(frame)
46 frame.obj:Fire("OnLeave")
47 end
48
49 local function ColorSwatch_OnClick(frame)
50 HideUIPanel(ColorPickerFrame)
51 local self = frame.obj
52 if not self.disabled then
53 ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
54
55 ColorPickerFrame.func = function()
56 local r, g, b = ColorPickerFrame:GetColorRGB()
57 local a = 1 - OpacitySliderFrame:GetValue()
58 ColorCallback(self, r, g, b, a)
59 end
60
61 ColorPickerFrame.hasOpacity = self.HasAlpha
62 ColorPickerFrame.opacityFunc = function()
63 local r, g, b = ColorPickerFrame:GetColorRGB()
64 local a = 1 - OpacitySliderFrame:GetValue()
65 ColorCallback(self, r, g, b, a, true)
66 end
67
68 local r, g, b, a = self.r, self.g, self.b, self.a
69 if self.HasAlpha then
70 ColorPickerFrame.opacity = 1 - (a or 0)
71 end
72 ColorPickerFrame:SetColorRGB(r, g, b)
73
74 ColorPickerFrame.cancelFunc = function()
75 ColorCallback(self, r, g, b, a, true)
76 end
77
78 ShowUIPanel(ColorPickerFrame)
79 end
80 AceGUI:ClearFocus()
81 end
82
83 --[[-----------------------------------------------------------------------------
84 Methods
85 -------------------------------------------------------------------------------]]
86 local methods = {
87 ["OnAcquire"] = function(self)
88 self:SetHeight(24)
89 self:SetWidth(200)
90 self:SetHasAlpha(false)
91 self:SetColor(0, 0, 0, 1)
92 self:SetDisabled(nil)
93 self:SetLabel(nil)
94 end,
95
96 -- ["OnRelease"] = nil,
97
98 ["SetLabel"] = function(self, text)
99 self.text:SetText(text)
100 end,
101
102 ["SetColor"] = function(self, r, g, b, a)
103 self.r = r
104 self.g = g
105 self.b = b
106 self.a = a or 1
107 self.colorSwatch:SetVertexColor(r, g, b, a)
108 end,
109
110 ["SetHasAlpha"] = function(self, HasAlpha)
111 self.HasAlpha = HasAlpha
112 end,
113
114 ["SetDisabled"] = function(self, disabled)
115 self.disabled = disabled
116 if self.disabled then
117 self.frame:Disable()
118 self.text:SetTextColor(0.5, 0.5, 0.5)
119 else
120 self.frame:Enable()
121 self.text:SetTextColor(1, 1, 1)
122 end
123 end
124 }
125
126 --[[-----------------------------------------------------------------------------
127 Constructor
128 -------------------------------------------------------------------------------]]
129 local function Constructor()
130 local frame = CreateFrame("Button", nil, UIParent)
131 frame:Hide()
132
133 frame:EnableMouse(true)
134 frame:SetScript("OnEnter", Control_OnEnter)
135 frame:SetScript("OnLeave", Control_OnLeave)
136 frame:SetScript("OnClick", ColorSwatch_OnClick)
137
138 local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
139 colorSwatch:SetWidth(19)
140 colorSwatch:SetHeight(19)
141 colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
142 colorSwatch:SetPoint("LEFT")
143
144 local texture = frame:CreateTexture(nil, "BACKGROUND")
145 texture:SetWidth(16)
146 texture:SetHeight(16)
147 texture:SetTexture(1, 1, 1)
148 texture:SetPoint("CENTER", colorSwatch)
149 texture:Show()
150
151 local checkers = frame:CreateTexture(nil, "BACKGROUND")
152 checkers:SetWidth(14)
153 checkers:SetHeight(14)
154 checkers:SetTexture("Tileset\\Generic\\Checkers")
155 checkers:SetTexCoord(.25, 0, 0.5, .25)
156 checkers:SetDesaturated(true)
157 checkers:SetVertexColor(1, 1, 1, 0.75)
158 checkers:SetPoint("CENTER", colorSwatch)
159 checkers:Show()
160
161 local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
162 text:SetHeight(24)
163 text:SetJustifyH("LEFT")
164 text:SetTextColor(1, 1, 1)
165 text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
166 text:SetPoint("RIGHT")
167
168 --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
169 --highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
170 --highlight:SetBlendMode("ADD")
171 --highlight:SetAllPoints(frame)
172
173 local widget = {
174 colorSwatch = colorSwatch,
175 text = text,
176 frame = frame,
177 type = Type
178 }
179 for method, func in pairs(methods) do
180 widget[method] = func
181 end
182
183 return AceGUI:RegisterAsWidget(widget)
184 end
185
186 AceGUI:RegisterWidgetType(Type, Constructor, Version)