annotate Modules/Frames.lua @ 137:526036e4358f

Ticket 42 - In order to fix an issue with having multiple items that are the same base item with different enchants, all costs are now tracked against the base item instead of the exact item.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Sat, 02 Oct 2010 19:21:56 -0700
parents f37ab41f1928
children fbfd9dfa6d2b
rev   line source
Asa@63 1 local ItemAuditor = select(2, ...)
Asa@63 2 local Frames = ItemAuditor:NewModule("Frames")
Asa@58 3
Asa@58 4 local AceGUI = LibStub("AceGUI-3.0")
Asa@58 5
Asa@58 6 local tabs = {}
Asa@58 7
Asa@65 8 function Frames.RegisterTab(text, value, callback)
Asa@59 9 tabs[value] = {text=text, callback=callback}
Asa@58 10 end
Asa@58 11
Asa@58 12 local displayFrame = false
Asa@58 13 local currentContent = false
Asa@58 14 local function switchTab(container, event, group)
Asa@58 15 if tabs[group] == nil then
Asa@58 16 error(format("Invaid tab name: %s", tostring(group)))
Asa@58 17 end
Asa@58 18 local cb = tabs[group].callback
Asa@58 19
Asa@58 20 container:ReleaseChildren()
Asa@58 21
Asa@58 22 if currentContent then
Asa@58 23 currentContent:Hide()
Asa@58 24 if displayFrame then
Asa@58 25 displayFrame:SetStatusText('')
Asa@58 26 end
Asa@58 27 end
Asa@59 28
Asa@58 29 currentContent = cb(container)
Asa@58 30 end
Asa@58 31
Asa@65 32 function Frames.CreateFrame(selectedTab)
Asa@59 33
Asa@58 34 if not displayFrame then
Asa@58 35 -- Create the frame container
Asa@58 36 displayFrame = AceGUI:Create("Frame")
Asa@58 37 ItemAuditor:RegisterFrame(displayFrame)
Asa@58 38 local window = displayFrame.frame;
Asa@58 39 -- I have no idea why AceGUI insists on using FULLSCREEN_DIALOG by default.
Asa@58 40 window:SetFrameStrata("MEDIUM")
Asa@58 41 displayFrame:SetTitle("ItemAuditor")
Asa@58 42 displayFrame:SetStatusText("")
Asa@58 43
Asa@58 44 displayFrame:SetLayout("Fill")
Asa@58 45
Asa@58 46 window:SetHeight(500);
Asa@58 47
Asa@58 48 local tabSet = {}
Asa@58 49 for key, data in pairs(tabs) do
Asa@58 50 tinsert(tabSet, {text=data['text'], value=key})
Asa@58 51 -- Default to the first tab.
Asa@58 52 if not selectedTab then
Asa@58 53 selectedTab = key
Asa@58 54 end
Asa@58 55 end
Asa@58 56 -- Each tab can adjust the width as needed.
Asa@58 57 window:SetWidth(300);
Asa@58 58
Asa@58 59 displayFrame.tab = AceGUI:Create("TabGroup")
Asa@58 60 displayFrame.tab:SetLayout("Flow")
Asa@58 61 displayFrame.tab:SetTabs(tabSet)
Asa@58 62 displayFrame.tab:SetCallback("OnGroupSelected", switchTab)
Asa@58 63
Asa@58 64
Asa@58 65 displayFrame:AddChild(displayFrame.tab)
Asa@58 66 end
Asa@130 67
Asa@130 68 displayFrame.frame:Raise()
Asa@58 69
Asa@58 70 if not selectedTab then
Asa@58 71 for key in pairs(tabs) do
Asa@58 72 selectedTab = key
Asa@58 73 break
Asa@58 74 end
Asa@58 75 end
Asa@58 76
Asa@58 77 displayFrame.tab:SelectTab(selectedTab)
Asa@58 78 displayFrame:Show()
Asa@58 79 end
Asa@58 80
Asa@65 81 function Frames.UpdateStatusText(message)
Asa@58 82 if displayFrame then
Asa@58 83 displayFrame:SetStatusText(message)
Asa@58 84 end
Asa@65 85 end
Asa@65 86
Asa@65 87 function ItemAuditor:UpdateStatusText(message)
Asa@65 88 return Frames.UpdateStatusText(message)
Asa@65 89 end
Asa@65 90
Asa@65 91 function ItemAuditor:RegisterTab(text, value, callback)
Asa@65 92 return Frames.RegisterTab(text, value, callback)
Asa@65 93 end
Asa@65 94
Asa@65 95 function ItemAuditor:CreateFrame(selectedTab)
Asa@65 96 Frames.CreateFrame(selectedTab)
Asa@65 97 end