annotate Modules/Frames.lua @ 125:bb78b6c9892d

When using the process button for Enchanting, ItemAuditor will check which vellum is used and will use the vellum from your inventory. If the correct vellum is not found, it will upgrade to the next level (use vellum II instead of vellum I). This also means that you have to press process for each scroll to be created.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 02 Sep 2010 22:25:03 -0700
parents 32d53abee666
children f37ab41f1928
rev   line source
Asa@63 1 local ItemAuditor = select(2, ...)
Asa@63 2 local Frames = ItemAuditor:NewModule("Frames")
Asa@58 3
Asa@58 4 local AceGUI = LibStub("AceGUI-3.0")
Asa@58 5
Asa@58 6 local tabs = {}
Asa@58 7
Asa@65 8 function Frames.RegisterTab(text, value, callback)
Asa@59 9 tabs[value] = {text=text, callback=callback}
Asa@58 10 end
Asa@58 11
Asa@58 12 local displayFrame = false
Asa@58 13 local currentContent = false
Asa@58 14 local function switchTab(container, event, group)
Asa@58 15 if tabs[group] == nil then
Asa@58 16 error(format("Invaid tab name: %s", tostring(group)))
Asa@58 17 end
Asa@58 18 local cb = tabs[group].callback
Asa@58 19
Asa@58 20 container:ReleaseChildren()
Asa@58 21
Asa@58 22 if currentContent then
Asa@58 23 currentContent:Hide()
Asa@58 24 if displayFrame then
Asa@58 25 displayFrame:SetStatusText('')
Asa@58 26 end
Asa@58 27 end
Asa@59 28
Asa@58 29 currentContent = cb(container)
Asa@58 30 end
Asa@58 31
Asa@65 32 function Frames.CreateFrame(selectedTab)
Asa@59 33
Asa@58 34 if not displayFrame then
Asa@58 35 -- Create the frame container
Asa@58 36 displayFrame = AceGUI:Create("Frame")
Asa@58 37 ItemAuditor:RegisterFrame(displayFrame)
Asa@58 38 local window = displayFrame.frame;
Asa@58 39 -- I have no idea why AceGUI insists on using FULLSCREEN_DIALOG by default.
Asa@58 40 window:SetFrameStrata("MEDIUM")
Asa@58 41 displayFrame:SetTitle("ItemAuditor")
Asa@58 42 displayFrame:SetStatusText("")
Asa@58 43
Asa@58 44 displayFrame:SetLayout("Fill")
Asa@58 45
Asa@58 46 window:SetHeight(500);
Asa@58 47
Asa@58 48 local tabSet = {}
Asa@58 49 for key, data in pairs(tabs) do
Asa@58 50 tinsert(tabSet, {text=data['text'], value=key})
Asa@58 51 -- Default to the first tab.
Asa@58 52 if not selectedTab then
Asa@58 53 selectedTab = key
Asa@58 54 end
Asa@58 55 end
Asa@58 56 -- Each tab can adjust the width as needed.
Asa@58 57 window:SetWidth(300);
Asa@58 58
Asa@58 59 displayFrame.tab = AceGUI:Create("TabGroup")
Asa@58 60 displayFrame.tab:SetLayout("Flow")
Asa@58 61 displayFrame.tab:SetTabs(tabSet)
Asa@58 62 displayFrame.tab:SetCallback("OnGroupSelected", switchTab)
Asa@58 63
Asa@58 64
Asa@58 65 displayFrame:AddChild(displayFrame.tab)
Asa@58 66 end
Asa@58 67
Asa@58 68 if not selectedTab then
Asa@58 69 for key in pairs(tabs) do
Asa@58 70 selectedTab = key
Asa@58 71 break
Asa@58 72 end
Asa@58 73 end
Asa@58 74
Asa@58 75 displayFrame.tab:SelectTab(selectedTab)
Asa@58 76 displayFrame:Show()
Asa@58 77 end
Asa@58 78
Asa@65 79 function Frames.UpdateStatusText(message)
Asa@58 80 if displayFrame then
Asa@58 81 displayFrame:SetStatusText(message)
Asa@58 82 end
Asa@65 83 end
Asa@65 84
Asa@65 85 function ItemAuditor:UpdateStatusText(message)
Asa@65 86 return Frames.UpdateStatusText(message)
Asa@65 87 end
Asa@65 88
Asa@65 89 function ItemAuditor:RegisterTab(text, value, callback)
Asa@65 90 return Frames.RegisterTab(text, value, callback)
Asa@65 91 end
Asa@65 92
Asa@65 93 function ItemAuditor:CreateFrame(selectedTab)
Asa@65 94 Frames.CreateFrame(selectedTab)
Asa@65 95 end