comparison Modules/AuctionHouse.lua @ 127:4f26dc55455d

Fixed Snatch. It broke when I converted haveMaterials from a bool to the number of items that can be created. (No changelog entry because that hasn't been released yet)
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 02 Sep 2010 23:29:17 -0700
parents 4ec8611d9466
children
comparison
equal deleted inserted replaced
126:e8d3c299542c 127:4f26dc55455d
105 end 105 end
106 clearSnatch() 106 clearSnatch()
107 107
108 local snatchList = {} 108 local snatchList = {}
109 local function Export(data) 109 local function Export(data)
110 if not data.haveMaterials then 110 if data.haveMaterials < data.queue then
111 for id, reagent in pairs(data.reagents) do 111 for id, reagent in pairs(data.reagents) do
112 if reagent.need > 0 and not snatchList[reagent.link] then 112 if reagent.need > 0 and not snatchList[reagent.link] then
113 snatchList[reagent.link] = true 113 snatchList[reagent.link] = true
114 ItemAuditor:Print("Adding %s for %s", reagent.link, Utils.FormatMoney(reagent.price)) 114 ItemAuditor:Print("Adding %s for %s", reagent.link, Utils.FormatMoney(reagent.price))
115 Snatch.AddSnatch(reagent.link, reagent.price) 115 Snatch.AddSnatch(reagent.link, reagent.price)