comparison Modules/Events.lua @ 20:ff9a698caebc

Added options for the crafting threshold and auction threshold. I also fixed the queue to use the item cost to determine if there is enough profit instead of the auction (QA) threshold which already has profit built in.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Sun, 04 Jul 2010 09:33:25 -0700
parents 44e70a3fdb19
children 819bfdc5d73c
comparison
equal deleted inserted replaced
19:67f4151d535c 20:ff9a698caebc
98 end 98 end
99 end 99 end
100 100
101 if diff.money > 0 and self:tcount(positive) > 0 and self:tcount(negative) == 0 then 101 if diff.money > 0 and self:tcount(positive) > 0 and self:tcount(negative) == 0 then
102 self:Debug("loot") 102 self:Debug("loot")
103 elseif self:tcount(diff.items) == 1 then 103 elseif abs(diff.money) > 0 and self:tcount(diff.items) == 1 then
104 self:Debug("purchase or sale") 104 self:Debug("purchase or sale")
105 105
106 for link, count in pairs(diff.items) do 106 for link, count in pairs(diff.items) do
107 self:SaveValue(link, 0 - diff.money) 107 self:SaveValue(link, 0 - diff.money)
108 end 108 end