Mercurial > wow > itemauditor
view Modules/UnitTests.lua @ 94:4ec8611d9466
Fixed Enchanting. I was not getting the ItemID correctly, so enchants could not be mapped to the scrolls they were to created
Changed snatch to only add each item once and to only add a snatch for items you don't have
API: Added haveMaterials to the item and need to the reagents that get passed to queue destinations. This is in preparation for building a shopping list module.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Wed, 11 Aug 2010 23:48:23 -0700 |
parents | e9f7bc9199ca |
children |
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--@debug@ local ItemAuditor = select(2, ...) local Utils= ItemAuditor:GetModule("Utils") local function assertTable(tblA, tblB, msg) for key, value in pairs(tblA) do assert(tblA[key] == tblB[key], msg) end for key, value in pairs(tblB) do assert(tblA[key] == tblB[key], msg) end end local UnitTests = {}; local backups = {} local FROSTWEAVE = "\124cffffffff\124Hitem:33470:0:0:0:0:0:0:0:0\124h[Frostweave Cloth]\124h\124r" local RUNECLOTH = "\124cffffffff\124Hitem:14047:0:0:0:0:0:0:0:0\124h[Runecloth]\124h\124r" local BOLT_FW = "\124cffffd000\124Henchant:55899\124h[Tailoring: Bolt of Frostweave]\124h\124r" local fakeBags = { [0] = { size = 16, contents = { [0] = nil, [1] = {link = FROSTWEAVE, count=10}, } }, [1] = { size = 8, contents = { [0] = {link = RUNECLOTH, count=20}, } }, } local fakeMoney = 314159265 local fakeAlts = { [33470] = 10, -- Frostweave } UnitTests.Utils = { mocks = { }; setUp = function() return {}; end; tearDown = function() end; testGetItemID = function() local id = Utils.GetItemID(FROSTWEAVE) assert(id == 33470) -- This test doesn't work yet. -- local id = Utils:GetItemID('invalid link') -- assert(id == nil) end; testGetIDFromLink = function() -- This should be moved to Utils local id = ItemAuditor:GetIDFromLink(FROSTWEAVE) assert(id == 33470) end; testGetSafeLink = function() -- This should be moved to Utils local link = ItemAuditor:GetSafeLink(FROSTWEAVE) assert(link == 'item:33470') end; } UnitTests.Core = { mocks = { NUM_BAG_SLOTS = 1; GetContainerNumSlots = function(bagID) return (fakeBags[bagID] and fakeBags[bagID].size) or 0 end; GetContainerItemLink = function(bagID, slotID) return fakeBags[bagID] and fakeBags[bagID].contents[slotID] and fakeBags[bagID].contents[slotID].link end; GetMoney = function() return fakeMoney end; GetItemCount = function(link) local total = 0 local id = tonumber(link) or ItemAuditor:GetIDFromLink(link) for bagID, bag in pairs(fakeBags) do for slotID, contents in pairs(bag.contents) do if contents and ItemAuditor:GetIDFromLink(contents.link) == id then total = total + contents.count end end end return total end; }; setUp = function() ItemAuditor:Print('Unit Test setUp') backups['ItemAuditor.db'] = ItemAuditor.db ItemAuditor.db = { char = { ah = 1, use_quick_auctions = false, crafting_threshold = 1, auction_threshold = 0.15, output_chat_frame = nil, }, profile = { messages = { cost_updates = true, queue_skip = false, }, ItemAuditor_enabled = true, -- This is for development, so I have no plans to turn it into an option. show_debug_frame_on_startup = false, }, factionrealm = { items = {}, item_account = {}, }, } backups['ItemAuditor.GetItemCount'] = ItemAuditor.GetItemCount ItemAuditor.GetItemCount = function(self, id) local total = GetItemCount(id) total = total + (fakeAlts[id] or 0) return total end ItemAuditor:UpdateCurrentInventory() return {}; end; tearDown = function() ItemAuditor:Print('Unit Test tearDown') ItemAuditor:UpdateCurrentInventory() ItemAuditor.db = backups['ItemAuditor.db'] ItemAuditor.GetItemCount = backups['ItemAuditor.GetItemCount'] end; testMockGetContainerItemLink = function() assert(GetContainerItemLink(0, 1) == FROSTWEAVE) end; testGetItemCost = function(ia) local total, individual, count = ItemAuditor:GetItemCost(FROSTWEAVE) assert(total == 0, "total: "..total) assert(individual == 0, "individual: "..individual) assert(count == 20, "count: "..count) local total, individual, count = ItemAuditor:GetItemCost(BOLT_FW) assert(total == 0, "total: "..total) assert(individual == 0, "individual: "..individual) assert(count == 0, "count: "..count) end; testGetCurrentInventory = function() local inventory = ItemAuditor:GetCurrentInventory() assert(inventory.items['item:33470'] == 10) assert(inventory.items['item:14047'] == 20) assert(inventory.money == fakeMoney) end; testUpdateAuditPurchase = function() ItemAuditor:UpdateCurrentInventory() local backupSaveValue = ItemAuditor.SaveValue local price = 200000 ItemAuditor.SaveValue = function(self, link, value, countChange) assertEquals({'item:33470', price, 20}, {link, value, countChange}) return backupSaveValue(self, link, value, countChange) end ItemAuditor:UpdateAudit() assertEquals({0, 0, 20}, {ItemAuditor:GetItemCost(FROSTWEAVE)}) -- buy 20 for 20g. Because I already had 20 frostweave, this will -- be counted like I spent 40g on 40 frostweave fakeBags[1].contents[5] = {link = FROSTWEAVE, count=20} fakeMoney = fakeMoney - price ItemAuditor:UpdateAudit() assertEquals({400000, 10000, 40}, {ItemAuditor:GetItemCost(FROSTWEAVE)}) ItemAuditor.SaveValue = function(self, link, value, countChange) assertEquals({'item:33470', 0-price, -10}, {link, value, countChange}) return backupSaveValue(self, link, value, countChange) end -- Sell 10 frostweave for 20g. fakeBags[1].contents[5] = {link = FROSTWEAVE, count=10} fakeMoney = fakeMoney + price ItemAuditor:UpdateAudit() assertEquals({200000, 6667, 30}, {ItemAuditor:GetItemCost(FROSTWEAVE)}) ItemAuditor.SaveValue = backupSaveValue end } if WoWUnit then WoWUnit:AddTestSuite("ItemAuditor", UnitTests); -- WoWUnitConsole:SlashCommand('ItemAuditor') end --@end-debug@