Mercurial > wow > itemauditor
view Modules/UnitTests.lua @ 74:71de6e86a1a4 release 2010-07-29
Fixed a bug where tradeskill that don't produce items, like Inscription Research, cause IA to crash.
Added some API enhancements.
Added ArkInventory as an optional dependency so it will be loaded before IA.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Thu, 29 Jul 2010 22:33:50 -0700 |
parents | 4ae431c98059 |
children | e9f7bc9199ca |
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--@debug@ local ItemAuditor = select(2, ...) local Utils= ItemAuditor:GetModule("Utils") local function assertTable(tblA, tblB, msg) for key, value in pairs(tblA) do assert(tblA[key] == tblB[key], msg) end for key, value in pairs(tblB) do assert(tblA[key] == tblB[key], msg) end end local UnitTests = {}; local backups = {} local FROSTWEAVE = "\124cffffffff\124Hitem:33470:0:0:0:0:0:0:0:0\124h[Frostweave Cloth]\124h\124r" local RUNECLOTH = "\124cffffffff\124Hitem:14047:0:0:0:0:0:0:0:0\124h[Runecloth]\124h\124r" local BOLT_FW = "\124cffffd000\124Henchant:55899\124h[Tailoring: Bolt of Frostweave]\124h\124r" local fakeBags = { [0] = { size = 16, contents = { [0] = nil, [1] = {link = FROSTWEAVE, count=10}, } }, [1] = { size = 8, contents = { [0] = {link = RUNECLOTH, count=20}, } }, } local fakeMoney = 314159265 local fakeAlts = { [33470] = 10, -- Frostweave } UnitTests.Utils = { mocks = { }; setUp = function() return {}; end; tearDown = function() end; testGetItemID = function() local id = Utils.GetItemID(FROSTWEAVE) assert(id == 33470) -- This test doesn't work yet. -- local id = Utils:GetItemID('invalid link') -- assert(id == nil) end; testGetIDFromLink = function() -- This should be moved to Utils local id = ItemAuditor:GetIDFromLink(FROSTWEAVE) assert(id == 33470) end; testGetSafeLink = function() -- This should be moved to Utils local link = ItemAuditor:GetSafeLink(FROSTWEAVE) assert(link == 'item:33470') end; } UnitTests.Core = { mocks = { NUM_BAG_SLOTS = 1; GetContainerNumSlots = function(bagID) return (fakeBags[bagID] and fakeBags[bagID].size) or 0 end; GetContainerItemLink = function(bagID, slotID) return fakeBags[bagID] and fakeBags[bagID].contents[slotID] and fakeBags[bagID].contents[slotID].link end; GetMoney = function() return fakeMoney end; GetItemCount = function(link) local total = 0 local id = tonumber(link) or ItemAuditor:GetIDFromLink(link) for bagID, bag in pairs(fakeBags) do for slotID, contents in pairs(bag.contents) do if contents and ItemAuditor:GetIDFromLink(contents.link) == id then total = total + contents.count end end end return total end; }; setUp = function() ItemAuditor:Print('Unit Test setUp') backups['ItemAuditor.db'] = ItemAuditor.db ItemAuditor.db = { char = { ah = 1, use_quick_auctions = false, crafting_threshold = 1, auction_threshold = 0.15, output_chat_frame = nil, }, profile = { messages = { cost_updates = true, queue_skip = false, }, ItemAuditor_enabled = true, -- This is for development, so I have no plans to turn it into an option. show_debug_frame_on_startup = false, }, factionrealm = { items = {}, item_account = {}, }, } backups['Altoholic.GetItemCount'] = Altoholic.GetItemCount Altoholic.GetItemCount = function(self, id) local total = GetItemCount(id) total = total + (fakeAlts[id] or 0) return total end ItemAuditor:UpdateCurrentInventory() return {}; end; tearDown = function() ItemAuditor:Print('Unit Test tearDown') ItemAuditor:UpdateCurrentInventory() ItemAuditor.db = backups['ItemAuditor.db'] Altoholic.GetItemCount = backups['Altoholic.GetItemCount'] end; testMockGetContainerItemLink = function() assert(GetContainerItemLink(0, 1) == FROSTWEAVE) end; testGetItemCost = function(ia) local total, individual, count = ItemAuditor:GetItemCost(FROSTWEAVE) assert(total == 0, "total: "..total) assert(individual == 0, "individual: "..individual) assert(count == 20, "count: "..count) local total, individual, count = ItemAuditor:GetItemCost(BOLT_FW) assert(total == 0, "total: "..total) assert(individual == 0, "individual: "..individual) assert(count == 0, "count: "..count) end; testGetCurrentInventory = function() local inventory = ItemAuditor:GetCurrentInventory() assert(inventory.items['item:33470'] == 10) assert(inventory.items['item:14047'] == 20) assert(inventory.money == fakeMoney) end; testUpdateAuditPurchase = function() ItemAuditor:UpdateCurrentInventory() local backupSaveValue = ItemAuditor.SaveValue local price = 200000 ItemAuditor.SaveValue = function(self, link, value, countChange) assertEquals({'item:33470', price, 20}, {link, value, countChange}) return backupSaveValue(self, link, value, countChange) end ItemAuditor:UpdateAudit() assertEquals({0, 0, 20}, {ItemAuditor:GetItemCost(FROSTWEAVE)}) -- buy 20 for 20g. Because I already had 20 frostweave, this will -- be counted like I spent 40g on 40 frostweave fakeBags[1].contents[5] = {link = FROSTWEAVE, count=20} fakeMoney = fakeMoney - price ItemAuditor:UpdateAudit() assertEquals({400000, 10000, 40}, {ItemAuditor:GetItemCost(FROSTWEAVE)}) ItemAuditor.SaveValue = function(self, link, value, countChange) assertEquals({'item:33470', 0-price, -10}, {link, value, countChange}) return backupSaveValue(self, link, value, countChange) end -- Sell 10 frostweave for 20g. fakeBags[1].contents[5] = {link = FROSTWEAVE, count=10} fakeMoney = fakeMoney + price ItemAuditor:UpdateAudit() assertEquals({200000, 6667, 30}, {ItemAuditor:GetItemCost(FROSTWEAVE)}) ItemAuditor.SaveValue = backupSaveValue end } if WoWUnit then WoWUnit:AddTestSuite("ItemAuditor", UnitTests); -- WoWUnitConsole:SlashCommand('ItemAuditor') end --@end-debug@