view Modules/UnitTests.lua @ 138:7d258c041b11

Fixed an issue with /ia invested that caused all items to display twice. This was introduced by the fix in Ticket 42. At this point ItemAuditor watches mail for auctions sold or purchased, watches for buy/sell (money and 1 item type change) and conversions/tradeskills. Milling isn't working yet because there is too much time between the first event and the last event.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Sat, 02 Oct 2010 20:34:07 -0700
parents e9f7bc9199ca
children
line wrap: on
line source
--@debug@
local ItemAuditor = select(2, ...)
local Utils= ItemAuditor:GetModule("Utils")

local function assertTable(tblA, tblB, msg)
   for key, value in pairs(tblA) do
      assert(tblA[key] == tblB[key], msg)
   end
   for key, value in pairs(tblB) do
      assert(tblA[key] == tblB[key], msg)
   end
end

local UnitTests = {};
local backups = {}

local FROSTWEAVE = "\124cffffffff\124Hitem:33470:0:0:0:0:0:0:0:0\124h[Frostweave Cloth]\124h\124r"
local RUNECLOTH = "\124cffffffff\124Hitem:14047:0:0:0:0:0:0:0:0\124h[Runecloth]\124h\124r"
local BOLT_FW = "\124cffffd000\124Henchant:55899\124h[Tailoring: Bolt of Frostweave]\124h\124r"

local fakeBags = {
	[0] = {
		size = 16,
		contents = {
			[0] = nil,
			[1] = {link = FROSTWEAVE, count=10},
		}
	},
	[1] = {
		size = 8,
		contents = {
			[0] = {link = RUNECLOTH, count=20},
		}
	},
}

local fakeMoney = 314159265

local fakeAlts = {
	[33470] = 10, -- Frostweave
}


UnitTests.Utils = {
	mocks = {
	};
	setUp = function()
		return {};
	end;
	tearDown = function()
	end;
	
	testGetItemID = function()
		local id = Utils.GetItemID(FROSTWEAVE)
		assert(id == 33470)
		
		-- This test doesn't work yet.
		-- local id = Utils:GetItemID('invalid link')
		-- assert(id == nil)
	end;
	
	testGetIDFromLink = function()
		-- This should be moved to Utils
		local id = ItemAuditor:GetIDFromLink(FROSTWEAVE)
		assert(id == 33470)
	end;
	
	testGetSafeLink = function()
		-- This should be moved to Utils
		local link = ItemAuditor:GetSafeLink(FROSTWEAVE)
		assert(link == 'item:33470')
	end;
}

UnitTests.Core = {
	mocks = {
		NUM_BAG_SLOTS = 1;
		GetContainerNumSlots = function(bagID)
			return (fakeBags[bagID] and fakeBags[bagID].size) or 0
		end;
		GetContainerItemLink = function(bagID, slotID)
			return fakeBags[bagID] and fakeBags[bagID].contents[slotID] and fakeBags[bagID].contents[slotID].link
		end;
		GetMoney = function()
			return fakeMoney
		end;
		GetItemCount = function(link)
			local total = 0
			local id = tonumber(link) or ItemAuditor:GetIDFromLink(link)
			
			for bagID, bag in pairs(fakeBags) do
				for slotID, contents in pairs(bag.contents) do
					if contents and ItemAuditor:GetIDFromLink(contents.link) == id then
						total = total + contents.count
					end
				end
			end
			return total
		end;
	};
	setUp = function()
		ItemAuditor:Print('Unit Test setUp')
		backups['ItemAuditor.db'] = ItemAuditor.db
		ItemAuditor.db = {
			char = {
				ah = 1,
				use_quick_auctions = false,
				crafting_threshold = 1,
				auction_threshold = 0.15,
				output_chat_frame = nil,
			},
			profile = {
				messages = {
					cost_updates = true,
					queue_skip = false,
				},
				ItemAuditor_enabled = true,
				-- This is for development, so I have no plans to turn it into an option.
				show_debug_frame_on_startup = false,
			},
			factionrealm = {
				items = {},
				item_account = {},
			},
		}
		
		backups['ItemAuditor.GetItemCount'] = ItemAuditor.GetItemCount
		ItemAuditor.GetItemCount = function(self, id)
			local total = GetItemCount(id)
			total = total + (fakeAlts[id] or 0)
			
			return total
		end
		
		ItemAuditor:UpdateCurrentInventory()
		
		return {};
	end;
	tearDown = function()
		ItemAuditor:Print('Unit Test tearDown')
		ItemAuditor:UpdateCurrentInventory()
		ItemAuditor.db = backups['ItemAuditor.db']
		ItemAuditor.GetItemCount = backups['ItemAuditor.GetItemCount']
	end;
	
	testMockGetContainerItemLink = function()
		assert(GetContainerItemLink(0, 1) == FROSTWEAVE)
	end;
	
	testGetItemCost = function(ia)
		local total, individual, count = ItemAuditor:GetItemCost(FROSTWEAVE)
		assert(total == 0, "total: "..total)
		assert(individual == 0, "individual: "..individual)
		assert(count == 20, "count: "..count)
		
		local total, individual, count = ItemAuditor:GetItemCost(BOLT_FW)
		assert(total == 0, "total: "..total)
		assert(individual == 0, "individual: "..individual)
		assert(count == 0, "count: "..count)
	end;
	
	testGetCurrentInventory = function()
		local inventory = ItemAuditor:GetCurrentInventory()
		assert(inventory.items['item:33470'] == 10)
		assert(inventory.items['item:14047'] == 20)
		assert(inventory.money == fakeMoney)
	end;
	
	testUpdateAuditPurchase = function()
		ItemAuditor:UpdateCurrentInventory()
		local backupSaveValue = ItemAuditor.SaveValue
		
		local price = 200000
		
		ItemAuditor.SaveValue = function(self, link, value, countChange)
			assertEquals({'item:33470', price, 20}, {link, value, countChange})
			return backupSaveValue(self, link, value, countChange)
		end
	
		ItemAuditor:UpdateAudit()
		
		assertEquals({0, 0, 20}, {ItemAuditor:GetItemCost(FROSTWEAVE)})
		
		-- buy 20 for 20g. Because I already had 20 frostweave, this will 
		-- be counted like I spent 40g on 40 frostweave
		fakeBags[1].contents[5] = {link = FROSTWEAVE, count=20}
		fakeMoney = fakeMoney - price
		ItemAuditor:UpdateAudit()
		
		assertEquals({400000, 10000, 40}, {ItemAuditor:GetItemCost(FROSTWEAVE)})
		
		ItemAuditor.SaveValue = function(self, link, value, countChange)
			assertEquals({'item:33470', 0-price, -10}, {link, value, countChange})
			return backupSaveValue(self, link, value, countChange)
		end
		
		-- Sell 10 frostweave for 20g.
		fakeBags[1].contents[5] = {link = FROSTWEAVE, count=10}
		fakeMoney = fakeMoney + price
		ItemAuditor:UpdateAudit()
		
		assertEquals({200000, 6667, 30}, {ItemAuditor:GetItemCost(FROSTWEAVE)})
		
		ItemAuditor.SaveValue = backupSaveValue
	end
}

if WoWUnit then
	WoWUnit:AddTestSuite("ItemAuditor", UnitTests);

	-- WoWUnitConsole:SlashCommand('ItemAuditor')
end
--@end-debug@