Mercurial > wow > itemauditor
view ItemAuditor.xml @ 49:9ff6a3b02332 ticket7
I have changed my mind, price distribution will always be based on the AH price, unless none is available, then all items have the same weight which is what was being done before.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Wed, 21 Jul 2010 01:00:14 -0700 |
parents | 60ab9a4d2de1 |
children |
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ../UI.xsd"> <Frame name="ItemAuditor_DebugFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" resizable="false" frameStrata="LOW" hidden="true"> <Size x="640" y="512"/> <Anchors> <Anchor point="CENTER"/> </Anchors> <Layers> <!-- <Layer level="BACKGROUND"> <Texture name="$parent_Background" setAllPoints="true"> <Color r="0" g="0" b="1" a="0.5" /> </Texture> </Layer> --> <Layer level="ARTWORK"> <Texture name="$parentTopLeft" file="Interface\HelpFrame\HelpFrame-TopLeft"> <Size x="256" y="256"/> <Anchors> <Anchor point="TOPLEFT"/> </Anchors> </Texture> <Texture name="$parentTopRight" file="Interface\HelpFrame\HelpFrame-TopRight"> <Size x="128" y="256"/> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="42" y="0"/> </Anchor> </Anchors> </Texture> <Texture file="Interface\HelpFrame\HelpFrame-Top"> <Size y="256"/> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT" /> <Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT" /> </Anchors> </Texture> <Texture name="$parentBotLeft" file="Interface\HelpFrame\HelpFrame-BotLeft"> <Size x="256" y="256"/> <Anchors> <Anchor point="BOTTOMLEFT"/> </Anchors> </Texture> <Texture name="$parentBotRight" file="Interface\HelpFrame\HelpFrame-BotRight"> <Size x="128" y="256"/> <Anchors> <Anchor point="BOTTOMRIGHT"> <Offset x="42" y="0"/> </Anchor> </Anchors> </Texture> <Texture file="Interface\HelpFrame\HelpFrame-Bottom"> <Size y="256"/> <Anchors> <Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeft" relativePoint="BOTTOMRIGHT" /> <Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRight" relativePoint="BOTTOMLEFT" /> </Anchors> </Texture> <FontString name="$parentTitle" inherits="GameFontNormal" text="ItemAuditor|nPlease send a screenshot with a description of the problem to Asa.Ayers@Gmail.com"> <Anchors> <Anchor point="TOP"> <Offset x="0" y="-15"/> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <ScrollingMessageFrame name="$parentTxt" maxLines="999" fade="false" enableMouse="true"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Offset x="25" y="-45"/> </Anchor> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"> <Offset x="-15" y="50"/> </Anchor> </Anchors> <FontString font="Interface\AddOns\WowLua\fonts\VeraMono.ttf" justifyH="LEFT"> <FontHeight val="14"/> </FontString> <Scripts> <OnMouseWheel> local direction; if delta > 0 then direction = "up"; self:ScrollUp() else direction = "down"; self:ScrollDown() end -- WowLua:ScrollingMessageFrameScroll(self, direction, type); </OnMouseWheel> </Scripts> </ScrollingMessageFrame> <Button name="ItemAuditorButton_Close" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="0" y="-3"/> </Anchor> </Anchors> <Scripts> <OnClick> ItemAuditor_DebugFrame:Hide() </OnClick> </Scripts> </Button> <Button name="$parentDragHeader"> <Size y="60"/> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="-13"/> </Anchor> <Anchor point="TOPRIGHT"> <Offset x="0" y="0"/> </Anchor> </Anchors> <Layer level="BACKGROUND"> <Texture name="$parent_Background" setAllPoints="true"> <Color r="0" g="0" b="1" a="0.5" /> </Texture> </Layer> <Scripts> <OnMouseDown> local parent = self:GetParent() if parent:IsMovable() then parent:StartMoving() end </OnMouseDown> <OnMouseUp> local parent = self:GetParent() parent:StopMovingOrSizing() </OnMouseUp> </Scripts> </Button> </Frames> <Scripts> </Scripts> </Frame> <Scripts> ItemAuditor_DebugFrame:Hide() </Scripts> </Ui>