view ItemAuditor.xml @ 49:9ff6a3b02332 ticket7

I have changed my mind, price distribution will always be based on the AH price, unless none is available, then all items have the same weight which is what was being done before.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Wed, 21 Jul 2010 01:00:14 -0700
parents 60ab9a4d2de1
children
line wrap: on
line source
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
	../UI.xsd">
	
	<Frame name="ItemAuditor_DebugFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" resizable="false" frameStrata="LOW"  hidden="true">
		<Size x="640" y="512"/>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Layers>
			<!--
			<Layer level="BACKGROUND"> 
				<Texture name="$parent_Background" setAllPoints="true">
					<Color r="0" g="0" b="1" a="0.5" /> 
				</Texture> 
			</Layer> 
			-->
			<Layer level="ARTWORK">
				<Texture name="$parentTopLeft" file="Interface\HelpFrame\HelpFrame-TopLeft">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTopRight" file="Interface\HelpFrame\HelpFrame-TopRight">
					<Size x="128" y="256"/>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset x="42" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\HelpFrame\HelpFrame-Top">
					<Size y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT" />
						<Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT" />
					</Anchors>
				</Texture>				
				<Texture name="$parentBotLeft" file="Interface\HelpFrame\HelpFrame-BotLeft">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBotRight" file="Interface\HelpFrame\HelpFrame-BotRight">
					<Size x="128" y="256"/>
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset x="42" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\HelpFrame\HelpFrame-Bottom">
					<Size y="256"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeft" relativePoint="BOTTOMRIGHT" />
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRight" relativePoint="BOTTOMLEFT" />
					</Anchors>
				</Texture>
				
				<FontString name="$parentTitle" inherits="GameFontNormal" text="ItemAuditor|nPlease send a screenshot with a description of the problem to Asa.Ayers@Gmail.com">
					<Anchors>
						<Anchor point="TOP">
							<Offset x="0" y="-15"/>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			
		</Layers>
		<Frames>
			<ScrollingMessageFrame name="$parentTxt" maxLines="999" fade="false" enableMouse="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
						<Offset x="25" y="-45"/>
					</Anchor>
					<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
						<Offset x="-15" y="50"/>
					</Anchor>
				</Anchors>
				<FontString font="Interface\AddOns\WowLua\fonts\VeraMono.ttf" justifyH="LEFT">
					<FontHeight val="14"/>
				</FontString>
				<Scripts>
					<OnMouseWheel>
						local direction;
						if delta > 0 then
							direction = "up";
							self:ScrollUp()
						else
							direction = "down";
							self:ScrollDown()
						end
						
						-- WowLua:ScrollingMessageFrameScroll(self, direction, type);
					</OnMouseWheel>
					
				</Scripts>
			</ScrollingMessageFrame>
			<Button name="ItemAuditorButton_Close" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset x="0" y="-3"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						ItemAuditor_DebugFrame:Hide()
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentDragHeader">
				<Size y="60"/>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="0" y="-13"/>
					</Anchor>
					<Anchor point="TOPRIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Layer level="BACKGROUND"> 
					<Texture name="$parent_Background" setAllPoints="true">
						<Color r="0" g="0" b="1" a="0.5" /> 
					</Texture> 
				</Layer>
				<Scripts>
					<OnMouseDown>
						local parent = self:GetParent()
						if parent:IsMovable() then
						parent:StartMoving()
						end
					</OnMouseDown>
					<OnMouseUp>
						local parent = self:GetParent()
						parent:StopMovingOrSizing()
					</OnMouseUp>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
		
		</Scripts>
	</Frame>
	<Scripts>
		ItemAuditor_DebugFrame:Hide()
	</Scripts>
</Ui>