Mercurial > wow > itemauditor
view Modules/DisplayInvested.lua @ 49:9ff6a3b02332 ticket7
I have changed my mind, price distribution will always be based on the AH price, unless none is available, then all items have the same weight which is what was being done before.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Wed, 21 Jul 2010 01:00:14 -0700 |
parents | 5e981c1df761 |
children | bdf3aba93aa9 |
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local addonName, addonTable = ...; local ItemAuditor = _G[addonName] local AceGUI = LibStub("AceGUI-3.0") local ScrollingTable = LibStub("ScrollingTable") local priceTypeEach = 1 local priceTypeTotal = 2 local promptFrame = false -- Copied from QuickAuctions local function validateMoney(value) local gold = tonumber(string.match(value, "([0-9]+)|c([0-9a-fA-F]+)g|r") or string.match(value, "([0-9]+)g")) local silver = tonumber(string.match(value, "([0-9]+)|c([0-9a-fA-F]+)s|r") or string.match(value, "([0-9]+)s")) local copper = tonumber(string.match(value, "([0-9]+)|c([0-9a-fA-F]+)c|r") or string.match(value, "([0-9]+)c")) if( not gold and not silver and not copper ) then return false; -- return L["Invalid monney format entered, should be \"#g#s#c\", \"25g4s50c\" is 25 gold, 4 silver, 50 copper."] end return true end -- Copied from QuickAuctions local function parseMoney(value) local gold = tonumber(string.match(value, "([0-9]+)|c([0-9a-fA-F]+)g|r") or string.match(value, "([0-9]+)g")) local silver = tonumber(string.match(value, "([0-9]+)|c([0-9a-fA-F]+)s|r") or string.match(value, "([0-9]+)s")) local copper = tonumber(string.match(value, "([0-9]+)|c([0-9a-fA-F]+)c|r") or string.match(value, "([0-9]+)c")) -- Convert it all into copper return (copper or 0) + ((gold or 0) * COPPER_PER_GOLD) + ((silver or 0) * COPPER_PER_SILVER) end StaticPopupDialogs["ItemAuditor_NewPrice"] = { text = "New price %s %s", button1 = SAVE, button2 = CANCEL, hasEditBox = 1, showAlert = 1, OnAccept = function() skipCODTracking = true end, EditBoxOnEnterPressed = function() if ( getglobal(this:GetParent():GetName().."Button1"):IsEnabled() == 1 ) then getglobal(this:GetParent():GetName().."Button1"):Click() end end, EditBoxOnTextChanged = function () local parentName = this:GetParent():GetName() local editBox = getglobal( parentName.."EditBox"); local value = editBox:GetText() if validateMoney(value) then getglobal(parentName.."Button1"):Enable(); else getglobal(parentName.."Button1"):Disable(); end end, EditBoxOnEscapePressed = function() this:GetParent():Hide(); ClearCursor(); end, timeout = 0, hideOnEscape = 1, exclusive = true, } local function PromptForNewPrice(link, type) local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(link) local typeText = "Invested Each" local price = investedPerItem if type == priceTypeTotal then typeText = "Invested Total" price = investedTotal end StaticPopupDialogs["ItemAuditor_NewPrice"].text = format("Update %s: %s|nThe current value is %s", typeText, link, ItemAuditor:FormatMoney(price)) StaticPopupDialogs["ItemAuditor_NewPrice"].OnShow = function (self, data) self.editBox:SetText(ItemAuditor:FormatMoney(price, '', true)) end StaticPopupDialogs["ItemAuditor_NewPrice"].OnAccept = function() local name = this:GetParent():GetName().."EditBox" local button = getglobal(name) local newValue = button:GetText() newValue = parseMoney(newValue) local investedTotal, investedPerItem, numOwned = ItemAuditor:GetItemCost(link) if type == priceTypeEach then newValue = newValue * numOwned end ItemAuditor:SaveValue(link, newValue-investedTotal, 0) end StaticPopup_Show ("ItemAuditor_NewPrice"); end local function displayMoney(rowFrame, cellFrame, data, cols, row, realrow, column, fShow, table, ...) if fShow == true then local money = data[realrow][column] cellFrame.text:SetText(ItemAuditor:FormatMoney(data[realrow][column])) end end local investedCols = { { name= "Item", width = 200, defaultsort = "desc", ['DoCellUpdate'] = function(rowFrame, cellFrame, data, cols, row, realrow, column, fShow, table, ...) if fShow == true then local _, link= strsplit("|", data[realrow][column], 2) cellFrame.text:SetText(link) end end, }, { name= "Invested Total", width = 100, align = "RIGHT", ['DoCellUpdate'] = displayMoney, }, { name= "Invested Each", width = 100, align = "RIGHT", ['DoCellUpdate'] = displayMoney, }, { name= "# Owned", width = 50, align = "RIGHT", }, } local investedTable = false local function ShowInvested(container) if investedTable == false then local window = container.frame investedTable = ScrollingTable:CreateST(investedCols, 23, nil, nil, window) investedTable.frame:SetPoint("BOTTOMLEFT",window, 10,10) investedTable.frame:SetPoint("TOP", window, 0, -60) investedTable.frame:SetPoint("RIGHT", window, -10,0) investedTable:RegisterEvents({ ["OnEnter"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) if realrow then local _, link= strsplit("|", data[realrow][1], 2) GameTooltip:SetOwner(rowFrame, "ANCHOR_CURSOR") GameTooltip:SetHyperlink(link) GameTooltip:Show() end end, ["OnLeave"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) GameTooltip:Hide() end, ["OnClick"] = function (rowFrame, cellFrame, data, cols, row, realrow, column, scrollingTable, ...) if realrow ~= nil and (column == 2 or column == 3) then -- column.text = row:CreateFontString(col:GetName().."text", "OVERLAY", "GameFontHighlightSmall"); local _, link= strsplit("|", data[realrow][1], 2) local type=priceTypeEach if column == 2 then type = priceTypeTotal end PromptForNewPrice(link, type) end end, }); end investedTable:Show() local width = 80 for i, data in pairs(investedCols) do width = width + data.width end if container.parent then container.parent:SetWidth(width); end UpdateInvestedData() end local function switchTab(container, event, group) container:ReleaseChildren() if investedTab then investedTab:Hide() end if group == "tab_invested" then ShowInvested(container) end end displayFrame = false local function CreateFrames() if not displayFrame then -- Create the frame container displayFrame = AceGUI:Create("Frame") ItemAuditor:RegisterFrame(displayFrame) local window = displayFrame.frame; -- I have no idea why AceGUI insists on using FULLSCREEN_DIALOG by default. window:SetFrameStrata("MEDIUM") displayFrame:SetTitle("ItemAuditor") displayFrame:SetStatusText("") displayFrame:SetLayout("Fill") window:SetHeight(500); local width = 80 for i, data in pairs(investedCols) do width = width + data.width end window:SetWidth(width); local tab = AceGUI:Create("TabGroup") tab:SetLayout("Flow") tab:SetTabs({{text="Invested", value="tab_invested"}}) tab:SetCallback("OnGroupSelected", switchTab) tab:SelectTab("tab_invested") displayFrame:AddChild(tab) end displayFrame:Show() end function UpdateInvestedData() if investedTable then tableData = {} --reset local totalInvested = 0 local i = 1 local data local items = ItemAuditor.db.factionrealm.items local includedItems = {} for safeLink in pairs(items) do local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(safeLink) local itemName, link = GetItemInfo(safeLink) if investedTotal > 0 and link ~= nil then tableData[i] = { itemName.."|"..link, investedTotal, investedPerItem, count, } totalInvested = totalInvested + investedTotal i = i + 1 includedItems[safeLink] = true end end local inventory = ItemAuditor:GetCurrentInventory() for link, count in pairs(inventory.items) do if includedItems[link] == nil then local count = Altoholic:GetItemCount(ItemAuditor:GetIDFromLink(link)) local itemName, link = GetItemInfo(link) tableData[i] = { itemName.."|"..link, 0, 0, count, } -- totalInvested = totalInvested + investedTotal i = i + 1 end end if investedTable.frame:IsShown() then displayFrame:SetStatusText("Total Invested: "..ItemAuditor:FormatMoney(totalInvested)) end investedTable:SetData(tableData, true) end end function ItemAuditor:CreateFrames() CreateFrames() end