view Modules/Frames.lua @ 77:a8fc802b42ba

Changed the QuickAuctions decider to consider the number already owned and only calculate based on what needs to be crated. Fixed the QuickAuctions decider to return the number of items to be created instead of the number of times to create. This makes a difference with things like Runescroll of Fortitude where 5 are created at once.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Sun, 01 Aug 2010 08:42:29 -0700
parents 32d53abee666
children f37ab41f1928
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local ItemAuditor = select(2, ...)
local Frames = ItemAuditor:NewModule("Frames")

local AceGUI = LibStub("AceGUI-3.0")

local tabs = {}

function Frames.RegisterTab(text, value, callback)
	tabs[value] = {text=text, callback=callback}
end

local displayFrame = false
local currentContent = false
local function switchTab(container, event, group)
	if tabs[group] == nil then
		error(format("Invaid tab name: %s", tostring(group)))
	end
	local cb = tabs[group].callback

	container:ReleaseChildren()
	
	if currentContent then
		currentContent:Hide()
		if displayFrame then
			displayFrame:SetStatusText('')
		end
	end
	
	currentContent = cb(container)
end

function Frames.CreateFrame(selectedTab)
	
	if not displayFrame then
		-- Create the frame container
		displayFrame = AceGUI:Create("Frame")
		ItemAuditor:RegisterFrame(displayFrame)
		local window = displayFrame.frame;
		-- I have no idea why AceGUI insists on using FULLSCREEN_DIALOG by default.
		window:SetFrameStrata("MEDIUM")
		displayFrame:SetTitle("ItemAuditor")
		displayFrame:SetStatusText("")

		displayFrame:SetLayout("Fill")
	
		window:SetHeight(500);
	
		local tabSet = {}
		for key, data in pairs(tabs) do 
			tinsert(tabSet, {text=data['text'], value=key})
			-- Default to the first tab.
			if not selectedTab then
				selectedTab = key
			end
		end
		-- Each tab can adjust the width as needed.
		window:SetWidth(300);

		displayFrame.tab =  AceGUI:Create("TabGroup")
		displayFrame.tab:SetLayout("Flow")
		displayFrame.tab:SetTabs(tabSet)
		displayFrame.tab:SetCallback("OnGroupSelected", switchTab)
		
		
		displayFrame:AddChild(displayFrame.tab)
	end
	
	if not selectedTab then
		for key in pairs(tabs) do 
			selectedTab = key
			break
		end
	end
	
	displayFrame.tab:SelectTab(selectedTab)
	displayFrame:Show()
end

function Frames.UpdateStatusText(message)
	if displayFrame then
		displayFrame:SetStatusText(message)
	end
end

function ItemAuditor:UpdateStatusText(message)
	return Frames.UpdateStatusText(message)
end

function ItemAuditor:RegisterTab(text, value, callback)
	return Frames.RegisterTab(text, value, callback)
end

function ItemAuditor:CreateFrame(selectedTab)
	Frames.CreateFrame(selectedTab)
end