Mercurial > wow > itemauditor
view Modules/Tooltip.lua @ 77:a8fc802b42ba
Changed the QuickAuctions decider to consider the number already owned and only calculate based on what needs to be crated.
Fixed the QuickAuctions decider to return the number of items to be created instead of the number of times to create. This makes a difference with things like Runescroll of Fortitude where 5 are created at once.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Sun, 01 Aug 2010 08:42:29 -0700 |
parents | 574c154d24ab |
children | 79dc87430cb3 |
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local ItemAuditor = select(2, ...) local Tooltip = ItemAuditor:NewModule("Tooltip") local function ShowTipWithPricing(tip, link, num) if (link == nil) then return; end -- local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, _, _, _, _, itemVendorPrice = GetItemInfo (link); -- local _, _, Color, Ltype, Id, Enchant, Gem1, Gem2, Gem3, Gem4, Suffix, Unique, LinkLvl, Name = string.find(link, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?") local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(link) local keep = 1 - ItemAuditor:GetAHCut() local show = false if investedTotal > 0 then local suggestColor local ap = ItemAuditor:GetAuctionPrice(link) if ap == nil then suggestColor = nil elseif ap >= ceil(investedPerItem/keep) then suggestColor = "|cFF00FF00" -- green else suggestColor = "|cFFFF0000" -- red end tip:AddDoubleLine("\124cffffffffIA: Total Invested", ItemAuditor:FormatMoney(investedTotal)); tip:AddDoubleLine("\124cffffffffIA: Invested per Item (own: " .. count .. ")", ItemAuditor:FormatMoney(ceil(investedPerItem))); tip:AddDoubleLine("\124cffffffffIA: Minimum " .. ItemAuditor:GetAHFaction() .. " AH Price: ", ItemAuditor:FormatMoney(ceil(investedPerItem/keep), suggestColor)) show = true end if ItemAuditor:IsQAEnabled() then local groupName = QAAPI:GetItemGroup(link) if groupName then local threshold = QAAPI:GetGroupConfig(groupName) tip:AddDoubleLine("\124cffffffffIA: QA Threshold: ", ItemAuditor:FormatMoney(threshold)) show = true end end if show then tip:Show() end end hooksecurefunc (GameTooltip, "SetBagItem", function(tip, bag, slot) local _, num = GetContainerItemInfo(bag, slot); ShowTipWithPricing (tip, GetContainerItemLink(bag, slot), num); end ); hooksecurefunc (GameTooltip, "SetAuctionItem", function (tip, type, index) ShowTipWithPricing (tip, GetAuctionItemLink(type, index)); end ); hooksecurefunc (GameTooltip, "SetAuctionSellItem", function (tip) local name, _, count = GetAuctionSellItemInfo(); local __, link = GetItemInfo(name); ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (GameTooltip, "SetLootItem", function (tip, slot) if LootSlotIsItem(slot) then local link, _, num = GetLootSlotLink(slot); ShowTipWithPricing (tip, link, num); end end ); hooksecurefunc (GameTooltip, "SetLootRollItem", function (tip, slot) local _, _, num = GetLootRollItemInfo(slot); ShowTipWithPricing (tip, GetLootRollItemLink(slot), num); end ); hooksecurefunc (GameTooltip, "SetInventoryItem", function (tip, unit, slot) ShowTipWithPricing (tip, GetInventoryItemLink(unit, slot), GetInventoryItemCount(unit, slot)); end ); hooksecurefunc (GameTooltip, "SetGuildBankItem", function (tip, tab, slot) local _, num = GetGuildBankItemInfo(tab, slot); ShowTipWithPricing (tip, GetGuildBankItemLink(tab, slot), num); end ); hooksecurefunc (GameTooltip, "SetTradeSkillItem", function (tip, skill, id) local link = GetTradeSkillItemLink(skill); local num = GetTradeSkillNumMade(skill); if id then link = GetTradeSkillReagentItemLink(skill, id); num = select (3, GetTradeSkillReagentInfo(skill, id)); end ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (GameTooltip, "SetTradePlayerItem", function (tip, id) local _, _, num = GetTradePlayerItemInfo(id); ShowTipWithPricing (tip, GetTradePlayerItemLink(id), num); end ); hooksecurefunc (GameTooltip, "SetTradeTargetItem", function (tip, id) local _, _, num = GetTradeTargetItemInfo(id); ShowTipWithPricing (tip, GetTradeTargetItemLink(id), num); end ); hooksecurefunc (GameTooltip, "SetQuestItem", function (tip, type, index) local _, _, num = GetQuestItemInfo(type, index); ShowTipWithPricing (tip, GetQuestItemLink(type, index), num); end ); hooksecurefunc (GameTooltip, "SetQuestLogItem", function (tip, type, index) local num, _; if type == "choice" then _, _, num = GetQuestLogChoiceInfo(index); else _, _, num = GetQuestLogRewardInfo(index) end ShowTipWithPricing (tip, GetQuestLogItemLink(type, index), num); end ); hooksecurefunc (GameTooltip, "SetInboxItem", function (tip, index, attachIndex) local _, _, num = GetInboxItem(index, attachIndex); ShowTipWithPricing (tip, GetInboxItemLink(index, attachIndex), num); end ); hooksecurefunc (GameTooltip, "SetSendMailItem", function (tip, id) local name, _, num = GetSendMailItem(id) local name, link = GetItemInfo(name); ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (GameTooltip, "SetHyperlink", function (tip, itemstring, num) local name, link = GetItemInfo (itemstring); ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (ItemRefTooltip, "SetHyperlink", function (tip, itemstring) local name, link = GetItemInfo (itemstring); ShowTipWithPricing (tip, link); end );