Mercurial > wow > itemauditor
view ItemAuditor.xml @ 125:bb78b6c9892d
When using the process button for Enchanting, ItemAuditor will check which vellum is used and will use the vellum from your inventory. If the correct vellum is not found, it will upgrade to the next level (use vellum II instead of vellum I). This also means that you have to press process for each scroll to be created.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Thu, 02 Sep 2010 22:25:03 -0700 |
parents | 60ab9a4d2de1 |
children |
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ../UI.xsd"> <Frame name="ItemAuditor_DebugFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" resizable="false" frameStrata="LOW" hidden="true"> <Size x="640" y="512"/> <Anchors> <Anchor point="CENTER"/> </Anchors> <Layers> <!-- <Layer level="BACKGROUND"> <Texture name="$parent_Background" setAllPoints="true"> <Color r="0" g="0" b="1" a="0.5" /> </Texture> </Layer> --> <Layer level="ARTWORK"> <Texture name="$parentTopLeft" file="Interface\HelpFrame\HelpFrame-TopLeft"> <Size x="256" y="256"/> <Anchors> <Anchor point="TOPLEFT"/> </Anchors> </Texture> <Texture name="$parentTopRight" file="Interface\HelpFrame\HelpFrame-TopRight"> <Size x="128" y="256"/> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="42" y="0"/> </Anchor> </Anchors> </Texture> <Texture file="Interface\HelpFrame\HelpFrame-Top"> <Size y="256"/> <Anchors> <Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT" /> <Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT" /> </Anchors> </Texture> <Texture name="$parentBotLeft" file="Interface\HelpFrame\HelpFrame-BotLeft"> <Size x="256" y="256"/> <Anchors> <Anchor point="BOTTOMLEFT"/> </Anchors> </Texture> <Texture name="$parentBotRight" file="Interface\HelpFrame\HelpFrame-BotRight"> <Size x="128" y="256"/> <Anchors> <Anchor point="BOTTOMRIGHT"> <Offset x="42" y="0"/> </Anchor> </Anchors> </Texture> <Texture file="Interface\HelpFrame\HelpFrame-Bottom"> <Size y="256"/> <Anchors> <Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeft" relativePoint="BOTTOMRIGHT" /> <Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRight" relativePoint="BOTTOMLEFT" /> </Anchors> </Texture> <FontString name="$parentTitle" inherits="GameFontNormal" text="ItemAuditor|nPlease send a screenshot with a description of the problem to Asa.Ayers@Gmail.com"> <Anchors> <Anchor point="TOP"> <Offset x="0" y="-15"/> </Anchor> </Anchors> </FontString> </Layer> </Layers> <Frames> <ScrollingMessageFrame name="$parentTxt" maxLines="999" fade="false" enableMouse="true"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPLEFT"> <Offset x="25" y="-45"/> </Anchor> <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"> <Offset x="-15" y="50"/> </Anchor> </Anchors> <FontString font="Interface\AddOns\WowLua\fonts\VeraMono.ttf" justifyH="LEFT"> <FontHeight val="14"/> </FontString> <Scripts> <OnMouseWheel> local direction; if delta > 0 then direction = "up"; self:ScrollUp() else direction = "down"; self:ScrollDown() end -- WowLua:ScrollingMessageFrameScroll(self, direction, type); </OnMouseWheel> </Scripts> </ScrollingMessageFrame> <Button name="ItemAuditorButton_Close" inherits="UIPanelCloseButton"> <Anchors> <Anchor point="TOPRIGHT"> <Offset x="0" y="-3"/> </Anchor> </Anchors> <Scripts> <OnClick> ItemAuditor_DebugFrame:Hide() </OnClick> </Scripts> </Button> <Button name="$parentDragHeader"> <Size y="60"/> <Anchors> <Anchor point="TOPLEFT"> <Offset x="0" y="-13"/> </Anchor> <Anchor point="TOPRIGHT"> <Offset x="0" y="0"/> </Anchor> </Anchors> <Layer level="BACKGROUND"> <Texture name="$parent_Background" setAllPoints="true"> <Color r="0" g="0" b="1" a="0.5" /> </Texture> </Layer> <Scripts> <OnMouseDown> local parent = self:GetParent() if parent:IsMovable() then parent:StartMoving() end </OnMouseDown> <OnMouseUp> local parent = self:GetParent() parent:StopMovingOrSizing() </OnMouseUp> </Scripts> </Button> </Frames> <Scripts> </Scripts> </Frame> <Scripts> ItemAuditor_DebugFrame:Hide() </Scripts> </Ui>