view ItemAuditor.xml @ 125:bb78b6c9892d

When using the process button for Enchanting, ItemAuditor will check which vellum is used and will use the vellum from your inventory. If the correct vellum is not found, it will upgrade to the next level (use vellum II instead of vellum I). This also means that you have to press process for each scroll to be created.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 02 Sep 2010 22:25:03 -0700
parents 60ab9a4d2de1
children
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
	../UI.xsd">
	
	<Frame name="ItemAuditor_DebugFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" resizable="false" frameStrata="LOW"  hidden="true">
		<Size x="640" y="512"/>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Layers>
			<!--
			<Layer level="BACKGROUND"> 
				<Texture name="$parent_Background" setAllPoints="true">
					<Color r="0" g="0" b="1" a="0.5" /> 
				</Texture> 
			</Layer> 
			-->
			<Layer level="ARTWORK">
				<Texture name="$parentTopLeft" file="Interface\HelpFrame\HelpFrame-TopLeft">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTopRight" file="Interface\HelpFrame\HelpFrame-TopRight">
					<Size x="128" y="256"/>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset x="42" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\HelpFrame\HelpFrame-Top">
					<Size y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentTopLeft" relativePoint="TOPRIGHT" />
						<Anchor point="TOPRIGHT" relativeTo="$parentTopRight" relativePoint="TOPLEFT" />
					</Anchors>
				</Texture>				
				<Texture name="$parentBotLeft" file="Interface\HelpFrame\HelpFrame-BotLeft">
					<Size x="256" y="256"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBotRight" file="Interface\HelpFrame\HelpFrame-BotRight">
					<Size x="128" y="256"/>
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset x="42" y="0"/>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\HelpFrame\HelpFrame-Bottom">
					<Size y="256"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeft" relativePoint="BOTTOMRIGHT" />
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRight" relativePoint="BOTTOMLEFT" />
					</Anchors>
				</Texture>
				
				<FontString name="$parentTitle" inherits="GameFontNormal" text="ItemAuditor|nPlease send a screenshot with a description of the problem to Asa.Ayers@Gmail.com">
					<Anchors>
						<Anchor point="TOP">
							<Offset x="0" y="-15"/>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
			
		</Layers>
		<Frames>
			<ScrollingMessageFrame name="$parentTxt" maxLines="999" fade="false" enableMouse="true">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPLEFT">
						<Offset x="25" y="-45"/>
					</Anchor>
					<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
						<Offset x="-15" y="50"/>
					</Anchor>
				</Anchors>
				<FontString font="Interface\AddOns\WowLua\fonts\VeraMono.ttf" justifyH="LEFT">
					<FontHeight val="14"/>
				</FontString>
				<Scripts>
					<OnMouseWheel>
						local direction;
						if delta > 0 then
							direction = "up";
							self:ScrollUp()
						else
							direction = "down";
							self:ScrollDown()
						end
						
						-- WowLua:ScrollingMessageFrameScroll(self, direction, type);
					</OnMouseWheel>
					
				</Scripts>
			</ScrollingMessageFrame>
			<Button name="ItemAuditorButton_Close" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT">
						<Offset x="0" y="-3"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						ItemAuditor_DebugFrame:Hide()
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentDragHeader">
				<Size y="60"/>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset x="0" y="-13"/>
					</Anchor>
					<Anchor point="TOPRIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Layer level="BACKGROUND"> 
					<Texture name="$parent_Background" setAllPoints="true">
						<Color r="0" g="0" b="1" a="0.5" /> 
					</Texture> 
				</Layer>
				<Scripts>
					<OnMouseDown>
						local parent = self:GetParent()
						if parent:IsMovable() then
						parent:StartMoving()
						end
					</OnMouseDown>
					<OnMouseUp>
						local parent = self:GetParent()
						parent:StopMovingOrSizing()
					</OnMouseUp>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
		
		</Scripts>
	</Frame>
	<Scripts>
		ItemAuditor_DebugFrame:Hide()
	</Scripts>
</Ui>