Mercurial > wow > itemauditor
view Modules/ArkInventoryRules.lua @ 125:bb78b6c9892d
When using the process button for Enchanting, ItemAuditor will check which vellum is used and will use the vellum from your inventory. If the correct vellum is not found, it will upgrade to the next level (use vellum II instead of vellum I). This also means that you have to press process for each scroll to be created.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Thu, 02 Sep 2010 22:25:03 -0700 |
parents | 09a38a382194 |
children |
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local ItemAuditor = select(2, ...) local ArkInventory = ItemAuditor:NewModule("ArkInventory") function ArkInventory:OnEnable( ) if ArkInventoryRules then ItemAuditor:Print('Registering with ArkInventory') ArkInventoryRules.Register(self, "itemauditor", ArkInventory.Execute) end end function ArkInventory.Execute( ... ) -- always check for the hyperlink and that it's an actual item, not a spell (pet/mount) if not ArkInventoryRules.Item.h or ArkInventoryRules.Item.class ~= "item" then return false end local fn = "test" -- your rule name, needs to be set so that error messages are readable local ac = select( '#', ... ) -- if you need at least 1 argument, this is how you check, if you dont need or care then you can remove this part if ac == 0 then error( string.format( ArkInventory.Localise["RULE_FAILED_ARGUMENT_NONE_SPECIFIED"], fn ), 0 ) end for ax = 1, ac do -- loop through the supplied ... arguments local arg = select( ax, ... ) -- select the argument were going to work with -- this code checks item quality, either as text or as a number -- your best bet is to check the existing system rules to find one thats close to what you need an modify it to suit your needs -- all you have to do is ensure that you return true (matched your criteria) or false (failed to match) if type( arg ) == "string" then local link = ArkInventoryRules.Item.h local itemName = GetItemInfo(link) if string.lower( strtrim( arg ) ) == 'profitable' then local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(link) if investedTotal > 0 then local ap = ItemAuditor:GetAuctionPrice(link) local keep = 1 - ItemAuditor:GetAHCut() if ap == nil or ap > ceil(investedPerItem/keep) then return true end end return false elseif string.lower( strtrim( arg ) ) == 'qa' then if ItemAuditor:IsQACompatible() then local groupName = QAAPI:GetItemGroup(link) if groupName then return true end end return false end else error( string.format( ArkInventory.Localise["RULE_FAILED_ARGUMENT_IS_INVALID"], fn, ax, string.format( "%s or %s", ArkInventory.Localise["STRING"], ArkInventory.Localise["NUMBER"] ) ), 0 ) end end return false end