Mercurial > wow > itemauditor
view Modules/Tooltip.lua @ 125:bb78b6c9892d
When using the process button for Enchanting, ItemAuditor will check which vellum is used and will use the vellum from your inventory. If the correct vellum is not found, it will upgrade to the next level (use vellum II instead of vellum I). This also means that you have to press process for each scroll to be created.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Thu, 02 Sep 2010 22:25:03 -0700 |
parents | 79dc87430cb3 |
children | 451d8a19edea |
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local ItemAuditor = select(2, ...) local Tooltip = ItemAuditor:NewModule("Tooltip") local function ShowTipWithPricing(tip, link, num) if (link == nil) then return; end -- local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, _, _, _, _, itemVendorPrice = GetItemInfo (link); -- local _, _, Color, Ltype, Id, Enchant, Gem1, Gem2, Gem3, Gem4, Suffix, Unique, LinkLvl, Name = string.find(link, "|?c?f?f?(%x*)|?H?([^:]*):?(%d+):?(%d*):?(%d*):?(%d*):?(%d*):?(%d*):?(%-?%d*):?(%-?%d*):?(%d*)|?h?%[?([^%[%]]*)%]?|?h?|?r?") local investedTotal, investedPerItem, count = ItemAuditor:GetItemCost(link) local keep = 1 - ItemAuditor:GetAHCut() local show = false if investedTotal > 0 then local suggestColor local ap = ItemAuditor:GetAuctionPrice(link) if ap == nil then suggestColor = nil elseif ap >= ceil(investedPerItem/keep) then suggestColor = "|cFF00FF00" -- green else suggestColor = "|cFFFF0000" -- red end tip:AddDoubleLine("\124cffffffffIA: Total Invested", ItemAuditor:FormatMoney(investedTotal)); tip:AddDoubleLine("\124cffffffffIA: Invested per Item (own: " .. count .. ")", ItemAuditor:FormatMoney(ceil(investedPerItem))); tip:AddDoubleLine("\124cffffffffIA: Minimum " .. ItemAuditor:GetAHFaction() .. " AH Price: ", ItemAuditor:FormatMoney(ceil(investedPerItem/keep), suggestColor)) show = true end if ItemAuditor:IsQACompatible() then local groupName = QAAPI:GetItemGroup(link) if groupName then local threshold = QAAPI:GetGroupConfig(groupName) tip:AddDoubleLine("\124cffffffffIA: QA Threshold: ", ItemAuditor:FormatMoney(threshold)) show = true end end if show then tip:Show() end end hooksecurefunc (GameTooltip, "SetBagItem", function(tip, bag, slot) local _, num = GetContainerItemInfo(bag, slot); ShowTipWithPricing (tip, GetContainerItemLink(bag, slot), num); end ); hooksecurefunc (GameTooltip, "SetAuctionItem", function (tip, type, index) ShowTipWithPricing (tip, GetAuctionItemLink(type, index)); end ); hooksecurefunc (GameTooltip, "SetAuctionSellItem", function (tip) local name, _, count = GetAuctionSellItemInfo(); local __, link = GetItemInfo(name); ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (GameTooltip, "SetLootItem", function (tip, slot) if LootSlotIsItem(slot) then local link, _, num = GetLootSlotLink(slot); ShowTipWithPricing (tip, link, num); end end ); hooksecurefunc (GameTooltip, "SetLootRollItem", function (tip, slot) local _, _, num = GetLootRollItemInfo(slot); ShowTipWithPricing (tip, GetLootRollItemLink(slot), num); end ); hooksecurefunc (GameTooltip, "SetInventoryItem", function (tip, unit, slot) ShowTipWithPricing (tip, GetInventoryItemLink(unit, slot), GetInventoryItemCount(unit, slot)); end ); hooksecurefunc (GameTooltip, "SetGuildBankItem", function (tip, tab, slot) local _, num = GetGuildBankItemInfo(tab, slot); ShowTipWithPricing (tip, GetGuildBankItemLink(tab, slot), num); end ); hooksecurefunc (GameTooltip, "SetTradeSkillItem", function (tip, skill, id) local link = GetTradeSkillItemLink(skill); local num = GetTradeSkillNumMade(skill); if id then link = GetTradeSkillReagentItemLink(skill, id); num = select (3, GetTradeSkillReagentInfo(skill, id)); end ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (GameTooltip, "SetTradePlayerItem", function (tip, id) local _, _, num = GetTradePlayerItemInfo(id); ShowTipWithPricing (tip, GetTradePlayerItemLink(id), num); end ); hooksecurefunc (GameTooltip, "SetTradeTargetItem", function (tip, id) local _, _, num = GetTradeTargetItemInfo(id); ShowTipWithPricing (tip, GetTradeTargetItemLink(id), num); end ); hooksecurefunc (GameTooltip, "SetQuestItem", function (tip, type, index) local _, _, num = GetQuestItemInfo(type, index); ShowTipWithPricing (tip, GetQuestItemLink(type, index), num); end ); hooksecurefunc (GameTooltip, "SetQuestLogItem", function (tip, type, index) local num, _; if type == "choice" then _, _, num = GetQuestLogChoiceInfo(index); else _, _, num = GetQuestLogRewardInfo(index) end ShowTipWithPricing (tip, GetQuestLogItemLink(type, index), num); end ); hooksecurefunc (GameTooltip, "SetInboxItem", function (tip, index, attachIndex) local _, _, num = GetInboxItem(index, attachIndex); ShowTipWithPricing (tip, GetInboxItemLink(index, attachIndex), num); end ); hooksecurefunc (GameTooltip, "SetSendMailItem", function (tip, id) local name, _, num = GetSendMailItem(id) local name, link = GetItemInfo(name); ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (GameTooltip, "SetHyperlink", function (tip, itemstring, num) local name, link = GetItemInfo (itemstring); ShowTipWithPricing (tip, link, num); end ); hooksecurefunc (ItemRefTooltip, "SetHyperlink", function (tip, itemstring) local name, link = GetItemInfo (itemstring); ShowTipWithPricing (tip, link); end );