view Modules/Debug.lua @ 99:e9b903cf9b33

Added a menu to allow the user to see what is to be crafted, only what you hae mats for, or view everything so you can see why something isn't to be crafted.
author Asa Ayers <Asa.Ayers@Gmail.com>
date Thu, 19 Aug 2010 23:14:30 -0700
parents e7d287cc3b02
children
line wrap: on
line source
local ItemAuditor = select(2, ...)
local Debug = ItemAuditor:NewModule("Debug")
local ItemAuditor = ItemAuditor

function ItemAuditor:Debug(msg, ...)
	msg = format(msg, ...)
	self:Log(msg, " |cffffff00DEBUG")
end

function ItemAuditor:Log(message, prefix)
	prefix = prefix or ""
	ItemAuditor_DebugFrameTxt:AddMessage(format("%d%s|r: %s", time(), prefix, tostring(message)))
end

function ItemAuditor:GetDebug(info)
       return self.db.profile.messages.debug
end

function ItemAuditor:SetDebug(info, input)
       self.db.profile.messages.debug = input
       local value = "off"
       if input then
               value = "on"
       end
       self:Print("Debugging is now: " .. value)
end

local function DebugEventRegistration()
	ItemAuditor.OriginalRegisterEvent = ItemAuditor.RegisterEvent 
	ItemAuditor.OriginalUnregisterEvent = ItemAuditor.UnregisterEvent

	function ItemAuditor:RegisterEvent(event, callback, arg)
	   self:Debug("RegisterEvent " .. event )
	   if arg ~= nil then
	      ItemAuditor:OriginalRegisterEvent(event, callback, arg)
	   elseif callback ~= nil then
	      ItemAuditor:OriginalRegisterEvent(event, callback)
	   else
	      ItemAuditor:OriginalRegisterEvent(event)
	   end
	end

	function ItemAuditor:UnregisterEvent(event)
		self:Debug("UnregisterEvent " .. event )
		ItemAuditor:OriginalUnregisterEvent (event)
	end

end





-- DebugEventRegistration()