Mercurial > wow > itemauditor
view Modules/Frames.lua @ 99:e9b903cf9b33
Added a menu to allow the user to see what is to be crafted, only what you hae mats for, or view everything so you can see why something isn't to be crafted.
author | Asa Ayers <Asa.Ayers@Gmail.com> |
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date | Thu, 19 Aug 2010 23:14:30 -0700 |
parents | 32d53abee666 |
children | f37ab41f1928 |
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local ItemAuditor = select(2, ...) local Frames = ItemAuditor:NewModule("Frames") local AceGUI = LibStub("AceGUI-3.0") local tabs = {} function Frames.RegisterTab(text, value, callback) tabs[value] = {text=text, callback=callback} end local displayFrame = false local currentContent = false local function switchTab(container, event, group) if tabs[group] == nil then error(format("Invaid tab name: %s", tostring(group))) end local cb = tabs[group].callback container:ReleaseChildren() if currentContent then currentContent:Hide() if displayFrame then displayFrame:SetStatusText('') end end currentContent = cb(container) end function Frames.CreateFrame(selectedTab) if not displayFrame then -- Create the frame container displayFrame = AceGUI:Create("Frame") ItemAuditor:RegisterFrame(displayFrame) local window = displayFrame.frame; -- I have no idea why AceGUI insists on using FULLSCREEN_DIALOG by default. window:SetFrameStrata("MEDIUM") displayFrame:SetTitle("ItemAuditor") displayFrame:SetStatusText("") displayFrame:SetLayout("Fill") window:SetHeight(500); local tabSet = {} for key, data in pairs(tabs) do tinsert(tabSet, {text=data['text'], value=key}) -- Default to the first tab. if not selectedTab then selectedTab = key end end -- Each tab can adjust the width as needed. window:SetWidth(300); displayFrame.tab = AceGUI:Create("TabGroup") displayFrame.tab:SetLayout("Flow") displayFrame.tab:SetTabs(tabSet) displayFrame.tab:SetCallback("OnGroupSelected", switchTab) displayFrame:AddChild(displayFrame.tab) end if not selectedTab then for key in pairs(tabs) do selectedTab = key break end end displayFrame.tab:SelectTab(selectedTab) displayFrame:Show() end function Frames.UpdateStatusText(message) if displayFrame then displayFrame:SetStatusText(message) end end function ItemAuditor:UpdateStatusText(message) return Frames.UpdateStatusText(message) end function ItemAuditor:RegisterTab(text, value, callback) return Frames.RegisterTab(text, value, callback) end function ItemAuditor:CreateFrame(selectedTab) Frames.CreateFrame(selectedTab) end