log CHANGELOG.txt @ 59:4ec321eb0dfe

age author description
Sun, 25 Jul 2010 15:51:13 -0700 Asa Ayers Adding a crafing tab to the ItemAuditor window.
Sun, 25 Jul 2010 12:52:14 -0700 Asa Ayers Added the version number to the title in ItemAuditor options.
Thu, 22 Jul 2010 23:17:57 -0700 Asa Ayers Adding an option to direct ItemAuditor output to a different chat frame
Wed, 21 Jul 2010 22:38:55 -0700 Asa Ayers Fixed a bug where if you attached money and items to a piece of mail it would count all of the money as postage. release 2010-07-21
Wed, 21 Jul 2010 01:22:30 -0700 Asa Ayers Merged and closed ticket7
Wed, 21 Jul 2010 01:00:14 -0700 Asa Ayers I have changed my mind, price distribution will always be based on the AH price, unless none is available, then all items have the same weight which is what was being done before. ticket7
Tue, 20 Jul 2010 00:20:15 -0700 Asa Ayers Merged my fix for the changelog
Tue, 20 Jul 2010 00:18:10 -0700 Asa Ayers Fixed date in changelog
Tue, 20 Jul 2010 00:09:54 -0700 Asa Ayers Fixed two nil related errors and an error with calculating how much an item is worth when it is being created or destroyed.
Mon, 19 Jul 2010 22:46:52 -0700 Asa Ayers Replaced my edit window with a static popup. This looks and behaves better this way. This commit also includes some small cleanup on frame strata for the invested and debug windows.
Mon, 19 Jul 2010 21:42:44 -0700 Asa Ayers Added a dialog to allow the user to send COD mail without a tracking number
Mon, 19 Jul 2010 20:55:50 -0700 Asa Ayers Updated the way postage was counted so that if you mail multiple items at once, they will all have the postage counted. I also removed the 30c for postage from how QA thresholds are calculated now that they will be counted every time. release
Sun, 18 Jul 2010 22:46:35 -0700 Asa Ayers Added the ability to suspend and resume ItemAuditor (Ticket #8). To access this feature use "/ia suspend".
Sun, 18 Jul 2010 21:32:15 -0700 Asa Ayers Fixed a bug where sometimes the number owned was not being updated, so you might have 3 of an item but it was calculating as if you only had 1.