log Modules/QuickAuctions.lua @ 29:fd3f629ec2bb

age author description
Sun, 11 Jul 2010 09:24:33 -0700 Asa Ayers - Fixed a bug with the mail where items get recorded by the mail scanner and the bag scanner. v0.1
Thu, 08 Jul 2010 23:55:05 -0700 Asa Ayers More debug messages and added the ability to scroll the debug window.
Tue, 06 Jul 2010 23:48:54 -0700 Asa Ayers Changed QA to be an option part of /ia queue. If QA is there, IA will queue enough of an item to be created to have 1.25x QA auctino count x QA stack size (rounded up) items. If it is not there, it will create 1 on every profitable item. This commit also adds support for Auctioneer.
Sun, 04 Jul 2010 09:33:25 -0700 Asa Ayers Added options for the crafting threshold and auction threshold. I also fixed the queue to use the item cost to determine if there is enough profit instead of the auction (QA) threshold which already has profit built in.
Sun, 04 Jul 2010 07:24:12 -0700 Asa Ayers Expanded the queue system to calculate what the new QA threshold would be and to consider buying items from vendors. It also sets a threshold so that items with less than 5g profit will not be crafted. I will turn this into an option later.
Sat, 03 Jul 2010 14:53:27 -0700 Asa Ayers Added the missing QuickAuctions module. I've also added integration with Skillet and LilSparkysWorkshop. IA and queue any item set up in QuickAuctions where the reagent cost is less than the current price of the item. This is based on KevTool Queue.