Asa@0: --[[ $Id: AceGUIWidget-DropDown.lua 877 2009-11-02 15:56:50Z nevcairiel $ ]]-- Asa@0: local AceGUI = LibStub("AceGUI-3.0") Asa@0: Asa@0: -- Lua APIs Asa@0: local min, max, floor = math.min, math.max, math.floor Asa@0: local select, pairs, ipairs = select, pairs, ipairs Asa@0: local tsort = table.sort Asa@0: Asa@0: -- WoW APIs Asa@0: local UIParent, CreateFrame = UIParent, CreateFrame Asa@0: local _G = _G Asa@0: Asa@0: -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded Asa@0: -- List them here for Mikk's FindGlobals script Asa@0: -- GLOBALS: CLOSE Asa@0: Asa@0: local function fixlevels(parent,...) Asa@0: local i = 1 Asa@0: local child = select(i, ...) Asa@0: while child do Asa@0: child:SetFrameLevel(parent:GetFrameLevel()+1) Asa@0: fixlevels(child, child:GetChildren()) Asa@0: i = i + 1 Asa@0: child = select(i, ...) Asa@0: end Asa@0: end Asa@0: Asa@0: local function fixstrata(strata, parent, ...) Asa@0: local i = 1 Asa@0: local child = select(i, ...) Asa@0: parent:SetFrameStrata(strata) Asa@0: while child do Asa@0: fixstrata(strata, child, child:GetChildren()) Asa@0: i = i + 1 Asa@0: child = select(i, ...) Asa@0: end Asa@0: end Asa@0: Asa@0: do Asa@0: local widgetType = "Dropdown-Pullout" Asa@0: local widgetVersion = 3 Asa@0: Asa@0: --[[ Static data ]]-- Asa@0: Asa@0: local backdrop = { Asa@0: bgFile = "Interface\\ChatFrame\\ChatFrameBackground", Asa@0: edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", Asa@0: edgeSize = 32, Asa@0: tileSize = 32, Asa@0: tile = true, Asa@0: insets = { left = 11, right = 12, top = 12, bottom = 11 }, Asa@0: } Asa@0: local sliderBackdrop = { Asa@0: bgFile = "Interface\\Buttons\\UI-SliderBar-Background", Asa@0: edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", Asa@0: tile = true, tileSize = 8, edgeSize = 8, Asa@0: insets = { left = 3, right = 3, top = 3, bottom = 3 } Asa@0: } Asa@0: Asa@0: local defaultWidth = 200 Asa@0: local defaultMaxHeight = 600 Asa@0: Asa@0: --[[ UI Event Handlers ]]-- Asa@0: Asa@0: -- HACK: This should be no part of the pullout, but there Asa@0: -- is no other 'clean' way to response to any item-OnEnter Asa@0: -- Used to close Submenus when an other item is entered Asa@0: local function OnEnter(item) Asa@0: local self = item.pullout Asa@0: for k, v in ipairs(self.items) do Asa@0: if v.CloseMenu and v ~= item then Asa@0: v:CloseMenu() Asa@0: end Asa@0: end Asa@0: end Asa@0: Asa@0: -- See the note in Constructor() for each scroll related function Asa@0: local function OnMouseWheel(this, value) Asa@0: this.obj:MoveScroll(value) Asa@0: end Asa@0: Asa@0: local function OnScrollValueChanged(this, value) Asa@0: this.obj:SetScroll(value) Asa@0: end Asa@0: Asa@0: local function OnSizeChanged(this) Asa@0: this.obj:FixScroll() Asa@0: end Asa@0: Asa@0: --[[ Exported methods ]]-- Asa@0: Asa@0: -- exported Asa@0: local function SetScroll(self, value) Asa@0: local status = self.scrollStatus Asa@0: local frame, child = self.scrollFrame, self.itemFrame Asa@0: local height, viewheight = frame:GetHeight(), child:GetHeight() Asa@0: Asa@0: local offset Asa@0: if height > viewheight then Asa@0: offset = 0 Asa@0: else Asa@0: offset = floor((viewheight - height) / 1000 * value) Asa@0: end Asa@0: child:ClearAllPoints() Asa@0: child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) Asa@0: child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset) Asa@0: status.offset = offset Asa@0: status.scrollvalue = value Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function MoveScroll(self, value) Asa@0: local status = self.scrollStatus Asa@0: local frame, child = self.scrollFrame, self.itemFrame Asa@0: local height, viewheight = frame:GetHeight(), child:GetHeight() Asa@0: Asa@0: if height > viewheight then Asa@0: self.slider:Hide() Asa@0: else Asa@0: self.slider:Show() Asa@0: local diff = height - viewheight Asa@0: local delta = 1 Asa@0: if value < 0 then Asa@0: delta = -1 Asa@0: end Asa@0: self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000)) Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function FixScroll(self) Asa@0: local status = self.scrollStatus Asa@0: local frame, child = self.scrollFrame, self.itemFrame Asa@0: local height, viewheight = frame:GetHeight(), child:GetHeight() Asa@0: local offset = status.offset or 0 Asa@0: Asa@0: if viewheight < height then Asa@0: self.slider:Hide() Asa@0: child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset) Asa@0: self.slider:SetValue(0) Asa@0: else Asa@0: self.slider:Show() Asa@0: local value = (offset / (viewheight - height) * 1000) Asa@0: if value > 1000 then value = 1000 end Asa@0: self.slider:SetValue(value) Asa@0: self:SetScroll(value) Asa@0: if value < 1000 then Asa@0: child:ClearAllPoints() Asa@0: child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset) Asa@0: child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset) Asa@0: status.offset = offset Asa@0: end Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported, AceGUI callback Asa@0: local function OnAcquire(self) Asa@0: self.frame:SetParent(UIParent) Asa@0: --self.itemFrame:SetToplevel(true) Asa@0: end Asa@0: Asa@0: -- exported, AceGUI callback Asa@0: local function OnRelease(self) Asa@0: self:Clear() Asa@0: self.frame:ClearAllPoints() Asa@0: self.frame:Hide() Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function AddItem(self, item) Asa@0: self.items[#self.items + 1] = item Asa@0: Asa@0: local h = #self.items * 16 Asa@0: self.itemFrame:SetHeight(h) Asa@0: self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement Asa@0: Asa@0: item.frame:SetPoint("LEFT", self.itemFrame, "LEFT") Asa@0: item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT") Asa@0: Asa@0: item:SetPullout(self) Asa@0: item:SetOnEnter(OnEnter) Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function Open(self, point, relFrame, relPoint, x, y) Asa@0: local items = self.items Asa@0: local frame = self.frame Asa@0: local itemFrame = self.itemFrame Asa@0: Asa@0: frame:SetPoint(point, relFrame, relPoint, x, y) Asa@0: Asa@0: Asa@0: local height = 8 Asa@0: for i, item in pairs(items) do Asa@0: if i == 1 then Asa@0: item:SetPoint("TOP", itemFrame, "TOP", 0, -2) Asa@0: else Asa@0: item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1) Asa@0: end Asa@0: Asa@0: item:Show() Asa@0: Asa@0: height = height + 16 Asa@0: end Asa@0: itemFrame:SetHeight(height) Asa@0: fixstrata("TOOLTIP", frame, frame:GetChildren()) Asa@0: frame:Show() Asa@0: self:Fire("OnOpen") Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function Close(self) Asa@0: self.frame:Hide() Asa@0: self:Fire("OnClose") Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function Clear(self) Asa@0: local items = self.items Asa@0: for i, item in pairs(items) do Asa@0: AceGUI:Release(item) Asa@0: items[i] = nil Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function IterateItems(self) Asa@0: return ipairs(self.items) Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetHideOnLeave(self, val) Asa@0: self.hideOnLeave = val Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetMaxHeight(self, height) Asa@0: self.maxHeight = height or defaultMaxHeight Asa@0: if self.frame:GetHeight() > height then Asa@0: self.frame:SetHeight(height) Asa@0: elseif (self.itemFrame:GetHeight() + 34) < height then Asa@0: self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function GetRightBorderWidth(self) Asa@0: return 6 + (self.slider:IsShown() and 12 or 0) Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function GetLeftBorderWidth(self) Asa@0: return 6 Asa@0: end Asa@0: Asa@0: --[[ Constructor ]]-- Asa@0: Asa@0: local function Constructor() Asa@0: local count = AceGUI:GetNextWidgetNum(widgetType) Asa@0: local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent) Asa@0: local self = {} Asa@0: self.count = count Asa@0: self.type = widgetType Asa@0: self.frame = frame Asa@0: frame.obj = self Asa@0: Asa@0: self.OnAcquire = OnAcquire Asa@0: self.OnRelease = OnRelease Asa@0: Asa@0: self.AddItem = AddItem Asa@0: self.Open = Open Asa@0: self.Close = Close Asa@0: self.Clear = Clear Asa@0: self.IterateItems = IterateItems Asa@0: self.SetHideOnLeave = SetHideOnLeave Asa@0: Asa@0: self.SetScroll = SetScroll Asa@0: self.MoveScroll = MoveScroll Asa@0: self.FixScroll = FixScroll Asa@0: Asa@0: self.SetMaxHeight = SetMaxHeight Asa@0: self.GetRightBorderWidth = GetRightBorderWidth Asa@0: self.GetLeftBorderWidth = GetLeftBorderWidth Asa@0: Asa@0: self.items = {} Asa@0: Asa@0: self.scrollStatus = { Asa@0: scrollvalue = 0, Asa@0: } Asa@0: Asa@0: self.maxHeight = defaultMaxHeight Asa@0: Asa@0: frame:SetBackdrop(backdrop) Asa@0: frame:SetBackdropColor(0, 0, 0) Asa@0: frame:SetFrameStrata("FULLSCREEN_DIALOG") Asa@0: frame:SetClampedToScreen(true) Asa@0: frame:SetWidth(defaultWidth) Asa@0: frame:SetHeight(self.maxHeight) Asa@0: --frame:SetToplevel(true) Asa@0: Asa@0: -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame Asa@0: local scrollFrame = CreateFrame("ScrollFrame", nil, frame) Asa@0: local itemFrame = CreateFrame("Frame", nil, scrollFrame) Asa@0: Asa@0: self.scrollFrame = scrollFrame Asa@0: self.itemFrame = itemFrame Asa@0: Asa@0: scrollFrame.obj = self Asa@0: itemFrame.obj = self Asa@0: Asa@0: local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame) Asa@0: slider:SetOrientation("VERTICAL") Asa@0: slider:SetHitRectInsets(0, 0, -10, 0) Asa@0: slider:SetBackdrop(sliderBackdrop) Asa@0: slider:SetWidth(8) Asa@0: slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical") Asa@0: slider:SetFrameStrata("FULLSCREEN_DIALOG") Asa@0: self.slider = slider Asa@0: slider.obj = self Asa@0: Asa@0: scrollFrame:SetScrollChild(itemFrame) Asa@0: scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12) Asa@0: scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12) Asa@0: scrollFrame:EnableMouseWheel(true) Asa@0: scrollFrame:SetScript("OnMouseWheel", OnMouseWheel) Asa@0: scrollFrame:SetScript("OnSizeChanged", OnSizeChanged) Asa@0: scrollFrame:SetToplevel(true) Asa@0: scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG") Asa@0: Asa@0: itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0) Asa@0: itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0) Asa@0: itemFrame:SetHeight(400) Asa@0: itemFrame:SetToplevel(true) Asa@0: itemFrame:SetFrameStrata("FULLSCREEN_DIALOG") Asa@0: Asa@0: slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0) Asa@0: slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0) Asa@0: slider:SetScript("OnValueChanged", OnScrollValueChanged) Asa@0: slider:SetMinMaxValues(0, 1000) Asa@0: slider:SetValueStep(1) Asa@0: slider:SetValue(0) Asa@0: Asa@0: scrollFrame:Show() Asa@0: itemFrame:Show() Asa@0: slider:Hide() Asa@0: Asa@0: self:FixScroll() Asa@0: Asa@0: AceGUI:RegisterAsWidget(self) Asa@0: return self Asa@0: end Asa@0: Asa@0: AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) Asa@0: end Asa@0: Asa@0: do Asa@0: local widgetType = "Dropdown" Asa@0: local widgetVersion = 21 Asa@0: Asa@0: --[[ Static data ]]-- Asa@0: Asa@0: --[[ UI event handler ]]-- Asa@0: Asa@0: local function Control_OnEnter(this) Asa@0: this.obj:Fire("OnEnter") Asa@0: end Asa@0: Asa@0: local function Control_OnLeave(this) Asa@0: this.obj:Fire("OnLeave") Asa@0: end Asa@0: Asa@0: local function Dropdown_OnHide(this) Asa@0: local self = this.obj Asa@0: if self.open then Asa@0: self.pullout:Close() Asa@0: end Asa@0: end Asa@0: Asa@0: local function Dropdown_TogglePullout(this) Asa@0: local self = this.obj Asa@0: if self.open then Asa@0: self.open = nil Asa@0: self.pullout:Close() Asa@0: AceGUI:ClearFocus() Asa@0: else Asa@0: self.open = true Asa@0: self.pullout:SetWidth(self.frame:GetWidth()) Asa@0: self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0) Asa@0: AceGUI:SetFocus(self) Asa@0: end Asa@0: end Asa@0: Asa@0: local function OnPulloutOpen(this) Asa@0: local self = this.userdata.obj Asa@0: local value = self.value Asa@0: Asa@0: if not self.multiselect then Asa@0: for i, item in this:IterateItems() do Asa@0: item:SetValue(item.userdata.value == value) Asa@0: end Asa@0: end Asa@0: Asa@0: self.open = true Asa@0: end Asa@0: Asa@0: local function OnPulloutClose(this) Asa@0: local self = this.userdata.obj Asa@0: self.open = nil Asa@0: self:Fire("OnClosed") Asa@0: end Asa@0: Asa@0: local function ShowMultiText(self) Asa@0: local text Asa@0: for i, widget in self.pullout:IterateItems() do Asa@0: if widget.type == "Dropdown-Item-Toggle" then Asa@0: if widget:GetValue() then Asa@0: if text then Asa@0: text = text..", "..widget:GetText() Asa@0: else Asa@0: text = widget:GetText() Asa@0: end Asa@0: end Asa@0: end Asa@0: end Asa@0: self:SetText(text) Asa@0: end Asa@0: Asa@0: local function OnItemValueChanged(this, event, checked) Asa@0: local self = this.userdata.obj Asa@0: Asa@0: if self.multiselect then Asa@0: self:Fire("OnValueChanged", this.userdata.value, checked) Asa@0: ShowMultiText(self) Asa@0: else Asa@0: if checked then Asa@0: self:SetValue(this.userdata.value) Asa@0: self:Fire("OnValueChanged", this.userdata.value) Asa@0: else Asa@0: this:SetValue(true) Asa@0: end Asa@0: if self.open then Asa@0: self.pullout:Close() Asa@0: end Asa@0: end Asa@0: end Asa@0: Asa@0: --[[ Exported methods ]]-- Asa@0: Asa@0: -- exported, AceGUI callback Asa@0: local function OnAcquire(self) Asa@0: local pullout = AceGUI:Create("Dropdown-Pullout") Asa@0: self.pullout = pullout Asa@0: pullout.userdata.obj = self Asa@0: pullout:SetCallback("OnClose", OnPulloutClose) Asa@0: pullout:SetCallback("OnOpen", OnPulloutOpen) Asa@0: self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1) Asa@0: fixlevels(self.pullout.frame, self.pullout.frame:GetChildren()) Asa@0: Asa@0: self:SetHeight(44) Asa@0: self:SetWidth(200) Asa@0: end Asa@0: Asa@0: -- exported, AceGUI callback Asa@0: local function OnRelease(self) Asa@0: if self.open then Asa@0: self.pullout:Close() Asa@0: end Asa@0: AceGUI:Release(self.pullout) Asa@0: self.pullout = nil Asa@0: Asa@0: self:SetText("") Asa@0: self:SetLabel("") Asa@0: self:SetDisabled(false) Asa@0: self:SetMultiselect(false) Asa@0: Asa@0: self.value = nil Asa@0: self.list = nil Asa@0: self.open = nil Asa@0: self.hasClose = nil Asa@0: Asa@0: self.frame:ClearAllPoints() Asa@0: self.frame:Hide() Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetDisabled(self, disabled) Asa@0: self.disabled = disabled Asa@0: if disabled then Asa@0: self.text:SetTextColor(0.5,0.5,0.5) Asa@0: self.button:Disable() Asa@0: self.label:SetTextColor(0.5,0.5,0.5) Asa@0: else Asa@0: self.button:Enable() Asa@0: self.label:SetTextColor(1,.82,0) Asa@0: self.text:SetTextColor(1,1,1) Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function ClearFocus(self) Asa@0: if self.open then Asa@0: self.pullout:Close() Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetText(self, text) Asa@0: self.text:SetText(text or "") Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetLabel(self, text) Asa@0: if text and text ~= "" then Asa@0: self.label:SetText(text) Asa@0: self.label:Show() Asa@0: self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18) Asa@0: self.frame:SetHeight(44) Asa@0: else Asa@0: self.label:SetText("") Asa@0: self.label:Hide() Asa@0: self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0) Asa@0: self.frame:SetHeight(26) Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetValue(self, value) Asa@0: if self.list then Asa@0: self:SetText(self.list[value] or "") Asa@0: end Asa@0: self.value = value Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function GetValue(self) Asa@0: return self.value Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetItemValue(self, item, value) Asa@0: if not self.multiselect then return end Asa@0: for i, widget in self.pullout:IterateItems() do Asa@0: if widget.userdata.value == item then Asa@0: if widget.SetValue then Asa@0: widget:SetValue(value) Asa@0: end Asa@0: end Asa@0: end Asa@0: ShowMultiText(self) Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetItemDisabled(self, item, disabled) Asa@0: for i, widget in self.pullout:IterateItems() do Asa@0: if widget.userdata.value == item then Asa@0: widget:SetDisabled(disabled) Asa@0: end Asa@0: end Asa@0: end Asa@0: Asa@0: local function AddListItem(self, value, text) Asa@0: local item = AceGUI:Create("Dropdown-Item-Toggle") Asa@0: item:SetText(text) Asa@0: item.userdata.obj = self Asa@0: item.userdata.value = value Asa@0: item:SetCallback("OnValueChanged", OnItemValueChanged) Asa@0: self.pullout:AddItem(item) Asa@0: end Asa@0: Asa@0: local function AddCloseButton(self) Asa@0: if not self.hasClose then Asa@0: local close = AceGUI:Create("Dropdown-Item-Execute") Asa@0: close:SetText(CLOSE) Asa@0: self.pullout:AddItem(close) Asa@0: self.hasClose = true Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local sortlist = {} Asa@0: local function SetList(self, list) Asa@0: self.list = list Asa@0: self.pullout:Clear() Asa@0: self.hasClose = nil Asa@0: if not list then return end Asa@0: Asa@0: for v in pairs(list) do Asa@0: sortlist[#sortlist + 1] = v Asa@0: end Asa@0: tsort(sortlist) Asa@0: Asa@0: for i, value in pairs(sortlist) do Asa@0: AddListItem(self, value, list[value]) Asa@0: sortlist[i] = nil Asa@0: end Asa@0: if self.multiselect then Asa@0: ShowMultiText(self) Asa@0: AddCloseButton(self) Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function AddItem(self, value, text) Asa@0: if self.list then Asa@0: self.list[value] = text Asa@0: AddListItem(self, value, text) Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function SetMultiselect(self, multi) Asa@0: self.multiselect = multi Asa@0: if multi then Asa@0: ShowMultiText(self) Asa@0: AddCloseButton(self) Asa@0: end Asa@0: end Asa@0: Asa@0: -- exported Asa@0: local function GetMultiselect(self) Asa@0: return self.multiselect Asa@0: end Asa@0: Asa@0: --[[ Constructor ]]-- Asa@0: Asa@0: local function Constructor() Asa@0: local count = AceGUI:GetNextWidgetNum(widgetType) Asa@0: local frame = CreateFrame("Frame", nil, UIParent) Asa@0: local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate") Asa@0: Asa@0: local self = {} Asa@0: self.type = widgetType Asa@0: self.frame = frame Asa@0: self.dropdown = dropdown Asa@0: self.count = count Asa@0: frame.obj = self Asa@0: dropdown.obj = self Asa@0: Asa@0: self.OnRelease = OnRelease Asa@0: self.OnAcquire = OnAcquire Asa@0: Asa@0: self.ClearFocus = ClearFocus Asa@0: Asa@0: self.SetText = SetText Asa@0: self.SetValue = SetValue Asa@0: self.GetValue = GetValue Asa@0: self.SetList = SetList Asa@0: self.SetLabel = SetLabel Asa@0: self.SetDisabled = SetDisabled Asa@0: self.AddItem = AddItem Asa@0: self.SetMultiselect = SetMultiselect Asa@0: self.GetMultiselect = GetMultiselect Asa@0: self.SetItemValue = SetItemValue Asa@0: self.SetItemDisabled = SetItemDisabled Asa@0: Asa@0: self.alignoffset = 31 Asa@0: Asa@0: frame:SetHeight(44) Asa@0: frame:SetWidth(200) Asa@0: frame:SetScript("OnHide",Dropdown_OnHide) Asa@0: Asa@0: dropdown:ClearAllPoints() Asa@0: dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0) Asa@0: dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0) Asa@0: dropdown:SetScript("OnHide", nil) Asa@0: Asa@0: local left = _G[dropdown:GetName() .. "Left"] Asa@0: local middle = _G[dropdown:GetName() .. "Middle"] Asa@0: local right = _G[dropdown:GetName() .. "Right"] Asa@0: Asa@0: middle:ClearAllPoints() Asa@0: right:ClearAllPoints() Asa@0: Asa@0: middle:SetPoint("LEFT", left, "RIGHT", 0, 0) Asa@0: middle:SetPoint("RIGHT", right, "LEFT", 0, 0) Asa@0: right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17) Asa@0: Asa@0: local button = _G[dropdown:GetName() .. "Button"] Asa@0: self.button = button Asa@0: button.obj = self Asa@0: button:SetScript("OnEnter",Control_OnEnter) Asa@0: button:SetScript("OnLeave",Control_OnLeave) Asa@0: button:SetScript("OnClick",Dropdown_TogglePullout) Asa@0: Asa@0: local text = _G[dropdown:GetName() .. "Text"] Asa@0: self.text = text Asa@0: text.obj = self Asa@0: text:ClearAllPoints() Asa@0: text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2) Asa@0: text:SetPoint("LEFT", left, "LEFT", 25, 2) Asa@0: Asa@0: local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall") Asa@0: label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0) Asa@0: label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0) Asa@0: label:SetJustifyH("LEFT") Asa@0: label:SetHeight(18) Asa@0: label:Hide() Asa@0: self.label = label Asa@0: Asa@0: AceGUI:RegisterAsWidget(self) Asa@0: return self Asa@0: end Asa@0: Asa@0: AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion) Asa@0: end