# HG changeset patch # User Asa Ayers # Date 1283490225 25200 # Node ID 4aa521a2a7e7974ae86a8f9231cabc817b19704e # Parent d4cb8a690335c42a8b15968f243a6d41a802e3d1 Changed Total Profit to Profit Each to match the rest of the interface. Cost and Estimated Sale are both Each. diff -r d4cb8a690335 -r 4aa521a2a7e7 CHANGELOG.txt --- a/CHANGELOG.txt Thu Sep 02 22:02:54 2010 -0700 +++ b/CHANGELOG.txt Thu Sep 02 22:03:45 2010 -0700 @@ -4,6 +4,7 @@ - Moved the check for QAManager so it doesn't interfere with the tooltip or ArkInventory rule. - Update GetItemCost to return the total invested even if you have none of that item left. If you sell all of an item but are waiting for the mail to arrive, you can still see how much you have invested even though you don't actually own any more of that item. - Fixed the Have Mats column to consider the number queued. Previously it was only telling if you had materials to make one of the item. +- Changed Total Profit to Profit Each to match the rest of the interface. Cost and Estimated Sale are both Each. 2010-09-01 Asa Ayers diff -r d4cb8a690335 -r 4aa521a2a7e7 Modules/Crafting.lua --- a/Modules/Crafting.lua Thu Sep 02 22:02:54 2010 -0700 +++ b/Modules/Crafting.lua Thu Sep 02 22:03:45 2010 -0700 @@ -103,7 +103,7 @@ { name= "Have Mats", width = 60, align = "RIGHT", }, - { name= "Total Profit", width = 100, align = "RIGHT", + { name= "Profit Each", width = 100, align = "RIGHT", ['DoCellUpdate'] = displayMoney, }, } @@ -512,7 +512,7 @@ data.winner, abs(data.queue), displayMaterials, - data.profit*abs(data.queue), + data.profit, } end craftingTable:SetData(tableData, true)