# HG changeset patch # User Asa Ayers # Date 1283495357 25200 # Node ID 4f26dc55455da382c314a77f884cf660fd6795d4 # Parent e8d3c299542caf431e726d7de3e61df103c8e2f7 Fixed Snatch. It broke when I converted haveMaterials from a bool to the number of items that can be created. (No changelog entry because that hasn't been released yet) diff -r e8d3c299542c -r 4f26dc55455d Modules/AuctionHouse.lua --- a/Modules/AuctionHouse.lua Thu Sep 02 22:34:22 2010 -0700 +++ b/Modules/AuctionHouse.lua Thu Sep 02 23:29:17 2010 -0700 @@ -107,7 +107,7 @@ local snatchList = {} local function Export(data) - if not data.haveMaterials then + if data.haveMaterials < data.queue then for id, reagent in pairs(data.reagents) do if reagent.need > 0 and not snatchList[reagent.link] then snatchList[reagent.link] = true