| Fri, 16 Jul 2010 16:31:24 -0700 | Asa Ayers | Changed 'Count' to '# Owned' and made it right aligned. | 
 
  | Fri, 16 Jul 2010 06:52:08 -0700 | Asa Ayers | Removed code introduced last night that can cause ItemAuditor to crash. | 
 
  | Fri, 16 Jul 2010 01:36:50 -0700 | Asa Ayers | Updating changelog | 
 
  | Fri, 16 Jul 2010 01:35:25 -0700 | Asa Ayers | trying to get pkgmeta to work | 
 
  | Fri, 16 Jul 2010 01:32:08 -0700 | Asa Ayers | Added an interface to view how much you have invested in each item. | 
 
  | Wed, 14 Jul 2010 00:29:16 -0700 | Asa Ayers | Merged my tag | 
 
  | Wed, 14 Jul 2010 00:28:44 -0700 | Asa Ayers | Fixed Bug #9 - If existing items have 0c invested, increase them all to match the first transaction that changes their price. | 
 
  | Wed, 14 Jul 2010 07:26:05 +0000 | root | Tagging as v0.1 | 
 
  | Sun, 11 Jul 2010 09:24:33 -0700 | Asa Ayers | - Fixed a bug with the mail where items get recorded by the mail scanner and the bag scanner.
   v0.1 | 
 
  | Thu, 08 Jul 2010 23:55:05 -0700 | Asa Ayers | More debug messages and added the ability to scroll the debug window. | 
 
  | Thu, 08 Jul 2010 19:30:30 -0700 | Asa Ayers | I have removed the ability to show debug messages in the chat window and have replaced it with a new debug frame. /ia debug will show all of the debug messages and everything that IA has printed. This commit also has a small fix so that if you sell something for your exact cost you don't get a message that you made a profit of 0c. | 
 
  | Tue, 06 Jul 2010 23:48:54 -0700 | Asa Ayers | Changed QA to be an option part of /ia queue. If QA is there, IA will queue enough of an item to be created to have 1.25x QA auctino count x QA stack size (rounded up) items. If it is not there, it will create 1 on every profitable item. This commit also adds support for Auctioneer. | 
 
  | Sun, 04 Jul 2010 09:33:25 -0700 | Asa Ayers | Added options for the crafting threshold and auction threshold. I also fixed the queue to use the item cost to determine if there is enough profit instead of the auction (QA) threshold which already has profit built in. | 
 
  | Sun, 04 Jul 2010 07:24:12 -0700 | Asa Ayers | Expanded the queue system to calculate what the new QA threshold would be and to consider buying items from vendors. It also sets a threshold so that items with less than 5g profit will not be crafted. I will turn this into an option later. |