log

age author description
Sat, 17 Jul 2010 07:33:23 -0700 Asa Ayers Fixed a bug that occurs if you take a flight point and the first thing you kill only has one item. ItemAuditor was incorrectly attaching the cost fo the flight to the cost of that item.
Fri, 16 Jul 2010 16:31:24 -0700 Asa Ayers Changed 'Count' to '# Owned' and made it right aligned.
Fri, 16 Jul 2010 06:52:08 -0700 Asa Ayers Removed code introduced last night that can cause ItemAuditor to crash.
Fri, 16 Jul 2010 01:36:50 -0700 Asa Ayers Updating changelog
Fri, 16 Jul 2010 01:35:25 -0700 Asa Ayers trying to get pkgmeta to work
Fri, 16 Jul 2010 01:32:08 -0700 Asa Ayers Added an interface to view how much you have invested in each item.
Wed, 14 Jul 2010 00:29:16 -0700 Asa Ayers Merged my tag
Wed, 14 Jul 2010 00:28:44 -0700 Asa Ayers Fixed Bug #9 - If existing items have 0c invested, increase them all to match the first transaction that changes their price.
Wed, 14 Jul 2010 07:26:05 +0000 root Tagging as v0.1
Sun, 11 Jul 2010 09:24:33 -0700 Asa Ayers - Fixed a bug with the mail where items get recorded by the mail scanner and the bag scanner. v0.1
Thu, 08 Jul 2010 23:55:05 -0700 Asa Ayers More debug messages and added the ability to scroll the debug window.
Thu, 08 Jul 2010 19:30:30 -0700 Asa Ayers I have removed the ability to show debug messages in the chat window and have replaced it with a new debug frame. /ia debug will show all of the debug messages and everything that IA has printed. This commit also has a small fix so that if you sell something for your exact cost you don't get a message that you made a profit of 0c.
Tue, 06 Jul 2010 23:48:54 -0700 Asa Ayers Changed QA to be an option part of /ia queue. If QA is there, IA will queue enough of an item to be created to have 1.25x QA auctino count x QA stack size (rounded up) items. If it is not there, it will create 1 on every profitable item. This commit also adds support for Auctioneer.
Sun, 04 Jul 2010 09:33:25 -0700 Asa Ayers Added options for the crafting threshold and auction threshold. I also fixed the queue to use the item cost to determine if there is enough profit instead of the auction (QA) threshold which already has profit built in.
Sun, 04 Jul 2010 07:24:12 -0700 Asa Ayers Expanded the queue system to calculate what the new QA threshold would be and to consider buying items from vendors. It also sets a threshold so that items with less than 5g profit will not be crafted. I will turn this into an option later.