Sat, 17 Jul 2010 07:33:23 -0700 |
Asa Ayers |
Fixed a bug that occurs if you take a flight point and the first thing you kill only has one item. ItemAuditor was incorrectly attaching the cost fo the flight to the cost of that item.
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Fri, 16 Jul 2010 16:31:24 -0700 |
Asa Ayers |
Changed 'Count' to '# Owned' and made it right aligned.
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Fri, 16 Jul 2010 06:52:08 -0700 |
Asa Ayers |
Removed code introduced last night that can cause ItemAuditor to crash.
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Fri, 16 Jul 2010 01:36:50 -0700 |
Asa Ayers |
Updating changelog
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Fri, 16 Jul 2010 01:35:25 -0700 |
Asa Ayers |
trying to get pkgmeta to work
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Fri, 16 Jul 2010 01:32:08 -0700 |
Asa Ayers |
Added an interface to view how much you have invested in each item.
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Wed, 14 Jul 2010 00:29:16 -0700 |
Asa Ayers |
Merged my tag
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Wed, 14 Jul 2010 00:28:44 -0700 |
Asa Ayers |
Fixed Bug #9 - If existing items have 0c invested, increase them all to match the first transaction that changes their price.
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Wed, 14 Jul 2010 07:26:05 +0000 |
root |
Tagging as v0.1
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Sun, 11 Jul 2010 09:24:33 -0700 |
Asa Ayers |
- Fixed a bug with the mail where items get recorded by the mail scanner and the bag scanner.
v0.1
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Thu, 08 Jul 2010 23:55:05 -0700 |
Asa Ayers |
More debug messages and added the ability to scroll the debug window.
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Thu, 08 Jul 2010 19:30:30 -0700 |
Asa Ayers |
I have removed the ability to show debug messages in the chat window and have replaced it with a new debug frame. /ia debug will show all of the debug messages and everything that IA has printed. This commit also has a small fix so that if you sell something for your exact cost you don't get a message that you made a profit of 0c.
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Tue, 06 Jul 2010 23:48:54 -0700 |
Asa Ayers |
Changed QA to be an option part of /ia queue. If QA is there, IA will queue enough of an item to be created to have 1.25x QA auctino count x QA stack size (rounded up) items. If it is not there, it will create 1 on every profitable item. This commit also adds support for Auctioneer.
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Sun, 04 Jul 2010 09:33:25 -0700 |
Asa Ayers |
Added options for the crafting threshold and auction threshold. I also fixed the queue to use the item cost to determine if there is enough profit instead of the auction (QA) threshold which already has profit built in.
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Sun, 04 Jul 2010 07:24:12 -0700 |
Asa Ayers |
Expanded the queue system to calculate what the new QA threshold would be and to consider buying items from vendors. It also sets a threshold so that items with less than 5g profit will not be crafted. I will turn this into an option later.
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