annotate KBF.lua @ 0:1516559044e3

initial commit for hg
author Chris Mellon <arkanes@gmai.com>
date Tue, 12 Oct 2010 06:00:39 -0500
parents
children 3d4128c79074
rev   line source
arkanes@0 1 local _, kbf = ...
arkanes@0 2
arkanes@0 3 KBF = kbf -- make global for debugging
arkanes@0 4
arkanes@0 5 local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")
arkanes@0 6
arkanes@0 7
arkanes@0 8 function kbf:OnInitialize()
arkanes@0 9 self.options = {
arkanes@0 10 barWidth = 200 + 16 + 8,
arkanes@0 11 barHeight = 16 + 8
arkanes@0 12 }
arkanes@0 13 self.anchor = self:CreateAnchorFrame()
arkanes@0 14 self.buffFrames = {}
arkanes@0 15 -- for idx=1,40 do
arkanes@0 16 -- self:ConstructBuffFrame(idx)
arkanes@0 17 -- end
arkanes@0 18 self.anchor:Show()
arkanes@0 19 self:RegisterEvent("UNIT_AURA")
arkanes@0 20 self.unit = "player" -- TODO: Vehicle support
arkanes@0 21 end
arkanes@0 22
arkanes@0 23 function kbf:UNIT_AURA(event, unit)
arkanes@0 24 if unit ~= self.unit then return end
arkanes@0 25 for idx=1,9 do
arkanes@0 26 local frame = self:BindFrameToBuff(idx)
arkanes@0 27 if not frame then break end
arkanes@0 28 end
arkanes@0 29
arkanes@0 30 for idx=1,9 do
arkanes@0 31 self:Print("SecureScanning", idx)
arkanes@0 32 local frame = self.secureFrame:GetAttribute("child"..idx)
arkanes@0 33 if not frame then break end
arkanes@0 34 self:Print(frame:GetObjectType())
arkanes@0 35 local name, rank, icon, count, debuffType, duration, expirationTime,
arkanes@0 36 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(self.unit, idx, "HELPFUL")
arkanes@0 37 frame:SetNormalTexture(icon)
arkanes@0 38 end
arkanes@0 39 end
arkanes@0 40
arkanes@0 41 function kbf:BindFrameToBuff(idx)
arkanes@0 42 local name, rank, icon, count, debuffType, duration, expirationTime,
arkanes@0 43 unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(self.unit, idx, "HELPFUL")
arkanes@0 44 if not name then
arkanes@0 45 if self.buffFrames[idx] then
arkanes@0 46 self.buffFrames[idx]:Hide()
arkanes@0 47 end
arkanes@0 48 return nil
arkanes@0 49 end
arkanes@0 50 local frame = self.buffFrames[idx] or self:ConstructBuffFrame(idx)
arkanes@0 51 frame.icon:SetNormalTexture(icon)
arkanes@0 52 if stacks and stacks > 0 then
arkanes@0 53 frame.text:SetText(string.format("%s(%d)", name, stacks))
arkanes@0 54 else
arkanes@0 55 frame.text:SetText(name)
arkanes@0 56 end
arkanes@0 57 frame:Show()
arkanes@0 58 return frame
arkanes@0 59 end
arkanes@0 60
arkanes@0 61 function kbf:ConstructBuffFrame(idx)
arkanes@0 62 local frame = self:ConstructFrame()
arkanes@0 63 frame:RegisterForClicks("RightButtonUp")
arkanes@0 64 frame:SetAttribute("type*", "cancelaura" )
arkanes@0 65 frame:SetAttribute("unit", "player")
arkanes@0 66 frame:SetAttribute("index", idx)
arkanes@0 67 -- position
arkanes@0 68 local parent = self.buffFrames[idx-1] or self.anchor
arkanes@0 69 frame:SetPoint("TOP", parent, "BOTTOM", 0, 0)
arkanes@0 70 self.buffFrames[idx] = frame
arkanes@0 71 return frame
arkanes@0 72 end
arkanes@0 73
arkanes@0 74 function kbf:ConstructFrame()
arkanes@0 75 local texture = "Interface\\TargetingFrame\\UI-StatusBar"
arkanes@0 76 local height = 16
arkanes@0 77 local font, _ style = GameFontHighlight:GetFont()
arkanes@0 78 local width = 200 -- this is the width *without* the icon
arkanes@0 79 local bgcolor = {1, 0, 0, 0.5}
arkanes@0 80 local color = {0, 1, 0, 1}
arkanes@0 81 local fontsize = 11
arkanes@0 82 local timertextwidth = fontsize * 3.6
arkanes@0 83 local textcolor = {1, 1, 1, 1}
arkanes@0 84 local timertextcolor = {1, 1, 1, 1}
arkanes@0 85 local bar = CreateFrame("Button", nil, UIParent, "SecureActionButtonTemplate") -- the "top level" frame that represents the bar as a whole
arkanes@0 86 bar.icon = CreateFrame("Button", nil, bar) -- the icon
arkanes@0 87 bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
arkanes@0 88 bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
arkanes@0 89 --bar.spark = bar.statusbar:CreateTexture(nil, "OVERLAY") -- the spark
arkanes@0 90 bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 91 bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text
arkanes@0 92 -- the bar as a whole
arkanes@0 93 bar:SetHeight(height)
arkanes@0 94 bar:SetWidth(height + width)
arkanes@0 95
arkanes@0 96 -- the icon
arkanes@0 97 bar.icon:ClearAllPoints()
arkanes@0 98 bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
arkanes@0 99 -- icons are square
arkanes@0 100 bar.icon:SetWidth(height)
arkanes@0 101 bar.icon:SetHeight(height)
arkanes@0 102 bar.icon:EnableMouse(false)
arkanes@0 103 -- the status bar background & foreground
arkanes@0 104 local function setupStatusBar(sb, color)
arkanes@0 105 sb:ClearAllPoints()
arkanes@0 106 sb:SetHeight(height)
arkanes@0 107 sb:SetWidth(width)
arkanes@0 108 -- offset the height of the frame on the x-axis for the icon.
arkanes@0 109 sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
arkanes@0 110 sb:SetStatusBarTexture(texture)
arkanes@0 111 sb:GetStatusBarTexture():SetVertTile(false)
arkanes@0 112 sb:GetStatusBarTexture():SetHorizTile(false)
arkanes@0 113 sb:SetStatusBarColor(unpack(color))
arkanes@0 114 sb:SetMinMaxValues(0,1)
arkanes@0 115 sb:SetValue(1)
arkanes@0 116 end
arkanes@0 117 setupStatusBar(bar.statusbarbg, bgcolor)
arkanes@0 118 setupStatusBar(bar.statusbar, color)
arkanes@0 119 bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
arkanes@0 120 -- timer text
arkanes@0 121 bar.timertext:SetFontObject(GameFontHighlight)
arkanes@0 122 bar.timertext:SetFont(GameFontHighlight:GetFont())
arkanes@0 123 bar.timertext:SetHeight(height)
arkanes@0 124 bar.timertext:SetWidth(timertextwidth)
arkanes@0 125 bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
arkanes@0 126 bar.timertext:SetJustifyH("RIGHT")
arkanes@0 127 bar.timertext:SetText("time")
arkanes@0 128 bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])
arkanes@0 129
arkanes@0 130 -- and the label text
arkanes@0 131 bar.text:SetFontObject(GameFontHighlight)
arkanes@0 132 bar.text:SetFont(GameFontHighlight:GetFont())
arkanes@0 133 bar.text:SetHeight(height)
arkanes@0 134 bar.text:SetWidth((width - timertextwidth) *.9)
arkanes@0 135 bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
arkanes@0 136 bar.text:SetJustifyH("LEFT")
arkanes@0 137 bar.text:SetText("text")
arkanes@0 138 bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])
arkanes@0 139 -- the status bar foreground
arkanes@0 140 -- the spark
arkanes@0 141 --bar.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
arkanes@0 142 --bar.spark:SetWidth(16)
arkanes@0 143 --bar.spark:SetHeight(height + 25)
arkanes@0 144 --bar.spark:SetBlendMode("ADD")
arkanes@0 145
arkanes@0 146 --bar:SetAlpha(0.7)
arkanes@0 147 bar:EnableMouse(true)
arkanes@0 148 return bar
arkanes@0 149 end
arkanes@0 150
arkanes@0 151 function kbf:CreateAnchorFrame()
arkanes@0 152 -- give it a name so it'll remember its position
arkanes@0 153 local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
arkanes@0 154 anchor:SetClampedToScreen(true)
arkanes@0 155 anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 156 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 157 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 158 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 159 })
arkanes@0 160 local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
arkanes@0 161 text:SetFontObject(GameFontHighlight)
arkanes@0 162 text:SetFont(GameFontHighlight:GetFont())
arkanes@0 163 text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
arkanes@0 164 text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
arkanes@0 165 text:SetText("KBF ANCHOR")
arkanes@0 166 anchor:SetWidth(self.options.barWidth)
arkanes@0 167 anchor:SetHeight(self.options.barHeight)
arkanes@0 168 -- movability
arkanes@0 169 anchor:EnableMouse(true)
arkanes@0 170 anchor:SetMovable(true)
arkanes@0 171 anchor:RegisterForDrag("LeftButton")
arkanes@0 172 anchor:SetScript("OnDragStart", anchor.StartMoving)
arkanes@0 173 anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing)
arkanes@0 174 anchor:ClearAllPoints()
arkanes@0 175 anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
arkanes@0 176 anchor:Hide()
arkanes@0 177
arkanes@0 178 local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
arkanes@0 179 --local frame = anchor
arkanes@0 180 frame:SetAttribute("filter", "HELPFUL")
arkanes@0 181 frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
arkanes@0 182 frame:SetAttribute("point", "CENTER")
arkanes@0 183 frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
arkanes@0 184 frame:SetAttribute("consolidateTo", nil)
arkanes@0 185 --frame:SetAttribute("wrapXOffset", 0)
arkanes@0 186 --frame:SetAttribute("wrapYOffset", -34)
arkanes@0 187 frame:SetAttribute("xOffset", 32)
arkanes@0 188 frame:SetAttribute("yOffset", 0)
arkanes@0 189 frame:SetAttribute("minWidth", 32)
arkanes@0 190 frame:SetAttribute("minHeight", 32)
arkanes@0 191 frame:SetAttribute("unit", "player")
arkanes@0 192 frame:SetPoint("BOTTOM", anchor, "TOP", 0, 0)
arkanes@0 193 frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
arkanes@0 194 edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
arkanes@0 195 tile = true, tileSize = 16, edgeSize = 16,
arkanes@0 196 insets = { left = 4, right = 4, top = 4, bottom = 4 },
arkanes@0 197 })
arkanes@0 198 frame:Show()
arkanes@0 199 self.secureFrame = frame
arkanes@0 200 return anchor
arkanes@0 201 end