comparison KBF.lua @ 25:69f46450ef82

just some comment/formatting cleanup
author Chris Mellon <arkanes@gmail.com>
date Tue, 26 Oct 2010 08:18:02 -0500
parents 1954ee573a37
children 547b70e235fe
comparison
equal deleted inserted replaced
24:1954ee573a37 25:69f46450ef82
24 self:RegisterChatCommand("kbf", "ToggleAnchor") 24 self:RegisterChatCommand("kbf", "ToggleAnchor")
25 end 25 end
26 -- naming convention 26 -- naming convention
27 -- a "frame" is the top-level button (secure button from the header, or one I make myself) 27 -- a "frame" is the top-level button (secure button from the header, or one I make myself)
28 -- that will contain the UI information about the buff 28 -- that will contain the UI information about the buff
29
30 -- a "bar" is a frame that has the icon, status bar, ect associated with it 29 -- a "bar" is a frame that has the icon, status bar, ect associated with it
31 30
32 -- Secure aura header doesn't self-bind to vehicle, 31 -- Secure aura header doesn't self-bind to vehicle,
33 -- so this probably only works out of combat. But thats better than nothing... 32 -- so this probably only works out of combat. But thats better than nothing...
34 function kbf:UNIT_ENTERING_VEHICLE(event, unit) 33 function kbf:UNIT_ENTERING_VEHICLE(event, unit)
384 frame:SetAttribute("consolidateTo", nil) 383 frame:SetAttribute("consolidateTo", nil)
385 frame:SetAttribute("xOffset", 0) 384 frame:SetAttribute("xOffset", 0)
386 frame:SetAttribute("yOffset", -16) 385 frame:SetAttribute("yOffset", -16)
387 frame:SetAttribute("minWidth", 216) 386 frame:SetAttribute("minWidth", 216)
388 frame:SetAttribute("minHeight", 16) 387 frame:SetAttribute("minHeight", 16)
389 frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff 388 frame:SetAttribute("unit", "player")
390 frame:SetAttribute("sortMethod", "NAME") 389 frame:SetAttribute("sortMethod", "NAME")
391 frame:SetAttribute("sortOrder", "-") 390 frame:SetAttribute("sortOrder", "-")
392 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants 391 -- TODO: SecureAuraHeader doesn't correcltly implement the temp enchants
393 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate") 392 frame:SetAttribute("weaponTemplate", "KBFSecureUnitAuraTemplate")
394 frame:SetAttribute("includeWeapons", 1) 393 frame:SetAttribute("includeWeapons", 1)