view KBF.lua @ 1:3d4128c79074

begin work on merging the timer bars into the actual secure buttons
author Chris Mellon <arkanes@gmai.com>
date Tue, 12 Oct 2010 16:36:58 -0500
parents 1516559044e3
children cf6e612a1c7e
line wrap: on
line source
local _, kbf = ...

KBF = kbf -- make global for debugging

local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0")


function kbf:OnInitialize()
    self.options = {
        barWidth = 200 + 16 + 8,
        barHeight = 16 + 8
    }
    self.anchor = self:CreateAnchorFrame()
    self.buffFrames = {}
    self.anchor:Show()
    self:RegisterEvent("UNIT_AURA")
    self.unit = "player" -- TODO: Vehicle support
end
-- naming convention
-- "frame" is the secure aura button created by the group handler
-- "bar" is the set of icon + status bars that we create to show the buff time

function kbf:UNIT_AURA(event, unit)
    if unit ~= self.unit then return end 
    for idx=1,9 do
        local frame = self.secureFrame:GetAttribute("child"..idx)
        if not frame then break end
        local name, rank, icon, count, debuffType, duration, expirationTime, 
            unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(self.unit, idx, "HELPFUL")
        frame:SetNormalTexture(icon)
        self:BindFrameToBuff
    end
end

function kbf:BindBarToBuff(idx, parentFrame)
    local name, rank, icon, count, debuffType, duration, expirationTime, 
        unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(self.unit, idx, "HELPFUL")
    if not name then
        if self.buffFrames[idx] then
            self.buffFrames[idx]:Hide()
        end
        return nil
    end
    local frame = self.buffFrames[idx] or self:ConstructBuffFrame(idx)
    frame.icon:SetNormalTexture(icon)
    if stacks and stacks > 0 then
        frame.text:SetText(string.format("%s(%d)", name, stacks))
    else
        frame.text:SetText(name)
    end
    frame:Show()
    return frame
end

function kbf:ConstructBuffFrame(idx)
    local frame = self:ConstructFrame()
    frame:RegisterForClicks("RightButtonUp")
    frame:SetAttribute("type*", "cancelaura" )
    frame:SetAttribute("unit", "player")
    frame:SetAttribute("index", idx)
    -- position
    local parent = self.buffFrames[idx-1] or self.anchor
    frame:SetPoint("TOP", parent, "BOTTOM", 0, 0)
    self.buffFrames[idx] = frame
    return frame
end


-- creates a icon + statusbar bar
function kbf:ConstructBar(frame)
    local texture = "Interface\\TargetingFrame\\UI-StatusBar"
    -- Because of secureframe suckiness, these height & width numbers
    -- have to be consistent with the stuff in KBF.xml
    local height = 16
    local width = 200 -- this is the width *without* the icon
    local font, _ style = GameFontHighlight:GetFont()
    local bgcolor = {1, 0, 0, 0.5}
    local color = {0, 1, 0, 1}
    local fontsize = 11
    local timertextwidth = fontsize * 3.6
    local textcolor = {1, 1, 1, 1}
    local timertextcolor = {1, 1, 1, 1}
    --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole
    local bar = frame
    bar.icon = CreateFrame("Button", nil, bar) -- the icon
    bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background
    bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground
    bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text
    bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text

    -- the icon
    bar.icon:ClearAllPoints()
    bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0)
    -- icons are square
    bar.icon:SetWidth(height)
    bar.icon:SetHeight(height)
    bar.icon:EnableMouse(false)
    -- the status bar background & foreground
    local function setupStatusBar(sb, color)
        sb:ClearAllPoints()
        sb:SetHeight(height)
        sb:SetWidth(width)
        -- offset the height of the frame on the x-axis for the icon.
        sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0)
        sb:SetStatusBarTexture(texture)
        sb:GetStatusBarTexture():SetVertTile(false)
        sb:GetStatusBarTexture():SetHorizTile(false)
        sb:SetStatusBarColor(unpack(color))
        sb:SetMinMaxValues(0,1)
        sb:SetValue(1)
    end
    setupStatusBar(bar.statusbarbg, bgcolor)
    setupStatusBar(bar.statusbar, color)
    bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back
    -- timer text
    bar.timertext:SetFontObject(GameFontHighlight)
    bar.timertext:SetFont(GameFontHighlight:GetFont())
    bar.timertext:SetHeight(height)
    bar.timertext:SetWidth(timertextwidth)
    bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0)
    bar.timertext:SetJustifyH("RIGHT")
    bar.timertext:SetText("time")
    bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4])

    -- and the label text
    bar.text:SetFontObject(GameFontHighlight)
    bar.text:SetFont(GameFontHighlight:GetFont())
    bar.text:SetHeight(height)
    bar.text:SetWidth((width - timertextwidth) *.9)
    bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0)
    bar.text:SetJustifyH("LEFT")
    bar.text:SetText("text")
    bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4])

    bar:EnableMouse(true)
    return bar
end

function kbf:CreateAnchorFrame()
    -- give it a name so it'll remember its position
    local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent)
    anchor:SetClampedToScreen(true)
    anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", 
                         edgeFile = "Interface/Tooltips/UI-Tooltip-Border", 
                         tile = true, tileSize = 16, edgeSize = 16,
                         insets = { left = 4, right = 4, top = 4, bottom = 4 },
                         })
    local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text
    text:SetFontObject(GameFontHighlight)
    text:SetFont(GameFontHighlight:GetFont())
    text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0)
    text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0)
    text:SetText("KBF ANCHOR")
    anchor:SetWidth(self.options.barWidth)
    anchor:SetHeight(self.options.barHeight)
    -- movability
    anchor:EnableMouse(true)
    anchor:SetMovable(true)
    anchor:RegisterForDrag("LeftButton")
    anchor:SetScript("OnDragStart", anchor.StartMoving)
    anchor:SetScript("OnDragStop",  anchor.StopMovingOrSizing)
    anchor:ClearAllPoints()
    anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
    anchor:Hide()
    
    local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate")
    --local frame = anchor
    frame:SetAttribute("filter", "HELPFUL")
    frame:SetAttribute("template", "KBFSecureUnitAuraTemplate")
    frame:SetAttribute("point", "CENTER")
    frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header
    frame:SetAttribute("consolidateTo", nil)
    --frame:SetAttribute("wrapXOffset", 0)
    --frame:SetAttribute("wrapYOffset", -34)
    frame:SetAttribute("xOffset", 32)
    frame:SetAttribute("yOffset", 0)
    frame:SetAttribute("minWidth", 32)
    frame:SetAttribute("minHeight", 32)
    frame:SetAttribute("unit", "player")
    frame:SetPoint("BOTTOM", anchor, "TOP", 0, 0)
    frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", 
                         edgeFile = "Interface/Tooltips/UI-Tooltip-Border", 
                         tile = true, tileSize = 16, edgeSize = 16,
                         insets = { left = 4, right = 4, top = 4, bottom = 4 },
                         })
    frame:Show()
    self.secureFrame = frame
    return anchor
end