Mercurial > wow > kbf
view KBF.lua @ 2:cf6e612a1c7e
finish mergeing the bars with the secure buttons. Almost done! Just minor housekeeping to take care of at this point
author | Chris Mellon <arkanes@gmai.com> |
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date | Tue, 12 Oct 2010 16:52:47 -0500 |
parents | 3d4128c79074 |
children | bb1143608eb4 |
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local _, kbf = ... KBF = kbf -- make global for debugging local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0") function kbf:OnInitialize() self.options = { barWidth = 200 + 16 + 8, barHeight = 16 + 8 } self.anchor = self:CreateAnchorFrame() self.buffBars = {} self.anchor:Show() self:RegisterEvent("UNIT_AURA") end -- naming convention -- "frame" is the secure aura button created by the group handler -- "bar" is the set of icon + status bars that we create to show the buff time function kbf:UNIT_AURA(event, unit) if unit ~= self.secureFrame:GetAttribute("unit") then return end for idx=1,99 do local frame = self.secureFrame:GetAttribute("child"..idx) if not frame then break end self:BindBarToBuff(idx, frame, unit, "HELPFUL") end end function kbf:BindBarToBuff(idx, parentFrame, unit, filter) local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, idx, "HELPFUL") -- This shouldn't be neccesary as the bar is parented to the frame, which is -- hidden by the group handler if not parentFrame.icon then self:ConstructBar(parentFrame) end parentFrame.icon:SetNormalTexture(icon) if stacks and stacks > 0 then parentFrame.text:SetText(string.format("%s(%d)", name, stacks)) else parentFrame.text:SetText(name) end end -- creates a icon + statusbar bar function kbf:ConstructBar(frame) local texture = "Interface\\TargetingFrame\\UI-StatusBar" -- Because of secureframe suckiness, these height & width numbers -- have to be consistent with the stuff in KBF.xml local height = 16 local width = 200 -- this is the width *without* the icon local font, _ style = GameFontHighlight:GetFont() local bgcolor = {1, 0, 0, 0.5} local color = {0, 1, 0, 1} local fontsize = 11 local timertextwidth = fontsize * 3.6 local textcolor = {1, 1, 1, 1} local timertextcolor = {1, 1, 1, 1} --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole local bar = frame bar.icon = CreateFrame("Button", nil, bar) -- the icon bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text -- the icon bar.icon:ClearAllPoints() bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0) -- icons are square bar.icon:SetWidth(height) bar.icon:SetHeight(height) --bar.icon:EnableMouse(false) -- the status bar background & foreground local function setupStatusBar(sb, color) sb:ClearAllPoints() sb:SetHeight(height) sb:SetWidth(width) -- offset the height of the frame on the x-axis for the icon. sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0) sb:SetStatusBarTexture(texture) sb:GetStatusBarTexture():SetVertTile(false) sb:GetStatusBarTexture():SetHorizTile(false) sb:SetStatusBarColor(unpack(color)) sb:SetMinMaxValues(0,1) sb:SetValue(1) end setupStatusBar(bar.statusbarbg, bgcolor) setupStatusBar(bar.statusbar, color) bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back -- timer text bar.timertext:SetFontObject(GameFontHighlight) bar.timertext:SetFont(GameFontHighlight:GetFont()) bar.timertext:SetHeight(height) bar.timertext:SetWidth(timertextwidth) bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0) bar.timertext:SetJustifyH("RIGHT") bar.timertext:SetText("time") bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4]) -- and the label text bar.text:SetFontObject(GameFontHighlight) bar.text:SetFont(GameFontHighlight:GetFont()) bar.text:SetHeight(height) bar.text:SetWidth((width - timertextwidth) *.9) bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0) bar.text:SetJustifyH("LEFT") bar.text:SetText("text") bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4]) bar:EnableMouse(true) return bar end function kbf:CreateAnchorFrame() -- give it a name so it'll remember its position local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent) anchor:SetClampedToScreen(true) anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }) local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text text:SetFontObject(GameFontHighlight) text:SetFont(GameFontHighlight:GetFont()) text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0) text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0) text:SetText("KBF ANCHOR") anchor:SetWidth(self.options.barWidth) anchor:SetHeight(self.options.barHeight) -- movability anchor:EnableMouse(true) anchor:SetMovable(true) anchor:RegisterForDrag("LeftButton") anchor:SetScript("OnDragStart", anchor.StartMoving) anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing) anchor:ClearAllPoints() anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0) anchor:Hide() local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate") --local frame = anchor frame:SetAttribute("filter", "HELPFUL") frame:SetAttribute("template", "KBFSecureUnitAuraTemplate") frame:SetAttribute("point", "CENTER") frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header frame:SetAttribute("consolidateTo", nil) --frame:SetAttribute("wrapXOffset", 0) --frame:SetAttribute("wrapYOffset", -34) frame:SetAttribute("xOffset", 0) frame:SetAttribute("yOffset", 16) frame:SetAttribute("minWidth", 32) frame:SetAttribute("minHeight", 32) frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff frame:SetPoint("BOTTOM", anchor, "TOP", 0, 0) frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }) frame:Show() self.secureFrame = frame return anchor end