arkanes@0: local _, kbf = ... arkanes@0: arkanes@0: KBF = kbf -- make global for debugging arkanes@0: arkanes@0: local kbf = LibStub("AceAddon-3.0"):NewAddon(kbf, "KBF", "AceEvent-3.0", "AceConsole-3.0") arkanes@0: arkanes@0: arkanes@0: function kbf:OnInitialize() arkanes@0: self.options = { arkanes@0: barWidth = 200 + 16 + 8, arkanes@0: barHeight = 16 + 8 arkanes@0: } arkanes@0: self.anchor = self:CreateAnchorFrame() arkanes@2: self.buffBars = {} arkanes@0: self.anchor:Show() arkanes@0: self:RegisterEvent("UNIT_AURA") arkanes@4: -- set up the countdown timer arkanes@4: -- TODO: Fancy enable/disable based on whether you have any timed buffs. arkanes@4: -- Not a big deal, how often do you care about that arkanes@4: self.anchor:SetScript("OnUpdate", function() self:OnUpdate() end) arkanes@7: self.dirty = true -- force an immediate scan on login arkanes@0: end arkanes@1: -- naming convention arkanes@1: -- "frame" is the secure aura button created by the group handler arkanes@1: -- "bar" is the set of icon + status bars that we create to show the buff time arkanes@0: arkanes@4: function kbf:OnUpdate() arkanes@4: for idx=1,99 do arkanes@4: local frame = self.secureFrame:GetAttribute("child"..idx) arkanes@6: if not frame then break end arkanes@6: if self.dirty then arkanes@6: local unit = self.secureFrame:GetAttribute("unit") arkanes@6: self:BindBarToBuff(frame, unit) arkanes@6: elseif frame.expirationTime then arkanes@6: local remaining = frame.expirationTime - GetTime() arkanes@6: remaining = math.max(0, remaining) arkanes@6: local perc = remaining / frame.duration arkanes@6: frame.timertext:SetText(self:FormatTimeText(remaining)) arkanes@6: frame.statusbar:SetValue(remaining) arkanes@6: end arkanes@4: end arkanes@6: self.dirty = nil arkanes@4: end arkanes@4: arkanes@0: function kbf:UNIT_AURA(event, unit) arkanes@2: if unit ~= self.secureFrame:GetAttribute("unit") then return end arkanes@6: self.dirty = true arkanes@0: end arkanes@0: arkanes@3: function kbf:BindBarToBuff(parentFrame, unit) arkanes@3: local index = parentFrame:GetAttribute("index") arkanes@3: local filter = parentFrame:GetAttribute("filter") arkanes@0: local name, rank, icon, count, debuffType, duration, expirationTime, arkanes@3: unitCaster, isStealable, shouldConsolidate, spellId = UnitAura(unit, index, filter) arkanes@2: if not parentFrame.icon then arkanes@2: self:ConstructBar(parentFrame) arkanes@0: end arkanes@2: parentFrame.icon:SetNormalTexture(icon) arkanes@0: if stacks and stacks > 0 then arkanes@2: parentFrame.text:SetText(string.format("%s(%d)", name, stacks)) arkanes@0: else arkanes@2: parentFrame.text:SetText(name) arkanes@0: end arkanes@4: parentFrame.timertext:SetText(self:FormatTimeText(duration)) arkanes@4: -- store duration information arkanes@6: if duration and duration > 0 then arkanes@4: parentFrame.expirationTime = expirationTime arkanes@4: parentFrame.duration = duration arkanes@4: parentFrame.statusbar:SetMinMaxValues(0, duration) arkanes@4: parentFrame.statusbar:SetValue(duration) arkanes@4: else arkanes@4: parentFrame.expirationTime = nil arkanes@4: parentFrame.duration = 0 arkanes@4: parentFrame.statusbar:SetMinMaxValues(0,1) arkanes@4: parentFrame.statusbar:SetValue(1) arkanes@4: end arkanes@4: end arkanes@4: arkanes@4: function kbf:FormatTimeText(time) arkanes@4: if not time or time == 0 then return "" end arkanes@4: local timetext arkanes@4: local h = floor(time/3600) arkanes@4: local m = time - (h*3600) arkanes@4: m = floor(m/60) arkanes@4: local s = time - ((h*3600) + (m*60)) arkanes@4: if h > 0 then arkanes@4: timetext = ("%d:%02d"):format(h, m) arkanes@4: elseif m > 0 then arkanes@4: timetext = string.format("%d:%02d", m, floor(s)) arkanes@4: elseif s < 10 then arkanes@4: timetext = string.format("%1.1f", s) arkanes@4: else arkanes@4: timetext = string.format("%.0f", floor(s)) arkanes@4: end arkanes@4: return timetext arkanes@0: end arkanes@0: arkanes@1: -- creates a icon + statusbar bar arkanes@1: function kbf:ConstructBar(frame) arkanes@0: local texture = "Interface\\TargetingFrame\\UI-StatusBar" arkanes@1: -- Because of secureframe suckiness, these height & width numbers arkanes@1: -- have to be consistent with the stuff in KBF.xml arkanes@0: local height = 16 arkanes@1: local width = 200 -- this is the width *without* the icon arkanes@0: local font, _ style = GameFontHighlight:GetFont() arkanes@0: local bgcolor = {1, 0, 0, 0.5} arkanes@0: local color = {0, 1, 0, 1} arkanes@0: local fontsize = 11 arkanes@0: local timertextwidth = fontsize * 3.6 arkanes@0: local textcolor = {1, 1, 1, 1} arkanes@0: local timertextcolor = {1, 1, 1, 1} arkanes@1: --local bar = CreateFrame("Button", nil, UIParent) -- the "top level" frame that represents the bar as a whole arkanes@1: local bar = frame arkanes@0: bar.icon = CreateFrame("Button", nil, bar) -- the icon arkanes@0: bar.statusbarbg = CreateFrame("StatusBar", nil, bar) -- the bars background arkanes@0: bar.statusbar = CreateFrame("StatusBar", nil, bar) -- and the bars foreground arkanes@0: bar.text = bar.statusbar:CreateFontString(nil, "OVERLAY") -- the label text arkanes@0: bar.timertext = bar.statusbar:CreateFontString(nil, "OVERLAY") -- and the timer text arkanes@0: arkanes@0: -- the icon arkanes@0: bar.icon:ClearAllPoints() arkanes@0: bar.icon:SetPoint("LEFT", bar, "LEFT", 0, 0) arkanes@0: -- icons are square arkanes@0: bar.icon:SetWidth(height) arkanes@0: bar.icon:SetHeight(height) arkanes@2: --bar.icon:EnableMouse(false) arkanes@0: -- the status bar background & foreground arkanes@0: local function setupStatusBar(sb, color) arkanes@0: sb:ClearAllPoints() arkanes@0: sb:SetHeight(height) arkanes@0: sb:SetWidth(width) arkanes@0: -- offset the height of the frame on the x-axis for the icon. arkanes@0: sb:SetPoint("TOPLEFT", bar, "TOPLEFT", height, 0) arkanes@0: sb:SetStatusBarTexture(texture) arkanes@0: sb:GetStatusBarTexture():SetVertTile(false) arkanes@0: sb:GetStatusBarTexture():SetHorizTile(false) arkanes@0: sb:SetStatusBarColor(unpack(color)) arkanes@0: sb:SetMinMaxValues(0,1) arkanes@0: sb:SetValue(1) arkanes@0: end arkanes@0: setupStatusBar(bar.statusbarbg, bgcolor) arkanes@0: setupStatusBar(bar.statusbar, color) arkanes@0: bar.statusbarbg:SetFrameLevel(bar.statusbarbg:GetFrameLevel()-1) -- make sure the bg frame stays in the back arkanes@0: -- timer text arkanes@0: bar.timertext:SetFontObject(GameFontHighlight) arkanes@0: bar.timertext:SetFont(GameFontHighlight:GetFont()) arkanes@0: bar.timertext:SetHeight(height) arkanes@0: bar.timertext:SetWidth(timertextwidth) arkanes@0: bar.timertext:SetPoint("LEFT", bar.statusbar, "LEFT", 0, 0) arkanes@0: bar.timertext:SetJustifyH("RIGHT") arkanes@0: bar.timertext:SetText("time") arkanes@0: bar.timertext:SetTextColor(timertextcolor[1], timertextcolor[2], timertextcolor[3], timertextcolor[4]) arkanes@0: arkanes@0: -- and the label text arkanes@0: bar.text:SetFontObject(GameFontHighlight) arkanes@0: bar.text:SetFont(GameFontHighlight:GetFont()) arkanes@0: bar.text:SetHeight(height) arkanes@0: bar.text:SetWidth((width - timertextwidth) *.9) arkanes@0: bar.text:SetPoint("RIGHT", bar.statusbar, "RIGHT", 0, 0) arkanes@0: bar.text:SetJustifyH("LEFT") arkanes@0: bar.text:SetText("text") arkanes@0: bar.text:SetTextColor(textcolor[1], textcolor[2], textcolor[3], textcolor[4]) arkanes@0: arkanes@0: bar:EnableMouse(true) arkanes@0: return bar arkanes@0: end arkanes@0: arkanes@0: function kbf:CreateAnchorFrame() arkanes@0: -- give it a name so it'll remember its position arkanes@0: local anchor = CreateFrame("FRAME", "KBFAnchorFrame", UIParent) arkanes@0: anchor:SetClampedToScreen(true) arkanes@0: anchor:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", arkanes@0: edgeFile = "Interface/Tooltips/UI-Tooltip-Border", arkanes@0: tile = true, tileSize = 16, edgeSize = 16, arkanes@0: insets = { left = 4, right = 4, top = 4, bottom = 4 }, arkanes@0: }) arkanes@0: local text = anchor:CreateFontString(nil, "OVERLAY") -- the label text arkanes@0: text:SetFontObject(GameFontHighlight) arkanes@0: text:SetFont(GameFontHighlight:GetFont()) arkanes@0: text:SetPoint("TOPLEFT", anchor, "TOPLEFT", 0, 0) arkanes@0: text:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 0, 0) arkanes@0: text:SetText("KBF ANCHOR") arkanes@0: anchor:SetWidth(self.options.barWidth) arkanes@0: anchor:SetHeight(self.options.barHeight) arkanes@0: -- movability arkanes@0: anchor:EnableMouse(true) arkanes@0: anchor:SetMovable(true) arkanes@0: anchor:RegisterForDrag("LeftButton") arkanes@0: anchor:SetScript("OnDragStart", anchor.StartMoving) arkanes@0: anchor:SetScript("OnDragStop", anchor.StopMovingOrSizing) arkanes@0: anchor:ClearAllPoints() arkanes@0: anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0) arkanes@0: anchor:Hide() arkanes@0: arkanes@0: local frame = CreateFrame("FRAME", "KBFBuffFrame", anchor, "SecureAuraHeaderTemplate") arkanes@0: --local frame = anchor arkanes@0: frame:SetAttribute("filter", "HELPFUL") arkanes@0: frame:SetAttribute("template", "KBFSecureUnitAuraTemplate") arkanes@3: frame:SetAttribute("point", "TOP") arkanes@0: frame:SetAttribute("wrapAfter", 100) -- required due to bugs in secure header arkanes@0: frame:SetAttribute("consolidateTo", nil) arkanes@0: --frame:SetAttribute("wrapXOffset", 0) arkanes@0: --frame:SetAttribute("wrapYOffset", -34) arkanes@2: frame:SetAttribute("xOffset", 0) arkanes@3: frame:SetAttribute("yOffset", -16) arkanes@3: frame:SetAttribute("minWidth", 216) arkanes@3: frame:SetAttribute("minHeight", 16) arkanes@2: frame:SetAttribute("unit", "player") -- TODO: figure out the vehicle swapping stuff arkanes@3: frame:SetAttribute("sortMethod", "NAME") arkanes@3: frame:SetAttribute("sortOrder", "-") arkanes@7: frame:SetAttribute("includeWeapons", 1) arkanes@3: frame:SetPoint("TOP", anchor, "BOTTOM", 0, 0) arkanes@5: -- frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", arkanes@5: -- edgeFile = "Interface/Tooltips/UI-Tooltip-Border", arkanes@5: -- tile = true, tileSize = 16, edgeSize = 16, arkanes@5: -- insets = { left = 4, right = 4, top = 4, bottom = 4 }, arkanes@5: -- }) arkanes@5: frame:Show() -- has to be shown, otherwise the child frames don't show arkanes@0: self.secureFrame = frame arkanes@0: return anchor arkanes@0: end