changeset 22:940628cd5bfc

use entering/exiting events for vehicles instead of entered/exited (drycode). Fix a typo causing a global to be used
author Chris Mellon <arkanes@gmai.com>
date Tue, 19 Oct 2010 14:05:46 -0500
parents c2ff66c87521
children b284fd451972
files KBF.lua
diffstat 1 files changed, 6 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/KBF.lua	Sun Oct 17 17:21:12 2010 -0500
+++ b/KBF.lua	Tue Oct 19 14:05:46 2010 -0500
@@ -9,8 +9,8 @@
     self.debuffFrames = {}
     self.anchor = self:CreateAnchorFrame()
     self:RegisterEvent("UNIT_AURA")
-    self:RegisterEvent("UNIT_ENTERED_VEHICLE")
-    self:RegisterEvent("UNIT_EXITED_VEHICLE")
+    self:RegisterEvent("UNIT_ENTERING_VEHICLE")
+    self:RegisterEvent("UNIT_EXITING_VEHICLE")
     -- set up the countdown timer
     -- TODO: Fancy enable/disable based on whether you have any timed buffs.
     -- Not a big deal, how often do you care about that
@@ -31,7 +31,7 @@
 
 -- Secure aura header doesn't self-bind to vehicle,
 -- so this probably only works out of combat. But thats better than nothing...
-function kbf:UNIT_ENTERED_VEHICLE(event, unit)
+function kbf:UNIT_ENTERING_VEHICLE(event, unit)
     if unit ~= "player" then return end
     self.dirty = true
     -- hax until SAH supports vehicles - do the swap after we come out of combat
@@ -42,7 +42,7 @@
     end
 end
 
-function kbf:UNIT_EXITED_VEHICLE(event, unit)
+function kbf:UNIT_EXITING_VEHICLE(event, unit)
     if unit ~= "player" then return end
     self.dirty = true
     -- hax until SAH supports vehicles - do the swap after we come out of combat
@@ -273,7 +273,7 @@
     -- have to be consistent with the stuff in KBF.xml
     local height = 16
     local width = 200 -- this is the width *without* the icon
-    local font, _ style = GameFontHighlight:GetFont()
+    local font, _, style = GameFontHighlight:GetFont()
     local r = r or 0
     local g = g or 1
     local b = b or 0
@@ -367,7 +367,7 @@
     anchor:SetScript("OnDragStart", anchor.StartMoving)
     anchor:SetScript("OnDragStop",  anchor.StopMovingOrSizing)
     anchor:ClearAllPoints()
-    anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 0)
+    anchor:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", 0, 0)
     anchor:Hide()
     
     local frame = CreateFrame("FRAME", "KBFBuffFrame", UIParent, "SecureAuraHeaderTemplate")