annotate classes/PetActionButton.lua @ 170:0030201b5fc2

use secure HasAction() (drycoded)
author Flick <flickerstreak@gmail.com>
date Tue, 19 Oct 2010 20:07:55 +0000
parents 8cc187143acd
children df68b5a40490
rev   line source
flickerstreak@130 1 local ReAction = ReAction
flickerstreak@130 2 local L = ReAction.L
flickerstreak@130 3 local _G = _G
flickerstreak@130 4 local CreateFrame = CreateFrame
flickerstreak@130 5 local format = string.format
flickerstreak@130 6 local GetCVar = GetCVar
flickerstreak@130 7 local InCombatLockdown = InCombatLockdown
flickerstreak@130 8 local GetPetActionInfo = GetPetActionInfo
flickerstreak@130 9 local GetPetActionSlotUsable = GetPetActionSlotUsable
flickerstreak@130 10 local GetPetActionCooldown = GetPetActionCooldown
flickerstreak@130 11 local AutoCastShine_AutoCastStart = AutoCastShine_AutoCastStart
flickerstreak@130 12 local AutoCastShine_AutoCastStop = AutoCastShine_AutoCastStop
flickerstreak@130 13 local SetDesaturation = SetDesaturation
flickerstreak@130 14 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@130 15 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@130 16
flickerstreak@130 17 --
flickerstreak@130 18 -- Secure snippets
flickerstreak@130 19 -- These are run within the context of the bar's sandbox, as the
flickerstreak@130 20 -- buttons themselves do not have their own sandbox.
flickerstreak@130 21 --
flickerstreak@130 22 local _onDragStart = -- function(self, button, kind, value, ...)
flickerstreak@130 23 [[
flickerstreak@130 24 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
flickerstreak@130 25 return kind, value, ...
flickerstreak@130 26 else
flickerstreak@130 27 return "petaction", self:GetAttribute("action")
flickerstreak@130 28 end
flickerstreak@130 29 ]]
flickerstreak@130 30
flickerstreak@130 31 local _onReceiveDrag = -- function(self, button, kind, value, ...)
flickerstreak@130 32 [[
flickerstreak@130 33 if kind then -- pet spells on the cursor return nil from GetCursorInfo(), which is very strange
flickerstreak@130 34 return kind, value, ...
flickerstreak@130 35 end
flickerstreak@130 36 return "petaction", self:GetAttribute("action")
flickerstreak@130 37 ]]
flickerstreak@130 38
flickerstreak@130 39 --
flickerstreak@130 40 -- private
flickerstreak@130 41 --
flickerstreak@130 42 local eventList = {
flickerstreak@130 43 "PLAYER_CONTROL_LOST",
flickerstreak@130 44 "PLAYER_CONTROL_GAINED",
flickerstreak@130 45 "PLAYER_FARSIGHT_FOCUS_CHANGED",
flickerstreak@130 46 "UNIT_PET",
flickerstreak@130 47 "UNIT_FLAGS",
flickerstreak@130 48 "UNIT_AURA",
flickerstreak@130 49 "PET_BAR_UPDATE",
flickerstreak@130 50 "PET_BAR_UPDATE_COOLDOWN",
flickerstreak@165 51 "PET_BAR_UPDATE_USABLE",
flickerstreak@130 52 "UPDATE_BINDINGS",
flickerstreak@130 53 }
flickerstreak@130 54
flickerstreak@130 55 --
flickerstreak@130 56 -- Pet Action Button class
flickerstreak@130 57 --
flickerstreak@130 58 local Super = ReAction.Button
flickerstreak@130 59 local Pet = setmetatable( { }, { __index = Super } )
flickerstreak@130 60 ReAction.Button.PetAction = Pet
flickerstreak@130 61
flickerstreak@130 62 function Pet:New( idx, config, bar, idHint )
flickerstreak@130 63 local name = format("ReAction_%s_PetAction_%d",bar:GetName(),idx)
flickerstreak@130 64
flickerstreak@130 65 self = Super.New(self, name, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@130 66
flickerstreak@130 67 local f = self:GetFrame()
flickerstreak@130 68 if not f.autoCastTexture then
flickerstreak@131 69 -- store autocast stuff with the frame for recycling
flickerstreak@130 70 local tex = f:CreateTexture(nil,"OVERLAY")
flickerstreak@130 71 tex:SetTexture([[Interface\Buttons\UI-AutoCastableOverlay]])
flickerstreak@130 72 tex:SetHeight(58)
flickerstreak@130 73 tex:SetWidth(58)
flickerstreak@130 74 tex:SetPoint("CENTER")
flickerstreak@130 75 f.autoCastTexture = tex
flickerstreak@158 76 f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") -- create after autocast texture so it's on top
flickerstreak@131 77 -- move the cooldown around
flickerstreak@131 78 local cd = self.frames.cooldown
flickerstreak@131 79 cd:ClearAllPoints()
flickerstreak@131 80 cd:SetWidth(33)
flickerstreak@131 81 cd:SetHeight(33)
flickerstreak@131 82 cd:SetPoint("CENTER", f, "CENTER", -2, -1)
flickerstreak@131 83 -- resize to 30x30
flickerstreak@131 84 f:SetHeight(30)
flickerstreak@131 85 f:SetWidth(30)
flickerstreak@142 86 local nt = _G[name.."NormalTexture"]
flickerstreak@142 87 nt:SetHeight(54)
flickerstreak@142 88 nt:SetWidth(54)
flickerstreak@130 89 end
flickerstreak@130 90 local barFrame = bar:GetFrame()
flickerstreak@130 91
flickerstreak@130 92 -- set up the base action ID
flickerstreak@130 93 self:SetActionIDPool("pet",10)
flickerstreak@130 94 config.actionID = self:AcquireActionID(config.actionID, idHint, true)
flickerstreak@130 95
flickerstreak@130 96 -- attribute setup
flickerstreak@131 97 -- There's no secure way to do PetAutoCastToggle by actionID, so use
flickerstreak@131 98 -- a click-through proxy to the Blizzard pet buttons for right-click
flickerstreak@131 99 -- Note that technically this doesn't do PetStopAttack() when
flickerstreak@131 100 -- IsPetAttackActive() is true: however that's only true when using
flickerstreak@131 101 -- Eyes of the Beast and appears not to really do anything (at least
flickerstreak@131 102 -- I can't find any difference)
flickerstreak@130 103 f:SetAttribute("type","pet")
flickerstreak@130 104 f:SetAttribute("type2","click")
flickerstreak@130 105 f:SetAttribute("clickbutton2",_G["PetActionButton"..config.actionID])
flickerstreak@130 106 f:SetAttribute("action",config.actionID)
flickerstreak@130 107 f:SetAttribute("checkselfcast", true)
flickerstreak@130 108 f:SetAttribute("checkfocuscast", true)
flickerstreak@130 109
flickerstreak@130 110 -- non secure scripts
flickerstreak@130 111 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@130 112 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@130 113 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@130 114 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
flickerstreak@130 115 f:SetScript("PreClick", function(frame) self:PreClick() end)
flickerstreak@130 116 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
flickerstreak@130 117 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
flickerstreak@130 118
flickerstreak@130 119 -- secure handlers
flickerstreak@130 120 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
flickerstreak@130 121 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
flickerstreak@130 122
flickerstreak@130 123 -- event registration
flickerstreak@130 124 f:EnableMouse(true)
flickerstreak@130 125 f:RegisterForDrag("LeftButton", "RightButton")
flickerstreak@130 126 f:RegisterForClicks("AnyUp")
flickerstreak@130 127 for _, evt in pairs(eventList) do
flickerstreak@130 128 f:RegisterEvent(evt)
flickerstreak@130 129 end
flickerstreak@130 130
flickerstreak@130 131 -- attach to skinner
flickerstreak@130 132 bar:SkinButton(self,
flickerstreak@130 133 {
flickerstreak@130 134 AutoCast = f.autoCastShine,
flickerstreak@130 135 AutoCastable = f.autoCastTexture
flickerstreak@130 136 })
flickerstreak@130 137
flickerstreak@130 138 self:Refresh()
flickerstreak@130 139 f:Show()
flickerstreak@130 140
flickerstreak@130 141 return self
flickerstreak@130 142 end
flickerstreak@130 143
flickerstreak@130 144 function Pet:Refresh()
flickerstreak@130 145 Super.Refresh(self)
flickerstreak@130 146 self:Update()
flickerstreak@130 147 self:UpdateHotkey()
flickerstreak@130 148 end
flickerstreak@130 149
flickerstreak@130 150 function Pet:GetActionID()
flickerstreak@130 151 return self.config.actionID
flickerstreak@130 152 end
flickerstreak@130 153
flickerstreak@130 154 function Pet:SetActionID(id)
flickerstreak@130 155 if not InCombatLockdown() then
flickerstreak@130 156 if id < 0 or id > 10 then
flickerstreak@130 157 ReAction:UserError(L["Pet action ID range is 1-10"])
flickerstreak@130 158 return
flickerstreak@130 159 end
flickerstreak@130 160 self.config.actionID = id
flickerstreak@130 161 f:SetAttribute("clickbutton2",_G["PetActionButton"..id])
flickerstreak@130 162 f:SetAttribute("action",id)
flickerstreak@130 163 self:Update()
flickerstreak@130 164 self:UpdateHotkey()
flickerstreak@130 165 end
flickerstreak@130 166 end
flickerstreak@130 167
flickerstreak@130 168 function Pet:Update()
flickerstreak@130 169 local action = self.config.actionID
flickerstreak@130 170 local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(action)
flickerstreak@130 171 local f = self:GetFrame()
flickerstreak@130 172 local icon = self.frames.icon
flickerstreak@130 173
flickerstreak@130 174 if isToken then
flickerstreak@130 175 icon:SetTexture(_G[texture])
flickerstreak@130 176 self.tooltipName = _G[name]
flickerstreak@130 177 else
flickerstreak@130 178 icon:SetTexture(texture)
flickerstreak@130 179 self.tooltipName = name
flickerstreak@130 180 end
flickerstreak@130 181
flickerstreak@130 182 self.isToken = isToken
flickerstreak@130 183 self.tooltipSubtext = subtext
flickerstreak@130 184 f:SetChecked( isActive and 1 or 0 )
flickerstreak@130 185
flickerstreak@130 186 if autoCastAllowed then
flickerstreak@130 187 f.autoCastTexture:Show()
flickerstreak@130 188 else
flickerstreak@130 189 f.autoCastTexture:Hide()
flickerstreak@130 190 end
flickerstreak@130 191
flickerstreak@130 192 if autoCastEnabled then
flickerstreak@130 193 AutoCastShine_AutoCastStart(f.autoCastShine)
flickerstreak@130 194 else
flickerstreak@130 195 AutoCastShine_AutoCastStop(f.autoCastShine)
flickerstreak@130 196 end
flickerstreak@130 197
flickerstreak@130 198 if texture then
flickerstreak@130 199 if GetPetActionSlotUsable(action) then
flickerstreak@130 200 SetDesaturation(icon,nil)
flickerstreak@130 201 else
flickerstreak@130 202 SetDesaturation(icon,1)
flickerstreak@130 203 end
flickerstreak@130 204 icon:Show()
flickerstreak@130 205 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@130 206 else
flickerstreak@130 207 icon:Hide()
flickerstreak@130 208 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@130 209 end
flickerstreak@130 210
flickerstreak@130 211 self:UpdateCooldown()
flickerstreak@130 212 end
flickerstreak@130 213
flickerstreak@130 214 function Pet:UpdateCooldown()
flickerstreak@130 215 CooldownFrame_SetTimer(self.frames.cooldown, GetPetActionCooldown(self.config.actionID))
flickerstreak@130 216 end
flickerstreak@130 217
flickerstreak@130 218 function Pet:SetTooltip()
flickerstreak@130 219 if self.tooltipName then
flickerstreak@130 220 local f = self:GetFrame()
flickerstreak@130 221 local uber = GetCVar("UberTooltips")
flickerstreak@130 222 if self.isToken or (uber == "0") then
flickerstreak@130 223 if uber == "0" then
flickerstreak@130 224 GameTooltip:SetOwner(f, "ANCHOR_RIGHT")
flickerstreak@130 225 else
flickerstreak@130 226 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@130 227 end
flickerstreak@130 228 GameTooltip:SetText(self.tooltipName)
flickerstreak@130 229 if self.tooltipSubtext then
flickerstreak@130 230 GameTooltip:AddLine(self.tooltipSubtext, "", 0.5, 0.5, 0.5)
flickerstreak@130 231 end
flickerstreak@130 232 GameTooltip:Show()
flickerstreak@130 233 else
flickerstreak@130 234 GameTooltip_SetDefaultAnchor(GameTooltip, f)
flickerstreak@130 235 GameTooltip:SetPetAction(self.config.actionID)
flickerstreak@130 236 end
flickerstreak@130 237 else
flickerstreak@130 238 GameTooltip:Hide()
flickerstreak@130 239 end
flickerstreak@130 240 end
flickerstreak@130 241
flickerstreak@130 242 function Pet:OnEvent(event, unit)
flickerstreak@130 243 if event =="PET_BAR_UPDATE_COOLDOWN" then
flickerstreak@130 244 self:UpdateCooldown()
flickerstreak@130 245 elseif event == "UPDATE_BINDINGS" then
flickerstreak@130 246 self:UpdateHotkey()
flickerstreak@130 247 elseif event == "UNIT_PET" then
flickerstreak@130 248 if unit == "player" then
flickerstreak@130 249 self:Update()
flickerstreak@130 250 end
flickerstreak@130 251 elseif event == "UNIT_FLAGS" or event == "UNIT_AURA" then
flickerstreak@130 252 if unit == "pet" then
flickerstreak@130 253 self:Update()
flickerstreak@130 254 end
flickerstreak@130 255 else
flickerstreak@130 256 self:Update()
flickerstreak@130 257 end
flickerstreak@130 258 end
flickerstreak@130 259
flickerstreak@130 260 function Pet:OnEnter()
flickerstreak@130 261 self:SetTooltip()
flickerstreak@130 262 end
flickerstreak@130 263
flickerstreak@130 264 function Pet:OnLeave()
flickerstreak@130 265 GameTooltip:Hide()
flickerstreak@130 266 end
flickerstreak@130 267
flickerstreak@130 268 function Pet:OnAttributeChanged(attr,value)
flickerstreak@130 269 self:Update()
flickerstreak@130 270 end
flickerstreak@130 271
flickerstreak@130 272 function Pet:PreClick()
flickerstreak@130 273 self:GetFrame():SetChecked(0)
flickerstreak@130 274 end
flickerstreak@130 275
flickerstreak@130 276 function Pet:OnDragStart()
flickerstreak@130 277 self:SetChecked(0)
flickerstreak@130 278 self:Update()
flickerstreak@130 279 end
flickerstreak@130 280
flickerstreak@130 281 function Pet:OnReceiveDrag()
flickerstreak@130 282 self:SetChecked(0)
flickerstreak@130 283 self:Update()
flickerstreak@130 284 end
flickerstreak@130 285