annotate BagButton.lua @ 281:2098dba4baf5

Merge
author Flick
date Wed, 11 May 2011 16:20:48 -0700
parents 4e325f1ea6e1
children d1a56601267b
rev   line source
Flick@276 1 local _, ns = ...
Flick@276 2 local ReAction = ns.ReAction
flickerstreak@146 3 local L = ReAction.L
flickerstreak@146 4 local _G = _G
flickerstreak@146 5 local CreateFrame = CreateFrame
flickerstreak@146 6 local format = string.format
flickerstreak@146 7 local GetCVar = GetCVar
flickerstreak@146 8 local ContainerIDToInventoryID = ContainerIDToInventoryID
flickerstreak@146 9 local NUM_CONTAINER_FRAMES = NUM_CONTAINER_FRAMES
flickerstreak@146 10 local IsModifiedClick = IsModifiedClick
flickerstreak@146 11 local CursorHasItem = CursorHasItem
flickerstreak@146 12 local GetInventoryItemTexture = GetInventoryItemTexture
flickerstreak@146 13 local GetInventorySlotInfo = GetInventorySlotInfo
flickerstreak@146 14 local PickupBagFromSlot = PickupBagFromSlot
flickerstreak@146 15 local CursorCanGoInSlot = CursorCanGoInSlot
flickerstreak@146 16
flickerstreak@146 17 -- class declarations
flickerstreak@218 18 local buttonTypeID = "Bag"
Flick@234 19 local weak = { __mode = "k" }
flickerstreak@146 20 local Super = ReAction.Button
flickerstreak@218 21 local BagBase = setmetatable(
flickerstreak@218 22 {
flickerstreak@218 23 defaultBarConfig = {
flickerstreak@218 24 type = buttonTypeID,
flickerstreak@218 25 btnWidth = 30,
flickerstreak@218 26 btnHeight = 30,
flickerstreak@218 27 btnRows = 1,
flickerstreak@218 28 btnColumns = 6,
flickerstreak@221 29 spacing = 4,
flickerstreak@221 30 buttons = { }
flickerstreak@218 31 },
flickerstreak@218 32
flickerstreak@218 33 barType = L["Bag Bar"],
Flick@234 34 buttonTypeID = buttonTypeID,
Flick@234 35
Flick@234 36 allButtons = setmetatable( { }, weak )
flickerstreak@218 37 },
flickerstreak@218 38 { __index = Super } )
flickerstreak@218 39
flickerstreak@146 40 local Bag = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 41 local Backpack = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 42 local Keyring = setmetatable( { }, { __index = BagBase } )
flickerstreak@146 43
flickerstreak@146 44 ReAction.Button.Bag = BagBase
flickerstreak@223 45 ReAction:RegisterBarType(BagBase)
flickerstreak@146 46
flickerstreak@146 47 --
flickerstreak@146 48 -- Bag Button base class
flickerstreak@146 49 --
flickerstreak@146 50
Flick@234 51 function BagBase:New( btnCfg, bar, idx, idHint )
flickerstreak@146 52 -- use a variable private leaf implementation class
flickerstreak@146 53 -- unlike traditional OO programming, we can initialize the leaf
flickerstreak@221 54 -- class before initializing its parent
flickerstreak@146 55 local class = Bag
flickerstreak@146 56 if idx == 1 then
flickerstreak@146 57 class = Backpack
flickerstreak@146 58 elseif idx == 6 then
flickerstreak@146 59 class = Keyring
flickerstreak@146 60 end
Flick@277 61 self = class:New(btnCfg, bar, idx)
flickerstreak@146 62
flickerstreak@146 63 local f = self:GetFrame()
flickerstreak@146 64 local config = self:GetConfig()
flickerstreak@146 65
flickerstreak@146 66 -- set up the bag ID pool
flickerstreak@146 67 self:SetActionIDPool("bag",6)
flickerstreak@146 68 config.bagID = self:AcquireActionID(config.bagID, idHint, true)
flickerstreak@146 69
flickerstreak@146 70 -- non secure scripts
flickerstreak@146 71 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@146 72 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@146 73 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@146 74 f:SetScript("OnReceiveDrag", function(frame, ...) self:OnReceiveDrag(...) end)
flickerstreak@146 75 f:SetScript("OnClick", function(frame, ...) self:OnClick(...) end)
flickerstreak@146 76
flickerstreak@146 77 -- secure handlers
flickerstreak@146 78 -- (none)
flickerstreak@146 79
flickerstreak@146 80 -- event registration
flickerstreak@146 81 f:RegisterEvent("UPDATE_BINDINGS")
flickerstreak@146 82
flickerstreak@146 83 -- frame setup
flickerstreak@146 84 f:SetID(self:GetBagID())
flickerstreak@146 85
flickerstreak@146 86 if not f.hotkey then
flickerstreak@146 87 local h = f:CreateFontString(name.."HotKey","ARTWORK","NumberFontNormalSmallGray")
flickerstreak@152 88 h:SetWidth(30)
flickerstreak@146 89 h:SetHeight(10)
flickerstreak@146 90 h:SetJustifyH("RIGHT")
flickerstreak@146 91 h:SetPoint("TOPLEFT",f,"TOPLEFT",-2,-2)
flickerstreak@146 92 h:Show()
flickerstreak@146 93 f.hotkey = h
flickerstreak@146 94 end
flickerstreak@146 95
flickerstreak@146 96 if not _G[name.."ItemAnim"] then
flickerstreak@146 97 local anim = CreateFrame("Model",name.."ItemAnim",f,"ItemAnimTemplate")
flickerstreak@146 98 anim:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",-10,0)
flickerstreak@146 99 anim:Hide()
flickerstreak@146 100 end
flickerstreak@146 101
flickerstreak@152 102 if not f.border then
flickerstreak@152 103 local b = f:CreateTexture(name.."Border","OVERLAY")
flickerstreak@152 104 b:SetAllPoints()
flickerstreak@152 105 b:SetWidth(f:GetWidth()*(62/36))
flickerstreak@152 106 b:SetHeight(f:GetHeight()*(62/36))
flickerstreak@152 107 b:SetTexture("Interface\\Buttons\UI-ActionButton-Border")
flickerstreak@152 108 b:SetBlendMode("ADD")
flickerstreak@152 109 b:Hide()
flickerstreak@152 110 f.border = b
flickerstreak@152 111 end
flickerstreak@152 112
flickerstreak@146 113 self.frames.count:SetDrawLayer("ARTWORK")
flickerstreak@146 114
flickerstreak@146 115 self.frames.hotkey = f.hotkey
flickerstreak@152 116 self.frames.border = _G[name.."Border"]
flickerstreak@146 117 self.frames.icon = _G[name.."IconTexture"]
flickerstreak@146 118 self.frames.anim = _G[name.."ItemAnim"]
flickerstreak@146 119
flickerstreak@146 120 -- initial display
flickerstreak@146 121 if ReAction:GetConfigMode() then
flickerstreak@146 122 self:GetFrame():Show()
flickerstreak@146 123 end
flickerstreak@146 124
flickerstreak@146 125 self:Refresh()
flickerstreak@146 126
Flick@234 127 BagBase.allButtons[self] = true
Flick@234 128
flickerstreak@146 129 return self
flickerstreak@146 130 end
flickerstreak@146 131
Flick@234 132 function BagBase:Destroy()
Flick@234 133 BagBase.allButtons[self] = nil
Flick@234 134 Super.Destroy(self)
Flick@234 135 end
Flick@234 136
Flick@234 137
flickerstreak@146 138 function BagBase:GetActionID()
flickerstreak@146 139 return self.config.bagID
flickerstreak@146 140 end
flickerstreak@146 141
flickerstreak@146 142 function BagBase:GetBagID()
flickerstreak@146 143 return self:GetActionID() - 1
flickerstreak@146 144 end
flickerstreak@146 145
flickerstreak@146 146 function BagBase:Refresh()
flickerstreak@146 147 Super.Refresh(self)
flickerstreak@146 148 self:UpdateHotkey()
flickerstreak@146 149 self:Update()
flickerstreak@146 150 end
flickerstreak@146 151
flickerstreak@146 152 function BagBase:Update()
flickerstreak@146 153 self:UpdateChecked()
flickerstreak@146 154 end
flickerstreak@146 155
flickerstreak@146 156 function BagBase:UpdateChecked(force)
flickerstreak@146 157 if force == nil then
flickerstreak@146 158 for i=1, NUM_CONTAINER_FRAMES do
flickerstreak@146 159 local c = _G["ContainerFrame"..i]
flickerstreak@146 160 if c:GetID() == self:GetBagID() and c:IsShown() then
flickerstreak@146 161 self:GetFrame():SetChecked(1)
flickerstreak@146 162 return
flickerstreak@146 163 end
flickerstreak@146 164 end
flickerstreak@146 165 self:GetFrame():SetChecked(0)
flickerstreak@146 166 end
flickerstreak@146 167 self:GetFrame():SetChecked(force)
flickerstreak@146 168 end
flickerstreak@146 169
flickerstreak@146 170 function BagBase:OnEvent(evt, ...)
flickerstreak@146 171 if self[evt] then
flickerstreak@146 172 self[evt](self, ...)
flickerstreak@146 173 end
flickerstreak@146 174 end
flickerstreak@146 175
flickerstreak@146 176 function BagBase:OnEnter()
flickerstreak@146 177 self:SetTooltip()
flickerstreak@146 178 end
flickerstreak@146 179
flickerstreak@146 180 function BagBase:OnLeave()
flickerstreak@146 181 GameTooltip:Hide()
flickerstreak@146 182 end
flickerstreak@146 183
flickerstreak@146 184 function BagBase:UPDATE_BINDINGS()
flickerstreak@146 185 self:UpdateHotkey()
flickerstreak@146 186 end
flickerstreak@146 187
Flick@234 188 function BagBase:IterateAllButtons()
Flick@234 189 return pairs(self.allButtons)
Flick@234 190 end
Flick@234 191
flickerstreak@146 192
flickerstreak@146 193 --
flickerstreak@146 194 -- Bag Button class
flickerstreak@146 195 --
flickerstreak@146 196 function Bag:New(name, cfg, bar, idx)
flickerstreak@146 197 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 198
flickerstreak@146 199 local f = self:GetFrame()
flickerstreak@146 200
flickerstreak@146 201 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
flickerstreak@146 202
flickerstreak@146 203 f:RegisterEvent("CURSOR_UPDATE")
flickerstreak@151 204 f:RegisterEvent("BAG_UPDATE")
flickerstreak@146 205 f:RegisterEvent("BAG_CLOSED")
flickerstreak@146 206 f:SetScript("OnDragStart", function(frame, ...) self:OnDragStart(...) end)
flickerstreak@146 207 f:RegisterForDrag("LeftButton")
flickerstreak@146 208
flickerstreak@146 209 -- attach to skinner
flickerstreak@146 210 bar:SkinButton(self,
flickerstreak@146 211 {
flickerstreak@146 212 Icon = _G[name.."IconTexture"]
flickerstreak@146 213 }
flickerstreak@146 214 )
flickerstreak@146 215
flickerstreak@146 216 return self
flickerstreak@146 217 end
flickerstreak@146 218
flickerstreak@146 219 function Bag:GetInventorySlot()
flickerstreak@146 220 return ContainerIDToInventoryID(self:GetBagID())
flickerstreak@146 221 end
flickerstreak@146 222
flickerstreak@146 223 function Bag:GetInventorySlotName()
flickerstreak@146 224 return "Bag"..(self:GetBagID()-1).."Slot"
flickerstreak@146 225 end
flickerstreak@146 226
flickerstreak@146 227 function Bag:SetTooltip()
flickerstreak@146 228 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
flickerstreak@146 229 if not GameTooltip:SetInventoryItem("player", self:GetInventorySlot()) then
flickerstreak@146 230 GameTooltip:SetText(EQUIP_CONTAINER, 1.0, 1.0, 1.0)
flickerstreak@146 231 end
flickerstreak@146 232 end
flickerstreak@146 233
flickerstreak@146 234 function Bag:Update()
flickerstreak@146 235 local texture = GetInventoryItemTexture("player", self:GetInventorySlot())
flickerstreak@146 236 if texture then
flickerstreak@146 237 self.frames.icon:SetTexture(texture)
flickerstreak@146 238 self.frames.icon:Show()
flickerstreak@146 239 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
flickerstreak@146 240 else
flickerstreak@146 241 local _, bgTex = GetInventorySlotInfo(self:GetInventorySlotName())
flickerstreak@146 242 self.frames.icon:SetTexture(bgTex)
flickerstreak@146 243 self:GetFrame():SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
flickerstreak@146 244 end
flickerstreak@146 245 self:UpdateChecked()
flickerstreak@146 246 end
flickerstreak@146 247
flickerstreak@146 248 function Bag:OnClick()
flickerstreak@146 249 if IsModifiedClick("OPENALLBAGS") then
flickerstreak@146 250 OpenAllBags()
flickerstreak@146 251 else
flickerstreak@146 252 if not PutItemInBag(self:GetInventorySlot()) then
flickerstreak@146 253 ToggleBag(self:GetBagID())
flickerstreak@146 254 end
flickerstreak@146 255 end
flickerstreak@146 256 self:UpdateChecked()
flickerstreak@146 257 end
flickerstreak@146 258
flickerstreak@146 259 function Bag:OnReceiveDrag()
flickerstreak@146 260 if CursorHasItem() then
flickerstreak@146 261 PutItemInBag(self:GetInventorySlot())
flickerstreak@146 262 end
flickerstreak@146 263 end
flickerstreak@146 264
flickerstreak@146 265 function Bag:OnDragStart()
flickerstreak@146 266 PickupBagFromSlot(self:GetInventorySlot())
flickerstreak@146 267 self:Update()
flickerstreak@146 268 end
flickerstreak@146 269
flickerstreak@151 270 function Bag:BAG_UPDATE(bag)
flickerstreak@151 271 if bag == self:GetBagID() then
flickerstreak@146 272 self:Update()
flickerstreak@146 273 end
flickerstreak@146 274 end
flickerstreak@146 275
flickerstreak@146 276 function Bag:CURSOR_UPDATE()
flickerstreak@146 277 if CursorCanGoInSlot(self:GetInventorySlot()) then
flickerstreak@146 278 self:GetFrame():LockHighlight()
flickerstreak@146 279 else
flickerstreak@146 280 self:GetFrame():UnlockHighlight()
flickerstreak@146 281 end
flickerstreak@146 282 end
flickerstreak@146 283
flickerstreak@146 284 function Bag:BAG_CLOSED(bag)
flickerstreak@146 285 if bag == self:GetBagID() then
flickerstreak@146 286 self:Update()
flickerstreak@146 287 end
flickerstreak@146 288 end
flickerstreak@146 289
flickerstreak@146 290
flickerstreak@146 291 --
flickerstreak@146 292 -- Backpack Button class
flickerstreak@146 293 --
flickerstreak@146 294 function Backpack:New(name, cfg, bar, idx)
flickerstreak@146 295 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 296
flickerstreak@146 297 local f = self:GetFrame()
flickerstreak@146 298 local icon = _G[name.."IconTexture"]
flickerstreak@146 299 icon:SetTexture("Interface\\Buttons\\Button-Backpack-Up")
flickerstreak@146 300 icon:Show()
flickerstreak@146 301 f:SetCheckedTexture("Interface\\Buttons\\CheckButtonHilight")
flickerstreak@146 302 f:RegisterEvent("PLAYER_ENTERING_WORLD");
flickerstreak@146 303 f:RegisterEvent("CVAR_UPDATE");
flickerstreak@146 304 f:SetScript("OnShow", function(frame, ...) self:OnShow(...) end)
flickerstreak@146 305
flickerstreak@146 306 -- attach to skinner
flickerstreak@146 307 bar:SkinButton(self,
flickerstreak@146 308 {
flickerstreak@146 309 Icon = _G[name.."IconTexture"]
flickerstreak@146 310 }
flickerstreak@146 311 )
flickerstreak@146 312
flickerstreak@146 313 return self
flickerstreak@146 314 end
flickerstreak@146 315
flickerstreak@146 316 function Backpack:Update()
flickerstreak@146 317 self:UpdateFreeSlots()
flickerstreak@146 318 self:UpdateChecked()
flickerstreak@146 319 end
flickerstreak@146 320
flickerstreak@146 321 function Backpack:UpdateFreeSlots()
flickerstreak@146 322 if GetCVar("displayFreeBagSlots") == "1" then
flickerstreak@146 323 local total = 0
flickerstreak@146 324 for i = BACKPACK_CONTAINER, NUM_BAG_SLOTS do
flickerstreak@146 325 local free, family = GetContainerNumFreeSlots(i)
flickerstreak@146 326 if family == 0 then
flickerstreak@146 327 total = total + free
flickerstreak@146 328 end
flickerstreak@146 329 end
flickerstreak@146 330
flickerstreak@146 331 self.freeSlots = total
flickerstreak@146 332 self.frames.count:SetText(format("(%s)", self.freeSlots))
flickerstreak@146 333 self.frames.count:Show()
flickerstreak@146 334 elseif self.frames.count:IsShown() then
flickerstreak@146 335 self.frames.count:Hide()
flickerstreak@146 336 end
flickerstreak@146 337 end
flickerstreak@146 338
flickerstreak@146 339 function Backpack:SetTooltip()
flickerstreak@146 340 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_LEFT")
flickerstreak@146 341 GameTooltip:SetText(BACKPACK_TOOLTIP, 1.0, 1.0, 1.0)
flickerstreak@146 342 GameTooltip:AddLine(string.format(NUM_FREE_SLOTS, (self.freeSlots or 0)))
flickerstreak@146 343 GameTooltip:Show();
flickerstreak@146 344 end
flickerstreak@146 345
flickerstreak@146 346 function Backpack:OnShow()
flickerstreak@146 347 self:UpdateFreeSlots()
flickerstreak@146 348 end
flickerstreak@146 349
flickerstreak@146 350 function Backpack:OnClick()
flickerstreak@146 351 if IsModifiedClick("OPENALLBAGS") then
flickerstreak@146 352 OpenAllBags()
flickerstreak@146 353 else
flickerstreak@146 354 if not PutItemInBackpack() then
flickerstreak@146 355 ToggleBackpack()
flickerstreak@146 356 end
flickerstreak@146 357 end
flickerstreak@146 358 self:UpdateChecked()
flickerstreak@146 359 end
flickerstreak@146 360
flickerstreak@146 361 function Backpack:OnReceiveDrag()
flickerstreak@146 362 if CursorHasItem() then
flickerstreak@146 363 PutItemInBackpack()
flickerstreak@146 364 end
flickerstreak@146 365 end
flickerstreak@146 366
flickerstreak@146 367 function Backpack:PLAYER_ENTERING_WORLD()
flickerstreak@146 368 self:CVAR_UPDATE("DISPLAY_FREE_BAG_SLOTS", GetCVar("displayFreeBagSlots"))
flickerstreak@146 369 end
flickerstreak@146 370
flickerstreak@146 371 function Backpack:CVAR_UPDATE( cvar, value )
flickerstreak@146 372 if cvar == "DISPLAY_FREE_BAG_SLOTS" then
flickerstreak@146 373 if value == "1" then
flickerstreak@146 374 self:GetFrame():RegisterEvent("BAG_UPDATE")
flickerstreak@146 375 else
flickerstreak@146 376 self:GetFrame():UnregisterEvent("BAG_UPDATE")
flickerstreak@146 377 end
flickerstreak@146 378 self:UpdateFreeSlots()
flickerstreak@146 379 end
flickerstreak@146 380 end
flickerstreak@146 381
flickerstreak@146 382 function Backpack:BAG_UPDATE(bag)
flickerstreak@146 383 if bag >= BACKPACK_CONTAINER and bag <= NUM_BAG_SLOTS then
flickerstreak@146 384 self:UpdateFreeSlots()
flickerstreak@146 385 end
flickerstreak@146 386 end
flickerstreak@146 387
flickerstreak@146 388
flickerstreak@146 389 --
flickerstreak@146 390 -- Keyring Button class
flickerstreak@146 391 --
flickerstreak@146 392 function Keyring:New(name, cfg, bar, idx)
flickerstreak@146 393 self = Super.New(self, name, cfg, bar, idx, "ItemButtonTemplate" )
flickerstreak@146 394
flickerstreak@146 395 local f = self:GetFrame()
flickerstreak@146 396
flickerstreak@146 397 f:SetWidth(18)
flickerstreak@146 398 f:SetHeight(39)
flickerstreak@146 399
flickerstreak@146 400 local tex = f:GetNormalTexture()
flickerstreak@146 401 tex:ClearAllPoints()
flickerstreak@152 402 tex:SetAllPoints()
flickerstreak@146 403
flickerstreak@146 404 f:SetNormalTexture("Interface\\Buttons\\UI-Button-KeyRing")
flickerstreak@146 405 f:SetHighlightTexture("Interface\\Buttons\\UI-Button-KeyRing-Highlight")
flickerstreak@146 406 f:SetPushedTexture("Interface\\Buttons\\UI-Button-KeyRing-Down")
flickerstreak@146 407 f:GetNormalTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 408 f:GetHighlightTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 409 f:GetPushedTexture():SetTexCoord(0,0.5625,0,0.609375)
flickerstreak@146 410
flickerstreak@146 411 if not HasKey() then
flickerstreak@146 412 f:Hide()
flickerstreak@146 413 end
flickerstreak@146 414
flickerstreak@146 415 -- DO NOT attach to skinner
flickerstreak@146 416
flickerstreak@146 417 return self
flickerstreak@146 418 end
flickerstreak@146 419
flickerstreak@146 420 function Keyring:GetBagID()
flickerstreak@146 421 return KEYRING_CONTAINER
flickerstreak@146 422 end
flickerstreak@146 423
flickerstreak@146 424 function Keyring:Refresh()
flickerstreak@146 425 local f = self:GetFrame()
flickerstreak@146 426 self.bar:PlaceButton( self, f:GetHeight(), f:GetHeight() ) -- use height x height since it's an odd size
flickerstreak@146 427 self:UpdateHotkey()
flickerstreak@146 428 self:Update()
flickerstreak@146 429 end
flickerstreak@146 430
flickerstreak@146 431 function Keyring:SetTooltip()
flickerstreak@146 432 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT");
flickerstreak@146 433 GameTooltip:SetText(KEYRING, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
flickerstreak@146 434 GameTooltip:AddLine();
flickerstreak@146 435 end
flickerstreak@146 436
flickerstreak@146 437 function Keyring:OnReceiveDrag()
flickerstreak@146 438 if CursorHasItem() then
flickerstreak@146 439 PutKeyInKeyRing()
flickerstreak@146 440 end
flickerstreak@146 441 end
flickerstreak@146 442
flickerstreak@146 443 function Keyring:OnClick()
flickerstreak@146 444 if CursorHasItem() then
flickerstreak@146 445 PutKeyInKeyRing()
flickerstreak@146 446 else
flickerstreak@146 447 ToggleKeyRing()
flickerstreak@146 448 end
flickerstreak@146 449 self:UpdateChecked()
flickerstreak@146 450 end
flickerstreak@146 451
flickerstreak@146 452 function Keyring:ShowGridTemp(show)
flickerstreak@146 453 if not HasKey() then
flickerstreak@146 454 if show then
flickerstreak@146 455 self:GetFrame():Show()
flickerstreak@146 456 else
flickerstreak@146 457 self:GetFrame():Hide()
flickerstreak@146 458 end
flickerstreak@146 459 end
flickerstreak@146 460 end
flickerstreak@146 461
Flick@234 462
Flick@234 463
Flick@234 464 -- hook some functions to propagate to our bag buttons
Flick@234 465 hooksecurefunc("Disable_BagButtons",
Flick@234 466 function()
Flick@234 467 for b in BagBase:IterateAllButtons() do
Flick@234 468 local f = b:GetFrame()
Flick@234 469 f:Disable()
Flick@234 470 SetDesaturation(b.frames.icon,1)
Flick@234 471 end
Flick@234 472 end)
Flick@234 473
Flick@234 474 hooksecurefunc("Enable_BagButtons",
Flick@234 475 function()
Flick@234 476 for b in BagBase:IterateAllButtons() do
Flick@234 477 local f = b:GetFrame()
Flick@234 478 f:Enable()
Flick@234 479 SetDesaturation(b.frames.icon,nil)
Flick@234 480 end
Flick@234 481 end)
Flick@234 482
Flick@234 483 hooksecurefunc("ContainerFrame_OnHide",
Flick@234 484 function()
Flick@234 485 for b in BagBase:IterateAllButtons() do
Flick@234 486 b:Update()
Flick@234 487 end
Flick@234 488 end)
Flick@234 489
Flick@234 490 hooksecurefunc("ContainerFrame_OnShow",
Flick@234 491 function()
Flick@234 492 for b in BagBase:IterateAllButtons() do
Flick@234 493 b:Update()
Flick@234 494 end
Flick@234 495 end)