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1 -- main.lua
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2 --
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3 -- Top-level file for the ReAction Action Bar add-on
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4 --
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5 -- implemented in terms of the Ace 2 development framework library: http://www.wowace.com
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6 --
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7
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8 -- Ace Library local object initialization
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9 local L = AceLibrary("AceLocale-2.2"):new("ReAction")
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10 local dewdrop = AceLibrary("Dewdrop-2.0")
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11 local tablet = AceLibrary("Tablet-2.0")
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12 local ReBound = AceLibrary("ReBound-1.0"):new("REACTION")
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13
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14 -- private functions
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15 local function tcopy(t)
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16 local r = { }
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17 for k, v in pairs(t) do
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18 r[k] = (type(v) == "table" and tcopy(v) or v)
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19 end
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20 return r
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21 end
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22
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23 -- private constants
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24 local EMPTY_BAR_SLOT = -1
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25
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26 -- key binding label constants
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27 BINDING_HEADER_REACTION = L["ReAction"]
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28 BINDING_NAME_REACTION_TOGGLELOCK = L["Toggle ReAction Bar Lock"]
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29 BINDING_NAME_REACTION_TOGGLEKEYBIND = L["ReAction Keybinding Mode"]
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30
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31 -- UI panel strings
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32 REACTION_KEYBIND_TITLE = L["ReAction Keybinding"]
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33 REACTION_KEYBIND_SUBTITLE = L["Click Buttons to Set Keybindings"]
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34 REACTION_KEYBIND_DONE = L["Save"]
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35 REACTION_KEYBIND_REVERT = L["Revert"]
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36
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37
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38
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39 ------------------------------
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40 -- AceAddon setup
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41 ------------------------------
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42 local main = AceLibrary("AceAddon-2.0"):new(
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43 "AceConsole-2.0",
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44 "AceEvent-2.0",
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45 "AceDB-2.0",
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46 "FuBarPlugin-2.0"
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47 )
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48
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49 function main:OnInitialize()
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50 self:RegisterChatCommand( {L["/reaction"], L["/rxn"]}, ReActionConsoleOptions, "REACTION" )
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51 self:RegisterDB("ReActionDB","ReActionDBPC")
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52 self:RegisterDefaults("profile", ReAction_DefaultProfile)
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53 self:RegisterEvent("PLAYER_REGEN_DISABLED","CombatLockdown")
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54 self:RegisterEvent("PLAYER_ENTERING_WORLD","HideDefaultBars")
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55 self:DisableDefaultKeybindings()
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56
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57 -- create update function for keybinding frame
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58 ReActionKeybindDialog:SetScript("OnHide", function(frame)
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59 main:SetKeybindMode(false)
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60 if frame.save then
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61 ReBound:SaveBindings()
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62 else
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63 ReBound:RevertBindings()
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64 end
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65 frame.save = false
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66 end )
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67
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68 -- initial non-persistent state
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69 self.locked = true
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70 self.bars = { }
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71 end
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72
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73 -- OnEnable is called at startup and when the profile is changed (via OnProfileEnable)
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74 function main:OnEnable( )
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75 if self.db.profile.firstRunDone ~= true then
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76 self.db.profile.bars = tcopy(ReAction_DefaultBlizzardBars)
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77 end
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78 self:DestroyAllBars()
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79 self:SetupBars()
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80 self:UpgradeProfile()
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81 self:SetupKeybindings()
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82 if self.db.profile.firstRunDone ~= true then
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83 self:Unlock()
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84 end
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85 self.db.profile.firstRunDone = true
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86 end
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87
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88 function main:OnDisable()
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89 self:Lock()
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90 end
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91
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92 -- OnProfileEnable() is only called when switching profiles, NOT for the initial profile at load time.
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93 function main:OnProfileEnable( oldName, oldData )
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94 self:UnregisterEvent("REBOUND_BIND")
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95 self:UnregisterEvent("REBOUND_UNBIND")
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96 ReBound:ClearRegisteredBindings()
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97 self:OnEnable()
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98 end
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99
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100 function main:UpgradeProfile()
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101 if self.db.profile.firstRunDone ~= true and #self.db.profile.bindings == 0 then
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102 for _, bar in pairs(self.bars) do
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103 for _, button in pairs(bar.buttons) do
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104 local key = ReBound:GetBinding(button:GetActionFrame(),"LeftButton")
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105 if key and #key > 0 and not self.db.profile.bindings[key] then
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106 self:REBOUND_BIND(key,button:GetActionFrame():GetName(),"LeftButton")
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107 end
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108 end
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109 end
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110 end
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111 end
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112
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113
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114
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115
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116 --------------------------------------------
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117 -- FuBar plugin setup
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118 -- Even if FuBar isn't installed, the plugin
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119 -- provides a nice minimap-button interface.
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120 ---------------------------------------------
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121 main.hasIcon = "Interface\\Icons\\INV_Qiraj_JewelEncased"
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122 main.hasNoColor = true
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123 main.hideMenuTitle = true
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124 main.defaultPosition = "LEFT"
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125 main.defaultMinimapPosition = 240 -- degrees
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126 main.OnMenuRequest = tcopy(ReActionGlobalMenuOptions) -- use a copy, or bar menus will have FuBar inserted items
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127 main.independentProfile = true
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128
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129 -- set the handler for the global bar menu options
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130 -- have to do this after tcopy() above, otherwise it will try to copy the handler object (bad idea)
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131 ReActionGlobalMenuOptions.handler = main
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132
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133 function main:OnTooltipUpdate()
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134 local c = tablet:AddCategory("columns", 2)
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135 c:AddLine("text", L["Bar lock"], "text2", self.locked and ("|cffff0000"..L["Locked"].."|r") or ("|cffffcc00"..L["Unlocked"].."|r"))
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136 c:AddLine("text", L["Button lock"], "text2", LOCK_ACTIONBAR == "1" and ("|cffcc0000"..L["Locked"].."|r") or ("|cff00cc00"..L["Unlocked"].."|r"))
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137 c:AddLine("text", L["Kebinding mode"], "text2", self:GetKeybindMode() and ("|cff33ff33"..L["On"].."|r") or ("|cffffcc00"..L["Off"].."|r"))
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138 tablet:SetHint(L["|cffffcc00Shift-Click for bar lock|n|cff33ff33Alt-Click|r for keybindings|nRight-click for menu"])
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139 end
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140
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141 function main:OnClick(button)
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142 if IsShiftKeyDown() then
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143 self:ToggleLocked()
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144 self:UpdateDisplay()
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145 elseif IsAltKeyDown() then
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146 self:ToggleKeybindMode()
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147 self:UpdateDisplay()
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148 end
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149 end
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150
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151
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152
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153
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154 ------------------------------
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155 -- Key binding functions
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156 ------------------------------
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157 function main:DisableDefaultKeybindings()
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158 -- change the labels on all actionbar keybindings in the default
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159 -- interface.
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160 local label = "|cff999999("..L["Use ReAction"]..")|r"
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161 for i = 1, 12 do
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162 setglobal("BINDING_NAME_ACTIONBUTTON"..i,label)
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163 for j = 1, 4 do
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164 setglobal("BINDING_NAME_MULTIACTIONBAR"..j.."BUTTON"..i,label)
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165 end
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166 end
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167 for i = 1, 6 do
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168 setglobal("BINDING_NAME_ACTIONPAGE"..i,label)
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169 end
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170 for i = 1, 10 do
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171 setglobal("BINDING_NAME_BONUSACTIONBUTTON"..i,label)
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172 setglobal("BINDING_NAME_SHAPESHIFTBUTTON"..i,label)
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173 end
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174 BINDING_HEADER_ACTIONBAR = "|cff999999"..L["Action Bar Functions Disabled"].."|r"
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175 BINDING_HEADER_MULTIACTIONBAR = "|cff999999"..L["Multi-Action Bar Functions Disabled"].."|r"
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176 BINDING_NAME_NEXTACTIONPAGE = label
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177 BINDING_NAME_PREVIOUSACTIONPAGE = label
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178 end
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179
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180 function main:SetupKeybindings()
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181 if self.db.profile.firstRunDone ~= true then
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182 self:StealKeyBindings()
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183 else
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184 for key, binding in pairs(self.db.profile.bindings) do
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185 local target = getglobal(binding.target)
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186 if target then
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187 ReBound:SetBinding(key, target, binding.button)
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188 end
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189 end
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190 end
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191 ReBound:SaveBindings()
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192 self:RegisterEvent("REBOUND_BIND")
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193 self:RegisterEvent("REBOUND_UNBIND")
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194 end
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195
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196 function main:StealKeyBindings()
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197 -- steal the keybindings of the main action bar and assign them to rebar 1, buttons 1-12
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198 for i = 1, 12 do
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199 local key = GetBindingKey("ACTIONBUTTON"..i)
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200 if key and #key > 0 then
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201 ReBound:ClearBinding(key,nil,nil,true) -- suppress notification printouts
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202 ReBound:SetBinding(key, self.bars[1].buttons[i]:GetActionFrame(), "LeftButton")
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203 end
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204 end
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205 ReBound:SaveBindings()
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206 end
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207
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208 function main:REBOUND_BIND(id, key, target, button)
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209 if id == "REACTION" and key and target then
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210 self.db.profile.bindings[key] = { target = target, button = button }
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211 end
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212 end
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213
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214 function main:REBOUND_UNBIND(id, key)
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215 if id == "REACTION" and key then
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216 self.db.profile.bindings[key] = nil
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217 end
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218 end
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219
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220 function main:ToggleKeybindMode()
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221 self:SetKeybindMode(not self:GetKeybindMode())
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222 end
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223
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224 function main:GetKeybindMode()
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225 return self.keybindMode
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226 end
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227
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228 function main:SetKeybindMode(enabled)
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229 if not InCombatLockdown() then
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230 self.keybindMode = enabled
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231 for _, bar in pairs(self.bars) do
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232 for __, button in pairs(bar.buttons) do
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233 if button and button ~= EMPTY_BAR_SLOT then
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234 button:TempShow(enabled)
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235 end
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236 end
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237 end
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238 if enabled then
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239 ReBound:ShowFrames()
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240 ReActionKeybindDialog:Show()
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241 else
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242 ReBound:HideFrames()
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243 if ReActionKeybindDialog:IsShown() then
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244 ReActionKeybindDialog:Hide()
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245 end
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246 end
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247 else
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248 UIErrorsFrame:AddMessage(ERROR_NOT_IN_COMBAT)
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249 end
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250 end
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251
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252
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253
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254
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255 ----------------------------
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256 -- Bar lock/unlock functions
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257 ----------------------------
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258 function main:CombatLockdown()
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259 if not self:IsLocked() then
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260 self:Lock()
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261 UIErrorsFrame:AddMessage(L["ReAction bars locked when in combat"])
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262 end
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263 ReActionKeybindDialog:Hide()
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264 end
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265
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266 function main:SetLocked( lock )
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267 if lock ~= self.locked then
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268 if not lock and InCombatLockdown() then
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269 UIErrorsFrame:AddMessage(ERROR_NOT_IN_COMBAT)
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270 else
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271 self.locked = lock and true or false -- force data integrity
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272 for _, bar in pairs(self.bars) do
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273 if bar ~= EMPTY_BAR_SLOT then
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274 if self.locked then
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275 bar:HideControls()
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276 -- close any dewdrop menu owned by the bar
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277 if bar:GetControlFrame() == dewdrop:GetOpenedParent() then
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278 dewdrop:Close()
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279 end
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280 else
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281 bar:ShowControls()
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282 end
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283 end
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284 end
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285 end
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286 end
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287 end
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288
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289 function main:IsLocked()
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290 return self.locked
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291 end
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292
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293 function main:Lock()
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294 self:SetLocked(true)
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295 end
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296
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297 function main:Unlock()
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298 self:SetLocked(false)
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299 end
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300
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301 function main:ToggleLocked()
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302 main:SetLocked( not(self.locked) )
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303 end
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304
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305
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306
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307 --------------------------------------------------------
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308 -- Functions to hide the default Blizzard main bar parts
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309 --------------------------------------------------------
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310 function main:HideArt()
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311 if self.db.profile.hideArt then
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312 -- the pet bar is a child of MainMenuBar, and can't be hidden. Need to reparent it
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313 PetActionBarFrame:SetParent(UIParent)
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314 MainMenuBar:Hide() -- this also hides the bags, xp bar, lag meter, and micro menu buttons.
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315 -- these two are the pet bar background
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flickerstreak@7
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316 -- unfortunately UIParent_ManageFramePositions() shows and hides these too
|
flickerstreak@7
|
317 -- so they get reparented to MainMenuBar
|
flickerstreak@7
|
318 SlidingActionBarTexture0:SetParent(MainMenuBar)
|
flickerstreak@7
|
319 SlidingActionBarTexture1:SetParent(MainMenuBar)
|
flickerstreak@1
|
320 else
|
flickerstreak@7
|
321 SlidingActionBarTexture0:SetParent(PetActionBarFrame)
|
flickerstreak@7
|
322 SlidingActionBarTexture1:SetParent(PetActionBarFrame)
|
flickerstreak@1
|
323 MainMenuBar:Show()
|
flickerstreak@1
|
324 end
|
flickerstreak@1
|
325 end
|
flickerstreak@1
|
326
|
flickerstreak@7
|
327 function main:IsArtHidden()
|
flickerstreak@1
|
328 return self.db.profile.hideArt
|
flickerstreak@1
|
329 end
|
flickerstreak@1
|
330
|
flickerstreak@7
|
331 function main:SetHideArt( hide )
|
flickerstreak@2
|
332 if InCombatLockdown() then
|
flickerstreak@2
|
333 UIErrorsFrame:AddMessage(SPELL_FAILED_AFFECTING_COMBAT)
|
flickerstreak@2
|
334 else
|
flickerstreak@2
|
335 self.db.profile.hideArt = hide and true or false -- force data integrity
|
flickerstreak@2
|
336 self:HideArt()
|
flickerstreak@2
|
337 end
|
flickerstreak@1
|
338 end
|
flickerstreak@1
|
339
|
flickerstreak@7
|
340 function main:ToggleHideArt()
|
flickerstreak@1
|
341 self:SetHideArt( not self:IsArtHidden() )
|
flickerstreak@1
|
342 end
|
flickerstreak@1
|
343
|
flickerstreak@1
|
344 -- Hide default Blizzard bars
|
flickerstreak@1
|
345 local blizzDefaultBars = {
|
flickerstreak@1
|
346 ActionButton1,
|
flickerstreak@1
|
347 ActionButton2,
|
flickerstreak@1
|
348 ActionButton3,
|
flickerstreak@1
|
349 ActionButton4,
|
flickerstreak@1
|
350 ActionButton5,
|
flickerstreak@1
|
351 ActionButton6,
|
flickerstreak@1
|
352 ActionButton7,
|
flickerstreak@1
|
353 ActionButton8,
|
flickerstreak@1
|
354 ActionButton9,
|
flickerstreak@1
|
355 ActionButton10,
|
flickerstreak@1
|
356 ActionButton11,
|
flickerstreak@1
|
357 ActionButton12,
|
flickerstreak@7
|
358 PetActionButton1,
|
flickerstreak@7
|
359 PetActionButton2,
|
flickerstreak@7
|
360 PetActionButton3,
|
flickerstreak@7
|
361 PetActionButton4,
|
flickerstreak@7
|
362 PetActionButton5,
|
flickerstreak@7
|
363 PetActionButton6,
|
flickerstreak@7
|
364 PetActionButton7,
|
flickerstreak@7
|
365 PetActionButton8,
|
flickerstreak@7
|
366 PetActionButton9,
|
flickerstreak@7
|
367 PetActionButton10,
|
flickerstreak@7
|
368 -- NOT the PetActionBarFrame, though - we need that to auto-hide/show our pet action bars
|
flickerstreak@7
|
369 MainMenuBarPageNumber,
|
flickerstreak@7
|
370 ActionBarUpButton,
|
flickerstreak@7
|
371 ActionBarDownButton,
|
flickerstreak@1
|
372 BonusActionBarFrame,
|
flickerstreak@7
|
373 ShapeshiftBarFrame,
|
flickerstreak@1
|
374 MultiBarLeft,
|
flickerstreak@1
|
375 MultiBarRight,
|
flickerstreak@1
|
376 MultiBarBottomLeft,
|
flickerstreak@7
|
377 MultiBarBottomRight,
|
flickerstreak@1
|
378 }
|
flickerstreak@1
|
379
|
flickerstreak@7
|
380 local function disableUIOptions()
|
flickerstreak@7
|
381 -- disable the buttons to hide/show the blizzard multiaction bars
|
flickerstreak@7
|
382 -- see UIOptionsFrame.lua and .xml
|
flickerstreak@7
|
383 -- This is called every time the options panel is shown, after it is set up
|
flickerstreak@7
|
384 for _, idx in pairs( { 33, 34, 35, 36, 37, 40 } ) do
|
flickerstreak@7
|
385 local f = getglobal("UIOptionsFrameCheckButton"..idx)
|
flickerstreak@7
|
386 f.disabled = true
|
flickerstreak@7
|
387 OptionsFrame_DisableCheckBox(f)
|
flickerstreak@7
|
388 f:SetChecked(false)
|
flickerstreak@7
|
389 end
|
flickerstreak@7
|
390 end
|
flickerstreak@1
|
391
|
flickerstreak@7
|
392 function main:HideDefaultBars()
|
flickerstreak@7
|
393 for _, f in pairs(blizzDefaultBars) do
|
flickerstreak@7
|
394 f:Hide()
|
flickerstreak@7
|
395 f:ClearAllPoints()
|
flickerstreak@7
|
396 f:SetParent(ReAction.recycler)
|
flickerstreak@7
|
397 f:SetPoint("TOPLEFT")
|
flickerstreak@7
|
398 end
|
flickerstreak@7
|
399
|
flickerstreak@7
|
400 MainMenuBar:SetFrameStrata("LOW") -- otherwise it appears on top of bars, if it isn't hidden
|
flickerstreak@7
|
401 hooksecurefunc("UIOptionsFrame_Load",disableUIOptions)
|
flickerstreak@7
|
402 end
|
flickerstreak@7
|
403
|
flickerstreak@7
|
404
|
flickerstreak@10
|
405
|
flickerstreak@10
|
406
|
flickerstreak@10
|
407 ---------------------------------------
|
flickerstreak@10
|
408 -- Bar setup and manipulation functions
|
flickerstreak@10
|
409 ---------------------------------------
|
flickerstreak@7
|
410 -- Reset bars to blizzard defaults
|
flickerstreak@7
|
411 function main:ResetBars()
|
flickerstreak@2
|
412 if InCombatLockdown() then
|
flickerstreak@2
|
413 UIErrorsFrame:AddMessage(SPELL_FAILED_AFFECTING_COMBAT)
|
flickerstreak@2
|
414 else
|
flickerstreak@7
|
415 self:DestroyAllBars()
|
flickerstreak@7
|
416 self.db.profile.bars = tcopy(ReAction_DefaultBlizzardBars)
|
flickerstreak@2
|
417 self:SetupBars()
|
flickerstreak@2
|
418 end
|
flickerstreak@1
|
419 end
|
flickerstreak@1
|
420
|
flickerstreak@7
|
421 function main:DestroyAllBars()
|
flickerstreak@7
|
422 -- destroy any existing bars
|
flickerstreak@7
|
423 for id = 1, table.maxn(self.bars) do
|
flickerstreak@7
|
424 self:DestroyBar(id)
|
flickerstreak@7
|
425 end
|
flickerstreak@7
|
426 end
|
flickerstreak@7
|
427
|
flickerstreak@7
|
428 function main:SetupBars()
|
flickerstreak@1
|
429 -- hide the default Blizzard art, if configued
|
flickerstreak@1
|
430 self:HideArt()
|
flickerstreak@1
|
431
|
flickerstreak@1
|
432 -- set up the bars from the profile
|
flickerstreak@2
|
433 -- note the use of table.maxn rather than # or ipairs:
|
flickerstreak@2
|
434 -- our array of bars can in fact contain holes
|
flickerstreak@2
|
435 for id = 1, table.maxn(self.db.profile.bars) do
|
flickerstreak@2
|
436 local config = self.db.profile.bars[id]
|
flickerstreak@2
|
437 if config then
|
flickerstreak@7
|
438 self:CreateBar(config, id)
|
flickerstreak@2
|
439 end
|
flickerstreak@1
|
440 end
|
flickerstreak@1
|
441
|
flickerstreak@1
|
442 -- anchor the bars, have to do this in a second pass because
|
flickerstreak@1
|
443 -- they might be anchored to each other in a non-ordered way
|
flickerstreak@2
|
444 for _, bar in pairs(self.bars) do
|
flickerstreak@7
|
445 if bar ~= EMPTY_BAR_SLOT then
|
flickerstreak@7
|
446 bar:ApplyAnchor()
|
flickerstreak@2
|
447 end
|
flickerstreak@2
|
448 end
|
flickerstreak@1
|
449 end
|
flickerstreak@1
|
450
|
flickerstreak@7
|
451 function main:CreateBar( config, id )
|
flickerstreak@7
|
452 local bar = ReBar:new(config, id)
|
flickerstreak@7
|
453 local buttonType = ReAction:GetButtonType(config.btnConfig.subtype)
|
flickerstreak@1
|
454
|
flickerstreak@7
|
455 if buttonType then
|
flickerstreak@7
|
456 self.bars[id] = bar
|
flickerstreak@7
|
457 self.db.profile.bars[id] = config
|
flickerstreak@7
|
458
|
flickerstreak@7
|
459 -- initialize dewdrop menu
|
flickerstreak@7
|
460 local cf = bar:GetControlFrame()
|
flickerstreak@7
|
461 dewdrop:Register(cf,
|
flickerstreak@7
|
462 'children',
|
flickerstreak@7
|
463 function()
|
flickerstreak@7
|
464 dewdrop:FeedAceOptionsTable(ReActionGlobalMenuOptions)
|
flickerstreak@7
|
465 dewdrop:FeedAceOptionsTable(GenerateReActionBarOptions(bar,self))
|
flickerstreak@7
|
466 dewdrop:FeedAceOptionsTable(buttonType:GenerateOptionsTable(config.btnConfig, function() return bar:GetButtonList() end))
|
flickerstreak@7
|
467 end,
|
flickerstreak@7
|
468 'cursorX', true,
|
flickerstreak@7
|
469 'cursorY', true
|
flickerstreak@7
|
470 )
|
flickerstreak@7
|
471
|
flickerstreak@7
|
472 bar:GetControlFrame():SetScript("OnClick",
|
flickerstreak@7
|
473 function(btn)
|
flickerstreak@7
|
474 if btn == "RightButton" then
|
flickerstreak@7
|
475 dewdrop:Open(cf)
|
flickerstreak@7
|
476 end
|
flickerstreak@7
|
477 end
|
flickerstreak@7
|
478 )
|
flickerstreak@7
|
479
|
flickerstreak@12
|
480 -- register page up/down buttons with ReBound for keybinding
|
flickerstreak@12
|
481 ReBound:Register(bar.upArrow)
|
flickerstreak@12
|
482 ReBound:Register(bar.downArrow)
|
flickerstreak@12
|
483
|
flickerstreak@7
|
484 if not self.locked then
|
flickerstreak@7
|
485 bar:ShowControls()
|
flickerstreak@7
|
486 end
|
flickerstreak@7
|
487 return bar
|
flickerstreak@7
|
488 else
|
flickerstreak@7
|
489 if bar then
|
flickerstreak@7
|
490 bar:Destroy()
|
flickerstreak@7
|
491 end
|
flickerstreak@7
|
492 error(L["Tried to create a button of unknown type"])
|
flickerstreak@7
|
493 end
|
flickerstreak@7
|
494 end
|
flickerstreak@7
|
495
|
flickerstreak@7
|
496 function main:DestroyBar( id )
|
flickerstreak@7
|
497 local bar = self.bars[id]
|
flickerstreak@7
|
498 if bar and bar ~= EMPTY_BAR_SLOT then
|
flickerstreak@7
|
499 local cf = bar:GetControlFrame()
|
flickerstreak@7
|
500 if cf == dewdrop:GetOpenedParent() then
|
flickerstreak@7
|
501 dewdrop:Close()
|
flickerstreak@7
|
502 dewdrop:Unregister(cf)
|
flickerstreak@7
|
503 end
|
flickerstreak@7
|
504 bar:Destroy()
|
flickerstreak@7
|
505 -- we can't do tremove because each bar ID is encoded into the
|
flickerstreak@7
|
506 -- frame names as they're created. Need a blank entry in the table.
|
flickerstreak@7
|
507 -- The nice thing is that table.insert in NewBar() will automatically
|
flickerstreak@7
|
508 -- find the lowest numbered nil slot.
|
flickerstreak@7
|
509 self.bars[id] = EMPTY_BAR_SLOT
|
flickerstreak@7
|
510 end
|
flickerstreak@7
|
511 end
|
flickerstreak@7
|
512
|
flickerstreak@10
|
513 --
|
flickerstreak@10
|
514 -- this function is a wrapper for CreateBar() which looks up the bar type
|
flickerstreak@10
|
515 -- and constructs a new configuration object of the right type.
|
flickerstreak@7
|
516 function main:NewBar( type )
|
flickerstreak@7
|
517 if InCombatLockdown() then
|
flickerstreak@7
|
518 UIErrorsFrame:AddMessage(SPELL_FAILED_AFFECTING_COMBAT)
|
flickerstreak@7
|
519 else
|
flickerstreak@7
|
520 local t = ReAction:GetButtonType(type)
|
flickerstreak@7
|
521 if t then
|
flickerstreak@7
|
522 local c = tcopy(ReAction_DefaultBarConfig["ReAction"][type])
|
flickerstreak@7
|
523 local id = nil
|
flickerstreak@7
|
524 for i = 1, table.maxn(self.bars) + 1 do -- there may be holes, so #self.bars won't work
|
flickerstreak@7
|
525 if self.bars[i] == nil or self.bars[i] == EMPTY_BAR_SLOT then
|
flickerstreak@7
|
526 id = i
|
flickerstreak@7
|
527 break
|
flickerstreak@7
|
528 end
|
flickerstreak@7
|
529 end
|
flickerstreak@7
|
530 local bar = self:CreateBar(c, id)
|
flickerstreak@7
|
531 bar:ApplyAnchor()
|
flickerstreak@7
|
532 self:Unlock()
|
flickerstreak@7
|
533 end
|
flickerstreak@7
|
534 end
|
flickerstreak@7
|
535 end
|
flickerstreak@7
|
536
|
flickerstreak@10
|
537 --
|
flickerstreak@10
|
538 -- This function is a wrapper for DestroyBar() which does in-combat
|
flickerstreak@10
|
539 -- checking and updates the config.
|
flickerstreak@7
|
540 function main:DeleteBar(id)
|
flickerstreak@2
|
541 if InCombatLockdown() then
|
flickerstreak@2
|
542 UIErrorsFrame:AddMessage(SPELL_FAILED_AFFECTING_COMBAT)
|
flickerstreak@2
|
543 else
|
flickerstreak@2
|
544 if self.bars[id] then
|
flickerstreak@7
|
545 self:DestroyBar(id)
|
flickerstreak@2
|
546 self.db.profile.bars[id] = nil
|
flickerstreak@2
|
547 end
|
flickerstreak@1
|
548 end
|
flickerstreak@1
|
549 end
|
flickerstreak@1
|
550
|
flickerstreak@10
|
551
|
flickerstreak@10
|
552
|
flickerstreak@10
|
553
|
flickerstreak@10
|
554 -----------------
|
flickerstreak@10
|
555 -- General utility
|
flickerstreak@10
|
556 -----------------
|
flickerstreak@7
|
557 function main:ToggleIds()
|
flickerstreak@7
|
558 if self.showIds then
|
flickerstreak@7
|
559 ReAction:HideAllIds()
|
flickerstreak@1
|
560 else
|
flickerstreak@7
|
561 ReAction:ShowAllIds()
|
flickerstreak@1
|
562 end
|
flickerstreak@7
|
563 self.showIds = not self.showIds
|
flickerstreak@1
|
564 end
|
flickerstreak@1
|
565
|
flickerstreak@7
|
566 function main:AreIdsVisible()
|
flickerstreak@7
|
567 return self.showIds
|
flickerstreak@1
|
568 end
|
flickerstreak@1
|
569
|
flickerstreak@10
|
570 -- set a global variable for Bindings.xml
|
flickerstreak@10
|
571 ReActionAddOn = main
|
flickerstreak@1
|
572
|
flickerstreak@1
|
573
|