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1 local ReAction = ReAction
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2 local L = ReAction.L
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3 local _G = _G
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4 local CreateFrame = CreateFrame
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5 local format = string.format
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6 local GetCVar = GetCVar
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7 local InCombatLockdown = InCombatLockdown
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8 local GetPetActionInfo = GetPetActionInfo
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9 local GetPetActionSlotUsable = GetPetActionSlotUsable
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10 local GetPetActionCooldown = GetPetActionCooldown
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11 local AutoCastShine_AutoCastStart = AutoCastShine_AutoCastStart
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12 local AutoCastShine_AutoCastStop = AutoCastShine_AutoCastStop
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13 local SetDesaturation = SetDesaturation
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14 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
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15 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
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16
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17 ReAction:UpdateRevision("$Revision: 154 $")
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18
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19 --
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20 -- Secure snippets
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21 -- These are run within the context of the bar's sandbox, as the
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22 -- buttons themselves do not have their own sandbox.
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23 --
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24 local _onDragStart = -- function(self, button, kind, value, ...)
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25 [[
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26 if lockButtons and (PlayerInCombat() or not lockButtonsCombat) and not IsModifiedClick("PICKUPACTION") then
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27 return kind, value, ...
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28 else
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29 return "petaction", self:GetAttribute("action")
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30 end
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31 ]]
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32
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33 local _onReceiveDrag = -- function(self, button, kind, value, ...)
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34 [[
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35 if kind then -- pet spells on the cursor return nil from GetCursorInfo(), which is very strange
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36 return kind, value, ...
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37 end
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38 return "petaction", self:GetAttribute("action")
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39 ]]
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40
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41 --
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42 -- private
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43 --
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44 local eventList = {
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45 "PLAYER_CONTROL_LOST",
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46 "PLAYER_CONTROL_GAINED",
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47 "PLAYER_FARSIGHT_FOCUS_CHANGED",
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48 "UNIT_PET",
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49 "UNIT_FLAGS",
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50 "UNIT_AURA",
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51 "PET_BAR_UPDATE",
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52 "PET_BAR_UPDATE_COOLDOWN",
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53 "PET_BAR_UPDATE_USABLE",
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54 "UPDATE_BINDINGS",
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55 }
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56
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57 --
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58 -- Pet Action Button class
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59 --
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60 local Super = ReAction.Button
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61 local Pet = setmetatable( { }, { __index = Super } )
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62 ReAction.Button.PetAction = Pet
|
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63
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64 function Pet:New( idx, config, bar, idHint )
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65 local name = format("ReAction_%s_PetAction_%d",bar:GetName(),idx)
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66
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67 self = Super.New(self, name, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
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68
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69 local f = self:GetFrame()
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70 if not f.autoCastTexture then
|
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71 -- store autocast stuff with the frame for recycling
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72 local tex = f:CreateTexture(nil,"OVERLAY")
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73 tex:SetTexture([[Interface\Buttons\UI-AutoCastableOverlay]])
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74 tex:SetHeight(58)
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75 tex:SetWidth(58)
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76 tex:SetPoint("CENTER")
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77 f.autoCastTexture = tex
|
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78 f.autoCastShine = CreateFrame("Frame",name.."Shine",f,"AutoCastShineTemplate") -- create after autocast texture so it's on top
|
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|
79 -- move the cooldown around
|
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80 local cd = self.frames.cooldown
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81 cd:ClearAllPoints()
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82 cd:SetWidth(33)
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83 cd:SetHeight(33)
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84 cd:SetPoint("CENTER", f, "CENTER", -2, -1)
|
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85 -- resize to 30x30
|
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86 f:SetHeight(30)
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87 f:SetWidth(30)
|
flickerstreak@142
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88 local nt = _G[name.."NormalTexture"]
|
flickerstreak@142
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89 nt:SetHeight(54)
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flickerstreak@142
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90 nt:SetWidth(54)
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|
91 end
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flickerstreak@130
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92 local barFrame = bar:GetFrame()
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93
|
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94 -- set up the base action ID
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95 self:SetActionIDPool("pet",10)
|
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96 config.actionID = self:AcquireActionID(config.actionID, idHint, true)
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97
|
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98 -- attribute setup
|
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99 -- There's no secure way to do PetAutoCastToggle by actionID, so use
|
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100 -- a click-through proxy to the Blizzard pet buttons for right-click
|
flickerstreak@131
|
101 -- Note that technically this doesn't do PetStopAttack() when
|
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102 -- IsPetAttackActive() is true: however that's only true when using
|
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103 -- Eyes of the Beast and appears not to really do anything (at least
|
flickerstreak@131
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104 -- I can't find any difference)
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105 f:SetAttribute("type","pet")
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106 f:SetAttribute("type2","click")
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107 f:SetAttribute("clickbutton2",_G["PetActionButton"..config.actionID])
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108 f:SetAttribute("action",config.actionID)
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109 f:SetAttribute("checkselfcast", true)
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110 f:SetAttribute("checkfocuscast", true)
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111
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112 -- non secure scripts
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113 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
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114 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
|
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115 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
|
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116 f:SetScript("OnAttributeChanged", function(frame, attr, value) self:OnAttributeChanged(attr, value) end)
|
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|
117 f:SetScript("PreClick", function(frame) self:PreClick() end)
|
flickerstreak@130
|
118 f:SetScript("OnDragStart", function(frame) self:OnDragStart() end)
|
flickerstreak@130
|
119 f:SetScript("OnReceiveDrag", function(frame) self:OnReceiveDrag() end)
|
flickerstreak@130
|
120
|
flickerstreak@130
|
121 -- secure handlers
|
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|
122 barFrame:WrapScript(f, "OnDragStart", _onDragStart)
|
flickerstreak@130
|
123 barFrame:WrapScript(f, "OnReceiveDrag", _onReceiveDrag)
|
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|
124
|
flickerstreak@130
|
125 -- event registration
|
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|
126 f:EnableMouse(true)
|
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|
127 f:RegisterForDrag("LeftButton", "RightButton")
|
flickerstreak@130
|
128 f:RegisterForClicks("AnyUp")
|
flickerstreak@130
|
129 for _, evt in pairs(eventList) do
|
flickerstreak@130
|
130 f:RegisterEvent(evt)
|
flickerstreak@130
|
131 end
|
flickerstreak@130
|
132
|
flickerstreak@130
|
133 -- attach to skinner
|
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|
134 bar:SkinButton(self,
|
flickerstreak@130
|
135 {
|
flickerstreak@130
|
136 AutoCast = f.autoCastShine,
|
flickerstreak@130
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137 AutoCastable = f.autoCastTexture
|
flickerstreak@130
|
138 })
|
flickerstreak@130
|
139
|
flickerstreak@130
|
140 self:Refresh()
|
flickerstreak@130
|
141 f:Show()
|
flickerstreak@130
|
142
|
flickerstreak@130
|
143 return self
|
flickerstreak@130
|
144 end
|
flickerstreak@130
|
145
|
flickerstreak@130
|
146 function Pet:Refresh()
|
flickerstreak@130
|
147 Super.Refresh(self)
|
flickerstreak@130
|
148 self:Update()
|
flickerstreak@130
|
149 self:UpdateHotkey()
|
flickerstreak@130
|
150 end
|
flickerstreak@130
|
151
|
flickerstreak@130
|
152 function Pet:GetActionID()
|
flickerstreak@130
|
153 return self.config.actionID
|
flickerstreak@130
|
154 end
|
flickerstreak@130
|
155
|
flickerstreak@130
|
156 function Pet:SetActionID(id)
|
flickerstreak@130
|
157 if not InCombatLockdown() then
|
flickerstreak@130
|
158 if id < 0 or id > 10 then
|
flickerstreak@130
|
159 ReAction:UserError(L["Pet action ID range is 1-10"])
|
flickerstreak@130
|
160 return
|
flickerstreak@130
|
161 end
|
flickerstreak@130
|
162 self.config.actionID = id
|
flickerstreak@130
|
163 f:SetAttribute("clickbutton2",_G["PetActionButton"..id])
|
flickerstreak@130
|
164 f:SetAttribute("action",id)
|
flickerstreak@130
|
165 self:Update()
|
flickerstreak@130
|
166 self:UpdateHotkey()
|
flickerstreak@130
|
167 end
|
flickerstreak@130
|
168 end
|
flickerstreak@130
|
169
|
flickerstreak@130
|
170 function Pet:Update()
|
flickerstreak@130
|
171 local action = self.config.actionID
|
flickerstreak@130
|
172 local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(action)
|
flickerstreak@130
|
173 local f = self:GetFrame()
|
flickerstreak@130
|
174 local icon = self.frames.icon
|
flickerstreak@130
|
175
|
flickerstreak@130
|
176 if isToken then
|
flickerstreak@130
|
177 icon:SetTexture(_G[texture])
|
flickerstreak@130
|
178 self.tooltipName = _G[name]
|
flickerstreak@130
|
179 else
|
flickerstreak@130
|
180 icon:SetTexture(texture)
|
flickerstreak@130
|
181 self.tooltipName = name
|
flickerstreak@130
|
182 end
|
flickerstreak@130
|
183
|
flickerstreak@130
|
184 self.isToken = isToken
|
flickerstreak@130
|
185 self.tooltipSubtext = subtext
|
flickerstreak@130
|
186 f:SetChecked( isActive and 1 or 0 )
|
flickerstreak@130
|
187
|
flickerstreak@130
|
188 if autoCastAllowed then
|
flickerstreak@130
|
189 f.autoCastTexture:Show()
|
flickerstreak@130
|
190 else
|
flickerstreak@130
|
191 f.autoCastTexture:Hide()
|
flickerstreak@130
|
192 end
|
flickerstreak@130
|
193
|
flickerstreak@130
|
194 if autoCastEnabled then
|
flickerstreak@130
|
195 AutoCastShine_AutoCastStart(f.autoCastShine)
|
flickerstreak@130
|
196 else
|
flickerstreak@130
|
197 AutoCastShine_AutoCastStop(f.autoCastShine)
|
flickerstreak@130
|
198 end
|
flickerstreak@130
|
199
|
flickerstreak@130
|
200 if texture then
|
flickerstreak@130
|
201 if GetPetActionSlotUsable(action) then
|
flickerstreak@130
|
202 SetDesaturation(icon,nil)
|
flickerstreak@130
|
203 else
|
flickerstreak@130
|
204 SetDesaturation(icon,1)
|
flickerstreak@130
|
205 end
|
flickerstreak@130
|
206 icon:Show()
|
flickerstreak@130
|
207 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2")
|
flickerstreak@130
|
208 else
|
flickerstreak@130
|
209 icon:Hide()
|
flickerstreak@130
|
210 f:SetNormalTexture("Interface\\Buttons\\UI-Quickslot")
|
flickerstreak@130
|
211 end
|
flickerstreak@130
|
212
|
flickerstreak@130
|
213 self:UpdateCooldown()
|
flickerstreak@130
|
214 end
|
flickerstreak@130
|
215
|
flickerstreak@130
|
216 function Pet:UpdateCooldown()
|
flickerstreak@130
|
217 CooldownFrame_SetTimer(self.frames.cooldown, GetPetActionCooldown(self.config.actionID))
|
flickerstreak@130
|
218 end
|
flickerstreak@130
|
219
|
flickerstreak@130
|
220 function Pet:SetTooltip()
|
flickerstreak@130
|
221 if self.tooltipName then
|
flickerstreak@130
|
222 local f = self:GetFrame()
|
flickerstreak@130
|
223 local uber = GetCVar("UberTooltips")
|
flickerstreak@130
|
224 if self.isToken or (uber == "0") then
|
flickerstreak@130
|
225 if uber == "0" then
|
flickerstreak@130
|
226 GameTooltip:SetOwner(f, "ANCHOR_RIGHT")
|
flickerstreak@130
|
227 else
|
flickerstreak@130
|
228 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@130
|
229 end
|
flickerstreak@130
|
230 GameTooltip:SetText(self.tooltipName)
|
flickerstreak@130
|
231 if self.tooltipSubtext then
|
flickerstreak@130
|
232 GameTooltip:AddLine(self.tooltipSubtext, "", 0.5, 0.5, 0.5)
|
flickerstreak@130
|
233 end
|
flickerstreak@130
|
234 GameTooltip:Show()
|
flickerstreak@130
|
235 else
|
flickerstreak@130
|
236 GameTooltip_SetDefaultAnchor(GameTooltip, f)
|
flickerstreak@130
|
237 GameTooltip:SetPetAction(self.config.actionID)
|
flickerstreak@130
|
238 end
|
flickerstreak@130
|
239 else
|
flickerstreak@130
|
240 GameTooltip:Hide()
|
flickerstreak@130
|
241 end
|
flickerstreak@130
|
242 end
|
flickerstreak@130
|
243
|
flickerstreak@130
|
244 function Pet:OnEvent(event, unit)
|
flickerstreak@130
|
245 if event =="PET_BAR_UPDATE_COOLDOWN" then
|
flickerstreak@130
|
246 self:UpdateCooldown()
|
flickerstreak@130
|
247 elseif event == "UPDATE_BINDINGS" then
|
flickerstreak@130
|
248 self:UpdateHotkey()
|
flickerstreak@130
|
249 elseif event == "UNIT_PET" then
|
flickerstreak@130
|
250 if unit == "player" then
|
flickerstreak@130
|
251 self:Update()
|
flickerstreak@130
|
252 end
|
flickerstreak@130
|
253 elseif event == "UNIT_FLAGS" or event == "UNIT_AURA" then
|
flickerstreak@130
|
254 if unit == "pet" then
|
flickerstreak@130
|
255 self:Update()
|
flickerstreak@130
|
256 end
|
flickerstreak@130
|
257 else
|
flickerstreak@130
|
258 self:Update()
|
flickerstreak@130
|
259 end
|
flickerstreak@130
|
260 end
|
flickerstreak@130
|
261
|
flickerstreak@130
|
262 function Pet:OnEnter()
|
flickerstreak@130
|
263 self:SetTooltip()
|
flickerstreak@130
|
264 end
|
flickerstreak@130
|
265
|
flickerstreak@130
|
266 function Pet:OnLeave()
|
flickerstreak@130
|
267 GameTooltip:Hide()
|
flickerstreak@130
|
268 end
|
flickerstreak@130
|
269
|
flickerstreak@130
|
270 function Pet:OnAttributeChanged(attr,value)
|
flickerstreak@130
|
271 self:Update()
|
flickerstreak@130
|
272 end
|
flickerstreak@130
|
273
|
flickerstreak@130
|
274 function Pet:PreClick()
|
flickerstreak@130
|
275 self:GetFrame():SetChecked(0)
|
flickerstreak@130
|
276 end
|
flickerstreak@130
|
277
|
flickerstreak@130
|
278 function Pet:OnDragStart()
|
flickerstreak@130
|
279 self:SetChecked(0)
|
flickerstreak@130
|
280 self:Update()
|
flickerstreak@130
|
281 end
|
flickerstreak@130
|
282
|
flickerstreak@130
|
283 function Pet:OnReceiveDrag()
|
flickerstreak@130
|
284 self:SetChecked(0)
|
flickerstreak@130
|
285 self:Update()
|
flickerstreak@130
|
286 end
|
flickerstreak@130
|
287
|