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     3 <title>ReAction: README</title>
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    13 
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    15 <h1 align="center">ReAction</h1>
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    16 <h3 align="center">AddOn for World of Warcraft</h3>
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    17 <p><font size="2">Current Version: 0.34 (alpha)<br>
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    18   Released: 09 Mar 2007</font><font size="2"><br>
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    19   WoW Version Compatibility: v2.0.10 / TOC 20003</font></p>
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    20 <h2>The Basics</h2>
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    21 <p>ReAction is a replacement for the default Blizzard action bars. It allows you 
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    22   redefine your action button layout any way you like.</p>
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    23 <h2>Features</h2>
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    24 <ul>
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    25   <li>Move, resize, create, and arrange as many action bars as you want. Each 
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    26     bar can contain any number of buttons arranged in a grid layout of any size 
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    27     and spacing. The full complement of 120 action slots is supported.</li>
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    28   <li>Works with all types of actions, including abilities, items, and macros</li>
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    29   <li>Layout is done with the mouse, by dragging bars and bar edges on screen. 
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    30     Automatically anchor bars to each other or the screen edges by holding shift 
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    31     down as you drag.</li>
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    32   <li>Context menus provide independent configuration options for each bar.</li>
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    33   <li>Point and click keybinding interface. You can bind keys to left-click or 
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    34     right-click independently.</li>
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    35   <li>Supports multiple 'pages' per bar, configured independently. Automatic stance, 
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    36     form, and stealth switching among pages is supported, including Shadowform.</li>
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    37   <li>Pet action bar is fully supported and configurable.</li>
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    38   <li>Settings can be saved per account, realm, character, class, or independent 
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    39     profile. </li>
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    40   <li>Compatible with OmniCC</li>
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    41   <li>Various configurable display options</li>
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    42 </ul>
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    43 <p>ReAction is built using the <a href="http://www.wowace.com/Wiki/Ace2">Ace2</a> 
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    44   development framework.</p>
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    45 <h2>Using ReAction</h2>
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    46 <h3>Installation</h3>
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    47 <p>To install ReAction, drag the ReAction folder to your World of Warcraft/Interface/AddOns 
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    48   folder. Exit World of Warcraft if it's running, then restart.</p>
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    49 <h3>Welcome to ReAction</h3>
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    50 <p>When you first enter World of Warcraft with ReAction installed, it will look 
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    51   very similar to the default Blizzard UI, depending on what other AddOns are 
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    52   installed. However, only the main menu bar is shown by default. Other bars can 
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    53   be created as desired.</p>
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    54 <p>If you have FuBar installed, on the left side you should see the ReAction plugin 
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    55   icon and label. If not, there should be a button on your minimap. In either 
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    56   case, that button (the ReAction Control Button) is the gateway to configuring 
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    57   ReAction.</p>
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    58 <p>ReAction has three modes of operation:</p>
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    59 <ul>
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    60   <li>Normal ("locked")</li>
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    61   <li>Configuration ("unlocked")</li>
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    62   <li>Keybinding</li>
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    63 </ul>
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    64 <p>(Technically it's 4 modes, because Config and Keybinding modes can both be 
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    65   active at the same time).</p>
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    66 <p>You can toggle Configuration mode by shift-clicking the ReAction Control Button 
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    67   and toggle Keybinding mode by alt-clicking the button. Global configuration 
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    68   options are also available by right-clicking the ReAction button. There are 
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    69   also a limited set of console commands that can be accessed with the "/reaction" 
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    70   or "/rxn" slash-commands. Type /rxn in the chat box to print a list 
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    71   of commands.</p>
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    72 <p>You can also set key bindings to toggle Configuration and Keybinding modes, 
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    73   in the standard UI keybindings panel.</p>
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    74 <h3>Configuring ReAction</h3>
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    75 <p>Start by shift-clicking the ReAction button to enter Configuration mode. All 
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    76   bars, including hidden bars, are shown in this mode and <b>normal button click 
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    77   operation is disabled </b>(though keybindings still work). Mouse over the bars, 
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    78   edges, and corners to see tooltip instructions for moving, resizing, and rearranging 
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    79   them. Right click each bar for a menu of options pertaining to that bar. For 
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    80   example, to change a hidden bar to a visible bar, right-click on a bar and choose 
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    81   Visibility -> Always Visible. Tooltips for each menu option provide details.</p>
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    82 <p>When you're done configuring ReAction, shift-click the ReAction button again 
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    83   to go back to Normal mode.</p>
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    84 <p>Configuration mode is not available if you are in combat, and is automatically 
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    85   cancelled if you enter combat.</p>
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    86 <h3>Setting Keybindings</h3>
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    87 <p><b>ReAction buttons don't use the regular keybindings of the default UI.</b> 
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    88   In order to get your buttons to use hotkeys, enter ReAction Keybinding Setup 
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    89   mode by alt-clicking the ReAction Control Button (or choosing 'keybinding mode' 
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    90   from the right-click menu). <b>ReAction button keybindings are not available 
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    91   from the standard keybindings menu!</b> You <i>must</i> use the ReAction keybinding 
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    92   interface. They're even greyed out in the keybinding menu with a textual reminder, 
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    93   so there's no excuse!</p>
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    94 <p>Like configuration mode, normal button operation is disabled while in keybinding 
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    95   mode (though again, any hotkeys you have assigned will work). With the keybinding 
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    96   interface out, you can mouseover any ReAction button to see what its current 
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    97   keybinding is. You can set the keybinding on a button by clicking the button, 
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    98   then pressing the key. To clear a keybinding from a ReAction button, shift-click 
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    99   the button. Tooltips will remind you of this interface. You can also right-click/shift-right-click 
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   100   to set/clear a right-click hotkey, which will simulate right-clicking the button 
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   101   (useful for complex macro actions, typically to save screen real estate). If 
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   102   you've set up bars with multiple pages, you can also bind a key to the page 
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   103   up/down buttons on a per-bar basis. Just make sure the buttons are showing (they 
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   104   can be hidden later) and assign the keybinding like any other ReAction button.</p>
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   105 <p>Keybindings are saved on a per-profile basis. Keybinding mode is not available 
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   106   if you are in combat, and is automatically cancelled if you enter combat. When 
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   107   you first log in with ReAction, it steals the current keybindings from the default 
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   108   main action bar (buttons 1-12) and assigns them to the corresponding buttons 
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   109   on the default ReAction bar. This means that if you install ReAction, run with 
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   110   it, and then disable it, your main bar will no longer have any keybindings and 
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   111   they'll need to be reset. If you later enable ReAction again, it will remember 
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   112   its own keybindings.</p>
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   113 <p>If a profile assigns a keybinding to a ReAction button, switching away from 
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   114   that profile will clear the binding but will <b>not</b> restore the binding 
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   115   to its previous state. If the new profile assigns that binding then, of course, 
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   116   it will be in use. What this means is that any 'standard' keybinding action 
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   117   that's bound to a key will become unbound when switching to a profile that uses 
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   118   the key, and will have to be manually rebound later if you switch away from 
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   119   that profile.</p>
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   120 <p><b>Remember to click the 'Save' button to save your keybindings! </b>If you 
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   121   do not, they will automatically revert to the previous bindings when exiting 
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   122   keybinding mode. This can be useful for "trying out" certain layouts 
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   123   briefly, but can also be a serious gotcha — if you just hit 'Escape,' or 
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   124   alt-click the ReAction Control Button, or enter combat while in keybinding mode, 
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   125   your bindings will revert to their previous state.</p>
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   126 <h3>Playing with ReAction</h3>
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   127 <p>Once you get your keybindings and configuration set up, you're ready to go. 
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   128   The buttons behave just like regular Blizzard buttons. However, at any time 
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   129   when you're not in combat, you can quickly switch to configuration mode and 
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   130   create a new bar, rearrange bars, hide/show a special-use bar, etc. Perfect 
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   131   for when you get some goofy quest item that has to be used temporarily, or get 
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   132   a new skill that doesn't fit on your current layout.</p>
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   133 <h2>Limitations</h2>
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   134 <ul>
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   135   <li>Due to a lack of certain functionality made available by Blizzard, dragging 
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   136     and dropping actions onto action bars while in combat is a little funky. You 
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   137     have to click the destination button rather than just release drag on it.</li>
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   138   <li>You can't configure the pet bar unless you actually have a pet out. </li>
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   139   <li>No support for shapeshift/stance bar (yet)</li>
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   140   <li>If you have a bar with empty buttons, even though they're invisible they 
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   141     still block mouse input from reaching whatever might be under the button. 
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   142     This is a workaround so that you can drag and drop actions onto hidden slots 
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   143     during combat. This workaround can be disabled via a configuration option, 
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   144     but then you can't drag and drop actions onto slots during combat. Pick your 
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   145     poison, it's a limitation of Blizzard's protection scheme.</li>
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   146   <li>If you hide the default main menu bar, there is no substitute provided (yet) 
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   147     for the XP bar, bag bar, or micro menu bar (although the hotkeys for them 
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   148     still work). Other addons can provide these features until ReAction supports 
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   149     them.</li>
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   150 </ul>
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   151 <h2>Known Issues</h2>
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   152 <ul>
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   153   <li>There may or may not be a particular case in which turning off a pet's attack 
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   154     while using Eyes of the Beast doesn't work. Further investigation (and leveling 
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   155     a hunter to get Eyes of the Beast :-P) is required.</li>
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   156   <li>The initial mapping of action IDs for shapeshift forms doesn't exactly match 
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   157     Blizzard's mapping. When first starting up as a warrior, druid, or rogue, 
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   158     you will probably need to move your actions around, and it will likely screw 
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   159     up your layout if you swap back to the default UI.</li>
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   160   <li>Action IDs may not always be laid out in sequence, meaning that similar 
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   161     layouts on different machines may put the actions in a different order. For 
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   162     best results, copy the WTF/Account/<AccountName>/SavedVariables/ReAction.lua 
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   163     from one computer to the other, when you get a setup you like.</li>
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   164   <li>There seems to be a big performance hit when first dragging a bar after 
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   165     entering configuration mode, and when first enabling keybinding mode, if there 
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   166     are several bars and a lot of buttons out. More investigation is necessary.</li>
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   167 </ul>
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   168 <h2>Future Plans</h2>
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   169 <ul>
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   170   <li>Add support for bag bar, shapeshift bar, and micro menu bar. May also add 
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   171     XP bar to default unit frames for those who don't want to use a unit frame 
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   172     addon to get the XP bar back.</li>
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   173   <li>More dynamic bar support: auto show/hide/fade on stance switch, in combat, 
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   174     key pressed, etc.</li>
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   175   <li>"pop-up" bar support, in which a single button shows/hides a bar 
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   176     when moused over</li>
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   177   <li>Better and more flexible interface for defining page transitions on stance/form 
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   178     shift </li>
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   179   <li>Provide a method for normalizing the action ID layout, permitting better 
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   180     compatibility when used on different computers.</li>
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   181   <li>Provide some additional console commands so that enterprising users can 
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   182     macro certain configuration functionality (notably hiding and showing individual 
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   183     bars) </li>
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   184   <li>Yet more configurable button display options (disable cooldown flash, different 
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   185     borders, etc)</li>
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   186   <li>Button styles (Dreamlayout, CyCircled)</li>
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   187   <li>Localization</li>
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   188 </ul>
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   189 <h2>Version History</h2>
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   190 <p>Version 0.34:</p>
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   191 <ul>
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   192   <li>Fixed some bugs in the keybinding code, and further refined the ReBound 
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   193     library. </li>
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   194 </ul>
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   195 <p>Version 0.33:</p>
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   196 <ul>
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   197   <li>Rewrote the keybinding interface (again). I think I finally like this version. 
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   198     Keybindings are now saved and loaded with the profile, and honor the "character-specific 
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   199     keybindings" setting in the Blizzard Keybinding pane. The default keybindings 
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   200     for action bars are now greyed out in Blizzard's interface to remind you to 
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   201     use ReAction to set bindings for action bars.</li>
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   202   <li>Moved the Action ID label on the buttons to the center of the button.</li>
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   203   <li>Added support for binding right-clicks to hotkeys on the main action buttons 
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   204     only (no pet buttons). There is also an option (off by default) to display 
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   205     and specify the location for right-click binding labels.</li>
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   206   <li>Tweaked the ordering of the bar menus. Some options will automatically show/hide 
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   207     when they are relevant.</li>
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   208   <li>Converted the core of the keybinding code to an Ace2-style library: ReBound-1.0</li>
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   209   <li>Did a little bit of code cleanup in main.lua</li>
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   210   <li>Converted to MIT license</li>
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   211 </ul>
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   212 <p>Version 0.32:</p>
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   213 <ul>
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   214   <li>Fixed a bug with displaying cooldowns generating slews of errors</li>
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   215 </ul>
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   216 <p>Version 0.31:</p>
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   217 <ul>
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   218   <li>Fixed a bug where action IDs > 120 were being configured and allocated 
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   219     in certain cases</li>
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   220   <li>Fixed a bug where hidden paging controls were reappearing when switching 
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   221     pages</li>
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   222   <li>Fixed a script error that was popping up in certain conditions when starting 
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   223     keybinding mode, and causing some buttons not to be bindable</li>
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   224   <li>Applied a fix that will (hopefully?) eliminate errors saying ACTIONBAR_UPDATE_STATE 
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   225     was not registered (be on the lookout for recurrences of that one). Hopefully 
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   226     this fix will eliminate several other intermittent errors that I think are 
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   227     part of the same cause.</li>
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   228   <li>Added new options for controlling the opacity of buttons (which should now 
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   229     actually work). Previous opacity settings (if any) will be lost and will need 
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   230     to be re-applied after updating. There is also now a toggle to hide (rather 
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   231     than alpha-zero) empty buttons, at the expense of not being able to drag actions 
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   232     onto them during combat.</li>
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   233   <li>Action IDs now appear/disappear automatically when bars are unlocked. There 
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   234     is no longer a menu item to show/hide them.</li>
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   235   <li>Changed the default startup bar configuration to only be the paged main 
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   236     bar. This allows a default startup to create new bars without having to delete 
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   237     some first. Will probably simplify even further in a future patch. Note this 
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   238     doesn't fix the action-rearrangement setup headaches with warriors, druids, 
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   239     and rogues.</li>
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   240   <li>Cooldowns can now be hidden - either all cooldowns or just global cooldowns.</li>
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   241 </ul>
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   242 <p>Version 0.3</p>
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   243 <ul>
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   244   <li>Complete rewrite of the innards for better modularity</li>
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   245   <li>Lots of bug fixes</li>
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   246   <li>Multi-paged bar support</li>
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   247   <li>Pet bar support</li>
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   248   <li>Auto stance/form/stealth switching</li>
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   249   <li>Lots and lots of new configuration options</li>
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   250 </ul>
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   251 <p>Version 0.2</p>
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   252 <ul>
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   253   <li>Bug fixes from 0.1</li>
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   254   <li>new keybinding interface</li>
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   255 </ul>
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   256 <p>Version 0.1</p>
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   257 <ul>
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   258   <li>Initial concept, button arrangement</li>
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   259 </ul>
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flickerstreak@7
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   260 <h2>Credits</h2>
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   261 <p>Huge credit to the <a href="http://www.wowace.com">Ace 2</a> development team, 
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   262   whose framework provides a level of functionality that I consider critical to 
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   263   the success of this addon. Similarly, enormous credit goes to <a href="http://ckknight.wowinterface.com">ckknight</a>, 
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   264   whose Dewdrop menuing system and FuBar plugin system are ridiculously easy to 
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   265   use.</p>
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flickerstreak@12
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   266 <p>Thanks to the authors of certain action bar mods that came before ReAction: 
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flickerstreak@12
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   267   Bartender3, Bongos, FlexBar 2, and Trinity Bars. While I didn't steal any code 
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   268   directly from you guys, your addons provided inspiration for various features 
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   269   and options. Hopefully ReAction differentiates itself sufficiently that it's 
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   270   not seen as simply a clone.</p>
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flickerstreak@7
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   271 <p>Finally, thanks to my alpha testers and stalwart adventuring companions: Deor, 
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   272   Nogrim, Sorabel, and Yngvi (or, more to the point, their alts :-P).</p>
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flickerstreak@10
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   273 <h2>Copyright & License</h2>
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flickerstreak@10
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   274 <p>ReAction is distributed under the MIT license.</p>
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   275 <p>ReAction Copyright © 2007 Ryan Findley.</p>
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flickerstreak@10
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   276 <p>Permission is hereby granted, free of charge, to any person obtaining a copy 
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   277   of this software and associated documentation files (the "Software"), 
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   278   to deal in the Software without restriction, including without limitation the 
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   279   rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
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   280   sell copies of the Software, and to permit persons to whom the Software is furnished 
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   281   to do so, subject to the following conditions:</p>
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   282 <p>The above copyright notice and this permission notice shall be included in 
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   283   all copies or substantial portions of the Software.</p>
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flickerstreak@10
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   284 <p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
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flickerstreak@10
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   285   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
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flickerstreak@10
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   286   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
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flickerstreak@10
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   287   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
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flickerstreak@10
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   288   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR 
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flickerstreak@10
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   289   IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
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flickerstreak@7
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   290 <p>World of Warcraft is a registered trademark of Blizzard Entertainment, Inc.</p>
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flickerstreak@7
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   291 </body>
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   292 </html>
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