Flick@276
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1 local _, ns = ...
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Flick@276
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2 local ReAction = ns.ReAction
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flickerstreak@122
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3 local L = ReAction.L
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flickerstreak@183
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4 local LKB = ReAction.LKB
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flickerstreak@122
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5 local CreateFrame = CreateFrame
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flickerstreak@122
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6 local InCombatLockdown = InCombatLockdown
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flickerstreak@122
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7 local floor = math.floor
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flickerstreak@122
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8 local min = math.min
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flickerstreak@122
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9 local format = string.format
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flickerstreak@122
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10 local GameTooltip = GameTooltip
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flickerstreak@122
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11 local Bar = ReAction.Bar
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flickerstreak@122
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12 local GetSize = Bar.GetSize
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flickerstreak@122
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13 local SetSize = Bar.SetSize
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flickerstreak@122
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14 local GetButtonSize = Bar.GetButtonSize
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flickerstreak@122
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15 local GetButtonGrid = Bar.GetButtonGrid
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flickerstreak@122
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16 local SetButtonSize = Bar.SetButtonSize
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flickerstreak@122
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17 local SetButtonGrid = Bar.SetButtonGrid
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flickerstreak@122
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18 local ApplyAnchor = Bar.ApplyAnchor
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flickerstreak@122
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19 local GameTooltipTextRight1 = GameTooltipTextRight1
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flickerstreak@122
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20 local GameTooltipTextRight2 = GameTooltipTextRight2
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flickerstreak@122
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21 local GameTooltipTextRight3 = GameTooltipTextRight3
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flickerstreak@122
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22
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flickerstreak@122
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23 --
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flickerstreak@122
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24 -- Wrap some of the bar manipulators to make them state-aware
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flickerstreak@122
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25 --
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flickerstreak@122
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26 local function SetAnchor( bar, point, frame, relPoint, x, y )
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flickerstreak@155
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27 local state = bar:GetSecureState()
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flickerstreak@122
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28 if state then
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flickerstreak@122
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29 local anchorstate = bar:GetStateProperty(state, "anchorEnable")
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flickerstreak@122
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30 if anchorstate then
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flickerstreak@122
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31 bar:SetStateProperty(state, "anchorFrame", frame)
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flickerstreak@122
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32 bar:SetStateProperty(state, "anchorPoint", point)
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flickerstreak@122
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33 bar:SetStateProperty(state, "anchorRelPoint", relPoint)
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flickerstreak@122
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34 bar:SetStateProperty(state, "anchorX", x or 0)
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flickerstreak@122
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35 bar:SetStateProperty(state, "anchorY", y or 0)
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flickerstreak@122
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36 bar:SetAnchor(bar:GetAnchor())
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flickerstreak@122
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37 return
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flickerstreak@122
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38 end
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flickerstreak@122
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39 end
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flickerstreak@122
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40 bar:SetAnchor(point, frame, relPoint, x, y)
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flickerstreak@122
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41 end
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flickerstreak@122
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42
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flickerstreak@122
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43 local function GetStateScale( bar )
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flickerstreak@155
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44 local state = bar:GetSecureState()
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flickerstreak@122
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45 if state and bar:GetStateProperty(state, "enableScale") then
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flickerstreak@122
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46 return bar:GetStateProperty(state, "scale")
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flickerstreak@122
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47 end
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flickerstreak@122
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48 end
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flickerstreak@122
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49
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flickerstreak@122
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50 local function SetStateScale( bar, scale )
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flickerstreak@155
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51 local state = bar:GetSecureState()
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flickerstreak@122
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52 if state and bar:GetStateProperty(state, "enableScale") then
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flickerstreak@122
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53 bar:SetStateProperty(state, "scale", scale)
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flickerstreak@122
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54 end
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flickerstreak@122
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55 end
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flickerstreak@122
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56
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flickerstreak@122
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57
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flickerstreak@122
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58 --
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flickerstreak@122
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59 -- Bar config overlay
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flickerstreak@122
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60 --
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flickerstreak@122
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61
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flickerstreak@122
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62 local function GetNormalTextColor()
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flickerstreak@122
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63 return 1.0, 1.0, 1.0, 1.0
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flickerstreak@122
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64 end
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flickerstreak@122
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65
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flickerstreak@122
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66 local function GetAnchoredTextColor()
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flickerstreak@122
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67 return 1.0, 1.0, 1.0, 1.0
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flickerstreak@122
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68 end
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flickerstreak@122
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69
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flickerstreak@122
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70 local function GetNormalBgColor()
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flickerstreak@122
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71 return 0.7, 0.7, 1.0, 0.3
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flickerstreak@122
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72 end
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flickerstreak@122
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73
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flickerstreak@122
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74 local function GetAnchoredBgColor()
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flickerstreak@122
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75 return 0.9, 0.2, 0.7, 0.3
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flickerstreak@122
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76 end
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flickerstreak@122
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77
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flickerstreak@122
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78 local function StoreSize(bar)
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flickerstreak@122
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79 local f = bar:GetFrame()
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flickerstreak@122
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80 SetSize( bar, f:GetWidth(), f:GetHeight() )
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flickerstreak@122
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81 end
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flickerstreak@122
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82
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flickerstreak@122
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83 local function StoreExtents(bar)
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flickerstreak@122
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84 local f = bar:GetFrame()
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flickerstreak@122
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85 local p, fr, rp, x, y = f:GetPoint(1)
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flickerstreak@122
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86 fr = fr and fr:GetName() or "UIParent"
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flickerstreak@122
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87 SetAnchor( bar, p, fr, rp, x, y )
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flickerstreak@122
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88 SetSize( bar, f:GetWidth(), f:GetHeight() )
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flickerstreak@122
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89 end
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flickerstreak@122
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90
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flickerstreak@122
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91 local function RecomputeButtonSize(bar)
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flickerstreak@122
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92 local w, h = GetSize(bar)
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flickerstreak@122
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93 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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94 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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95
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flickerstreak@122
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96 local scaleW = (floor(w/c) - s) / bw
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flickerstreak@122
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97 local scaleH = (floor(h/r) - s) / bh
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flickerstreak@122
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98 local scale = min(scaleW, scaleH)
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flickerstreak@122
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99
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flickerstreak@122
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100 SetButtonSize(bar, scale * bw, scale * bh, s)
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flickerstreak@122
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101 end
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flickerstreak@122
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102
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flickerstreak@154
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103 local function ComputeBarScale(bar, overlay)
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flickerstreak@154
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104 local w, h = overlay:GetWidth() - 8, overlay:GetHeight() - 8
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flickerstreak@122
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105 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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106 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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107
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flickerstreak@122
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108 local scaleW = w / (c*(bw+s))
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flickerstreak@122
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109 local scaleH = h / (r*(bh+s))
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flickerstreak@122
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110 local scale = min(scaleW, scaleH)
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flickerstreak@122
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111
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flickerstreak@122
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112 if scale > 2.5 then
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flickerstreak@122
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113 scale = 2.5
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flickerstreak@122
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114 elseif scale < 0.25 then
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flickerstreak@122
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115 scale = 0.25
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flickerstreak@122
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116 end
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flickerstreak@122
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117
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flickerstreak@122
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118 return scale
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flickerstreak@122
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119 end
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flickerstreak@122
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120
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flickerstreak@122
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121 local function RecomputeButtonSpacing(bar)
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flickerstreak@122
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122 local w, h = GetSize(bar)
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flickerstreak@122
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123 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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124 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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125
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flickerstreak@122
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126 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
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flickerstreak@122
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127 end
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flickerstreak@122
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128
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flickerstreak@122
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129 local function RecomputeGrid(bar)
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flickerstreak@122
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130 local w, h = GetSize(bar)
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flickerstreak@122
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131 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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132 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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133
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flickerstreak@122
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134 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
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flickerstreak@122
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135 end
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flickerstreak@122
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136
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flickerstreak@122
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137 local function ClampToButtons(bar)
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flickerstreak@122
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138 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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139 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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140 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
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flickerstreak@122
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141 end
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flickerstreak@122
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142
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flickerstreak@122
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143 local function HideGameTooltip()
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flickerstreak@122
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144 GameTooltip:Hide()
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flickerstreak@122
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145 end
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flickerstreak@122
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146
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flickerstreak@122
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147 local anchorInside = { inside = true }
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flickerstreak@122
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148 local anchorOutside = { outside = true }
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flickerstreak@122
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149 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
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flickerstreak@122
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150 local oppositeEdges = {
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flickerstreak@122
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151 TOP = "BOTTOM",
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flickerstreak@122
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152 BOTTOM = "TOP",
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flickerstreak@122
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153 LEFT = "RIGHT",
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flickerstreak@122
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154 RIGHT = "LEFT"
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flickerstreak@122
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155 }
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flickerstreak@122
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156 local pointsOnEdge = {
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flickerstreak@122
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157 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
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flickerstreak@122
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158 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
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flickerstreak@122
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159 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
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flickerstreak@122
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160 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
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flickerstreak@122
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161 }
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flickerstreak@122
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162 local edgeSelector = {
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flickerstreak@122
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163 BOTTOM = 1, -- select x of x,y
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flickerstreak@122
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164 TOP = 1, -- select x of x,y
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flickerstreak@122
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165 LEFT = 2, -- select y of x,y
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flickerstreak@122
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166 RIGHT = 2, -- select y of x,y
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flickerstreak@122
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167 }
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flickerstreak@122
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168 local snapPoints = {
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flickerstreak@122
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169 [anchorOutside] = {
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flickerstreak@122
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170 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
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flickerstreak@122
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171 BOTTOM = {"TOP"},
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flickerstreak@122
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172 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
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flickerstreak@122
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173 RIGHT = {"LEFT"},
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flickerstreak@122
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174 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
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flickerstreak@122
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175 TOP = {"BOTTOM"},
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flickerstreak@122
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176 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
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flickerstreak@122
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177 LEFT = {"RIGHT"},
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flickerstreak@122
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178 CENTER = {"CENTER"}
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flickerstreak@122
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179 },
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flickerstreak@122
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180 [anchorInside] = {
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flickerstreak@122
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181 BOTTOMLEFT = {"BOTTOMLEFT"},
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flickerstreak@122
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182 BOTTOM = {"BOTTOM"},
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flickerstreak@122
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183 BOTTOMRIGHT = {"BOTTOMRIGHT"},
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flickerstreak@122
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184 RIGHT = {"RIGHT"},
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flickerstreak@122
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185 TOPRIGHT = {"TOPRIGHT"},
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flickerstreak@122
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186 TOP = {"TOP"},
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flickerstreak@122
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187 TOPLEFT = {"TOPLEFT"},
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flickerstreak@122
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188 LEFT = {"LEFT"},
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flickerstreak@122
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189 CENTER = {"CENTER"}
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flickerstreak@122
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190 }
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flickerstreak@122
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191 }
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flickerstreak@122
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192 local insidePointOffsetFuncs = {
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flickerstreak@122
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193 BOTTOMLEFT = function(x, y) return x, y end,
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flickerstreak@122
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194 BOTTOM = function(x, y) return 0, y end,
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flickerstreak@122
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195 BOTTOMRIGHT = function(x, y) return -x, y end,
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flickerstreak@122
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196 RIGHT = function(x, y) return -x, 0 end,
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flickerstreak@122
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197 TOPRIGHT = function(x, y) return -x, -y end,
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flickerstreak@122
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198 TOP = function(x, y) return 0, -y end,
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flickerstreak@122
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199 TOPLEFT = function(x, y) return x, -y end,
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flickerstreak@122
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200 LEFT = function(x, y) return x, 0 end,
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flickerstreak@122
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201 CENTER = function(x, y) return x, y end,
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flickerstreak@122
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202 }
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flickerstreak@122
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203 local pointCoordFuncs = {
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flickerstreak@122
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204 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
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flickerstreak@122
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205 BOTTOM = function(f) return nil, f:GetBottom() end,
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flickerstreak@122
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206 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
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flickerstreak@122
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207 RIGHT = function(f) return f:GetRight(), nil end,
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flickerstreak@122
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208 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
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flickerstreak@122
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209 TOP = function(f) return nil, f:GetTop() end,
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flickerstreak@122
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210 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
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flickerstreak@122
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211 LEFT = function(f) return f:GetLeft(), nil end,
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flickerstreak@122
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212 CENTER = function(f) return f:GetCenter() end,
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flickerstreak@122
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213 }
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flickerstreak@122
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214 local edgeBoundsFuncs = {
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flickerstreak@122
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215 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
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flickerstreak@122
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216 LEFT = function(f) return f:GetBottom(), f:GetTop() end
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flickerstreak@122
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217 }
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flickerstreak@122
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218 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
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flickerstreak@122
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219 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
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flickerstreak@122
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220 local cornerTexCoords = {
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flickerstreak@122
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221 -- ULx, ULy, LLx, LLy, URx, URy, LRx, LRy
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flickerstreak@122
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222 TOPLEFT = { 1, 1, 1, 0, 0, 1, 0, 0 },
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flickerstreak@122
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223 TOPRIGHT = { 1, 0, 0, 0, 1, 1, 0, 1 },
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flickerstreak@122
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224 BOTTOMLEFT = { 0, 1, 1, 1, 0, 0, 1, 0 },
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flickerstreak@122
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225 BOTTOMRIGHT = { 0, 0, 0, 1, 1, 0, 1, 1 },
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flickerstreak@122
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226 }
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flickerstreak@122
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227
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flickerstreak@122
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228 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
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flickerstreak@122
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229 local function GetPointCoords( f, p )
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flickerstreak@122
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230 local x, y = pointCoordFuncs[p](f)
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flickerstreak@122
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231 if not(x and y) then
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flickerstreak@122
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232 local cx, cy = f:GetCenter()
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flickerstreak@122
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233 x = x or cx
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flickerstreak@122
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234 y = y or cy
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flickerstreak@122
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235 end
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flickerstreak@122
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236 return x, y
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flickerstreak@122
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237 end
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flickerstreak@122
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238
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flickerstreak@122
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239
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flickerstreak@122
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240 -- Returns true if frame 'f1' can be anchored to frame 'f2'
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flickerstreak@122
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241 local function CheckAnchorable( f1, f2 )
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flickerstreak@122
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242 -- can't anchor a frame to itself or to nil
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flickerstreak@122
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243 if f1 == f2 or f2 == nil then
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flickerstreak@122
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244 return false
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flickerstreak@122
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245 end
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flickerstreak@122
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246
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flickerstreak@122
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247 -- can always anchor to UIParent
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flickerstreak@122
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248 if f2 == UIParent then
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flickerstreak@122
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249 return true
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flickerstreak@122
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250 end
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flickerstreak@122
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251
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flickerstreak@122
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252 -- also can't do circular anchoring of frames
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flickerstreak@122
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253 -- walk the anchor chain, which generally shouldn't be that expensive
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flickerstreak@122
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254 -- (who nests draggables that deep anyway?)
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flickerstreak@122
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255 for i = 1, f2:GetNumPoints() do
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flickerstreak@122
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256 local _, f = f2:GetPoint(i)
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flickerstreak@122
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257 if not f then f = f2:GetParent() end
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flickerstreak@122
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258 return CheckAnchorable(f1,f)
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flickerstreak@122
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259 end
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flickerstreak@122
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260
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flickerstreak@122
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261 return true
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flickerstreak@122
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262 end
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flickerstreak@122
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263
|
flickerstreak@122
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264 -- Returns true if frames f1 and f2 specified edges overlap
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flickerstreak@122
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265 local function CheckEdgeOverlap( f1, f2, e )
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flickerstreak@122
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266 local l1, u1 = edgeBoundsFuncs[e](f1)
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flickerstreak@122
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267 local l2, u2 = edgeBoundsFuncs[e](f2)
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flickerstreak@122
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268 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
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flickerstreak@122
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269 end
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flickerstreak@122
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270
|
flickerstreak@122
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271 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
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flickerstreak@122
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272 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
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flickerstreak@122
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273 local l, u = edgeBoundsFuncs[e2](f2)
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flickerstreak@122
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274 local x, y = GetPointCoords(f1,p1)
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flickerstreak@122
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275 x = select(edgeSelector[e2], x, y)
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flickerstreak@122
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276 return l <= x and x <= u
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flickerstreak@122
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277 end
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flickerstreak@122
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278
|
flickerstreak@122
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279 -- Returns the distance between corresponding edges. It is
|
flickerstreak@122
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280 -- assumed that the passed in edges e1 and e2 are the same or opposites
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flickerstreak@122
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281 local function GetEdgeDistance( f1, f2, e1, e2 )
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flickerstreak@122
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282 local x1, y1 = pointCoordFuncs[e1](f1)
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flickerstreak@122
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283 local x2, y2 = pointCoordFuncs[e2](f2)
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flickerstreak@122
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284 return math.abs((x1 or y1) - (x2 or y2))
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flickerstreak@122
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285 end
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flickerstreak@122
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286
|
flickerstreak@122
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287 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@122
|
288
|
flickerstreak@122
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289 local function GetClosestFrameEdge(f1,f2,a)
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flickerstreak@122
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290 local dist, edge, opp
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flickerstreak@122
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291 if f2:IsVisible() and CheckAnchorable(f1,f2) then
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flickerstreak@122
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292 for _, e in pairs(edges) do
|
flickerstreak@122
|
293 local o = a.inside and e or oppositeEdges[e]
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flickerstreak@122
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294 if CheckEdgeOverlap(f1,f2,e) then
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flickerstreak@122
|
295 local d = GetEdgeDistance(f1, f2, e, o)
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flickerstreak@122
|
296 if not dist or (d < dist) then
|
flickerstreak@122
|
297 dist, edge, opp = d, e, o
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flickerstreak@122
|
298 end
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flickerstreak@122
|
299 end
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flickerstreak@122
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300 end
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flickerstreak@122
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301 end
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flickerstreak@122
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302 return dist, edge, opp
|
flickerstreak@122
|
303 end
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flickerstreak@122
|
304
|
flickerstreak@122
|
305 local function GetClosestVisibleEdge( f )
|
flickerstreak@122
|
306 local r, o, e1, e2
|
flickerstreak@122
|
307 local a = anchorOutside
|
flickerstreak@122
|
308 for _, b in ReAction:IterateBars() do
|
flickerstreak@122
|
309 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@122
|
310 if d and (not r or d < r) then
|
flickerstreak@122
|
311 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@122
|
312 end
|
flickerstreak@122
|
313 end
|
flickerstreak@122
|
314 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@122
|
315 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@122
|
316 if d and (not r or d < r) then
|
flickerstreak@122
|
317 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@122
|
318 end
|
flickerstreak@122
|
319 end
|
flickerstreak@122
|
320 return o, e1, e2, a
|
flickerstreak@122
|
321 end
|
flickerstreak@122
|
322
|
flickerstreak@122
|
323 local function GetClosestVisiblePoint(f1)
|
flickerstreak@122
|
324 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@122
|
325 if f2 then
|
flickerstreak@122
|
326 local rsq, p, rp, x, y
|
flickerstreak@122
|
327 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@122
|
328 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@122
|
329 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@122
|
330 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@122
|
331 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@122
|
332 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@122
|
333 local dx = x1 - x2
|
flickerstreak@122
|
334 local dy = y1 - y2
|
flickerstreak@122
|
335 local rsq2 = dx*dx + dy*dy
|
flickerstreak@122
|
336 if not rsq or rsq2 < rsq then
|
flickerstreak@122
|
337 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@122
|
338 end
|
flickerstreak@122
|
339 end
|
flickerstreak@122
|
340 end
|
flickerstreak@122
|
341 end
|
flickerstreak@122
|
342 return f2, p, rp, x, y
|
flickerstreak@122
|
343 end
|
flickerstreak@122
|
344 end
|
flickerstreak@122
|
345
|
flickerstreak@122
|
346 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@122
|
347 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@122
|
348 local s = false
|
flickerstreak@122
|
349
|
flickerstreak@122
|
350 local insideOffsetFunc = p and insidePointOffsetFuncs[p]
|
flickerstreak@122
|
351 local coordFunc = p and pointCoordFuncs[p]
|
flickerstreak@122
|
352 if not insideOffsetFunc or not coordFunc then
|
flickerstreak@122
|
353 return
|
flickerstreak@122
|
354 end
|
flickerstreak@122
|
355
|
flickerstreak@122
|
356 local sx, sy = insideOffsetFunc(xOff or 0, yOff or 0)
|
flickerstreak@122
|
357 local xx, yy = coordFunc(f1)
|
flickerstreak@122
|
358 if xx and yy then
|
flickerstreak@122
|
359 if math.abs(x) <= rx then
|
flickerstreak@122
|
360 if math.abs(y) <= ry then
|
flickerstreak@122
|
361 x = sx
|
flickerstreak@122
|
362 y = sy
|
flickerstreak@122
|
363 s = true
|
flickerstreak@122
|
364 elseif CheckEdgeOverlap(f1,o,"LEFT") then
|
flickerstreak@122
|
365 x = sx
|
flickerstreak@122
|
366 s = true
|
flickerstreak@122
|
367 end
|
flickerstreak@122
|
368 elseif math.abs(y) <= ry and CheckEdgeOverlap(f1,o,"TOP") then
|
flickerstreak@122
|
369 y = sy
|
flickerstreak@122
|
370 s = true
|
flickerstreak@122
|
371 end
|
flickerstreak@122
|
372 elseif xx then
|
flickerstreak@122
|
373 if math.abs(x) <= rx then
|
flickerstreak@122
|
374 x = sx
|
flickerstreak@122
|
375 s = true
|
flickerstreak@122
|
376 if math.abs(y) <= ry then
|
flickerstreak@122
|
377 y = sy
|
flickerstreak@122
|
378 end
|
flickerstreak@122
|
379 end
|
flickerstreak@122
|
380 elseif yy then
|
flickerstreak@122
|
381 if math.abs(y) <= ry then
|
flickerstreak@122
|
382 y = sy
|
flickerstreak@122
|
383 s = true
|
flickerstreak@122
|
384 if math.abs(x) <= rx then
|
flickerstreak@122
|
385 x = sx
|
flickerstreak@122
|
386 end
|
flickerstreak@122
|
387 end
|
flickerstreak@122
|
388 end
|
flickerstreak@122
|
389
|
flickerstreak@122
|
390 -- correct for some Lua oddities with doubles
|
flickerstreak@122
|
391 if x == -0 then x = 0 end
|
flickerstreak@122
|
392 if y == -0 then y = 0 end
|
flickerstreak@122
|
393
|
flickerstreak@122
|
394 if s then
|
flickerstreak@122
|
395 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@122
|
396 end
|
flickerstreak@122
|
397 end
|
flickerstreak@122
|
398
|
flickerstreak@122
|
399 local function CreateSnapIndicator()
|
flickerstreak@122
|
400 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@122
|
401 si:SetFrameStrata("HIGH")
|
flickerstreak@122
|
402 si:SetHeight(16)
|
flickerstreak@122
|
403 si:SetWidth(16)
|
flickerstreak@122
|
404 local tex = si:CreateTexture()
|
flickerstreak@122
|
405 tex:SetAllPoints()
|
flickerstreak@122
|
406 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
|
flickerstreak@122
|
407 tex:SetBlendMode("ADD")
|
flickerstreak@122
|
408 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@122
|
409 return si
|
flickerstreak@122
|
410 end
|
flickerstreak@122
|
411
|
flickerstreak@122
|
412 local si1 = CreateSnapIndicator()
|
flickerstreak@122
|
413 local si2 = CreateSnapIndicator()
|
flickerstreak@122
|
414
|
flickerstreak@122
|
415 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@122
|
416 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@122
|
417 if o then
|
flickerstreak@122
|
418 si1:ClearAllPoints()
|
flickerstreak@122
|
419 si2:ClearAllPoints()
|
flickerstreak@122
|
420 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@122
|
421 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@122
|
422 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@122
|
423 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@122
|
424 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@122
|
425 si1:Show()
|
flickerstreak@122
|
426 si2:Show()
|
flickerstreak@122
|
427 else
|
flickerstreak@122
|
428 if si1:IsVisible() then
|
flickerstreak@122
|
429 si1:Hide()
|
flickerstreak@122
|
430 si2:Hide()
|
flickerstreak@122
|
431 end
|
flickerstreak@122
|
432 end
|
flickerstreak@122
|
433 return o, p
|
flickerstreak@122
|
434 end
|
flickerstreak@122
|
435
|
flickerstreak@122
|
436 local function HideSnapIndicator()
|
flickerstreak@122
|
437 if si1:IsVisible() then
|
flickerstreak@122
|
438 si1:Hide()
|
flickerstreak@122
|
439 si2:Hide()
|
flickerstreak@122
|
440 end
|
flickerstreak@122
|
441 end
|
flickerstreak@122
|
442
|
flickerstreak@154
|
443 local function UpdateLabelString(overlay)
|
flickerstreak@154
|
444 local label = overlay.labelString
|
flickerstreak@122
|
445 if label then
|
flickerstreak@154
|
446 local name = overlay.labelName
|
flickerstreak@154
|
447 if name and overlay.labelSubtext then
|
flickerstreak@154
|
448 name = format("%s (%s)", name, overlay.labelSubtext)
|
flickerstreak@122
|
449 end
|
flickerstreak@122
|
450 label:SetText(name or "")
|
flickerstreak@122
|
451 end
|
flickerstreak@122
|
452 end
|
flickerstreak@122
|
453
|
flickerstreak@122
|
454 local function CreateControls(bar)
|
flickerstreak@122
|
455 local f = bar:GetFrame()
|
flickerstreak@122
|
456
|
flickerstreak@122
|
457 f:SetMovable(true)
|
flickerstreak@122
|
458 f:SetResizable(true)
|
flickerstreak@122
|
459
|
flickerstreak@122
|
460 -- child of UIParent so that alpha and scale doesn't propagate to it
|
flickerstreak@122
|
461 local overlay = CreateFrame("Button", nil, UIParent)
|
flickerstreak@122
|
462 overlay:EnableMouse(true)
|
flickerstreak@135
|
463 overlay:SetFrameLevel(10) -- set it above the buttons
|
flickerstreak@122
|
464 overlay:SetPoint("TOPLEFT", f, "TOPLEFT", -4, 4)
|
flickerstreak@122
|
465 overlay:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 4, -4)
|
flickerstreak@122
|
466 overlay:SetBackdrop({
|
flickerstreak@122
|
467 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@122
|
468 tile = true,
|
flickerstreak@122
|
469 tileSize = 16,
|
flickerstreak@122
|
470 edgeSize = 16,
|
flickerstreak@122
|
471 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@122
|
472 })
|
flickerstreak@122
|
473
|
flickerstreak@122
|
474 -- textures
|
flickerstreak@122
|
475 local bgTex = overlay:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@122
|
476 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@122
|
477 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@122
|
478 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@122
|
479 local hTex = overlay:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@122
|
480 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@122
|
481 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@122
|
482 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@122
|
483 hTex:SetBlendMode("ADD")
|
flickerstreak@122
|
484 local aTex = overlay:CreateTexture(nil,"ARTWORK")
|
flickerstreak@122
|
485 aTex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
|
flickerstreak@122
|
486 aTex:SetWidth(16)
|
flickerstreak@122
|
487 aTex:SetHeight(16)
|
flickerstreak@122
|
488 aTex:Hide()
|
flickerstreak@122
|
489
|
flickerstreak@122
|
490 -- label
|
flickerstreak@122
|
491 local label = overlay:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@122
|
492 label:SetAllPoints()
|
flickerstreak@122
|
493 label:SetJustifyH("CENTER")
|
flickerstreak@122
|
494 label:SetShadowColor(0,0,0,1)
|
flickerstreak@122
|
495 label:SetShadowOffset(3,-3)
|
flickerstreak@122
|
496 label:SetTextColor(GetNormalTextColor())
|
flickerstreak@122
|
497 label:SetText(bar:GetName())
|
flickerstreak@122
|
498 label:Show()
|
flickerstreak@154
|
499 overlay.labelString = label
|
flickerstreak@154
|
500 overlay.labelName = bar:GetName()
|
flickerstreak@122
|
501
|
flickerstreak@122
|
502 local function UpdateAnchorDecoration()
|
flickerstreak@122
|
503 local point, anchor, relPoint, x, y = f:GetPoint(1)
|
flickerstreak@122
|
504 if point then
|
flickerstreak@122
|
505 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
|
flickerstreak@122
|
506 if (anchor and anchor ~= UIParent) or (ofsx == 0 and ofsy == 0) then
|
flickerstreak@122
|
507 bgTex:SetTexture( GetAnchoredBgColor() )
|
flickerstreak@122
|
508 hTex:SetTexture( GetAnchoredBgColor() )
|
flickerstreak@122
|
509 label:SetTextColor( GetAnchoredTextColor() )
|
flickerstreak@122
|
510 aTex:ClearAllPoints()
|
flickerstreak@122
|
511 aTex:SetPoint(point)
|
flickerstreak@122
|
512 aTex:Show()
|
flickerstreak@122
|
513 return
|
flickerstreak@122
|
514 end
|
flickerstreak@122
|
515 end
|
flickerstreak@122
|
516 bgTex:SetTexture( GetNormalBgColor() )
|
flickerstreak@122
|
517 hTex:SetTexture( GetNormalBgColor() )
|
flickerstreak@122
|
518 label:SetTextColor( GetNormalTextColor() )
|
flickerstreak@122
|
519 aTex:Hide()
|
flickerstreak@122
|
520 end
|
flickerstreak@122
|
521
|
flickerstreak@122
|
522 local function StopResize()
|
flickerstreak@122
|
523 f:StopMovingOrSizing()
|
flickerstreak@122
|
524 f.isMoving = false
|
flickerstreak@122
|
525 f:SetScript("OnUpdate",nil)
|
flickerstreak@122
|
526 StoreSize(bar)
|
flickerstreak@122
|
527 ClampToButtons(bar)
|
flickerstreak@185
|
528 ReAction:RefreshEditor()
|
flickerstreak@122
|
529 end
|
flickerstreak@122
|
530
|
flickerstreak@122
|
531 local function CornerUpdate()
|
flickerstreak@122
|
532 local bw, bh = GetButtonSize(bar)
|
flickerstreak@122
|
533 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@122
|
534 local ss = GetStateScale(bar)
|
flickerstreak@122
|
535 if IsShiftKeyDown() then
|
flickerstreak@122
|
536 if ss then
|
flickerstreak@122
|
537 f:SetMinResize( ((s+bw)*c*0.25)/ss, ((s+bh)*r*0.25)/ss )
|
flickerstreak@122
|
538 f:SetMaxResize( ((s+bw)*c*2.5 + 1)/ss, ((s+bh)*r*2.5 + 1)/ss )
|
flickerstreak@154
|
539 scale = ComputeBarScale(bar, overlay)
|
flickerstreak@122
|
540 else
|
flickerstreak@122
|
541 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@122
|
542 f:SetMaxResize( (s+128)*c+1, (s+128)*r+1 )
|
flickerstreak@122
|
543 RecomputeButtonSize(bar)
|
flickerstreak@122
|
544 end
|
flickerstreak@122
|
545 elseif not ss and IsAltKeyDown() then
|
flickerstreak@122
|
546 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@122
|
547 f:SetMaxResize( 2*bw*c, 2*bh*r )
|
flickerstreak@122
|
548 RecomputeButtonSpacing(bar)
|
flickerstreak@122
|
549 else
|
flickerstreak@122
|
550 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@122
|
551 f:SetMaxResize( 50*(bw+s)+1, 50*(bh+s)+1 )
|
flickerstreak@122
|
552 RecomputeGrid(bar)
|
flickerstreak@122
|
553 end
|
flickerstreak@122
|
554 GameTooltipTextRight2:SetText(format("%d x %d",r,c))
|
flickerstreak@122
|
555
|
flickerstreak@122
|
556 local ss = GetStateScale(bar)
|
flickerstreak@122
|
557 if ss then
|
flickerstreak@122
|
558 GameTooltipTextRight4:SetText(format("%d%%", scale*100))
|
flickerstreak@122
|
559 else
|
flickerstreak@122
|
560 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh)
|
flickerstreak@122
|
561 GameTooltipTextRight3:SetText(size)
|
flickerstreak@122
|
562 GameTooltipTextRight4:SetText(tostring(s))
|
flickerstreak@122
|
563 end
|
flickerstreak@122
|
564 end
|
flickerstreak@122
|
565
|
flickerstreak@122
|
566 -- corner drag handles
|
flickerstreak@122
|
567 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@122
|
568 local corner = CreateFrame("Frame",nil,overlay)
|
flickerstreak@122
|
569 corner:EnableMouse(true)
|
flickerstreak@122
|
570 corner:SetWidth(16)
|
flickerstreak@122
|
571 corner:SetHeight(16)
|
flickerstreak@122
|
572 corner:SetPoint(point)
|
flickerstreak@122
|
573
|
flickerstreak@122
|
574 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@122
|
575 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\corner")
|
flickerstreak@122
|
576 tex:SetTexCoord(unpack(cornerTexCoords[point]))
|
flickerstreak@122
|
577 tex:SetBlendMode("ADD")
|
flickerstreak@122
|
578 tex:SetAlpha(0.6)
|
flickerstreak@122
|
579 tex:SetAllPoints()
|
flickerstreak@122
|
580
|
flickerstreak@122
|
581 corner:SetScript("OnMouseDown",
|
flickerstreak@122
|
582 function(_,btn)
|
flickerstreak@122
|
583 f:SetScript("OnUpdate", CornerUpdate)
|
flickerstreak@122
|
584 f:StartSizing(point)
|
flickerstreak@122
|
585 end
|
flickerstreak@122
|
586 )
|
flickerstreak@122
|
587 corner:SetScript("OnMouseUp",
|
flickerstreak@122
|
588 function()
|
flickerstreak@122
|
589 local ss = GetStateScale(bar)
|
flickerstreak@122
|
590 if ss then
|
flickerstreak@154
|
591 SetStateScale(bar, ComputeBarScale(bar, overlay))
|
flickerstreak@122
|
592 end
|
flickerstreak@122
|
593 StopResize()
|
flickerstreak@122
|
594 end)
|
flickerstreak@122
|
595 corner:SetScript("OnEnter",
|
flickerstreak@122
|
596 function()
|
flickerstreak@122
|
597 local bw, bh = GetButtonSize(bar)
|
flickerstreak@122
|
598 local r, c, s = bar:GetButtonGrid()
|
flickerstreak@122
|
599 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh)
|
flickerstreak@122
|
600 local ss = GetStateScale(bar)
|
flickerstreak@155
|
601 local state = bar:GetSecureState()
|
flickerstreak@122
|
602 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@122
|
603 if ss then
|
flickerstreak@122
|
604 GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state))
|
flickerstreak@122
|
605 else
|
flickerstreak@122
|
606 GameTooltip:AddLine(bar:GetName())
|
flickerstreak@122
|
607 end
|
flickerstreak@122
|
608 GameTooltip:AddDoubleLine(format("|cffcccccc%s|r %s",L["Drag"],L["to add/remove buttons:"]), format("%d x %d",r,c))
|
flickerstreak@122
|
609 if ss then
|
flickerstreak@122
|
610 GameTooltip:AddLine(L["State Scale Override"])
|
flickerstreak@122
|
611 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to change scale:"]), format("%d%%", bar:GetStateProperty(state,"scale")*100))
|
flickerstreak@122
|
612 else
|
flickerstreak@122
|
613 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to resize buttons:"]), tostring(floor(size)))
|
flickerstreak@122
|
614 GameTooltip:AddDoubleLine(format("|cff0033cc%s|r %s",L["Hold Alt"], L["to change spacing:"]), tostring(floor(s)))
|
flickerstreak@122
|
615 end
|
flickerstreak@122
|
616 GameTooltip:Show()
|
flickerstreak@122
|
617 end
|
flickerstreak@122
|
618 )
|
flickerstreak@122
|
619 corner:SetScript("OnLeave",
|
flickerstreak@122
|
620 function()
|
flickerstreak@122
|
621 GameTooltip:Hide()
|
flickerstreak@122
|
622 f:SetScript("OnUpdate",nil)
|
flickerstreak@122
|
623 end
|
flickerstreak@122
|
624 )
|
flickerstreak@122
|
625 end
|
flickerstreak@122
|
626
|
flickerstreak@122
|
627 overlay:RegisterForDrag("LeftButton")
|
flickerstreak@122
|
628 overlay:RegisterForClicks("RightButtonUp")
|
flickerstreak@122
|
629
|
flickerstreak@122
|
630 overlay:SetScript("OnDragStart",
|
flickerstreak@122
|
631 function()
|
flickerstreak@122
|
632 f:StartMoving()
|
flickerstreak@122
|
633 f.isMoving = true
|
flickerstreak@122
|
634 local w,h = bar:GetButtonSize()
|
flickerstreak@122
|
635 f:ClearAllPoints()
|
flickerstreak@122
|
636 UpdateAnchorDecoration()
|
flickerstreak@122
|
637 f:SetScript("OnUpdate", function()
|
flickerstreak@122
|
638 if IsShiftKeyDown() then
|
flickerstreak@122
|
639 local f, p = DisplaySnapIndicator(f,w,h)
|
flickerstreak@122
|
640 else
|
flickerstreak@122
|
641 HideSnapIndicator()
|
flickerstreak@122
|
642 end
|
flickerstreak@122
|
643 end)
|
flickerstreak@122
|
644 end
|
flickerstreak@122
|
645 )
|
flickerstreak@122
|
646
|
flickerstreak@122
|
647 local function UpdateDragTooltip()
|
flickerstreak@122
|
648 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@122
|
649 local ss = GetStateScale(bar)
|
flickerstreak@155
|
650 local state = bar:GetSecureState()
|
flickerstreak@122
|
651 if ss then
|
flickerstreak@122
|
652 GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state))
|
flickerstreak@122
|
653 else
|
flickerstreak@122
|
654 GameTooltip:AddLine(bar:GetName())
|
flickerstreak@122
|
655 end
|
flickerstreak@122
|
656 GameTooltip:AddLine(format("|cffcccccc%s|r %s",L["Drag"],L["to move"]))
|
flickerstreak@122
|
657 GameTooltip:AddLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to anchor to nearby frames"]))
|
flickerstreak@122
|
658 GameTooltip:AddLine(format("|cff00cccc%s|r %s",L["Right-click"],L["for options..."]))
|
flickerstreak@122
|
659 local point, frame, relpoint, x, y = bar:GetFrame():GetPoint(1)
|
flickerstreak@122
|
660 if point then
|
flickerstreak@122
|
661 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
|
flickerstreak@122
|
662 if (frame and frame ~= UIParent) or (ofsx == 0 and ofsy == 0) then
|
flickerstreak@122
|
663 frame = frame or UIParent
|
flickerstreak@122
|
664 GameTooltip:AddLine(format("%s <%s>",L["Currently anchored to"],frame:GetName()))
|
flickerstreak@122
|
665 end
|
flickerstreak@122
|
666 end
|
flickerstreak@122
|
667 GameTooltip:Show()
|
flickerstreak@122
|
668 end
|
flickerstreak@122
|
669
|
flickerstreak@122
|
670 overlay:SetScript("OnDragStop",
|
flickerstreak@122
|
671 function()
|
flickerstreak@122
|
672 f:StopMovingOrSizing()
|
flickerstreak@122
|
673 f.isMoving = false
|
flickerstreak@122
|
674 f:SetScript("OnUpdate",nil)
|
flickerstreak@122
|
675
|
flickerstreak@122
|
676 if IsShiftKeyDown() then
|
flickerstreak@122
|
677 local w, h = bar:GetButtonSize()
|
flickerstreak@122
|
678 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@122
|
679 if a then
|
flickerstreak@122
|
680 f:ClearAllPoints()
|
flickerstreak@122
|
681 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@122
|
682 end
|
flickerstreak@122
|
683 HideSnapIndicator()
|
flickerstreak@122
|
684 end
|
flickerstreak@122
|
685
|
flickerstreak@122
|
686 StoreExtents(bar)
|
flickerstreak@185
|
687 ReAction:RefreshEditor()
|
flickerstreak@122
|
688 UpdateDragTooltip()
|
flickerstreak@122
|
689 UpdateAnchorDecoration()
|
flickerstreak@122
|
690 end
|
flickerstreak@122
|
691 )
|
flickerstreak@122
|
692
|
flickerstreak@122
|
693 overlay:SetScript("OnEnter",
|
flickerstreak@122
|
694 function()
|
flickerstreak@122
|
695 UpdateDragTooltip()
|
flickerstreak@122
|
696 end
|
flickerstreak@122
|
697 )
|
flickerstreak@122
|
698
|
flickerstreak@122
|
699 overlay:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@122
|
700
|
flickerstreak@122
|
701 overlay:SetScript("OnClick",
|
flickerstreak@122
|
702 function()
|
flickerstreak@122
|
703 ReAction:ShowEditor(bar)
|
flickerstreak@122
|
704 end
|
flickerstreak@122
|
705 )
|
flickerstreak@122
|
706
|
flickerstreak@122
|
707 function overlay:RefreshControls()
|
flickerstreak@122
|
708 UpdateAnchorDecoration()
|
flickerstreak@122
|
709 end
|
flickerstreak@122
|
710
|
flickerstreak@122
|
711 overlay:SetScript("OnShow", overlay.RefreshControls)
|
flickerstreak@122
|
712
|
flickerstreak@122
|
713 if ReAction:GetKeybindMode() then
|
flickerstreak@122
|
714 overlay:SetFrameLevel(1)
|
flickerstreak@122
|
715 end
|
flickerstreak@122
|
716
|
flickerstreak@154
|
717 UpdateLabelString(overlay)
|
flickerstreak@122
|
718 UpdateAnchorDecoration()
|
flickerstreak@122
|
719
|
flickerstreak@122
|
720 return overlay
|
flickerstreak@122
|
721 end
|
flickerstreak@122
|
722
|
flickerstreak@122
|
723
|
flickerstreak@122
|
724 -- export methods to the Bar prototype
|
flickerstreak@154
|
725 Bar.Overlay = { }
|
Flick@274
|
726 local proto = {__index = Bar.Overlay}
|
Flick@274
|
727
|
flickerstreak@154
|
728 function Bar.Overlay:New( bar )
|
Flick@274
|
729 return setmetatable( {frame = CreateControls(bar)}, proto )
|
flickerstreak@122
|
730 end
|
flickerstreak@122
|
731
|
flickerstreak@154
|
732 function Bar.Overlay:SetLabel(name)
|
flickerstreak@154
|
733 self.frame.labelName = name
|
flickerstreak@154
|
734 UpdateLabelString(self.frame)
|
flickerstreak@122
|
735 end
|
flickerstreak@122
|
736
|
flickerstreak@154
|
737 function Bar.Overlay:SetLabelSubtext(text)
|
flickerstreak@154
|
738 self.frame.labelSubtext = text
|
flickerstreak@154
|
739 UpdateLabelString(self.frame)
|
flickerstreak@122
|
740 end
|
flickerstreak@122
|
741
|
flickerstreak@154
|
742 function Bar.Overlay:Show()
|
flickerstreak@154
|
743 self.frame:Show()
|
flickerstreak@122
|
744 end
|
flickerstreak@154
|
745
|
flickerstreak@154
|
746 function Bar.Overlay:Hide()
|
flickerstreak@154
|
747 self.frame:Hide()
|
flickerstreak@154
|
748 end
|
flickerstreak@155
|
749
|
flickerstreak@155
|
750 function Bar.Overlay:IsShown()
|
flickerstreak@155
|
751 return self.frame:IsShown()
|
flickerstreak@155
|
752 end
|
flickerstreak@155
|
753
|
flickerstreak@155
|
754 function Bar.Overlay:RefreshControls()
|
flickerstreak@155
|
755 self.frame:RefreshControls()
|
flickerstreak@155
|
756 end |