flickerstreak@122
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1 local ReAction = ReAction
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flickerstreak@122
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2 local L = ReAction.L
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flickerstreak@122
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3 local CreateFrame = CreateFrame
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flickerstreak@122
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4 local InCombatLockdown = InCombatLockdown
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flickerstreak@122
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5 local floor = math.floor
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flickerstreak@122
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6 local min = math.min
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flickerstreak@122
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7 local format = string.format
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flickerstreak@122
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8 local GameTooltip = GameTooltip
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flickerstreak@122
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9 local Bar = ReAction.Bar
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flickerstreak@122
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10 local GetSize = Bar.GetSize
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flickerstreak@122
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11 local SetSize = Bar.SetSize
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flickerstreak@122
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12 local GetButtonSize = Bar.GetButtonSize
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flickerstreak@122
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13 local GetButtonGrid = Bar.GetButtonGrid
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flickerstreak@122
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14 local SetButtonSize = Bar.SetButtonSize
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flickerstreak@122
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15 local SetButtonGrid = Bar.SetButtonGrid
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flickerstreak@122
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16 local ApplyAnchor = Bar.ApplyAnchor
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flickerstreak@122
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17 local GameTooltipTextRight1 = GameTooltipTextRight1
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flickerstreak@122
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18 local GameTooltipTextRight2 = GameTooltipTextRight2
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flickerstreak@122
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19 local GameTooltipTextRight3 = GameTooltipTextRight3
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flickerstreak@122
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20
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flickerstreak@122
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21 local KB = LibStub("LibKeyBound-1.0")
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flickerstreak@122
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22
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flickerstreak@122
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23 ReAction:UpdateRevision("$Revision$")
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flickerstreak@122
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24
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flickerstreak@122
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25
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flickerstreak@122
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26 --
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flickerstreak@122
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27 -- Wrap some of the bar manipulators to make them state-aware
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flickerstreak@122
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28 --
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flickerstreak@122
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29 local function SetAnchor( bar, point, frame, relPoint, x, y )
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flickerstreak@155
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30 local state = bar:GetSecureState()
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flickerstreak@122
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31 if state then
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flickerstreak@122
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32 local anchorstate = bar:GetStateProperty(state, "anchorEnable")
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flickerstreak@122
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33 if anchorstate then
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flickerstreak@122
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34 bar:SetStateProperty(state, "anchorFrame", frame)
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flickerstreak@122
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35 bar:SetStateProperty(state, "anchorPoint", point)
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flickerstreak@122
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36 bar:SetStateProperty(state, "anchorRelPoint", relPoint)
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flickerstreak@122
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37 bar:SetStateProperty(state, "anchorX", x or 0)
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flickerstreak@122
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38 bar:SetStateProperty(state, "anchorY", y or 0)
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flickerstreak@122
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39 bar:SetAnchor(bar:GetAnchor())
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flickerstreak@122
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40 return
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flickerstreak@122
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41 end
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flickerstreak@122
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42 end
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flickerstreak@122
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43 bar:SetAnchor(point, frame, relPoint, x, y)
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flickerstreak@122
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44 end
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flickerstreak@122
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45
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flickerstreak@122
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46 local function GetStateScale( bar )
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flickerstreak@155
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47 local state = bar:GetSecureState()
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flickerstreak@122
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48 if state and bar:GetStateProperty(state, "enableScale") then
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flickerstreak@122
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49 return bar:GetStateProperty(state, "scale")
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flickerstreak@122
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50 end
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flickerstreak@122
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51 end
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flickerstreak@122
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52
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flickerstreak@122
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53 local function SetStateScale( bar, scale )
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flickerstreak@155
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54 local state = bar:GetSecureState()
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flickerstreak@122
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55 if state and bar:GetStateProperty(state, "enableScale") then
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flickerstreak@122
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56 bar:SetStateProperty(state, "scale", scale)
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flickerstreak@122
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57 end
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flickerstreak@122
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58 end
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flickerstreak@122
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59
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flickerstreak@122
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60
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flickerstreak@122
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61 --
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flickerstreak@122
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62 -- Bar config overlay
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flickerstreak@122
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63 --
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64
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65 local function GetNormalTextColor()
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66 return 1.0, 1.0, 1.0, 1.0
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flickerstreak@122
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67 end
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68
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69 local function GetAnchoredTextColor()
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70 return 1.0, 1.0, 1.0, 1.0
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71 end
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flickerstreak@122
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72
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73 local function GetNormalBgColor()
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74 return 0.7, 0.7, 1.0, 0.3
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flickerstreak@122
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75 end
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flickerstreak@122
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76
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77 local function GetAnchoredBgColor()
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78 return 0.9, 0.2, 0.7, 0.3
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79 end
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flickerstreak@122
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80
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81 local function StoreSize(bar)
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82 local f = bar:GetFrame()
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flickerstreak@122
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83 SetSize( bar, f:GetWidth(), f:GetHeight() )
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flickerstreak@122
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84 end
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flickerstreak@122
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85
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flickerstreak@122
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86 local function StoreExtents(bar)
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flickerstreak@122
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87 local f = bar:GetFrame()
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flickerstreak@122
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88 local p, fr, rp, x, y = f:GetPoint(1)
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flickerstreak@122
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89 fr = fr and fr:GetName() or "UIParent"
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flickerstreak@122
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90 SetAnchor( bar, p, fr, rp, x, y )
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flickerstreak@122
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91 SetSize( bar, f:GetWidth(), f:GetHeight() )
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flickerstreak@122
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92 end
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flickerstreak@122
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93
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flickerstreak@122
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94 local function RecomputeButtonSize(bar)
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flickerstreak@122
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95 local w, h = GetSize(bar)
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flickerstreak@122
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96 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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97 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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98
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flickerstreak@122
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99 local scaleW = (floor(w/c) - s) / bw
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flickerstreak@122
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100 local scaleH = (floor(h/r) - s) / bh
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flickerstreak@122
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101 local scale = min(scaleW, scaleH)
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flickerstreak@122
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102
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flickerstreak@122
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103 SetButtonSize(bar, scale * bw, scale * bh, s)
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flickerstreak@122
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104 end
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flickerstreak@122
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105
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flickerstreak@154
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106 local function ComputeBarScale(bar, overlay)
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flickerstreak@154
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107 local w, h = overlay:GetWidth() - 8, overlay:GetHeight() - 8
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flickerstreak@122
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108 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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109 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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110
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flickerstreak@122
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111 local scaleW = w / (c*(bw+s))
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flickerstreak@122
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112 local scaleH = h / (r*(bh+s))
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flickerstreak@122
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113 local scale = min(scaleW, scaleH)
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flickerstreak@122
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114
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flickerstreak@122
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115 if scale > 2.5 then
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flickerstreak@122
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116 scale = 2.5
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flickerstreak@122
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117 elseif scale < 0.25 then
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flickerstreak@122
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118 scale = 0.25
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flickerstreak@122
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119 end
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flickerstreak@122
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120
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flickerstreak@122
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121 return scale
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flickerstreak@122
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122 end
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flickerstreak@122
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123
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flickerstreak@122
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124 local function RecomputeButtonSpacing(bar)
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flickerstreak@122
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125 local w, h = GetSize(bar)
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flickerstreak@122
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126 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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127 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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128
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flickerstreak@122
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129 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh))
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flickerstreak@122
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130 end
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flickerstreak@122
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131
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flickerstreak@122
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132 local function RecomputeGrid(bar)
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flickerstreak@122
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133 local w, h = GetSize(bar)
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flickerstreak@122
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134 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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135 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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136
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flickerstreak@122
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137 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s)
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flickerstreak@122
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138 end
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flickerstreak@122
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139
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flickerstreak@122
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140 local function ClampToButtons(bar)
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flickerstreak@122
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141 local bw, bh = GetButtonSize(bar)
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flickerstreak@122
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142 local r, c, s = GetButtonGrid(bar)
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flickerstreak@122
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143 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1)
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flickerstreak@122
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144 end
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flickerstreak@122
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145
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flickerstreak@122
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146 local function HideGameTooltip()
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flickerstreak@122
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147 GameTooltip:Hide()
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flickerstreak@122
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148 end
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flickerstreak@122
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149
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flickerstreak@122
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150 local anchorInside = { inside = true }
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flickerstreak@122
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151 local anchorOutside = { outside = true }
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flickerstreak@122
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152 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" }
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flickerstreak@122
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153 local oppositeEdges = {
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flickerstreak@122
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154 TOP = "BOTTOM",
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flickerstreak@122
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155 BOTTOM = "TOP",
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flickerstreak@122
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156 LEFT = "RIGHT",
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flickerstreak@122
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157 RIGHT = "LEFT"
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flickerstreak@122
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158 }
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flickerstreak@122
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159 local pointsOnEdge = {
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flickerstreak@122
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160 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", },
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flickerstreak@122
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161 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", },
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flickerstreak@122
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162 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", },
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flickerstreak@122
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163 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", },
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flickerstreak@122
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164 }
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flickerstreak@122
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165 local edgeSelector = {
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flickerstreak@122
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166 BOTTOM = 1, -- select x of x,y
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flickerstreak@122
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167 TOP = 1, -- select x of x,y
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flickerstreak@122
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168 LEFT = 2, -- select y of x,y
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flickerstreak@122
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169 RIGHT = 2, -- select y of x,y
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flickerstreak@122
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170 }
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flickerstreak@122
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171 local snapPoints = {
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flickerstreak@122
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172 [anchorOutside] = {
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flickerstreak@122
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173 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"},
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flickerstreak@122
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174 BOTTOM = {"TOP"},
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flickerstreak@122
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175 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"},
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flickerstreak@122
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176 RIGHT = {"LEFT"},
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flickerstreak@122
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177 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"},
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flickerstreak@122
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178 TOP = {"BOTTOM"},
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flickerstreak@122
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179 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"},
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flickerstreak@122
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180 LEFT = {"RIGHT"},
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flickerstreak@122
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181 CENTER = {"CENTER"}
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flickerstreak@122
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182 },
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flickerstreak@122
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183 [anchorInside] = {
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flickerstreak@122
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184 BOTTOMLEFT = {"BOTTOMLEFT"},
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flickerstreak@122
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185 BOTTOM = {"BOTTOM"},
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flickerstreak@122
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186 BOTTOMRIGHT = {"BOTTOMRIGHT"},
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flickerstreak@122
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187 RIGHT = {"RIGHT"},
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flickerstreak@122
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188 TOPRIGHT = {"TOPRIGHT"},
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flickerstreak@122
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189 TOP = {"TOP"},
|
flickerstreak@122
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190 TOPLEFT = {"TOPLEFT"},
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flickerstreak@122
|
191 LEFT = {"LEFT"},
|
flickerstreak@122
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192 CENTER = {"CENTER"}
|
flickerstreak@122
|
193 }
|
flickerstreak@122
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194 }
|
flickerstreak@122
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195 local insidePointOffsetFuncs = {
|
flickerstreak@122
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196 BOTTOMLEFT = function(x, y) return x, y end,
|
flickerstreak@122
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197 BOTTOM = function(x, y) return 0, y end,
|
flickerstreak@122
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198 BOTTOMRIGHT = function(x, y) return -x, y end,
|
flickerstreak@122
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199 RIGHT = function(x, y) return -x, 0 end,
|
flickerstreak@122
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200 TOPRIGHT = function(x, y) return -x, -y end,
|
flickerstreak@122
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201 TOP = function(x, y) return 0, -y end,
|
flickerstreak@122
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202 TOPLEFT = function(x, y) return x, -y end,
|
flickerstreak@122
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203 LEFT = function(x, y) return x, 0 end,
|
flickerstreak@122
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204 CENTER = function(x, y) return x, y end,
|
flickerstreak@122
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205 }
|
flickerstreak@122
|
206 local pointCoordFuncs = {
|
flickerstreak@122
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207 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end,
|
flickerstreak@122
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208 BOTTOM = function(f) return nil, f:GetBottom() end,
|
flickerstreak@122
|
209 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end,
|
flickerstreak@122
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210 RIGHT = function(f) return f:GetRight(), nil end,
|
flickerstreak@122
|
211 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end,
|
flickerstreak@122
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212 TOP = function(f) return nil, f:GetTop() end,
|
flickerstreak@122
|
213 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end,
|
flickerstreak@122
|
214 LEFT = function(f) return f:GetLeft(), nil end,
|
flickerstreak@122
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215 CENTER = function(f) return f:GetCenter() end,
|
flickerstreak@122
|
216 }
|
flickerstreak@122
|
217 local edgeBoundsFuncs = {
|
flickerstreak@122
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218 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end,
|
flickerstreak@122
|
219 LEFT = function(f) return f:GetBottom(), f:GetTop() end
|
flickerstreak@122
|
220 }
|
flickerstreak@122
|
221 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM
|
flickerstreak@122
|
222 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT
|
flickerstreak@122
|
223 local cornerTexCoords = {
|
flickerstreak@122
|
224 -- ULx, ULy, LLx, LLy, URx, URy, LRx, LRy
|
flickerstreak@122
|
225 TOPLEFT = { 1, 1, 1, 0, 0, 1, 0, 0 },
|
flickerstreak@122
|
226 TOPRIGHT = { 1, 0, 0, 0, 1, 1, 0, 1 },
|
flickerstreak@122
|
227 BOTTOMLEFT = { 0, 1, 1, 1, 0, 0, 1, 0 },
|
flickerstreak@122
|
228 BOTTOMRIGHT = { 0, 0, 0, 1, 1, 0, 1, 1 },
|
flickerstreak@122
|
229 }
|
flickerstreak@122
|
230
|
flickerstreak@122
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231 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f'
|
flickerstreak@122
|
232 local function GetPointCoords( f, p )
|
flickerstreak@122
|
233 local x, y = pointCoordFuncs[p](f)
|
flickerstreak@122
|
234 if not(x and y) then
|
flickerstreak@122
|
235 local cx, cy = f:GetCenter()
|
flickerstreak@122
|
236 x = x or cx
|
flickerstreak@122
|
237 y = y or cy
|
flickerstreak@122
|
238 end
|
flickerstreak@122
|
239 return x, y
|
flickerstreak@122
|
240 end
|
flickerstreak@122
|
241
|
flickerstreak@122
|
242
|
flickerstreak@122
|
243 -- Returns true if frame 'f1' can be anchored to frame 'f2'
|
flickerstreak@122
|
244 local function CheckAnchorable( f1, f2 )
|
flickerstreak@122
|
245 -- can't anchor a frame to itself or to nil
|
flickerstreak@122
|
246 if f1 == f2 or f2 == nil then
|
flickerstreak@122
|
247 return false
|
flickerstreak@122
|
248 end
|
flickerstreak@122
|
249
|
flickerstreak@122
|
250 -- can always anchor to UIParent
|
flickerstreak@122
|
251 if f2 == UIParent then
|
flickerstreak@122
|
252 return true
|
flickerstreak@122
|
253 end
|
flickerstreak@122
|
254
|
flickerstreak@122
|
255 -- also can't do circular anchoring of frames
|
flickerstreak@122
|
256 -- walk the anchor chain, which generally shouldn't be that expensive
|
flickerstreak@122
|
257 -- (who nests draggables that deep anyway?)
|
flickerstreak@122
|
258 for i = 1, f2:GetNumPoints() do
|
flickerstreak@122
|
259 local _, f = f2:GetPoint(i)
|
flickerstreak@122
|
260 if not f then f = f2:GetParent() end
|
flickerstreak@122
|
261 return CheckAnchorable(f1,f)
|
flickerstreak@122
|
262 end
|
flickerstreak@122
|
263
|
flickerstreak@122
|
264 return true
|
flickerstreak@122
|
265 end
|
flickerstreak@122
|
266
|
flickerstreak@122
|
267 -- Returns true if frames f1 and f2 specified edges overlap
|
flickerstreak@122
|
268 local function CheckEdgeOverlap( f1, f2, e )
|
flickerstreak@122
|
269 local l1, u1 = edgeBoundsFuncs[e](f1)
|
flickerstreak@122
|
270 local l2, u2 = edgeBoundsFuncs[e](f2)
|
flickerstreak@122
|
271 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2
|
flickerstreak@122
|
272 end
|
flickerstreak@122
|
273
|
flickerstreak@122
|
274 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2
|
flickerstreak@122
|
275 local function CheckPointEdgeOverlap( f1, p1, f2, e2 )
|
flickerstreak@122
|
276 local l, u = edgeBoundsFuncs[e2](f2)
|
flickerstreak@122
|
277 local x, y = GetPointCoords(f1,p1)
|
flickerstreak@122
|
278 x = select(edgeSelector[e2], x, y)
|
flickerstreak@122
|
279 return l <= x and x <= u
|
flickerstreak@122
|
280 end
|
flickerstreak@122
|
281
|
flickerstreak@122
|
282 -- Returns the distance between corresponding edges. It is
|
flickerstreak@122
|
283 -- assumed that the passed in edges e1 and e2 are the same or opposites
|
flickerstreak@122
|
284 local function GetEdgeDistance( f1, f2, e1, e2 )
|
flickerstreak@122
|
285 local x1, y1 = pointCoordFuncs[e1](f1)
|
flickerstreak@122
|
286 local x2, y2 = pointCoordFuncs[e2](f2)
|
flickerstreak@122
|
287 return math.abs((x1 or y1) - (x2 or y2))
|
flickerstreak@122
|
288 end
|
flickerstreak@122
|
289
|
flickerstreak@122
|
290 local globalSnapTargets = { [UIParent] = anchorInside }
|
flickerstreak@122
|
291
|
flickerstreak@122
|
292 local function GetClosestFrameEdge(f1,f2,a)
|
flickerstreak@122
|
293 local dist, edge, opp
|
flickerstreak@122
|
294 if f2:IsVisible() and CheckAnchorable(f1,f2) then
|
flickerstreak@122
|
295 for _, e in pairs(edges) do
|
flickerstreak@122
|
296 local o = a.inside and e or oppositeEdges[e]
|
flickerstreak@122
|
297 if CheckEdgeOverlap(f1,f2,e) then
|
flickerstreak@122
|
298 local d = GetEdgeDistance(f1, f2, e, o)
|
flickerstreak@122
|
299 if not dist or (d < dist) then
|
flickerstreak@122
|
300 dist, edge, opp = d, e, o
|
flickerstreak@122
|
301 end
|
flickerstreak@122
|
302 end
|
flickerstreak@122
|
303 end
|
flickerstreak@122
|
304 end
|
flickerstreak@122
|
305 return dist, edge, opp
|
flickerstreak@122
|
306 end
|
flickerstreak@122
|
307
|
flickerstreak@122
|
308 local function GetClosestVisibleEdge( f )
|
flickerstreak@122
|
309 local r, o, e1, e2
|
flickerstreak@122
|
310 local a = anchorOutside
|
flickerstreak@122
|
311 for _, b in ReAction:IterateBars() do
|
flickerstreak@122
|
312 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a)
|
flickerstreak@122
|
313 if d and (not r or d < r) then
|
flickerstreak@122
|
314 r, o, e1, e2 = d, b:GetFrame(), e, opp
|
flickerstreak@122
|
315 end
|
flickerstreak@122
|
316 end
|
flickerstreak@122
|
317 for f2, a2 in pairs(globalSnapTargets) do
|
flickerstreak@122
|
318 local d, e, opp = GetClosestFrameEdge(f,f2,a2)
|
flickerstreak@122
|
319 if d and (not r or d < r) then
|
flickerstreak@122
|
320 r, o, e1, e2, a = d, f2, e, opp, a2
|
flickerstreak@122
|
321 end
|
flickerstreak@122
|
322 end
|
flickerstreak@122
|
323 return o, e1, e2, a
|
flickerstreak@122
|
324 end
|
flickerstreak@122
|
325
|
flickerstreak@122
|
326 local function GetClosestVisiblePoint(f1)
|
flickerstreak@122
|
327 local f2, e1, e2, a = GetClosestVisibleEdge(f1)
|
flickerstreak@122
|
328 if f2 then
|
flickerstreak@122
|
329 local rsq, p, rp, x, y
|
flickerstreak@122
|
330 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners
|
flickerstreak@122
|
331 for _, p1 in ipairs(pointsOnEdge[e1]) do
|
flickerstreak@122
|
332 if CheckPointEdgeOverlap(f1,p1,f2,e2) then
|
flickerstreak@122
|
333 for _, p2 in pairs(snapPoints[a][p1]) do
|
flickerstreak@122
|
334 local x1, y1 = GetPointCoords(f1,p1)
|
flickerstreak@122
|
335 local x2, y2 = GetPointCoords(f2,p2)
|
flickerstreak@122
|
336 local dx = x1 - x2
|
flickerstreak@122
|
337 local dy = y1 - y2
|
flickerstreak@122
|
338 local rsq2 = dx*dx + dy*dy
|
flickerstreak@122
|
339 if not rsq or rsq2 < rsq then
|
flickerstreak@122
|
340 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy
|
flickerstreak@122
|
341 end
|
flickerstreak@122
|
342 end
|
flickerstreak@122
|
343 end
|
flickerstreak@122
|
344 end
|
flickerstreak@122
|
345 return f2, p, rp, x, y
|
flickerstreak@122
|
346 end
|
flickerstreak@122
|
347 end
|
flickerstreak@122
|
348
|
flickerstreak@122
|
349 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff)
|
flickerstreak@122
|
350 local o, p, rp, x, y = GetClosestVisiblePoint(f1)
|
flickerstreak@122
|
351 local s = false
|
flickerstreak@122
|
352
|
flickerstreak@122
|
353 local insideOffsetFunc = p and insidePointOffsetFuncs[p]
|
flickerstreak@122
|
354 local coordFunc = p and pointCoordFuncs[p]
|
flickerstreak@122
|
355 if not insideOffsetFunc or not coordFunc then
|
flickerstreak@122
|
356 return
|
flickerstreak@122
|
357 end
|
flickerstreak@122
|
358
|
flickerstreak@122
|
359 local sx, sy = insideOffsetFunc(xOff or 0, yOff or 0)
|
flickerstreak@122
|
360 local xx, yy = coordFunc(f1)
|
flickerstreak@122
|
361 if xx and yy then
|
flickerstreak@122
|
362 if math.abs(x) <= rx then
|
flickerstreak@122
|
363 if math.abs(y) <= ry then
|
flickerstreak@122
|
364 x = sx
|
flickerstreak@122
|
365 y = sy
|
flickerstreak@122
|
366 s = true
|
flickerstreak@122
|
367 elseif CheckEdgeOverlap(f1,o,"LEFT") then
|
flickerstreak@122
|
368 x = sx
|
flickerstreak@122
|
369 s = true
|
flickerstreak@122
|
370 end
|
flickerstreak@122
|
371 elseif math.abs(y) <= ry and CheckEdgeOverlap(f1,o,"TOP") then
|
flickerstreak@122
|
372 y = sy
|
flickerstreak@122
|
373 s = true
|
flickerstreak@122
|
374 end
|
flickerstreak@122
|
375 elseif xx then
|
flickerstreak@122
|
376 if math.abs(x) <= rx then
|
flickerstreak@122
|
377 x = sx
|
flickerstreak@122
|
378 s = true
|
flickerstreak@122
|
379 if math.abs(y) <= ry then
|
flickerstreak@122
|
380 y = sy
|
flickerstreak@122
|
381 end
|
flickerstreak@122
|
382 end
|
flickerstreak@122
|
383 elseif yy then
|
flickerstreak@122
|
384 if math.abs(y) <= ry then
|
flickerstreak@122
|
385 y = sy
|
flickerstreak@122
|
386 s = true
|
flickerstreak@122
|
387 if math.abs(x) <= rx then
|
flickerstreak@122
|
388 x = sx
|
flickerstreak@122
|
389 end
|
flickerstreak@122
|
390 end
|
flickerstreak@122
|
391 end
|
flickerstreak@122
|
392
|
flickerstreak@122
|
393 -- correct for some Lua oddities with doubles
|
flickerstreak@122
|
394 if x == -0 then x = 0 end
|
flickerstreak@122
|
395 if y == -0 then y = 0 end
|
flickerstreak@122
|
396
|
flickerstreak@122
|
397 if s then
|
flickerstreak@122
|
398 return o, p, rp, math.floor(x), math.floor(y)
|
flickerstreak@122
|
399 end
|
flickerstreak@122
|
400 end
|
flickerstreak@122
|
401
|
flickerstreak@122
|
402 local function CreateSnapIndicator()
|
flickerstreak@122
|
403 local si = CreateFrame("Frame",nil,UIParent)
|
flickerstreak@122
|
404 si:SetFrameStrata("HIGH")
|
flickerstreak@122
|
405 si:SetHeight(16)
|
flickerstreak@122
|
406 si:SetWidth(16)
|
flickerstreak@122
|
407 local tex = si:CreateTexture()
|
flickerstreak@122
|
408 tex:SetAllPoints()
|
flickerstreak@122
|
409 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
|
flickerstreak@122
|
410 tex:SetBlendMode("ADD")
|
flickerstreak@122
|
411 tex:SetDrawLayer("OVERLAY")
|
flickerstreak@122
|
412 return si
|
flickerstreak@122
|
413 end
|
flickerstreak@122
|
414
|
flickerstreak@122
|
415 local si1 = CreateSnapIndicator()
|
flickerstreak@122
|
416 local si2 = CreateSnapIndicator()
|
flickerstreak@122
|
417
|
flickerstreak@122
|
418 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff )
|
flickerstreak@122
|
419 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff)
|
flickerstreak@122
|
420 if o then
|
flickerstreak@122
|
421 si1:ClearAllPoints()
|
flickerstreak@122
|
422 si2:ClearAllPoints()
|
flickerstreak@122
|
423 si1:SetPoint("CENTER", f, p, 0, 0)
|
flickerstreak@122
|
424 local xx, yy = pointCoordFuncs[rp](o)
|
flickerstreak@122
|
425 x = math.abs(x) <=rx and xx and 0 or x
|
flickerstreak@122
|
426 y = math.abs(y) <=ry and yy and 0 or y
|
flickerstreak@122
|
427 si2:SetPoint("CENTER", o, rp, x, y)
|
flickerstreak@122
|
428 si1:Show()
|
flickerstreak@122
|
429 si2:Show()
|
flickerstreak@122
|
430 else
|
flickerstreak@122
|
431 if si1:IsVisible() then
|
flickerstreak@122
|
432 si1:Hide()
|
flickerstreak@122
|
433 si2:Hide()
|
flickerstreak@122
|
434 end
|
flickerstreak@122
|
435 end
|
flickerstreak@122
|
436 return o, p
|
flickerstreak@122
|
437 end
|
flickerstreak@122
|
438
|
flickerstreak@122
|
439 local function HideSnapIndicator()
|
flickerstreak@122
|
440 if si1:IsVisible() then
|
flickerstreak@122
|
441 si1:Hide()
|
flickerstreak@122
|
442 si2:Hide()
|
flickerstreak@122
|
443 end
|
flickerstreak@122
|
444 end
|
flickerstreak@122
|
445
|
flickerstreak@154
|
446 local function UpdateLabelString(overlay)
|
flickerstreak@154
|
447 local label = overlay.labelString
|
flickerstreak@122
|
448 if label then
|
flickerstreak@154
|
449 local name = overlay.labelName
|
flickerstreak@154
|
450 if name and overlay.labelSubtext then
|
flickerstreak@154
|
451 name = format("%s (%s)", name, overlay.labelSubtext)
|
flickerstreak@122
|
452 end
|
flickerstreak@122
|
453 label:SetText(name or "")
|
flickerstreak@122
|
454 end
|
flickerstreak@122
|
455 end
|
flickerstreak@122
|
456
|
flickerstreak@122
|
457 local function CreateControls(bar)
|
flickerstreak@122
|
458 local f = bar:GetFrame()
|
flickerstreak@122
|
459
|
flickerstreak@122
|
460 f:SetMovable(true)
|
flickerstreak@122
|
461 f:SetResizable(true)
|
flickerstreak@122
|
462
|
flickerstreak@122
|
463 -- child of UIParent so that alpha and scale doesn't propagate to it
|
flickerstreak@122
|
464 local overlay = CreateFrame("Button", nil, UIParent)
|
flickerstreak@122
|
465 overlay:EnableMouse(true)
|
flickerstreak@135
|
466 overlay:SetFrameLevel(10) -- set it above the buttons
|
flickerstreak@122
|
467 overlay:SetPoint("TOPLEFT", f, "TOPLEFT", -4, 4)
|
flickerstreak@122
|
468 overlay:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 4, -4)
|
flickerstreak@122
|
469 overlay:SetBackdrop({
|
flickerstreak@122
|
470 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
flickerstreak@122
|
471 tile = true,
|
flickerstreak@122
|
472 tileSize = 16,
|
flickerstreak@122
|
473 edgeSize = 16,
|
flickerstreak@122
|
474 insets = { left = 0, right = 0, top = 0, bottom = 0 },
|
flickerstreak@122
|
475 })
|
flickerstreak@122
|
476
|
flickerstreak@122
|
477 -- textures
|
flickerstreak@122
|
478 local bgTex = overlay:CreateTexture(nil,"BACKGROUND")
|
flickerstreak@122
|
479 bgTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@122
|
480 bgTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@122
|
481 bgTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@122
|
482 local hTex = overlay:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@122
|
483 hTex:SetTexture(0.7,0.7,1.0,0.2)
|
flickerstreak@122
|
484 hTex:SetPoint("TOPLEFT",4,-4)
|
flickerstreak@122
|
485 hTex:SetPoint("BOTTOMRIGHT",-4,4)
|
flickerstreak@122
|
486 hTex:SetBlendMode("ADD")
|
flickerstreak@122
|
487 local aTex = overlay:CreateTexture(nil,"ARTWORK")
|
flickerstreak@122
|
488 aTex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock")
|
flickerstreak@122
|
489 aTex:SetWidth(16)
|
flickerstreak@122
|
490 aTex:SetHeight(16)
|
flickerstreak@122
|
491 aTex:Hide()
|
flickerstreak@122
|
492
|
flickerstreak@122
|
493 -- label
|
flickerstreak@122
|
494 local label = overlay:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
flickerstreak@122
|
495 label:SetAllPoints()
|
flickerstreak@122
|
496 label:SetJustifyH("CENTER")
|
flickerstreak@122
|
497 label:SetShadowColor(0,0,0,1)
|
flickerstreak@122
|
498 label:SetShadowOffset(3,-3)
|
flickerstreak@122
|
499 label:SetTextColor(GetNormalTextColor())
|
flickerstreak@122
|
500 label:SetText(bar:GetName())
|
flickerstreak@122
|
501 label:Show()
|
flickerstreak@154
|
502 overlay.labelString = label
|
flickerstreak@154
|
503 overlay.labelName = bar:GetName()
|
flickerstreak@122
|
504
|
flickerstreak@122
|
505 local function UpdateAnchorDecoration()
|
flickerstreak@122
|
506 local point, anchor, relPoint, x, y = f:GetPoint(1)
|
flickerstreak@122
|
507 if point then
|
flickerstreak@122
|
508 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
|
flickerstreak@122
|
509 if (anchor and anchor ~= UIParent) or (ofsx == 0 and ofsy == 0) then
|
flickerstreak@122
|
510 bgTex:SetTexture( GetAnchoredBgColor() )
|
flickerstreak@122
|
511 hTex:SetTexture( GetAnchoredBgColor() )
|
flickerstreak@122
|
512 label:SetTextColor( GetAnchoredTextColor() )
|
flickerstreak@122
|
513 aTex:ClearAllPoints()
|
flickerstreak@122
|
514 aTex:SetPoint(point)
|
flickerstreak@122
|
515 aTex:Show()
|
flickerstreak@122
|
516 return
|
flickerstreak@122
|
517 end
|
flickerstreak@122
|
518 end
|
flickerstreak@122
|
519 bgTex:SetTexture( GetNormalBgColor() )
|
flickerstreak@122
|
520 hTex:SetTexture( GetNormalBgColor() )
|
flickerstreak@122
|
521 label:SetTextColor( GetNormalTextColor() )
|
flickerstreak@122
|
522 aTex:Hide()
|
flickerstreak@122
|
523 end
|
flickerstreak@122
|
524
|
flickerstreak@122
|
525 local function StopResize()
|
flickerstreak@122
|
526 f:StopMovingOrSizing()
|
flickerstreak@122
|
527 f.isMoving = false
|
flickerstreak@122
|
528 f:SetScript("OnUpdate",nil)
|
flickerstreak@122
|
529 StoreSize(bar)
|
flickerstreak@122
|
530 ClampToButtons(bar)
|
flickerstreak@122
|
531 ReAction:RefreshOptions()
|
flickerstreak@122
|
532 end
|
flickerstreak@122
|
533
|
flickerstreak@122
|
534 local function CornerUpdate()
|
flickerstreak@122
|
535 local bw, bh = GetButtonSize(bar)
|
flickerstreak@122
|
536 local r, c, s = GetButtonGrid(bar)
|
flickerstreak@122
|
537 local ss = GetStateScale(bar)
|
flickerstreak@122
|
538 if IsShiftKeyDown() then
|
flickerstreak@122
|
539 if ss then
|
flickerstreak@122
|
540 f:SetMinResize( ((s+bw)*c*0.25)/ss, ((s+bh)*r*0.25)/ss )
|
flickerstreak@122
|
541 f:SetMaxResize( ((s+bw)*c*2.5 + 1)/ss, ((s+bh)*r*2.5 + 1)/ss )
|
flickerstreak@154
|
542 scale = ComputeBarScale(bar, overlay)
|
flickerstreak@122
|
543 else
|
flickerstreak@122
|
544 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 )
|
flickerstreak@122
|
545 f:SetMaxResize( (s+128)*c+1, (s+128)*r+1 )
|
flickerstreak@122
|
546 RecomputeButtonSize(bar)
|
flickerstreak@122
|
547 end
|
flickerstreak@122
|
548 elseif not ss and IsAltKeyDown() then
|
flickerstreak@122
|
549 f:SetMinResize( bw*c, bh*r )
|
flickerstreak@122
|
550 f:SetMaxResize( 2*bw*c, 2*bh*r )
|
flickerstreak@122
|
551 RecomputeButtonSpacing(bar)
|
flickerstreak@122
|
552 else
|
flickerstreak@122
|
553 f:SetMinResize( bw+s+1, bh+s+1 )
|
flickerstreak@122
|
554 f:SetMaxResize( 50*(bw+s)+1, 50*(bh+s)+1 )
|
flickerstreak@122
|
555 RecomputeGrid(bar)
|
flickerstreak@122
|
556 end
|
flickerstreak@122
|
557 GameTooltipTextRight2:SetText(format("%d x %d",r,c))
|
flickerstreak@122
|
558
|
flickerstreak@122
|
559 local ss = GetStateScale(bar)
|
flickerstreak@122
|
560 if ss then
|
flickerstreak@122
|
561 GameTooltipTextRight4:SetText(format("%d%%", scale*100))
|
flickerstreak@122
|
562 else
|
flickerstreak@122
|
563 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh)
|
flickerstreak@122
|
564 GameTooltipTextRight3:SetText(size)
|
flickerstreak@122
|
565 GameTooltipTextRight4:SetText(tostring(s))
|
flickerstreak@122
|
566 end
|
flickerstreak@122
|
567 end
|
flickerstreak@122
|
568
|
flickerstreak@122
|
569 -- corner drag handles
|
flickerstreak@122
|
570 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do
|
flickerstreak@122
|
571 local corner = CreateFrame("Frame",nil,overlay)
|
flickerstreak@122
|
572 corner:EnableMouse(true)
|
flickerstreak@122
|
573 corner:SetWidth(16)
|
flickerstreak@122
|
574 corner:SetHeight(16)
|
flickerstreak@122
|
575 corner:SetPoint(point)
|
flickerstreak@122
|
576
|
flickerstreak@122
|
577 local tex = corner:CreateTexture(nil,"HIGHLIGHT")
|
flickerstreak@122
|
578 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\corner")
|
flickerstreak@122
|
579 tex:SetTexCoord(unpack(cornerTexCoords[point]))
|
flickerstreak@122
|
580 tex:SetBlendMode("ADD")
|
flickerstreak@122
|
581 tex:SetAlpha(0.6)
|
flickerstreak@122
|
582 tex:SetAllPoints()
|
flickerstreak@122
|
583
|
flickerstreak@122
|
584 corner:SetScript("OnMouseDown",
|
flickerstreak@122
|
585 function(_,btn)
|
flickerstreak@122
|
586 f:SetScript("OnUpdate", CornerUpdate)
|
flickerstreak@122
|
587 f:StartSizing(point)
|
flickerstreak@122
|
588 end
|
flickerstreak@122
|
589 )
|
flickerstreak@122
|
590 corner:SetScript("OnMouseUp",
|
flickerstreak@122
|
591 function()
|
flickerstreak@122
|
592 local ss = GetStateScale(bar)
|
flickerstreak@122
|
593 if ss then
|
flickerstreak@154
|
594 SetStateScale(bar, ComputeBarScale(bar, overlay))
|
flickerstreak@122
|
595 end
|
flickerstreak@122
|
596 StopResize()
|
flickerstreak@122
|
597 end)
|
flickerstreak@122
|
598 corner:SetScript("OnEnter",
|
flickerstreak@122
|
599 function()
|
flickerstreak@122
|
600 local bw, bh = GetButtonSize(bar)
|
flickerstreak@122
|
601 local r, c, s = bar:GetButtonGrid()
|
flickerstreak@122
|
602 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh)
|
flickerstreak@122
|
603 local ss = GetStateScale(bar)
|
flickerstreak@155
|
604 local state = bar:GetSecureState()
|
flickerstreak@122
|
605 GameTooltip:SetOwner(f, "ANCHOR_"..point)
|
flickerstreak@122
|
606 if ss then
|
flickerstreak@122
|
607 GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state))
|
flickerstreak@122
|
608 else
|
flickerstreak@122
|
609 GameTooltip:AddLine(bar:GetName())
|
flickerstreak@122
|
610 end
|
flickerstreak@122
|
611 GameTooltip:AddDoubleLine(format("|cffcccccc%s|r %s",L["Drag"],L["to add/remove buttons:"]), format("%d x %d",r,c))
|
flickerstreak@122
|
612 if ss then
|
flickerstreak@122
|
613 GameTooltip:AddLine(L["State Scale Override"])
|
flickerstreak@122
|
614 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to change scale:"]), format("%d%%", bar:GetStateProperty(state,"scale")*100))
|
flickerstreak@122
|
615 else
|
flickerstreak@122
|
616 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to resize buttons:"]), tostring(floor(size)))
|
flickerstreak@122
|
617 GameTooltip:AddDoubleLine(format("|cff0033cc%s|r %s",L["Hold Alt"], L["to change spacing:"]), tostring(floor(s)))
|
flickerstreak@122
|
618 end
|
flickerstreak@122
|
619 GameTooltip:Show()
|
flickerstreak@122
|
620 end
|
flickerstreak@122
|
621 )
|
flickerstreak@122
|
622 corner:SetScript("OnLeave",
|
flickerstreak@122
|
623 function()
|
flickerstreak@122
|
624 GameTooltip:Hide()
|
flickerstreak@122
|
625 f:SetScript("OnUpdate",nil)
|
flickerstreak@122
|
626 end
|
flickerstreak@122
|
627 )
|
flickerstreak@122
|
628 end
|
flickerstreak@122
|
629
|
flickerstreak@122
|
630 overlay:RegisterForDrag("LeftButton")
|
flickerstreak@122
|
631 overlay:RegisterForClicks("RightButtonUp")
|
flickerstreak@122
|
632
|
flickerstreak@122
|
633 overlay:SetScript("OnDragStart",
|
flickerstreak@122
|
634 function()
|
flickerstreak@122
|
635 f:StartMoving()
|
flickerstreak@122
|
636 f.isMoving = true
|
flickerstreak@122
|
637 local w,h = bar:GetButtonSize()
|
flickerstreak@122
|
638 f:ClearAllPoints()
|
flickerstreak@122
|
639 UpdateAnchorDecoration()
|
flickerstreak@122
|
640 f:SetScript("OnUpdate", function()
|
flickerstreak@122
|
641 if IsShiftKeyDown() then
|
flickerstreak@122
|
642 local f, p = DisplaySnapIndicator(f,w,h)
|
flickerstreak@122
|
643 else
|
flickerstreak@122
|
644 HideSnapIndicator()
|
flickerstreak@122
|
645 end
|
flickerstreak@122
|
646 end)
|
flickerstreak@122
|
647 end
|
flickerstreak@122
|
648 )
|
flickerstreak@122
|
649
|
flickerstreak@122
|
650 local function UpdateDragTooltip()
|
flickerstreak@122
|
651 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
|
flickerstreak@122
|
652 local ss = GetStateScale(bar)
|
flickerstreak@155
|
653 local state = bar:GetSecureState()
|
flickerstreak@122
|
654 if ss then
|
flickerstreak@122
|
655 GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state))
|
flickerstreak@122
|
656 else
|
flickerstreak@122
|
657 GameTooltip:AddLine(bar:GetName())
|
flickerstreak@122
|
658 end
|
flickerstreak@122
|
659 GameTooltip:AddLine(format("|cffcccccc%s|r %s",L["Drag"],L["to move"]))
|
flickerstreak@122
|
660 GameTooltip:AddLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to anchor to nearby frames"]))
|
flickerstreak@122
|
661 GameTooltip:AddLine(format("|cff00cccc%s|r %s",L["Right-click"],L["for options..."]))
|
flickerstreak@122
|
662 local point, frame, relpoint, x, y = bar:GetFrame():GetPoint(1)
|
flickerstreak@122
|
663 if point then
|
flickerstreak@122
|
664 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y)
|
flickerstreak@122
|
665 if (frame and frame ~= UIParent) or (ofsx == 0 and ofsy == 0) then
|
flickerstreak@122
|
666 frame = frame or UIParent
|
flickerstreak@122
|
667 GameTooltip:AddLine(format("%s <%s>",L["Currently anchored to"],frame:GetName()))
|
flickerstreak@122
|
668 end
|
flickerstreak@122
|
669 end
|
flickerstreak@122
|
670 GameTooltip:Show()
|
flickerstreak@122
|
671 end
|
flickerstreak@122
|
672
|
flickerstreak@122
|
673 overlay:SetScript("OnDragStop",
|
flickerstreak@122
|
674 function()
|
flickerstreak@122
|
675 f:StopMovingOrSizing()
|
flickerstreak@122
|
676 f.isMoving = false
|
flickerstreak@122
|
677 f:SetScript("OnUpdate",nil)
|
flickerstreak@122
|
678
|
flickerstreak@122
|
679 if IsShiftKeyDown() then
|
flickerstreak@122
|
680 local w, h = bar:GetButtonSize()
|
flickerstreak@122
|
681 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h)
|
flickerstreak@122
|
682 if a then
|
flickerstreak@122
|
683 f:ClearAllPoints()
|
flickerstreak@122
|
684 f:SetPoint(p,a,rp,x,y)
|
flickerstreak@122
|
685 end
|
flickerstreak@122
|
686 HideSnapIndicator()
|
flickerstreak@122
|
687 end
|
flickerstreak@122
|
688
|
flickerstreak@122
|
689 StoreExtents(bar)
|
flickerstreak@122
|
690 ReAction:RefreshOptions()
|
flickerstreak@122
|
691 UpdateDragTooltip()
|
flickerstreak@122
|
692 UpdateAnchorDecoration()
|
flickerstreak@122
|
693 end
|
flickerstreak@122
|
694 )
|
flickerstreak@122
|
695
|
flickerstreak@122
|
696 overlay:SetScript("OnEnter",
|
flickerstreak@122
|
697 function()
|
flickerstreak@122
|
698 UpdateDragTooltip()
|
flickerstreak@122
|
699 end
|
flickerstreak@122
|
700 )
|
flickerstreak@122
|
701
|
flickerstreak@122
|
702 overlay:SetScript("OnLeave", HideGameTooltip)
|
flickerstreak@122
|
703
|
flickerstreak@122
|
704 overlay:SetScript("OnClick",
|
flickerstreak@122
|
705 function()
|
flickerstreak@122
|
706 ReAction:ShowEditor(bar)
|
flickerstreak@122
|
707 end
|
flickerstreak@122
|
708 )
|
flickerstreak@122
|
709
|
flickerstreak@122
|
710 function overlay:LIBKEYBOUND_ENABLED(evt)
|
flickerstreak@122
|
711 self:SetFrameLevel(1)
|
flickerstreak@122
|
712 end
|
flickerstreak@122
|
713
|
flickerstreak@122
|
714 function overlay:LIBKEYBOUND_DISABLED(evt)
|
flickerstreak@135
|
715 self:SetFrameLevel(10)
|
flickerstreak@122
|
716 end
|
flickerstreak@122
|
717
|
flickerstreak@122
|
718 function overlay:RefreshControls()
|
flickerstreak@122
|
719 UpdateAnchorDecoration()
|
flickerstreak@122
|
720 end
|
flickerstreak@122
|
721
|
flickerstreak@122
|
722 overlay:SetScript("OnShow", overlay.RefreshControls)
|
flickerstreak@122
|
723
|
flickerstreak@122
|
724 KB.RegisterCallback(overlay,"LIBKEYBOUND_ENABLED")
|
flickerstreak@122
|
725 KB.RegisterCallback(overlay,"LIBKEYBOUND_DISABLED")
|
flickerstreak@122
|
726
|
flickerstreak@122
|
727 if ReAction:GetKeybindMode() then
|
flickerstreak@122
|
728 overlay:SetFrameLevel(1)
|
flickerstreak@122
|
729 end
|
flickerstreak@122
|
730
|
flickerstreak@154
|
731 UpdateLabelString(overlay)
|
flickerstreak@122
|
732 UpdateAnchorDecoration()
|
flickerstreak@122
|
733
|
flickerstreak@122
|
734 return overlay
|
flickerstreak@122
|
735 end
|
flickerstreak@122
|
736
|
flickerstreak@122
|
737
|
flickerstreak@122
|
738 -- export methods to the Bar prototype
|
flickerstreak@154
|
739 Bar.Overlay = { }
|
flickerstreak@154
|
740 function Bar.Overlay:New( bar )
|
flickerstreak@154
|
741 return setmetatable( {frame = CreateControls(bar)}, {__index=self} )
|
flickerstreak@122
|
742 end
|
flickerstreak@122
|
743
|
flickerstreak@154
|
744 function Bar.Overlay:SetLabel(name)
|
flickerstreak@154
|
745 self.frame.labelName = name
|
flickerstreak@154
|
746 UpdateLabelString(self.frame)
|
flickerstreak@122
|
747 end
|
flickerstreak@122
|
748
|
flickerstreak@154
|
749 function Bar.Overlay:SetLabelSubtext(text)
|
flickerstreak@154
|
750 self.frame.labelSubtext = text
|
flickerstreak@154
|
751 UpdateLabelString(self.frame)
|
flickerstreak@122
|
752 end
|
flickerstreak@122
|
753
|
flickerstreak@154
|
754 function Bar.Overlay:Show()
|
flickerstreak@154
|
755 self.frame:Show()
|
flickerstreak@122
|
756 end
|
flickerstreak@154
|
757
|
flickerstreak@154
|
758 function Bar.Overlay:Hide()
|
flickerstreak@154
|
759 self.frame:Hide()
|
flickerstreak@154
|
760 end
|
flickerstreak@155
|
761
|
flickerstreak@155
|
762 function Bar.Overlay:IsShown()
|
flickerstreak@155
|
763 return self.frame:IsShown()
|
flickerstreak@155
|
764 end
|
flickerstreak@155
|
765
|
flickerstreak@155
|
766 function Bar.Overlay:RefreshControls()
|
flickerstreak@155
|
767 self.frame:RefreshControls()
|
flickerstreak@155
|
768 end |