annotate StanceButton.lua @ 257:920d17851a93 stable

Merge 1.1 beta 4 to stable
author Flick
date Tue, 12 Apr 2011 16:06:31 -0700
parents 65f2805957a0
children 9e708a155ab9
rev   line source
flickerstreak@175 1 local addonName, addonTable = ...
flickerstreak@175 2 local ReAction = addonTable.ReAction
flickerstreak@134 3 local L = ReAction.L
flickerstreak@134 4 local _G = _G
flickerstreak@134 5 local CreateFrame = CreateFrame
flickerstreak@134 6 local format = string.format
flickerstreak@134 7 local GetCVar = GetCVar
flickerstreak@134 8 local GameTooltip_SetDefaultAnchor = GameTooltip_SetDefaultAnchor
flickerstreak@134 9 local CooldownFrame_SetTimer = CooldownFrame_SetTimer
flickerstreak@134 10 local InCombatLockdown = InCombatLockdown
flickerstreak@134 11 local GetNumShapeshiftForms = GetNumShapeshiftForms
flickerstreak@134 12 local GetShapeshiftFormInfo = GetShapeshiftFormInfo
flickerstreak@134 13 local IsUsableSpell = IsUsableSpell
flickerstreak@134 14 local GetSpellInfo = GetSpellInfo
flickerstreak@134 15
flickerstreak@134 16 --
flickerstreak@134 17 -- private
flickerstreak@134 18 --
flickerstreak@134 19 local playerClass = select(2,UnitClass("player"))
flickerstreak@134 20
flickerstreak@134 21 local eventList = {
flickerstreak@134 22 "PLAYER_REGEN_ENABLED",
flickerstreak@134 23 "PLAYER_ENTERING_WORLD",
flickerstreak@134 24 "UPDATE_SHAPESHIFT_FORM",
flickerstreak@134 25 "UPDATE_SHAPESHIFT_FORMS",
flickerstreak@134 26 "UPDATE_SHAPESHIFT_USABLE",
flickerstreak@134 27 "UPDATE_SHAPESHIFT_COOLDOWN",
flickerstreak@137 28 "UPDATE_BINDINGS",
flickerstreak@134 29 }
flickerstreak@134 30
flickerstreak@134 31 --
flickerstreak@134 32 -- Stance Button class
flickerstreak@134 33 --
flickerstreak@218 34 local buttonTypeID = "Stance"
flickerstreak@134 35 local Super = ReAction.Button
flickerstreak@218 36 local Stance = setmetatable(
flickerstreak@218 37 {
flickerstreak@218 38 defaultConfig = {
flickerstreak@218 39 type = buttonTypeID,
flickerstreak@218 40 btnHeight = 36,
flickerstreak@218 41 btnWidth = 36,
flickerstreak@218 42 btnRows = 1,
flickerstreak@218 43 btnColumns = 6,
flickerstreak@218 44 spacing = 3
flickerstreak@218 45 },
flickerstreak@218 46
flickerstreak@218 47 barType = L["Stance Bar"],
Flick@231 48 buttonTypeID = buttonTypeID
flickerstreak@218 49 },
flickerstreak@218 50 { __index = Super } )
flickerstreak@223 51
flickerstreak@134 52 ReAction.Button.Stance = Stance
flickerstreak@223 53 ReAction:RegisterBarType(Stance)
flickerstreak@134 54
Flick@234 55 function Stance:New( config, bar, idx, idHint )
flickerstreak@134 56 local name = format("ReAction_%s_Stance_%d",bar:GetName(),idx)
flickerstreak@134 57
flickerstreak@222 58 self = Super.New(self, name, config, bar, idx, "SecureActionButtonTemplate, ActionButtonTemplate" )
flickerstreak@134 59
flickerstreak@134 60 local f = self:GetFrame()
flickerstreak@134 61 local barFrame = bar:GetFrame()
flickerstreak@134 62 local config = self:GetConfig()
flickerstreak@134 63
flickerstreak@134 64 -- set up the base stance ID
flickerstreak@134 65 self:SetActionIDPool("stance",8)
flickerstreak@134 66 config.stanceID = self:AcquireActionID(config.stanceID, idHint, true)
flickerstreak@134 67
flickerstreak@134 68 -- attribute setup
flickerstreak@134 69 f:SetAttribute("type","spell")
flickerstreak@134 70
flickerstreak@134 71 -- non secure scripts
flickerstreak@134 72 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end)
flickerstreak@134 73 f:SetScript("OnEnter", function(frame) self:OnEnter() end)
flickerstreak@134 74 f:SetScript("OnLeave", function(frame) self:OnLeave() end)
flickerstreak@134 75 f:SetScript("PreClick", function(frame, ...) self:PreClick(...) end)
flickerstreak@134 76
flickerstreak@134 77 -- secure handlers
flickerstreak@134 78 -- (none)
flickerstreak@134 79
flickerstreak@134 80 -- event registration
flickerstreak@134 81 f:EnableMouse(true)
flickerstreak@134 82 f:RegisterForClicks("AnyUp")
flickerstreak@134 83 for _, evt in pairs(eventList) do
flickerstreak@134 84 f:RegisterEvent(evt)
flickerstreak@134 85 end
flickerstreak@134 86
flickerstreak@134 87 -- attach to skinner
flickerstreak@134 88 bar:SkinButton(self)
flickerstreak@134 89
flickerstreak@134 90 -- initial display
flickerstreak@134 91 if ReAction:GetConfigMode() then
flickerstreak@134 92 self:GetFrame():Show()
flickerstreak@134 93 end
flickerstreak@134 94
flickerstreak@134 95 self:Refresh()
flickerstreak@134 96
flickerstreak@134 97 return self
flickerstreak@134 98 end
flickerstreak@134 99
flickerstreak@134 100 function Stance:GetActionID()
flickerstreak@134 101 return self.config.stanceID
flickerstreak@134 102 end
flickerstreak@134 103
flickerstreak@134 104 function Stance:UpdateAction()
flickerstreak@134 105 if InCombatLockdown() then
flickerstreak@134 106 self.updatePending = true
flickerstreak@134 107 else
flickerstreak@134 108 self.updatePending = false
flickerstreak@134 109 local idx = self:GetActionID()
flickerstreak@134 110 local f = self:GetFrame()
flickerstreak@179 111 if idx > GetNumShapeshiftForms() then
flickerstreak@134 112 f:Hide()
flickerstreak@134 113 else
flickerstreak@134 114 f:SetAttribute("spell", select(2,GetShapeshiftFormInfo(idx)))
flickerstreak@134 115 f:Show()
flickerstreak@134 116 self:Update()
flickerstreak@134 117 end
flickerstreak@134 118 end
flickerstreak@134 119 end
flickerstreak@134 120
flickerstreak@134 121 function Stance:Refresh()
flickerstreak@134 122 Super.Refresh(self)
flickerstreak@137 123 self:UpdateHotkey()
flickerstreak@136 124 self:UpdateAction()
flickerstreak@134 125 end
flickerstreak@134 126
flickerstreak@134 127 function Stance:Update()
flickerstreak@179 128 local texture, _, isActive, isCastable = GetShapeshiftFormInfo(self:GetActionID())
flickerstreak@134 129
flickerstreak@134 130 local icon = self.frames.icon
flickerstreak@134 131 icon:SetTexture(texture)
flickerstreak@134 132 self:GetFrame():SetChecked( isActive and 1 or 0 )
flickerstreak@134 133 if isCastable then
flickerstreak@137 134 self.frames.hotkey:Show()
flickerstreak@134 135 icon:SetVertexColor(1.0, 1.0, 1.0)
flickerstreak@134 136 else
flickerstreak@134 137 icon:SetVertexColor(0.4, 0.4, 0.4)
flickerstreak@134 138 end
flickerstreak@134 139
flickerstreak@134 140 self:UpdateCooldown()
flickerstreak@134 141 end
flickerstreak@134 142
flickerstreak@134 143 function Stance:UpdateCooldown()
flickerstreak@179 144 local start, duration, enabled = GetShapeshiftFormCooldown(self:GetActionID())
flickerstreak@134 145 if start then
flickerstreak@134 146 CooldownFrame_SetTimer(self.frames.cooldown, start, duration, enabled)
flickerstreak@134 147 end
flickerstreak@134 148 end
flickerstreak@134 149
flickerstreak@134 150 function Stance:SetTooltip()
flickerstreak@134 151 if GetCVar("UberTooltips") == "1" then
flickerstreak@134 152 GameTooltip_SetDefaultAnchor(GameTooltip, self:GetFrame())
flickerstreak@134 153 else
flickerstreak@134 154 GameTooltip:SetOwner(self:GetFrame(), "ANCHOR_RIGHT")
flickerstreak@134 155 end
flickerstreak@179 156 GameTooltip:SetShapeshift(self:GetActionID())
flickerstreak@134 157 end
flickerstreak@134 158
flickerstreak@134 159 function Stance:OnEnter()
flickerstreak@134 160 self:SetTooltip()
flickerstreak@134 161 end
flickerstreak@134 162
flickerstreak@134 163 function Stance:OnLeave()
flickerstreak@134 164 GameTooltip:Hide()
flickerstreak@134 165 end
flickerstreak@134 166
flickerstreak@134 167 function Stance:PreClick()
flickerstreak@134 168 local f = self:GetFrame()
flickerstreak@134 169 f:SetChecked( not f:GetChecked() )
flickerstreak@134 170 end
flickerstreak@134 171
flickerstreak@134 172 function Stance:OnEvent(event, arg)
flickerstreak@134 173 if event == "PLAYER_REGEN_ENABLED" then
flickerstreak@134 174 if self.updatePending then
flickerstreak@134 175 self:UpdateAction()
flickerstreak@134 176 end
flickerstreak@134 177 elseif event == "UPDATE_SHAPESHIFT_COOLDOWN" then
flickerstreak@134 178 self:UpdateCooldown()
flickerstreak@179 179 elseif event == "UPDATE_SHAPESHIFT_FORMS" then
flickerstreak@134 180 self:UpdateAction()
flickerstreak@134 181 elseif event == "UNIT_AURA" then
flickerstreak@134 182 if arg == "player" then
flickerstreak@134 183 self:Update()
flickerstreak@134 184 end
flickerstreak@137 185 elseif event == "UPDATE_BINDINGS" then
flickerstreak@137 186 self:UpdateHotkey()
flickerstreak@134 187 else
flickerstreak@134 188 self:Update()
flickerstreak@134 189 end
flickerstreak@134 190 end
flickerstreak@134 191
flickerstreak@134 192 function Stance:ShowGridTemp(show)
flickerstreak@134 193 if show then
flickerstreak@134 194 self:GetFrame():Show()
flickerstreak@134 195 else
flickerstreak@134 196 self:UpdateAction()
flickerstreak@134 197 end
flickerstreak@134 198 end