annotate modules/Stance.lua @ 228:ad40cd3fc7e9

pull states config out of namespace
author Flick
date Mon, 21 Mar 2011 11:33:15 -0700
parents c4b134512c50
children 9b9f5fc84d34
rev   line source
flickerstreak@134 1 --[[
flickerstreak@134 2 ReAction Stance button module
flickerstreak@134 3
flickerstreak@134 4 --]]
flickerstreak@134 5
flickerstreak@134 6 -- local imports
flickerstreak@175 7 local addonName, addonTable = ...
flickerstreak@175 8 local ReAction = addonTable.ReAction
flickerstreak@134 9 local L = ReAction.L
flickerstreak@134 10 local _G = _G
flickerstreak@134 11
flickerstreak@134 12 -- Stance button
flickerstreak@134 13 local Button = ReAction.Button.Stance
flickerstreak@134 14
flickerstreak@134 15 -- module declaration
flickerstreak@134 16 local moduleID = "Stance"
flickerstreak@134 17 local module = ReAction:NewModule( moduleID
flickerstreak@134 18 -- mixins go here
flickerstreak@134 19 )
flickerstreak@134 20
flickerstreak@134 21 -- handlers
flickerstreak@134 22 function module:OnInitialize()
flickerstreak@134 23 self.buttons = { }
flickerstreak@134 24
flickerstreak@134 25 ReAction.RegisterCallback(self, "OnCreateBar", "OnRefreshBar")
flickerstreak@134 26 ReAction.RegisterCallback(self, "OnDestroyBar")
flickerstreak@134 27 ReAction.RegisterCallback(self, "OnRefreshBar")
flickerstreak@134 28 end
flickerstreak@134 29
flickerstreak@134 30 function module:OnDestroyBar(event, bar, name)
flickerstreak@134 31 local btns = self.buttons[bar]
flickerstreak@134 32 if btns then
flickerstreak@134 33 for _,b in pairs(btns) do
flickerstreak@134 34 if b then
flickerstreak@134 35 b:Destroy()
flickerstreak@134 36 end
flickerstreak@134 37 end
flickerstreak@134 38 self.buttons[bar] = nil
flickerstreak@134 39 end
flickerstreak@134 40 end
flickerstreak@134 41
flickerstreak@134 42 function module:OnRefreshBar(event, bar, name)
flickerstreak@222 43 local config = bar:GetConfig()
flickerstreak@222 44 if config.type == moduleID then
flickerstreak@134 45 local btns = self.buttons[bar]
flickerstreak@134 46 if btns == nil then
flickerstreak@134 47 btns = { }
flickerstreak@134 48 self.buttons[bar] = btns
flickerstreak@134 49 end
flickerstreak@222 50 if not config.buttons then
flickerstreak@222 51 config.buttons = { }
flickerstreak@134 52 end
flickerstreak@222 53 local btnCfg = config.buttons
flickerstreak@134 54
flickerstreak@134 55 local r, c = bar:GetButtonGrid()
flickerstreak@134 56 local n = r*c
flickerstreak@134 57 for i = 1, n do
flickerstreak@134 58 if btnCfg[i] == nil then
flickerstreak@134 59 btnCfg[i] = {}
flickerstreak@134 60 end
flickerstreak@134 61 if btns[i] == nil then
flickerstreak@222 62 local success, r = pcall(Button.New,Button,i,btnCfg,bar,i>1 and btnCfg[i-1].stanceID)
flickerstreak@134 63 if success and r then
flickerstreak@134 64 btns[i] = r
flickerstreak@134 65 bar:AddButton(i,r)
flickerstreak@134 66 else
flickerstreak@134 67 n = i - 1
flickerstreak@134 68 bar:ClipNButtons(n)
flickerstreak@134 69 break
flickerstreak@134 70 end
flickerstreak@134 71 end
flickerstreak@134 72 btns[i]:Refresh()
flickerstreak@134 73 end
flickerstreak@134 74 for i = n+1, #btns do
flickerstreak@134 75 if btns[i] then
flickerstreak@134 76 bar:RemoveButton(btns[i])
flickerstreak@134 77 btns[i] = btns[i]:Destroy()
flickerstreak@134 78 if btnCfg[i] then
flickerstreak@134 79 btnCfg[i] = nil
flickerstreak@134 80 end
flickerstreak@134 81 end
flickerstreak@134 82 end
flickerstreak@134 83 end
flickerstreak@134 84
flickerstreak@134 85 end
flickerstreak@134 86