comparison classes/State.lua @ 243:0ea0cdd7f386

fix silly drycoding errors
author Flick
date Sat, 26 Mar 2011 11:31:01 -0700
parents b56cff349bd6
children
comparison
equal deleted inserted replaced
242:b56cff349bd6 243:0ea0cdd7f386
11 local format = string.format 11 local format = string.format
12 local InCombatLockdown = InCombatLockdown 12 local InCombatLockdown = InCombatLockdown
13 local RegisterStateDriver = RegisterStateDriver 13 local RegisterStateDriver = RegisterStateDriver
14 local tfetch = addonTable.tfetch 14 local tfetch = addonTable.tfetch
15 local tbuild = addonTable.tbuild 15 local tbuild = addonTable.tbuild
16 local ApplyStates = Bar.ApplyStates 16 local ApplyStates = ReAction.Bar.ApplyStates
17 local CleanupStates = Bar.CleanupStates 17 local CleanupStates = ReAction.Bar.CleanupStates
18 local SetProperty = Bar.SetStateProperty 18 local SetProperty = ReAction.Bar.SetStateProperty
19 local GetProperty = Bar.GetStateProperty 19 local GetProperty = ReAction.Bar.GetStateProperty
20 20
21 -- module declaration 21 -- module declaration
22 local moduleID = "State" 22 local moduleID = "State"
23 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" ) 23 local module = ReAction:NewModule( moduleID, "AceEvent-3.0" )
24 24