Mercurial > wow > reaction
comparison classes/StanceButton.lua @ 137:4c1b85ec40d2
Hotkey support for stance bar
author | Flick <flickerstreak@gmail.com> |
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date | Wed, 18 Mar 2009 02:22:24 +0000 |
parents | b8a14165b807 |
children | 0de0e64a970f |
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136:b8a14165b807 | 137:4c1b85ec40d2 |
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38 "PLAYER_ENTERING_WORLD", | 38 "PLAYER_ENTERING_WORLD", |
39 "UPDATE_SHAPESHIFT_FORM", | 39 "UPDATE_SHAPESHIFT_FORM", |
40 "UPDATE_SHAPESHIFT_FORMS", | 40 "UPDATE_SHAPESHIFT_FORMS", |
41 "UPDATE_SHAPESHIFT_USABLE", | 41 "UPDATE_SHAPESHIFT_USABLE", |
42 "UPDATE_SHAPESHIFT_COOLDOWN", | 42 "UPDATE_SHAPESHIFT_COOLDOWN", |
43 -- "UPDATE_INVENTORY_ALERTS" -- WTF? | 43 "UPDATE_BINDINGS", |
44 } | 44 } |
45 | 45 |
46 local eventListHunter = { | 46 local eventListHunter = { |
47 "PLAYER_REGEN_ENABLED", | 47 "PLAYER_REGEN_ENABLED", |
48 "PLAYER_ENTERING_WORLD", | 48 "PLAYER_ENTERING_WORLD", |
49 "SPELL_UPDATE_COOLDOWN", | 49 "SPELL_UPDATE_COOLDOWN", |
50 "SPELL_UPDATE_USABLE", | 50 "SPELL_UPDATE_USABLE", |
51 "UNIT_AURA", | 51 "UNIT_AURA", |
52 "SPELLS_CHANGED" | 52 "SPELLS_CHANGED", |
53 "UPDATE_BINDINGS", | |
53 } | 54 } |
54 | 55 |
55 if playerClass == "HUNTER" then | 56 if playerClass == "HUNTER" then |
56 eventList = eventListHunter | 57 eventList = eventListHunter |
57 end | 58 end |
78 self:SetActionIDPool("stance",8) | 79 self:SetActionIDPool("stance",8) |
79 config.stanceID = self:AcquireActionID(config.stanceID, idHint, true) | 80 config.stanceID = self:AcquireActionID(config.stanceID, idHint, true) |
80 | 81 |
81 -- attribute setup | 82 -- attribute setup |
82 f:SetAttribute("type","spell") | 83 f:SetAttribute("type","spell") |
83 self:UpdateAction() | |
84 | 84 |
85 -- non secure scripts | 85 -- non secure scripts |
86 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end) | 86 f:SetScript("OnEvent", function(frame, ...) self:OnEvent(...) end) |
87 f:SetScript("OnEnter", function(frame) self:OnEnter() end) | 87 f:SetScript("OnEnter", function(frame) self:OnEnter() end) |
88 f:SetScript("OnLeave", function(frame) self:OnLeave() end) | 88 f:SetScript("OnLeave", function(frame) self:OnLeave() end) |
171 end | 171 end |
172 end | 172 end |
173 | 173 |
174 function Stance:Refresh() | 174 function Stance:Refresh() |
175 Super.Refresh(self) | 175 Super.Refresh(self) |
176 self:UpdateHotkey() | |
176 self:UpdateAction() | 177 self:UpdateAction() |
177 end | 178 end |
178 | 179 |
179 function Stance:Update() | 180 function Stance:Update() |
180 local texture, isActive, isCastable | 181 local texture, isActive, isCastable |
199 | 200 |
200 local icon = self.frames.icon | 201 local icon = self.frames.icon |
201 icon:SetTexture(texture) | 202 icon:SetTexture(texture) |
202 self:GetFrame():SetChecked( isActive and 1 or 0 ) | 203 self:GetFrame():SetChecked( isActive and 1 or 0 ) |
203 if isCastable then | 204 if isCastable then |
205 self.frames.hotkey:SetVertexColor(1.0,1.0,1.0,1.0) | |
206 self.frames.hotkey:Show() | |
204 icon:SetVertexColor(1.0, 1.0, 1.0) | 207 icon:SetVertexColor(1.0, 1.0, 1.0) |
205 else | 208 else |
209 self.frames.hotkey:SetVertexColor(0.6,0.6,0.6,1.0) | |
206 icon:SetVertexColor(0.4, 0.4, 0.4) | 210 icon:SetVertexColor(0.4, 0.4, 0.4) |
207 end | 211 end |
208 | 212 |
209 self:UpdateCooldown() | 213 self:UpdateCooldown() |
210 end | 214 end |
266 self:UpdateAction() | 270 self:UpdateAction() |
267 elseif event == "UNIT_AURA" then | 271 elseif event == "UNIT_AURA" then |
268 if arg == "player" then | 272 if arg == "player" then |
269 self:Update() | 273 self:Update() |
270 end | 274 end |
275 elseif event == "UPDATE_BINDINGS" then | |
276 self:UpdateHotkey() | |
271 else | 277 else |
272 self:Update() | 278 self:Update() |
273 end | 279 end |
274 end | 280 end |
275 | 281 |