Mercurial > wow > reaction
comparison VehicleExitButton.lua @ 245:65f2805957a0
No real reason to store some of the code in a subdirectory.
author | Flick |
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date | Sat, 26 Mar 2011 12:35:08 -0700 |
parents | classes/VehicleExitButton.lua@0e20f65375d5 |
children | 46b59a9ded76 |
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244:f255cd69e890 | 245:65f2805957a0 |
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1 local addonName, addonTable = ... | |
2 local ReAction = addonTable.ReAction | |
3 local L = ReAction.L | |
4 local format = string.format | |
5 | |
6 -- | |
7 -- VExitButton Button class | |
8 -- | |
9 local buttonTypeID = "VehicleExit" | |
10 local Super = ReAction.Button | |
11 local VExitButton = setmetatable( | |
12 { | |
13 defaultBarConfig = { | |
14 type = buttonTypeID , | |
15 btnWidth = 36, | |
16 btnHeight = 36, | |
17 btnRows = 1, | |
18 btnColumns = 1, | |
19 spacing = 3, | |
20 buttons = { } | |
21 }, | |
22 | |
23 barType = L["Exit Vehicle Floater"], | |
24 buttonTypeID = buttonTypeID | |
25 }, | |
26 { __index = Super } ) | |
27 | |
28 ReAction.Button.VehicleExit = VExitButton | |
29 ReAction:RegisterBarType(VExitButton) | |
30 | |
31 function VExitButton:New( config, bar, idx ) | |
32 local name = format("ReAction_%s_VehicleExit_%d",bar:GetName(),idx) | |
33 | |
34 self = Super.New(self, name, config, bar, idx, "SecureFrameTemplate, ActionButtonTemplate", "Button") | |
35 | |
36 -- frame setup | |
37 local f = self:GetFrame() | |
38 self.frames.icon:SetTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up") | |
39 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375) | |
40 | |
41 -- attribute setup | |
42 -- (none) | |
43 | |
44 -- non secure scripts | |
45 f:SetScript("OnClick", VehicleExit) | |
46 f:SetScript("OnEnter", function(frame) GameTooltip_AddNewbieTip(frame, LEAVE_VEHICLE, 1.0, 1.0, 1.0, nil) end) | |
47 f:SetScript("OnLeave", GameTooltip_Hide) | |
48 f:SetScript("OnEvent", function(frame, evt, ...) self:OnEvent(evt,...) end) | |
49 | |
50 -- event registration | |
51 f:EnableMouse(true) | |
52 f:RegisterForClicks("AnyUp") | |
53 f:RegisterEvent("UPDATE_BINDINGS") | |
54 | |
55 -- attach to skinner | |
56 bar:SkinButton(self) | |
57 | |
58 self:Refresh() | |
59 self:UpdateHotkey() | |
60 | |
61 return self | |
62 end | |
63 | |
64 function VExitButton:SetupBar(bar) | |
65 Super.SetupBar(self,bar) | |
66 self:UpdateRegistration(bar) | |
67 end | |
68 | |
69 function VExitButton:GetActionID() | |
70 return 1 | |
71 end | |
72 | |
73 function VExitButton:Refresh() | |
74 Super.Refresh(self) | |
75 -- it seems that setscale kills the texcoord, have to refresh it | |
76 self.frames.icon:SetTexCoord(0.140625, 0.859375, 0.140625, 0.859375) | |
77 end | |
78 | |
79 function VExitButton:OnEvent(event, ...) | |
80 if self[event] then | |
81 self[event](self, event, ...) | |
82 end | |
83 end | |
84 | |
85 function VExitButton:UPDATE_BINDINGS() | |
86 self:UpdateHotkey() | |
87 end | |
88 | |
89 function VExitButton:UpdateRegistration(bar) | |
90 -- auto show/hide when on a vehicle | |
91 local config = bar:GetConfig() | |
92 local f = bar:GetFrame() | |
93 if config.withControls then | |
94 if bar.vehicleExitStateRegistered then | |
95 UnregisterStateDriver(f, "unitexists") | |
96 bar.vehicleExitStateRegistered = false | |
97 end | |
98 bar:RegisterUnitWatch("vehicle",true) | |
99 else | |
100 bar:RegisterUnitWatch("vehicle",false) | |
101 if not bar.vehicleExitStateRegistered then | |
102 f:SetAttribute("unit","vehicle") | |
103 RegisterStateDriver(f, "unitexists", "[target=vehicle,exists,novehicleui] show; hide") -- spoof onstate-unitexists | |
104 bar.vehicleExitStateRegistered = true | |
105 end | |
106 end | |
107 end | |
108 |