comparison ActionButton.lua @ 266:8fde9da21652

Fix for ticket #9: un-check action buttons when tradeskills close
author Flick
date Tue, 10 May 2011 10:30:54 -0700
parents b40e2aaccfa0
children 36a29870bf34
comparison
equal deleted inserted replaced
265:b40e2aaccfa0 266:8fde9da21652
156 "LEARNED_SPELL_IN_TAB", 156 "LEARNED_SPELL_IN_TAB",
157 "UPDATE_INVENTORY_ALERTS", 157 "UPDATE_INVENTORY_ALERTS",
158 "PLAYER_TARGET_CHANGED", 158 "PLAYER_TARGET_CHANGED",
159 "TRADE_SKILL_SHOW", 159 "TRADE_SKILL_SHOW",
160 "TRADE_SKILL_CLOSE", 160 "TRADE_SKILL_CLOSE",
161 "ARCHAEOLOGY_CLOSED",
161 "PLAYER_ENTER_COMBAT", 162 "PLAYER_ENTER_COMBAT",
162 "PLAYER_LEAVE_COMBAT", 163 "PLAYER_LEAVE_COMBAT",
163 "START_AUTOREPEAT_SPELL", 164 "START_AUTOREPEAT_SPELL",
164 "STOP_AUTOREPEAT_SPELL", 165 "STOP_AUTOREPEAT_SPELL",
165 "UNIT_ENTERED_VEHICLE", 166 "UNIT_ENTERED_VEHICLE",
744 end 745 end
745 746
746 function Action:TRADE_SKILL_SHOW() 747 function Action:TRADE_SKILL_SHOW()
747 self:UpdateCheckedState() 748 self:UpdateCheckedState()
748 end 749 end
749 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_CLOSE 750 Action.TRADE_SKILL_CLOSE = Action.TRADE_SKILL_SHOW
751 Action.ARCHAEOLOGY_CLOSED = Action.TRADE_SKILL_SHOW
750 752
751 function Action:UNIT_ENTERED_VEHICLE(event,unit) 753 function Action:UNIT_ENTERED_VEHICLE(event,unit)
752 if unit == "player" then 754 if unit == "player" then
753 self:UpdateCheckedState() 755 self:UpdateCheckedState()
754 end 756 end