Mercurial > wow > reaction
comparison Overlay.lua @ 257:920d17851a93 stable
Merge 1.1 beta 4 to stable
| author | Flick |
|---|---|
| date | Tue, 12 Apr 2011 16:06:31 -0700 |
| parents | 65f2805957a0 |
| children | 2897480842dd |
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| 210:b2b105747466 | 257:920d17851a93 |
|---|---|
| 1 local addonName, addonTable = ... | |
| 2 local ReAction = addonTable.ReAction | |
| 3 local L = ReAction.L | |
| 4 local LKB = ReAction.LKB | |
| 5 local CreateFrame = CreateFrame | |
| 6 local InCombatLockdown = InCombatLockdown | |
| 7 local floor = math.floor | |
| 8 local min = math.min | |
| 9 local format = string.format | |
| 10 local GameTooltip = GameTooltip | |
| 11 local Bar = ReAction.Bar | |
| 12 local GetSize = Bar.GetSize | |
| 13 local SetSize = Bar.SetSize | |
| 14 local GetButtonSize = Bar.GetButtonSize | |
| 15 local GetButtonGrid = Bar.GetButtonGrid | |
| 16 local SetButtonSize = Bar.SetButtonSize | |
| 17 local SetButtonGrid = Bar.SetButtonGrid | |
| 18 local ApplyAnchor = Bar.ApplyAnchor | |
| 19 local GameTooltipTextRight1 = GameTooltipTextRight1 | |
| 20 local GameTooltipTextRight2 = GameTooltipTextRight2 | |
| 21 local GameTooltipTextRight3 = GameTooltipTextRight3 | |
| 22 | |
| 23 -- | |
| 24 -- Wrap some of the bar manipulators to make them state-aware | |
| 25 -- | |
| 26 local function SetAnchor( bar, point, frame, relPoint, x, y ) | |
| 27 local state = bar:GetSecureState() | |
| 28 if state then | |
| 29 local anchorstate = bar:GetStateProperty(state, "anchorEnable") | |
| 30 if anchorstate then | |
| 31 bar:SetStateProperty(state, "anchorFrame", frame) | |
| 32 bar:SetStateProperty(state, "anchorPoint", point) | |
| 33 bar:SetStateProperty(state, "anchorRelPoint", relPoint) | |
| 34 bar:SetStateProperty(state, "anchorX", x or 0) | |
| 35 bar:SetStateProperty(state, "anchorY", y or 0) | |
| 36 bar:SetAnchor(bar:GetAnchor()) | |
| 37 return | |
| 38 end | |
| 39 end | |
| 40 bar:SetAnchor(point, frame, relPoint, x, y) | |
| 41 end | |
| 42 | |
| 43 local function GetStateScale( bar ) | |
| 44 local state = bar:GetSecureState() | |
| 45 if state and bar:GetStateProperty(state, "enableScale") then | |
| 46 return bar:GetStateProperty(state, "scale") | |
| 47 end | |
| 48 end | |
| 49 | |
| 50 local function SetStateScale( bar, scale ) | |
| 51 local state = bar:GetSecureState() | |
| 52 if state and bar:GetStateProperty(state, "enableScale") then | |
| 53 bar:SetStateProperty(state, "scale", scale) | |
| 54 end | |
| 55 end | |
| 56 | |
| 57 | |
| 58 -- | |
| 59 -- Bar config overlay | |
| 60 -- | |
| 61 | |
| 62 local function GetNormalTextColor() | |
| 63 return 1.0, 1.0, 1.0, 1.0 | |
| 64 end | |
| 65 | |
| 66 local function GetAnchoredTextColor() | |
| 67 return 1.0, 1.0, 1.0, 1.0 | |
| 68 end | |
| 69 | |
| 70 local function GetNormalBgColor() | |
| 71 return 0.7, 0.7, 1.0, 0.3 | |
| 72 end | |
| 73 | |
| 74 local function GetAnchoredBgColor() | |
| 75 return 0.9, 0.2, 0.7, 0.3 | |
| 76 end | |
| 77 | |
| 78 local function StoreSize(bar) | |
| 79 local f = bar:GetFrame() | |
| 80 SetSize( bar, f:GetWidth(), f:GetHeight() ) | |
| 81 end | |
| 82 | |
| 83 local function StoreExtents(bar) | |
| 84 local f = bar:GetFrame() | |
| 85 local p, fr, rp, x, y = f:GetPoint(1) | |
| 86 fr = fr and fr:GetName() or "UIParent" | |
| 87 SetAnchor( bar, p, fr, rp, x, y ) | |
| 88 SetSize( bar, f:GetWidth(), f:GetHeight() ) | |
| 89 end | |
| 90 | |
| 91 local function RecomputeButtonSize(bar) | |
| 92 local w, h = GetSize(bar) | |
| 93 local bw, bh = GetButtonSize(bar) | |
| 94 local r, c, s = GetButtonGrid(bar) | |
| 95 | |
| 96 local scaleW = (floor(w/c) - s) / bw | |
| 97 local scaleH = (floor(h/r) - s) / bh | |
| 98 local scale = min(scaleW, scaleH) | |
| 99 | |
| 100 SetButtonSize(bar, scale * bw, scale * bh, s) | |
| 101 end | |
| 102 | |
| 103 local function ComputeBarScale(bar, overlay) | |
| 104 local w, h = overlay:GetWidth() - 8, overlay:GetHeight() - 8 | |
| 105 local bw, bh = GetButtonSize(bar) | |
| 106 local r, c, s = GetButtonGrid(bar) | |
| 107 | |
| 108 local scaleW = w / (c*(bw+s)) | |
| 109 local scaleH = h / (r*(bh+s)) | |
| 110 local scale = min(scaleW, scaleH) | |
| 111 | |
| 112 if scale > 2.5 then | |
| 113 scale = 2.5 | |
| 114 elseif scale < 0.25 then | |
| 115 scale = 0.25 | |
| 116 end | |
| 117 | |
| 118 return scale | |
| 119 end | |
| 120 | |
| 121 local function RecomputeButtonSpacing(bar) | |
| 122 local w, h = GetSize(bar) | |
| 123 local bw, bh = GetButtonSize(bar) | |
| 124 local r, c, s = GetButtonGrid(bar) | |
| 125 | |
| 126 SetButtonGrid(bar,r,c,min(floor(w/c) - bw, floor(h/r) - bh)) | |
| 127 end | |
| 128 | |
| 129 local function RecomputeGrid(bar) | |
| 130 local w, h = GetSize(bar) | |
| 131 local bw, bh = GetButtonSize(bar) | |
| 132 local r, c, s = GetButtonGrid(bar) | |
| 133 | |
| 134 SetButtonGrid(bar, floor(h/(bh+s)), floor(w/(bw+s)), s) | |
| 135 end | |
| 136 | |
| 137 local function ClampToButtons(bar) | |
| 138 local bw, bh = GetButtonSize(bar) | |
| 139 local r, c, s = GetButtonGrid(bar) | |
| 140 SetSize(bar, (bw+s)*c + 1, (bh+s)*r + 1) | |
| 141 end | |
| 142 | |
| 143 local function HideGameTooltip() | |
| 144 GameTooltip:Hide() | |
| 145 end | |
| 146 | |
| 147 local anchorInside = { inside = true } | |
| 148 local anchorOutside = { outside = true } | |
| 149 local edges = { "BOTTOM", "TOP", "LEFT", "RIGHT" } | |
| 150 local oppositeEdges = { | |
| 151 TOP = "BOTTOM", | |
| 152 BOTTOM = "TOP", | |
| 153 LEFT = "RIGHT", | |
| 154 RIGHT = "LEFT" | |
| 155 } | |
| 156 local pointsOnEdge = { | |
| 157 BOTTOM = { "BOTTOM", "BOTTOMLEFT", "BOTTOMRIGHT", }, | |
| 158 TOP = { "TOP", "TOPLEFT", "TOPRIGHT", }, | |
| 159 RIGHT = { "RIGHT", "BOTTOMRIGHT", "TOPRIGHT", }, | |
| 160 LEFT = { "LEFT", "BOTTOMLEFT", "TOPLEFT", }, | |
| 161 } | |
| 162 local edgeSelector = { | |
| 163 BOTTOM = 1, -- select x of x,y | |
| 164 TOP = 1, -- select x of x,y | |
| 165 LEFT = 2, -- select y of x,y | |
| 166 RIGHT = 2, -- select y of x,y | |
| 167 } | |
| 168 local snapPoints = { | |
| 169 [anchorOutside] = { | |
| 170 BOTTOMLEFT = {"BOTTOMRIGHT","TOPLEFT","TOPRIGHT"}, | |
| 171 BOTTOM = {"TOP"}, | |
| 172 BOTTOMRIGHT = {"BOTTOMLEFT","TOPRIGHT","TOPLEFT"}, | |
| 173 RIGHT = {"LEFT"}, | |
| 174 TOPRIGHT = {"TOPLEFT","BOTTOMRIGHT","BOTTOMLEFT"}, | |
| 175 TOP = {"BOTTOM"}, | |
| 176 TOPLEFT = {"TOPRIGHT","BOTTOMLEFT","BOTTOMRIGHT"}, | |
| 177 LEFT = {"RIGHT"}, | |
| 178 CENTER = {"CENTER"} | |
| 179 }, | |
| 180 [anchorInside] = { | |
| 181 BOTTOMLEFT = {"BOTTOMLEFT"}, | |
| 182 BOTTOM = {"BOTTOM"}, | |
| 183 BOTTOMRIGHT = {"BOTTOMRIGHT"}, | |
| 184 RIGHT = {"RIGHT"}, | |
| 185 TOPRIGHT = {"TOPRIGHT"}, | |
| 186 TOP = {"TOP"}, | |
| 187 TOPLEFT = {"TOPLEFT"}, | |
| 188 LEFT = {"LEFT"}, | |
| 189 CENTER = {"CENTER"} | |
| 190 } | |
| 191 } | |
| 192 local insidePointOffsetFuncs = { | |
| 193 BOTTOMLEFT = function(x, y) return x, y end, | |
| 194 BOTTOM = function(x, y) return 0, y end, | |
| 195 BOTTOMRIGHT = function(x, y) return -x, y end, | |
| 196 RIGHT = function(x, y) return -x, 0 end, | |
| 197 TOPRIGHT = function(x, y) return -x, -y end, | |
| 198 TOP = function(x, y) return 0, -y end, | |
| 199 TOPLEFT = function(x, y) return x, -y end, | |
| 200 LEFT = function(x, y) return x, 0 end, | |
| 201 CENTER = function(x, y) return x, y end, | |
| 202 } | |
| 203 local pointCoordFuncs = { | |
| 204 BOTTOMLEFT = function(f) return f:GetLeft(), f:GetBottom() end, | |
| 205 BOTTOM = function(f) return nil, f:GetBottom() end, | |
| 206 BOTTOMRIGHT = function(f) return f:GetRight(), f:GetBottom() end, | |
| 207 RIGHT = function(f) return f:GetRight(), nil end, | |
| 208 TOPRIGHT = function(f) return f:GetRight(), f:GetTop() end, | |
| 209 TOP = function(f) return nil, f:GetTop() end, | |
| 210 TOPLEFT = function(f) return f:GetLeft(), f:GetTop() end, | |
| 211 LEFT = function(f) return f:GetLeft(), nil end, | |
| 212 CENTER = function(f) return f:GetCenter() end, | |
| 213 } | |
| 214 local edgeBoundsFuncs = { | |
| 215 BOTTOM = function(f) return f:GetLeft(), f:GetRight() end, | |
| 216 LEFT = function(f) return f:GetBottom(), f:GetTop() end | |
| 217 } | |
| 218 edgeBoundsFuncs.TOP = edgeBoundsFuncs.BOTTOM | |
| 219 edgeBoundsFuncs.RIGHT = edgeBoundsFuncs.LEFT | |
| 220 local cornerTexCoords = { | |
| 221 -- ULx, ULy, LLx, LLy, URx, URy, LRx, LRy | |
| 222 TOPLEFT = { 1, 1, 1, 0, 0, 1, 0, 0 }, | |
| 223 TOPRIGHT = { 1, 0, 0, 0, 1, 1, 0, 1 }, | |
| 224 BOTTOMLEFT = { 0, 1, 1, 1, 0, 0, 1, 0 }, | |
| 225 BOTTOMRIGHT = { 0, 0, 0, 1, 1, 0, 1, 1 }, | |
| 226 } | |
| 227 | |
| 228 -- Returns absolute coordinates x,y of the named point 'p' of frame 'f' | |
| 229 local function GetPointCoords( f, p ) | |
| 230 local x, y = pointCoordFuncs[p](f) | |
| 231 if not(x and y) then | |
| 232 local cx, cy = f:GetCenter() | |
| 233 x = x or cx | |
| 234 y = y or cy | |
| 235 end | |
| 236 return x, y | |
| 237 end | |
| 238 | |
| 239 | |
| 240 -- Returns true if frame 'f1' can be anchored to frame 'f2' | |
| 241 local function CheckAnchorable( f1, f2 ) | |
| 242 -- can't anchor a frame to itself or to nil | |
| 243 if f1 == f2 or f2 == nil then | |
| 244 return false | |
| 245 end | |
| 246 | |
| 247 -- can always anchor to UIParent | |
| 248 if f2 == UIParent then | |
| 249 return true | |
| 250 end | |
| 251 | |
| 252 -- also can't do circular anchoring of frames | |
| 253 -- walk the anchor chain, which generally shouldn't be that expensive | |
| 254 -- (who nests draggables that deep anyway?) | |
| 255 for i = 1, f2:GetNumPoints() do | |
| 256 local _, f = f2:GetPoint(i) | |
| 257 if not f then f = f2:GetParent() end | |
| 258 return CheckAnchorable(f1,f) | |
| 259 end | |
| 260 | |
| 261 return true | |
| 262 end | |
| 263 | |
| 264 -- Returns true if frames f1 and f2 specified edges overlap | |
| 265 local function CheckEdgeOverlap( f1, f2, e ) | |
| 266 local l1, u1 = edgeBoundsFuncs[e](f1) | |
| 267 local l2, u2 = edgeBoundsFuncs[e](f2) | |
| 268 return l1 <= l2 and l2 <= u1 or l2 <= l1 and l1 <= u2 | |
| 269 end | |
| 270 | |
| 271 -- Returns true if point p1 on frame f1 overlaps edge e2 on frame f2 | |
| 272 local function CheckPointEdgeOverlap( f1, p1, f2, e2 ) | |
| 273 local l, u = edgeBoundsFuncs[e2](f2) | |
| 274 local x, y = GetPointCoords(f1,p1) | |
| 275 x = select(edgeSelector[e2], x, y) | |
| 276 return l <= x and x <= u | |
| 277 end | |
| 278 | |
| 279 -- Returns the distance between corresponding edges. It is | |
| 280 -- assumed that the passed in edges e1 and e2 are the same or opposites | |
| 281 local function GetEdgeDistance( f1, f2, e1, e2 ) | |
| 282 local x1, y1 = pointCoordFuncs[e1](f1) | |
| 283 local x2, y2 = pointCoordFuncs[e2](f2) | |
| 284 return math.abs((x1 or y1) - (x2 or y2)) | |
| 285 end | |
| 286 | |
| 287 local globalSnapTargets = { [UIParent] = anchorInside } | |
| 288 | |
| 289 local function GetClosestFrameEdge(f1,f2,a) | |
| 290 local dist, edge, opp | |
| 291 if f2:IsVisible() and CheckAnchorable(f1,f2) then | |
| 292 for _, e in pairs(edges) do | |
| 293 local o = a.inside and e or oppositeEdges[e] | |
| 294 if CheckEdgeOverlap(f1,f2,e) then | |
| 295 local d = GetEdgeDistance(f1, f2, e, o) | |
| 296 if not dist or (d < dist) then | |
| 297 dist, edge, opp = d, e, o | |
| 298 end | |
| 299 end | |
| 300 end | |
| 301 end | |
| 302 return dist, edge, opp | |
| 303 end | |
| 304 | |
| 305 local function GetClosestVisibleEdge( f ) | |
| 306 local r, o, e1, e2 | |
| 307 local a = anchorOutside | |
| 308 for _, b in ReAction:IterateBars() do | |
| 309 local d, e, opp = GetClosestFrameEdge(f,b:GetFrame(),a) | |
| 310 if d and (not r or d < r) then | |
| 311 r, o, e1, e2 = d, b:GetFrame(), e, opp | |
| 312 end | |
| 313 end | |
| 314 for f2, a2 in pairs(globalSnapTargets) do | |
| 315 local d, e, opp = GetClosestFrameEdge(f,f2,a2) | |
| 316 if d and (not r or d < r) then | |
| 317 r, o, e1, e2, a = d, f2, e, opp, a2 | |
| 318 end | |
| 319 end | |
| 320 return o, e1, e2, a | |
| 321 end | |
| 322 | |
| 323 local function GetClosestVisiblePoint(f1) | |
| 324 local f2, e1, e2, a = GetClosestVisibleEdge(f1) | |
| 325 if f2 then | |
| 326 local rsq, p, rp, x, y | |
| 327 -- iterate pointsOnEdge in order and use < to prefer edge centers to corners | |
| 328 for _, p1 in ipairs(pointsOnEdge[e1]) do | |
| 329 if CheckPointEdgeOverlap(f1,p1,f2,e2) then | |
| 330 for _, p2 in pairs(snapPoints[a][p1]) do | |
| 331 local x1, y1 = GetPointCoords(f1,p1) | |
| 332 local x2, y2 = GetPointCoords(f2,p2) | |
| 333 local dx = x1 - x2 | |
| 334 local dy = y1 - y2 | |
| 335 local rsq2 = dx*dx + dy*dy | |
| 336 if not rsq or rsq2 < rsq then | |
| 337 rsq, p, rp, x, y = rsq2, p1, p2, dx, dy | |
| 338 end | |
| 339 end | |
| 340 end | |
| 341 end | |
| 342 return f2, p, rp, x, y | |
| 343 end | |
| 344 end | |
| 345 | |
| 346 local function GetClosestPointSnapped(f1, rx, ry, xOff, yOff) | |
| 347 local o, p, rp, x, y = GetClosestVisiblePoint(f1) | |
| 348 local s = false | |
| 349 | |
| 350 local insideOffsetFunc = p and insidePointOffsetFuncs[p] | |
| 351 local coordFunc = p and pointCoordFuncs[p] | |
| 352 if not insideOffsetFunc or not coordFunc then | |
| 353 return | |
| 354 end | |
| 355 | |
| 356 local sx, sy = insideOffsetFunc(xOff or 0, yOff or 0) | |
| 357 local xx, yy = coordFunc(f1) | |
| 358 if xx and yy then | |
| 359 if math.abs(x) <= rx then | |
| 360 if math.abs(y) <= ry then | |
| 361 x = sx | |
| 362 y = sy | |
| 363 s = true | |
| 364 elseif CheckEdgeOverlap(f1,o,"LEFT") then | |
| 365 x = sx | |
| 366 s = true | |
| 367 end | |
| 368 elseif math.abs(y) <= ry and CheckEdgeOverlap(f1,o,"TOP") then | |
| 369 y = sy | |
| 370 s = true | |
| 371 end | |
| 372 elseif xx then | |
| 373 if math.abs(x) <= rx then | |
| 374 x = sx | |
| 375 s = true | |
| 376 if math.abs(y) <= ry then | |
| 377 y = sy | |
| 378 end | |
| 379 end | |
| 380 elseif yy then | |
| 381 if math.abs(y) <= ry then | |
| 382 y = sy | |
| 383 s = true | |
| 384 if math.abs(x) <= rx then | |
| 385 x = sx | |
| 386 end | |
| 387 end | |
| 388 end | |
| 389 | |
| 390 -- correct for some Lua oddities with doubles | |
| 391 if x == -0 then x = 0 end | |
| 392 if y == -0 then y = 0 end | |
| 393 | |
| 394 if s then | |
| 395 return o, p, rp, math.floor(x), math.floor(y) | |
| 396 end | |
| 397 end | |
| 398 | |
| 399 local function CreateSnapIndicator() | |
| 400 local si = CreateFrame("Frame",nil,UIParent) | |
| 401 si:SetFrameStrata("HIGH") | |
| 402 si:SetHeight(16) | |
| 403 si:SetWidth(16) | |
| 404 local tex = si:CreateTexture() | |
| 405 tex:SetAllPoints() | |
| 406 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock") | |
| 407 tex:SetBlendMode("ADD") | |
| 408 tex:SetDrawLayer("OVERLAY") | |
| 409 return si | |
| 410 end | |
| 411 | |
| 412 local si1 = CreateSnapIndicator() | |
| 413 local si2 = CreateSnapIndicator() | |
| 414 | |
| 415 local function DisplaySnapIndicator( f, rx, ry, xOff, yOff ) | |
| 416 local o, p, rp, x, y, snap = GetClosestPointSnapped(f, rx, ry, xOff, yOff) | |
| 417 if o then | |
| 418 si1:ClearAllPoints() | |
| 419 si2:ClearAllPoints() | |
| 420 si1:SetPoint("CENTER", f, p, 0, 0) | |
| 421 local xx, yy = pointCoordFuncs[rp](o) | |
| 422 x = math.abs(x) <=rx and xx and 0 or x | |
| 423 y = math.abs(y) <=ry and yy and 0 or y | |
| 424 si2:SetPoint("CENTER", o, rp, x, y) | |
| 425 si1:Show() | |
| 426 si2:Show() | |
| 427 else | |
| 428 if si1:IsVisible() then | |
| 429 si1:Hide() | |
| 430 si2:Hide() | |
| 431 end | |
| 432 end | |
| 433 return o, p | |
| 434 end | |
| 435 | |
| 436 local function HideSnapIndicator() | |
| 437 if si1:IsVisible() then | |
| 438 si1:Hide() | |
| 439 si2:Hide() | |
| 440 end | |
| 441 end | |
| 442 | |
| 443 local function UpdateLabelString(overlay) | |
| 444 local label = overlay.labelString | |
| 445 if label then | |
| 446 local name = overlay.labelName | |
| 447 if name and overlay.labelSubtext then | |
| 448 name = format("%s (%s)", name, overlay.labelSubtext) | |
| 449 end | |
| 450 label:SetText(name or "") | |
| 451 end | |
| 452 end | |
| 453 | |
| 454 local function CreateControls(bar) | |
| 455 local f = bar:GetFrame() | |
| 456 | |
| 457 f:SetMovable(true) | |
| 458 f:SetResizable(true) | |
| 459 | |
| 460 -- child of UIParent so that alpha and scale doesn't propagate to it | |
| 461 local overlay = CreateFrame("Button", nil, UIParent) | |
| 462 overlay:EnableMouse(true) | |
| 463 overlay:SetFrameLevel(10) -- set it above the buttons | |
| 464 overlay:SetPoint("TOPLEFT", f, "TOPLEFT", -4, 4) | |
| 465 overlay:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 4, -4) | |
| 466 overlay:SetBackdrop({ | |
| 467 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", | |
| 468 tile = true, | |
| 469 tileSize = 16, | |
| 470 edgeSize = 16, | |
| 471 insets = { left = 0, right = 0, top = 0, bottom = 0 }, | |
| 472 }) | |
| 473 | |
| 474 -- textures | |
| 475 local bgTex = overlay:CreateTexture(nil,"BACKGROUND") | |
| 476 bgTex:SetTexture(0.7,0.7,1.0,0.2) | |
| 477 bgTex:SetPoint("TOPLEFT",4,-4) | |
| 478 bgTex:SetPoint("BOTTOMRIGHT",-4,4) | |
| 479 local hTex = overlay:CreateTexture(nil,"HIGHLIGHT") | |
| 480 hTex:SetTexture(0.7,0.7,1.0,0.2) | |
| 481 hTex:SetPoint("TOPLEFT",4,-4) | |
| 482 hTex:SetPoint("BOTTOMRIGHT",-4,4) | |
| 483 hTex:SetBlendMode("ADD") | |
| 484 local aTex = overlay:CreateTexture(nil,"ARTWORK") | |
| 485 aTex:SetTexture("Interface\\AddOns\\ReAction\\img\\lock") | |
| 486 aTex:SetWidth(16) | |
| 487 aTex:SetHeight(16) | |
| 488 aTex:Hide() | |
| 489 | |
| 490 -- label | |
| 491 local label = overlay:CreateFontString(nil,"OVERLAY","GameFontNormalLarge") | |
| 492 label:SetAllPoints() | |
| 493 label:SetJustifyH("CENTER") | |
| 494 label:SetShadowColor(0,0,0,1) | |
| 495 label:SetShadowOffset(3,-3) | |
| 496 label:SetTextColor(GetNormalTextColor()) | |
| 497 label:SetText(bar:GetName()) | |
| 498 label:Show() | |
| 499 overlay.labelString = label | |
| 500 overlay.labelName = bar:GetName() | |
| 501 | |
| 502 local function UpdateAnchorDecoration() | |
| 503 local point, anchor, relPoint, x, y = f:GetPoint(1) | |
| 504 if point then | |
| 505 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y) | |
| 506 if (anchor and anchor ~= UIParent) or (ofsx == 0 and ofsy == 0) then | |
| 507 bgTex:SetTexture( GetAnchoredBgColor() ) | |
| 508 hTex:SetTexture( GetAnchoredBgColor() ) | |
| 509 label:SetTextColor( GetAnchoredTextColor() ) | |
| 510 aTex:ClearAllPoints() | |
| 511 aTex:SetPoint(point) | |
| 512 aTex:Show() | |
| 513 return | |
| 514 end | |
| 515 end | |
| 516 bgTex:SetTexture( GetNormalBgColor() ) | |
| 517 hTex:SetTexture( GetNormalBgColor() ) | |
| 518 label:SetTextColor( GetNormalTextColor() ) | |
| 519 aTex:Hide() | |
| 520 end | |
| 521 | |
| 522 local function StopResize() | |
| 523 f:StopMovingOrSizing() | |
| 524 f.isMoving = false | |
| 525 f:SetScript("OnUpdate",nil) | |
| 526 StoreSize(bar) | |
| 527 ClampToButtons(bar) | |
| 528 ReAction:RefreshEditor() | |
| 529 end | |
| 530 | |
| 531 local function CornerUpdate() | |
| 532 local bw, bh = GetButtonSize(bar) | |
| 533 local r, c, s = GetButtonGrid(bar) | |
| 534 local ss = GetStateScale(bar) | |
| 535 if IsShiftKeyDown() then | |
| 536 if ss then | |
| 537 f:SetMinResize( ((s+bw)*c*0.25)/ss, ((s+bh)*r*0.25)/ss ) | |
| 538 f:SetMaxResize( ((s+bw)*c*2.5 + 1)/ss, ((s+bh)*r*2.5 + 1)/ss ) | |
| 539 scale = ComputeBarScale(bar, overlay) | |
| 540 else | |
| 541 f:SetMinResize( (s+12)*c+1, (s+12)*r+1 ) | |
| 542 f:SetMaxResize( (s+128)*c+1, (s+128)*r+1 ) | |
| 543 RecomputeButtonSize(bar) | |
| 544 end | |
| 545 elseif not ss and IsAltKeyDown() then | |
| 546 f:SetMinResize( bw*c, bh*r ) | |
| 547 f:SetMaxResize( 2*bw*c, 2*bh*r ) | |
| 548 RecomputeButtonSpacing(bar) | |
| 549 else | |
| 550 f:SetMinResize( bw+s+1, bh+s+1 ) | |
| 551 f:SetMaxResize( 50*(bw+s)+1, 50*(bh+s)+1 ) | |
| 552 RecomputeGrid(bar) | |
| 553 end | |
| 554 GameTooltipTextRight2:SetText(format("%d x %d",r,c)) | |
| 555 | |
| 556 local ss = GetStateScale(bar) | |
| 557 if ss then | |
| 558 GameTooltipTextRight4:SetText(format("%d%%", scale*100)) | |
| 559 else | |
| 560 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh) | |
| 561 GameTooltipTextRight3:SetText(size) | |
| 562 GameTooltipTextRight4:SetText(tostring(s)) | |
| 563 end | |
| 564 end | |
| 565 | |
| 566 -- corner drag handles | |
| 567 for _, point in pairs({"BOTTOMLEFT","TOPLEFT","BOTTOMRIGHT","TOPRIGHT"}) do | |
| 568 local corner = CreateFrame("Frame",nil,overlay) | |
| 569 corner:EnableMouse(true) | |
| 570 corner:SetWidth(16) | |
| 571 corner:SetHeight(16) | |
| 572 corner:SetPoint(point) | |
| 573 | |
| 574 local tex = corner:CreateTexture(nil,"HIGHLIGHT") | |
| 575 tex:SetTexture("Interface\\AddOns\\ReAction\\img\\corner") | |
| 576 tex:SetTexCoord(unpack(cornerTexCoords[point])) | |
| 577 tex:SetBlendMode("ADD") | |
| 578 tex:SetAlpha(0.6) | |
| 579 tex:SetAllPoints() | |
| 580 | |
| 581 corner:SetScript("OnMouseDown", | |
| 582 function(_,btn) | |
| 583 f:SetScript("OnUpdate", CornerUpdate) | |
| 584 f:StartSizing(point) | |
| 585 end | |
| 586 ) | |
| 587 corner:SetScript("OnMouseUp", | |
| 588 function() | |
| 589 local ss = GetStateScale(bar) | |
| 590 if ss then | |
| 591 SetStateScale(bar, ComputeBarScale(bar, overlay)) | |
| 592 end | |
| 593 StopResize() | |
| 594 end) | |
| 595 corner:SetScript("OnEnter", | |
| 596 function() | |
| 597 local bw, bh = GetButtonSize(bar) | |
| 598 local r, c, s = bar:GetButtonGrid() | |
| 599 local size = (bw == bh) and tostring(bw) or format("%d x %d",bw,bh) | |
| 600 local ss = GetStateScale(bar) | |
| 601 local state = bar:GetSecureState() | |
| 602 GameTooltip:SetOwner(f, "ANCHOR_"..point) | |
| 603 if ss then | |
| 604 GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state)) | |
| 605 else | |
| 606 GameTooltip:AddLine(bar:GetName()) | |
| 607 end | |
| 608 GameTooltip:AddDoubleLine(format("|cffcccccc%s|r %s",L["Drag"],L["to add/remove buttons:"]), format("%d x %d",r,c)) | |
| 609 if ss then | |
| 610 GameTooltip:AddLine(L["State Scale Override"]) | |
| 611 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to change scale:"]), format("%d%%", bar:GetStateProperty(state,"scale")*100)) | |
| 612 else | |
| 613 GameTooltip:AddDoubleLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to resize buttons:"]), tostring(floor(size))) | |
| 614 GameTooltip:AddDoubleLine(format("|cff0033cc%s|r %s",L["Hold Alt"], L["to change spacing:"]), tostring(floor(s))) | |
| 615 end | |
| 616 GameTooltip:Show() | |
| 617 end | |
| 618 ) | |
| 619 corner:SetScript("OnLeave", | |
| 620 function() | |
| 621 GameTooltip:Hide() | |
| 622 f:SetScript("OnUpdate",nil) | |
| 623 end | |
| 624 ) | |
| 625 end | |
| 626 | |
| 627 overlay:RegisterForDrag("LeftButton") | |
| 628 overlay:RegisterForClicks("RightButtonUp") | |
| 629 | |
| 630 overlay:SetScript("OnDragStart", | |
| 631 function() | |
| 632 f:StartMoving() | |
| 633 f.isMoving = true | |
| 634 local w,h = bar:GetButtonSize() | |
| 635 f:ClearAllPoints() | |
| 636 UpdateAnchorDecoration() | |
| 637 f:SetScript("OnUpdate", function() | |
| 638 if IsShiftKeyDown() then | |
| 639 local f, p = DisplaySnapIndicator(f,w,h) | |
| 640 else | |
| 641 HideSnapIndicator() | |
| 642 end | |
| 643 end) | |
| 644 end | |
| 645 ) | |
| 646 | |
| 647 local function UpdateDragTooltip() | |
| 648 GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT") | |
| 649 local ss = GetStateScale(bar) | |
| 650 local state = bar:GetSecureState() | |
| 651 if ss then | |
| 652 GameTooltip:AddLine(format("%s (%s: %s)", bar:GetName(), L["State"], state)) | |
| 653 else | |
| 654 GameTooltip:AddLine(bar:GetName()) | |
| 655 end | |
| 656 GameTooltip:AddLine(format("|cffcccccc%s|r %s",L["Drag"],L["to move"])) | |
| 657 GameTooltip:AddLine(format("|cff00ff00%s|r %s",L["Hold Shift"],L["to anchor to nearby frames"])) | |
| 658 GameTooltip:AddLine(format("|cff00cccc%s|r %s",L["Right-click"],L["for options..."])) | |
| 659 local point, frame, relpoint, x, y = bar:GetFrame():GetPoint(1) | |
| 660 if point then | |
| 661 local ofsx, ofsy = insidePointOffsetFuncs[point](x,y) | |
| 662 if (frame and frame ~= UIParent) or (ofsx == 0 and ofsy == 0) then | |
| 663 frame = frame or UIParent | |
| 664 GameTooltip:AddLine(format("%s <%s>",L["Currently anchored to"],frame:GetName())) | |
| 665 end | |
| 666 end | |
| 667 GameTooltip:Show() | |
| 668 end | |
| 669 | |
| 670 overlay:SetScript("OnDragStop", | |
| 671 function() | |
| 672 f:StopMovingOrSizing() | |
| 673 f.isMoving = false | |
| 674 f:SetScript("OnUpdate",nil) | |
| 675 | |
| 676 if IsShiftKeyDown() then | |
| 677 local w, h = bar:GetButtonSize() | |
| 678 local a, p, rp, x, y = GetClosestPointSnapped(f,w,h) | |
| 679 if a then | |
| 680 f:ClearAllPoints() | |
| 681 f:SetPoint(p,a,rp,x,y) | |
| 682 end | |
| 683 HideSnapIndicator() | |
| 684 end | |
| 685 | |
| 686 StoreExtents(bar) | |
| 687 ReAction:RefreshEditor() | |
| 688 UpdateDragTooltip() | |
| 689 UpdateAnchorDecoration() | |
| 690 end | |
| 691 ) | |
| 692 | |
| 693 overlay:SetScript("OnEnter", | |
| 694 function() | |
| 695 UpdateDragTooltip() | |
| 696 end | |
| 697 ) | |
| 698 | |
| 699 overlay:SetScript("OnLeave", HideGameTooltip) | |
| 700 | |
| 701 overlay:SetScript("OnClick", | |
| 702 function() | |
| 703 ReAction:ShowEditor(bar) | |
| 704 end | |
| 705 ) | |
| 706 | |
| 707 function overlay:RefreshControls() | |
| 708 UpdateAnchorDecoration() | |
| 709 end | |
| 710 | |
| 711 overlay:SetScript("OnShow", overlay.RefreshControls) | |
| 712 | |
| 713 if ReAction:GetKeybindMode() then | |
| 714 overlay:SetFrameLevel(1) | |
| 715 end | |
| 716 | |
| 717 UpdateLabelString(overlay) | |
| 718 UpdateAnchorDecoration() | |
| 719 | |
| 720 return overlay | |
| 721 end | |
| 722 | |
| 723 | |
| 724 -- export methods to the Bar prototype | |
| 725 Bar.Overlay = { } | |
| 726 function Bar.Overlay:New( bar ) | |
| 727 return setmetatable( {frame = CreateControls(bar)}, {__index=self} ) | |
| 728 end | |
| 729 | |
| 730 function Bar.Overlay:SetLabel(name) | |
| 731 self.frame.labelName = name | |
| 732 UpdateLabelString(self.frame) | |
| 733 end | |
| 734 | |
| 735 function Bar.Overlay:SetLabelSubtext(text) | |
| 736 self.frame.labelSubtext = text | |
| 737 UpdateLabelString(self.frame) | |
| 738 end | |
| 739 | |
| 740 function Bar.Overlay:Show() | |
| 741 self.frame:Show() | |
| 742 end | |
| 743 | |
| 744 function Bar.Overlay:Hide() | |
| 745 self.frame:Hide() | |
| 746 end | |
| 747 | |
| 748 function Bar.Overlay:IsShown() | |
| 749 return self.frame:IsShown() | |
| 750 end | |
| 751 | |
| 752 function Bar.Overlay:RefreshControls() | |
| 753 self.frame:RefreshControls() | |
| 754 end |
